More mauville_old_man clean up

This commit is contained in:
GriffinR 2021-10-18 14:40:04 -04:00
parent b31bddddca
commit 24b4e898ad
6 changed files with 184 additions and 155 deletions

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@ -1,63 +1,63 @@
@ Only contains a portion of the mauville_man text. The rest is in scripts/mauville_man.inc
gText_SoPretty::
@ Only contains the text for the Mauville Man named Giddy. The rest is in scripts/mauville_man.inc
GiddyText_SoPretty::
.string " so pretty!$"
gText_SoDarling::
GiddyText_SoDarling::
.string " so darling!$"
gText_SoRelaxed::
GiddyText_SoRelaxed::
.string " so relaxed!$"
gText_SoSunny::
GiddyText_SoSunny::
.string " so sunny!$"
gText_SoDesirable::
GiddyText_SoDesirable::
.string " so desirable!$"
gText_SoExciting::
GiddyText_SoExciting::
.string " so exciting!$"
gText_SoAmusing::
GiddyText_SoAmusing::
.string " so amusing!$"
gText_SoMagical::
GiddyText_SoMagical::
.string " so magical!$"
gOtherText_Is::
GiddyText_Is::
.string " is$"
gOtherText_DontYouAgree::
GiddyText_DontYouAgree::
.string "\n"
.string "Don't you agree?$"
gMauvilleManText_ISoWantToGoOnAVacation::
GiddyText_ISoWantToGoOnAVacation::
.string "I so want to go on a vacation.\n"
.string "Would you happen to know a nice place?$"
gMauvilleManText_IBoughtCrayonsWith120Colors::
GiddyText_IBoughtCrayonsWith120Colors::
.string "I bought crayons with 120 colors!\n"
.string "Don't you think that's nice?$"
gMauvilleManText_WouldntItBeNiceIfWeCouldFloat::
GiddyText_WouldntItBeNiceIfWeCouldFloat::
.string "Wouldn't it be nice if we could float\n"
.string "away on a cloud of bubbles?$"
gMauvilleManText_WhenYouWriteOnASandyBeach::
GiddyText_WhenYouWriteOnASandyBeach::
.string "When you write on a sandy beach,\n"
.string "they wash away. It makes me sad.$"
gMauvilleManText_WhatsTheBottomOfTheSeaLike::
GiddyText_WhatsTheBottomOfTheSeaLike::
.string "What's the bottom of the sea like?\n"
.string "Just once I would so love to go!$"
gMauvilleManText_WhenYouSeeTheSettingSunDoesIt::
GiddyText_WhenYouSeeTheSettingSunDoesIt::
.string "When you see the setting sun, does it\n"
.string "make you want to go home?$"
gMauvilleManText_LyingBackInTheGreenGrass::
GiddyText_LyingBackInTheGreenGrass::
.string "Lying back in the green grass…\n"
.string "Oh, it's so, so nice!$"
gMauvilleManText_SecretBasesAreSoWonderful::
GiddyText_SecretBasesAreSoWonderful::
.string "SECRET BASES are so wonderful!\n"
.string "Can't you feel the excitement?$"

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@ -52,7 +52,7 @@
#define CHAR_LV 0x34
#define CHAR_EQUALS 0x35
#define CHAR_SEMICOLON 0x36
//
#define CHAR_BARD_WORD_DELIMIT 0x37 // Empty space to separate words in Bard's song
#define CHAR_INV_QUESTION_MARK 0x51
#define CHAR_INV_EXCL_MARK 0x52
#define CHAR_PK 0x53

View File

@ -96,6 +96,7 @@
#define NUM_STORYTELLER_TALES 4
#define NUM_TRADER_ITEMS 4
#define GIDDY_MAX_TALES 10
#define GIDDY_MAX_QUESTIONS 8
#define OPTIONS_BUTTON_MODE_NORMAL 0
#define OPTIONS_BUTTON_MODE_LR 1

