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https://github.com/Ninjdai1/pokeemerald.git
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Sector security -> signature
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parent
5101811407
commit
2487ddb128
@ -9,8 +9,8 @@
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#define NUM_SAVE_SLOTS 2
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// If the sector's security field is not this value then the sector is either invalid or empty.
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#define SECTOR_SECURITY_NUM 0x8012025
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// If the sector's signature field is not this value then the sector is either invalid or empty.
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#define SECTOR_SIGNATURE 0x8012025
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#define SPECIAL_SECTOR_SENTINEL 0xB39D
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@ -72,12 +72,12 @@ struct SaveSector
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u8 unused[SECTOR_FOOTER_SIZE - 12]; // Unused portion of the footer
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u16 id;
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u16 checksum;
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u32 security;
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u32 signature;
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u32 counter;
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}; // size is SECTOR_SIZE (0x1000)
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#define SECTOR_SECURITY_OFFSET offsetof(struct SaveSector, security)
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#define SECTOR_COUNTER_OFFSET offsetof(struct SaveSector, counter)
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#define SECTOR_SIGNATURE_OFFSET offsetof(struct SaveSector, signature)
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#define SECTOR_COUNTER_OFFSET offsetof(struct SaveSector, counter)
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extern u16 gLastWrittenSector;
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extern u32 gLastSaveCounter;
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@ -99,7 +99,7 @@ u8 TrySavingData(u8 saveType);
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bool8 LinkFullSave_Init(void);
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bool8 LinkFullSave_WriteSector(void);
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bool8 LinkFullSave_ReplaceLastSector(void);
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bool8 LinkFullSave_SetLastSectorSecurity(void);
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bool8 LinkFullSave_SetLastSectorSignature(void);
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bool8 WriteSaveBlock2(void);
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bool8 WriteSaveBlock1Sector(void);
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u8 LoadGameSave(u8 saveType);
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88
src/save.c
88
src/save.c
@ -196,7 +196,7 @@ static u8 HandleWriteSector(u16 sectorId, const struct SaveSectorLocation *locat
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// Set footer data
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gReadWriteSector->id = sectorId;
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gReadWriteSector->security = SECTOR_SECURITY_NUM;
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gReadWriteSector->signature = SECTOR_SIGNATURE;
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gReadWriteSector->counter = gSaveCounter;
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// Copy current data to temp buffer for writing
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@ -217,7 +217,7 @@ static u8 HandleWriteSectorNBytes(u8 sectorId, u8 *data, u16 size)
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for (i = 0; i < SECTOR_SIZE; i++)
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((u8 *)sector)[i] = 0;
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sector->security = SECTOR_SECURITY_NUM;
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sector->signature = SECTOR_SIGNATURE;
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// Copy data to temp buffer for writing
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for (i = 0; i < size; i++)
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@ -306,7 +306,7 @@ static u8 HandleReplaceSectorAndVerify(u16 sectorId, const struct SaveSectorLoca
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return status;
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}
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// Similar to HandleWriteSector, but fully erases the sector first, and skips writing the first security byte
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// Similar to HandleWriteSector, but fully erases the sector first, and skips writing the first signature byte
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static u8 HandleReplaceSector(u16 sectorId, const struct SaveSectorLocation *locations)
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{
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u16 i;
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@ -330,7 +330,7 @@ static u8 HandleReplaceSector(u16 sectorId, const struct SaveSectorLocation *loc
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// Set footer data
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gReadWriteSector->id = sectorId;
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gReadWriteSector->security = SECTOR_SECURITY_NUM;
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gReadWriteSector->signature = SECTOR_SIGNATURE;
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gReadWriteSector->counter = gSaveCounter;
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// Copy current data to temp buffer for writing
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@ -344,8 +344,8 @@ static u8 HandleReplaceSector(u16 sectorId, const struct SaveSectorLocation *loc
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status = SAVE_STATUS_OK;
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// Write new save data up to security field
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for (i = 0; i < SECTOR_SECURITY_OFFSET; i++)
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// Write new save data up to signature field
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for (i = 0; i < SECTOR_SIGNATURE_OFFSET; i++)
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{
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if (ProgramFlashByte(sector, i, ((u8 *)gReadWriteSector)[i]))
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{
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@ -362,14 +362,14 @@ static u8 HandleReplaceSector(u16 sectorId, const struct SaveSectorLocation *loc
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}
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else
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{
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// Writing save data succeeded, write security and counter
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// Writing save data succeeded, write signature and counter
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status = SAVE_STATUS_OK;
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// Write security (skipping the first byte) and counter fields.