View File

@ -382,27 +382,27 @@ extern const u8 EventScript_UseRockSmash[];
extern const u8 LittlerootTown_BrendansHouse_2F_EventScript_TurnOffPlayerPC[];
extern const u8 LittlerootTown_MaysHouse_2F_EventScript_TurnOffPlayerPC[];
//mauville_old_man
extern const u8 gOtherText_Is[];
extern const u8 gOtherText_DontYouAgree[];
extern const u8 gText_SoPretty[];
extern const u8 gText_SoDarling[];
extern const u8 gText_SoRelaxed[];
extern const u8 gText_SoSunny[];
extern const u8 gText_SoDesirable[];
extern const u8 gText_SoExciting[];
extern const u8 gText_SoAmusing[];
extern const u8 gText_SoMagical[];
extern const u8 gMauvilleManText_ISoWantToGoOnAVacation[];
extern const u8 gMauvilleManText_IBoughtCrayonsWith120Colors[];
extern const u8 gMauvilleManText_WouldntItBeNiceIfWeCouldFloat[];
extern const u8 gMauvilleManText_WhenYouWriteOnASandyBeach[];
extern const u8 gMauvilleManText_WhatsTheBottomOfTheSeaLike[];
extern const u8 gMauvilleManText_WhenYouSeeTheSettingSunDoesIt[];
extern const u8 gMauvilleManText_LyingBackInTheGreenGrass[];
extern const u8 gMauvilleManText_SecretBasesAreSoWonderful[];
// Mauville Old Man (Giddy)
extern const u8 GiddyText_Is[];
extern const u8 GiddyText_DontYouAgree[];
extern const u8 GiddyText_SoPretty[];
extern const u8 GiddyText_SoDarling[];
extern const u8 GiddyText_SoRelaxed[];
extern const u8 GiddyText_SoSunny[];
extern const u8 GiddyText_SoDesirable[];
extern const u8 GiddyText_SoExciting[];
extern const u8 GiddyText_SoAmusing[];
extern const u8 GiddyText_SoMagical[];
extern const u8 GiddyText_ISoWantToGoOnAVacation[];
extern const u8 GiddyText_IBoughtCrayonsWith120Colors[];
extern const u8 GiddyText_WouldntItBeNiceIfWeCouldFloat[];
extern const u8 GiddyText_WhenYouWriteOnASandyBeach[];
extern const u8 GiddyText_WhatsTheBottomOfTheSeaLike[];
extern const u8 GiddyText_WhenYouSeeTheSettingSunDoesIt[];
extern const u8 GiddyText_LyingBackInTheGreenGrass[];
extern const u8 GiddyText_SecretBasesAreSoWonderful[];
// mauville old man storyteller
// Mauville Old Man (storyteller)
extern const u8 MauvilleCity_PokemonCenter_1F_Text_SavedGameTitle[];
extern const u8 MauvilleCity_PokemonCenter_1F_Text_SavedGameAction[];
extern const u8 MauvilleCity_PokemonCenter_1F_Text_SavedGameStory[];

View File

@ -640,7 +640,7 @@ struct MauvilleManGiddy
/*0x01*/ u8 taleCounter;
/*0x02*/ u8 questionNum;
/*0x04*/ u16 randomWords[GIDDY_MAX_TALES];
/*0x18*/ u8 questionList[8];
/*0x18*/ u8 questionList[GIDDY_MAX_QUESTIONS];
/*0x20*/ u8 language;
}; /*size = 0x2C*/

View File

@ -24,8 +24,6 @@
#include "m4a.h"
#include "constants/mauville_old_man.h"
#define CHAR_SONG_WORD_SEPARATOR 0x37
static void InitGiddyTaleList(void);
static void StartBardSong(bool8 useTemporaryLyrics);
static void Task_BardSong(u8 taskId);
@ -50,25 +48,28 @@ static const u16 sDefaultBardSongLyrics[BARD_SONG_LENGTH] = {
};
static const u8 * const sGiddyAdjectives[] = {
gText_SoPretty,
gText_SoDarling,
gText_SoRelaxed,
gText_SoSunny,
gText_SoDesirable,
gText_SoExciting,
gText_SoAmusing,
gText_SoMagical
GiddyText_SoPretty,
GiddyText_SoDarling,
GiddyText_SoRelaxed,
GiddyText_SoSunny,
GiddyText_SoDesirable,
GiddyText_SoExciting,
GiddyText_SoAmusing,
GiddyText_SoMagical
};
static const u8 * const sGiddyQuestions[] = {
gMauvilleManText_ISoWantToGoOnAVacation,
gMauvilleManText_IBoughtCrayonsWith120Colors,
gMauvilleManText_WouldntItBeNiceIfWeCouldFloat,
gMauvilleManText_WhenYouWriteOnASandyBeach,
gMauvilleManText_WhatsTheBottomOfTheSeaLike,
gMauvilleManText_WhenYouSeeTheSettingSunDoesIt,
gMauvilleManText_LyingBackInTheGreenGrass,
gMauvilleManText_SecretBasesAreSoWonderful
// Non-random lines Giddy can say. Not all are strictly
// questions, but most are, and the player will receive
// a Yes/No prompt afterwards regardless.
static const u8 * const sGiddyQuestions[GIDDY_MAX_QUESTIONS] = {
GiddyText_ISoWantToGoOnAVacation,
GiddyText_IBoughtCrayonsWith120Colors,
GiddyText_WouldntItBeNiceIfWeCouldFloat,
GiddyText_WhenYouWriteOnASandyBeach,
GiddyText_WhatsTheBottomOfTheSeaLike,
GiddyText_WhenYouSeeTheSettingSunDoesIt,
GiddyText_LyingBackInTheGreenGrass,
GiddyText_SecretBasesAreSoWonderful
};
static void SetupBard(void)
@ -185,7 +186,7 @@ static void PrepareSongText(void)
while (wordEnd != str)
{
if (*str == CHAR_SPACE)
*str = CHAR_SONG_WORD_SEPARATOR;
*str = CHAR_BARD_WORD_DELIMIT;
str++;
}
@ -196,7 +197,7 @@ static void PrepareSongText(void)
while (wordEnd != str)
{
if (*str == CHAR_SPACE)
*str = CHAR_SONG_WORD_SEPARATOR;
*str = CHAR_BARD_WORD_DELIMIT;
str++;
}
@ -207,7 +208,7 @@ static void PrepareSongText(void)
while (wordEnd != str)
{
if (*str == CHAR_SPACE)
*str = CHAR_SONG_WORD_SEPARATOR;
*str = CHAR_BARD_WORD_DELIMIT;
str++;
}
@ -272,22 +273,26 @@ void GenerateGiddyLine(void)
if (giddy->taleCounter == 0)
InitGiddyTaleList();
// A line from Giddy is either a line following this format:
// "{random word} is so {adjective}! Don't you agree?",
// or one of the texts in sGiddyQuestions.
if (giddy->randomWords[giddy->taleCounter] != EC_EMPTY_WORD)
{
u8 *stringPtr;
u32 adjective = Random();
adjective %= ARRAY_COUNT(sGiddyAdjectives);
adjective %= 8;
stringPtr = CopyEasyChatWord(gStringVar4, giddy->randomWords[giddy->taleCounter]);
stringPtr = StringCopy(stringPtr, gOtherText_Is);
stringPtr = StringCopy(stringPtr, GiddyText_Is);
stringPtr = StringCopy(stringPtr, sGiddyAdjectives[adjective]);
StringCopy(stringPtr, gOtherText_DontYouAgree);
StringCopy(stringPtr, GiddyText_DontYouAgree);
}
else
{
StringCopy(gStringVar4, sGiddyQuestions[giddy->questionList[giddy->questionNum++]]);
}
// 10% chance for Giddy to stop telling tales.
if (!(Random() % 10))
giddy->taleCounter = GIDDY_MAX_TALES;
else
@ -308,45 +313,53 @@ static void InitGiddyTaleList(void)
{EC_GROUP_POKEMON_NATIONAL, 0}
};
u16 i;
u16 r10;
u16 r7;
u16 r1;
u16 totalWords;
u16 temp;
u16 var; // re-used
// Shuffle question list
for (i = 0; i < 8; i++)
for (i = 0; i < GIDDY_MAX_QUESTIONS; i++)
giddy->questionList[i] = i;
for (i = 0; i < 8; i++)
for (i = 0; i < GIDDY_MAX_QUESTIONS; i++)
{
r1 = Random() % (i + 1);
SWAP(giddy->questionList[i], giddy->questionList[r1], r7);
var = Random() % (i + 1);
SWAP(giddy->questionList[i], giddy->questionList[var], temp);
}
r10 = 0;
for (i = 0; i < 6; i++)
// Count total number of words in above word groups
totalWords = 0;
for (i = 0; i < ARRAY_COUNT(wordGroupsAndCount); i++)
{
wordGroupsAndCount[i][1] = EasyChat_GetNumWordsInGroup(wordGroupsAndCount[i][0]);
r10 += wordGroupsAndCount[i][1];
totalWords += wordGroupsAndCount[i][1];
}
giddy->questionNum = 0;