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// The byte of security that is skipped is instead written by WriteSectorSecurityByte or WriteSectorSecurityByte_NoOffset
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for (i = 0; i < SECTOR_SIZE - (SECTOR_SECURITY_OFFSET + 1); i++)
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// Write signature (skipping the first byte) and counter fields.
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// The byte of signature that is skipped is instead written by WriteSectorSignatureByte or WriteSectorSignatureByte_NoOffset
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for (i = 0; i < SECTOR_SIZE - (SECTOR_SIGNATURE_OFFSET + 1); i++)
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{
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if (ProgramFlashByte(sector, SECTOR_SECURITY_OFFSET + 1 + i, ((u8 *)gReadWriteSector)[SECTOR_SECURITY_OFFSET + 1 + i]))
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if (ProgramFlashByte(sector, SECTOR_SIGNATURE_OFFSET + 1 + i, ((u8 *)gReadWriteSector)[SECTOR_SIGNATURE_OFFSET + 1 + i]))
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{
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status = SAVE_STATUS_ERROR;
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break;
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@ -378,7 +378,7 @@ static u8 HandleReplaceSector(u16 sectorId, const struct SaveSectorLocation *loc
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if (status == SAVE_STATUS_ERROR)
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{
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// Writing security/counter failed
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// Writing signature/counter failed
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SetDamagedSectorBits(ENABLE, sector);
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return SAVE_STATUS_ERROR;
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}
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@ -391,16 +391,16 @@ static u8 HandleReplaceSector(u16 sectorId, const struct SaveSectorLocation *loc
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}
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}
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static u8 WriteSectorSecurityByte_NoOffset(u16 sectorId, const struct SaveSectorLocation *locations)
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static u8 WriteSectorSignatureByte_NoOffset(u16 sectorId, const struct SaveSectorLocation *locations)
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{
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// Adjust sector id for current save slot
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// This first line lacking -1 is the only difference from WriteSectorSecurityByte
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// This first line lacking -1 is the only difference from WriteSectorSignatureByte
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u16 sector = sectorId + gLastWrittenSector;
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sector %= NUM_SECTORS_PER_SLOT;
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sector += NUM_SECTORS_PER_SLOT * (gSaveCounter % NUM_SAVE_SLOTS);
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// Write just the first byte of the security field, which was skipped by HandleReplaceSector
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if (ProgramFlashByte(sector, SECTOR_SECURITY_OFFSET, SECTOR_SECURITY_NUM & 0xFF))
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// Write just the first byte of the signature field, which was skipped by HandleReplaceSector
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if (ProgramFlashByte(sector, SECTOR_SIGNATURE_OFFSET, SECTOR_SIGNATURE & 0xFF))
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{
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// Sector is damaged, so enable the bit in gDamagedSaveSectors and restore the last written sector and save counter.
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SetDamagedSectorBits(ENABLE, sector);
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@ -416,15 +416,15 @@ static u8 WriteSectorSecurityByte_NoOffset(u16 sectorId, const struct SaveSector
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}
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}
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static u8 CopySectorSecurityByte(u16 sectorId, const struct SaveSectorLocation *locations)
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static u8 CopySectorSignatureByte(u16 sectorId, const struct SaveSectorLocation *locations)
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{
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// Adjust sector id for current save slot
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u16 sector = sectorId + gLastWrittenSector - 1;
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sector %= NUM_SECTORS_PER_SLOT;
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sector += NUM_SECTORS_PER_SLOT * (gSaveCounter % NUM_SAVE_SLOTS);
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// Copy just the first byte of the security field from the read/write buffer
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if (ProgramFlashByte(sector, SECTOR_SECURITY_OFFSET, ((u8 *)gReadWriteSector)[SECTOR_SECURITY_OFFSET]))
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// Copy just the first byte of the signature field from the read/write buffer
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if (ProgramFlashByte(sector, SECTOR_SIGNATURE_OFFSET, ((u8 *)gReadWriteSector)[SECTOR_SIGNATURE_OFFSET]))
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{
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// Sector is damaged, so enable the bit in gDamagedSaveSectors and restore the last written sector and save counter.
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SetDamagedSectorBits(ENABLE, sector);
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@ -440,15 +440,15 @@ static u8 CopySectorSecurityByte(u16 sectorId, const struct SaveSectorLocation *
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}
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}
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static u8 WriteSectorSecurityByte(u16 sectorId, const struct SaveSectorLocation *locations)
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static u8 WriteSectorSignatureByte(u16 sectorId, const struct SaveSectorLocation *locations)
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{
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// Adjust sector id for current save slot
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u16 sector = sectorId + gLastWrittenSector - 1;
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sector %= NUM_SECTORS_PER_SLOT;
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sector += NUM_SECTORS_PER_SLOT * (gSaveCounter % NUM_SAVE_SLOTS);
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// Write just the first byte of the security field, which was skipped by HandleReplaceSector
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if (ProgramFlashByte(sector, SECTOR_SECURITY_OFFSET, SECTOR_SECURITY_NUM & 0xFF))
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// Write just the first byte of the signature field, which was skipped by HandleReplaceSector
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if (ProgramFlashByte(sector, SECTOR_SIGNATURE_OFFSET, SECTOR_SIGNATURE & 0xFF))
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{
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// Sector is damaged, so enable the bit in gDamagedSaveSectors and restore the last written sector and save counter.
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SetDamagedSectorBits(ENABLE, sector);
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@ -500,8 +500,8 @@ static u8 CopySaveSlotData(u16 sectorId, struct SaveSectorLocation *locations)
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checksum = CalculateChecksum(gReadWriteSector->data, locations[id].size);
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// Only copy data for sectors whose security and checksum fields are correct
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if (gReadWriteSector->security == SECTOR_SECURITY_NUM && gReadWriteSector->checksum == checksum)
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// Only copy data for sectors whose signature and checksum fields are correct
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if (gReadWriteSector->signature == SECTOR_SIGNATURE && gReadWriteSector->checksum == checksum)
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{
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u16 j;
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for (j = 0; j < locations[id].size; j++)
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@ -519,7 +519,7 @@ static u8 GetSaveValidStatus(const struct SaveSectorLocation *locations)
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u32 saveSlot1Counter = 0;
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u32 saveSlot2Counter = 0;
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u32 validSectorFlags = 0;
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bool8 securityPassed = FALSE;
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bool8 signatureValid = FALSE;
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u8 saveSlot1Status;
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u8 saveSlot2Status;
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@ -527,9 +527,9 @@ static u8 GetSaveValidStatus(const struct SaveSectorLocation *locations)
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for (i = 0; i < NUM_SECTORS_PER_SLOT; i++)
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{
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ReadFlashSector(i, gReadWriteSector);
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if (gReadWriteSector->security == SECTOR_SECURITY_NUM)
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if (gReadWriteSector->signature == SECTOR_SIGNATURE)
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{
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securityPassed = TRUE;
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signatureValid = TRUE;
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checksum = CalculateChecksum(gReadWriteSector->data, locations[gReadWriteSector->id].size);
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if (gReadWriteSector->checksum == checksum)
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{
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@ -539,7 +539,7 @@ static u8 GetSaveValidStatus(const struct SaveSectorLocation *locations)
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}
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}
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if (securityPassed)
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if (signatureValid)
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{
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if (validSectorFlags == (1 << NUM_SECTORS_PER_SLOT) - 1)
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saveSlot1Status = SAVE_STATUS_OK;
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@ -548,20 +548,20 @@ static u8 GetSaveValidStatus(const struct SaveSectorLocation *locations)
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}
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else
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{
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// No sectors in slot 1 have the security number, treat it as empty
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// No sectors in slot 1 have the correct signature, treat it as empty
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saveSlot1Status = SAVE_STATUS_EMPTY;
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}
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validSectorFlags = 0;
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securityPassed = FALSE;
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signatureValid = FALSE;
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// Check save slot 2
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for (i = 0; i < NUM_SECTORS_PER_SLOT; i++)
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{
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ReadFlashSector(i + NUM_SECTORS_PER_SLOT, gReadWriteSector);
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if (gReadWriteSector->security == SECTOR_SECURITY_NUM)
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if (gReadWriteSector->signature == SECTOR_SIGNATURE)
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{
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securityPassed = TRUE;
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signatureValid = TRUE;
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checksum = CalculateChecksum(gReadWriteSector->data, locations[gReadWriteSector->id].size);
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if (gReadWriteSector->checksum == checksum)
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{
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@ -571,7 +571,7 @@ static u8 GetSaveValidStatus(const struct SaveSectorLocation *locations)
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}
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}
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if (securityPassed)
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if (signatureValid)
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{
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if (validSectorFlags == (1 << NUM_SECTORS_PER_SLOT) - 1)
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saveSlot2Status = SAVE_STATUS_OK;
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@ -580,7 +580,7 @@ static u8 GetSaveValidStatus(const struct SaveSectorLocation *locations)
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}
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else
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{
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// No sectors in slot 2 have the security number, treat it as empty.
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// No sectors in slot 2 have the correct signature, treat it as empty.
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saveSlot2Status = SAVE_STATUS_EMPTY;
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}
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@ -642,12 +642,12 @@ static u8 TryLoadSaveSector(u8 sectorId, u8 *data, u16 size)
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u16 i;
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struct SaveSector *sector = &gSaveDataBuffer;
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ReadFlashSector(sectorId, sector);
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if (sector->security == SECTOR_SECURITY_NUM)
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if (sector->signature == SECTOR_SIGNATURE)
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{
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u16 checksum = CalculateChecksum(sector->data, size);
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if (sector->id == checksum)
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{
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// Security and checksum are correct, copy data
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// Signature and checksum are correct, copy data
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for (i = 0; i < size; i++)
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data[i] = sector->data[i];
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return SAVE_STATUS_OK;
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@ -660,7 +660,7 @@ static u8 TryLoadSaveSector(u8 sectorId, u8 *data, u16 size)
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}
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else
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{
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// Incorrect security value
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// Incorrect signature value
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return SAVE_STATUS_EMPTY;
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}
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}
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@ -747,7 +747,7 @@ u8 HandleSavingData(u8 saveType)
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for(i = SECTOR_ID_SAVEBLOCK2; i <= SECTOR_ID_SAVEBLOCK1_END; i++)
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HandleReplaceSector(i, gRamSaveSectorLocations);
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for(i = SECTOR_ID_SAVEBLOCK2; i <= SECTOR_ID_SAVEBLOCK1_END; i++)
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WriteSectorSecurityByte_NoOffset(i, gRamSaveSectorLocations);
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WriteSectorSignatureByte_NoOffset(i, gRamSaveSectorLocations);
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break;
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case SAVE_OVERWRITE_DIFFERENT_FILE:
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// Erase Hall of Fame
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@ -818,9 +818,9 @@ bool8 LinkFullSave_ReplaceLastSector(void)
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return FALSE;
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}
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bool8 LinkFullSave_SetLastSectorSecurity(void)
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bool8 LinkFullSave_SetLastSectorSignature(void)
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{
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CopySectorSecurityByte(NUM_SECTORS_PER_SLOT, gRamSaveSectorLocations);
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CopySectorSignatureByte(NUM_SECTORS_PER_SLOT, gRamSaveSectorLocations);
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if (gDamagedSaveSectors)
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DoSaveFailedScreen(SAVE_NORMAL);
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return FALSE;
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@ -852,14 +852,14 @@ bool8 WriteSaveBlock1Sector(void)
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{
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// Write a single sector of SaveBlock1
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HandleReplaceSectorAndVerify(gIncrementalSectorId + 1, gRamSaveSectorLocations);
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WriteSectorSecurityByte(sectorId, gRamSaveSectorLocations);
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WriteSectorSignatureByte(sectorId, gRamSaveSectorLocations);
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}
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else
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{
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// Beyond SaveBlock1, don't write the sector.
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// Does write 1 byte of the next sector's security field, but as these
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// Does write 1 byte of the next sector's signature field, but as these
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// are the same for all valid sectors it doesn't matter.
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WriteSectorSecurityByte(sectorId, gRamSaveSectorLocations);
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WriteSectorSignatureByte(sectorId, gRamSaveSectorLocations);
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finished = TRUE;
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}
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@ -1030,7 +1030,7 @@ void Task_LinkFullSave(u8 taskId)
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case 8:
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if (IsLinkTaskFinished())
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{
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LinkFullSave_SetLastSectorSecurity();
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LinkFullSave_SetLastSectorSignature();
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tState = 9;
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}
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break;
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@ -4708,7 +4708,7 @@ static void CB2_SaveAndEndTrade(void)
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case 42:
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if (_IsLinkTaskFinished())
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{
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LinkFullSave_SetLastSectorSecurity();
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LinkFullSave_SetLastSectorSignature();
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gMain.state = 5;
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}
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break;
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@ -5012,7 +5012,7 @@ static void CB2_SaveAndEndWirelessTrade(void)
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case 8:
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if (_IsLinkTaskFinished())
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{
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LinkFullSave_SetLastSectorSecurity();
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LinkFullSave_SetLastSectorSignature();
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gMain.state = 9;
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}
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break;
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