r7 = 0;
temp = 0;
for (i = 0; i < GIDDY_MAX_TALES; i++)
{
r1 = Random() % 10;
if (r1 < 3 && r7 < 8)
var = Random() % 10;
if (var < 3 && temp < GIDDY_MAX_QUESTIONS)
{
// 30% chance for word to be empty (in which case Giddy
// will say one of his non-random questions), unless
// the limit for questions has been reached already.
giddy->randomWords[i] = EC_EMPTY_WORD;
r7++;
temp++;
}
else
{
s16 r2 = Random() % r10;
for (r1 = 0; i < 6; r1++)
if ((r2 -= wordGroupsAndCount[r1][1]) <= 0)
// Pick a random word id, then advance through the word
// groups until the group where that id landed.
s16 randWord = Random() % totalWords;
for (var = 0; i < ARRAY_COUNT(wordGroupsAndCount); var++)
if ((randWord -= wordGroupsAndCount[var][1]) <= 0)
break;
if (r1 == 6)
r1 = 0;
giddy->randomWords[i] = GetRandomEasyChatWordFromUnlockedGroup(wordGroupsAndCount[r1][0]);
if (var == ARRAY_COUNT(wordGroupsAndCount))
var = 0;
// Save the randomly selected word
giddy->randomWords[i] = GetRandomEasyChatWordFromUnlockedGroup(wordGroupsAndCount[var][0]);
}
}
}
@ -392,10 +405,23 @@ void ResetMauvilleOldManFlag(void)
SetMauvilleOldManObjEventGfx();
}
// States and task data for Task_BardSong.
// The function BardSing receives this task as an
// argument and reads its state as well.
enum {
BARD_STATE_INIT,
BARD_STATE_WAIT_BGM,
BARD_STATE_GET_WORD,
BARD_STATE_HANDLE_WORD,
BARD_STATE_WAIT_WORD,
BARD_STATE_PAUSE,
};
#define tState data[0]
#define tCharIndex data[3]
#define tCurrWord data[4]
#define tState data[0]
#define tWordState data[1]
#define tDelay data[2]
#define tCharIndex data[3]
#define tCurrWord data[4]
#define tUseTemporaryLyrics data[5]
#define MACRO1(a) (((a) & 3) + (((a) / 8) & 1))
@ -418,7 +444,7 @@ static void DisableTextPrinters(struct TextPrinterTemplate * printer, u16 a1)
gDisableTextPrinters = TRUE;
}
static void sub_8120708(const u8 * str)
static void DrawSongTextWindow(const u8 * str)
{
DrawDialogueFrame(0, 0);
AddTextPrinterParameterized(0, 1, str, 0, 1, 1, DisableTextPrinters);
@ -430,7 +456,7 @@ static void BardSing(struct Task *task, struct BardSong *song)
{
switch (task->tState)
{
case 0: // Initialize song
case BARD_STATE_INIT:
{
struct MauvilleManBard *bard = &gSaveBlock1Ptr->oldMan.bard;
u16 *lyrics;
@ -446,9 +472,9 @@ static void BardSing(struct Task *task, struct BardSong *song)
song->currWord = 0;
}
break;
case 1: // Wait for BGM to end
case BARD_STATE_WAIT_BGM:
break;
case 2: // Initialize word
case BARD_STATE_GET_WORD:
{
u16 word = song->lyrics[song->currWord];
song->sound = GetWordSounds(word);
@ -463,8 +489,8 @@ static void BardSing(struct Task *task, struct BardSong *song)
}
break;
}
case 3:
case 4:
case BARD_STATE_HANDLE_WORD:
case BARD_STATE_WAIT_WORD:
{
const struct BardSound *sound = &song->sound[song->currPhoneme];
@ -524,7 +550,7 @@ static void BardSing(struct Task *task, struct BardSong *song)
}
}
break;
case 5:
case BARD_STATE_PAUSE:
break;
}
}
@ -534,28 +560,30 @@ static void Task_BardSong(u8 taskId)
struct Task *task = &gTasks[taskId];
BardSing(task, &gBardSong);
switch (task->tState)
{
case 0: // Initialize song
case BARD_STATE_INIT:
PrepareSongText();
sub_8120708(gStringVar4);
task->data[1] = 0;
task->data[2] = 0;
DrawSongTextWindow(gStringVar4);
task->tWordState = 0;
task->tDelay = 0;
task->tCharIndex = 0;
task->tCurrWord = 0;
FadeOutBGMTemporarily(4);
task->tState = 1;
task->tState = BARD_STATE_WAIT_BGM;
break;
case 1: // Wait for BGM to end
case BARD_STATE_WAIT_BGM:
if (IsBGMPausedOrStopped())
task->tState = 2;
task->tState = BARD_STATE_GET_WORD;
break;
case 2: // Initialize word
case BARD_STATE_GET_WORD:
{
struct MauvilleManBard *bard = &gSaveBlock1Ptr->oldMan.bard;
u8 *str = gStringVar4 + task->tCharIndex;
u8 *str = &gStringVar4[task->tCharIndex];
u16 wordLen = 0;
// Read letters until delimiter
while (*str != CHAR_SPACE
&& *str != CHAR_NEWLINE
&& *str != EXT_CTRL_CODE_BEGIN
@ -564,6 +592,7 @@ static void Task_BardSong(u8 taskId)
str++;
wordLen++;
}
if (!task->tUseTemporaryLyrics)
sUnknownBardRelated = MACRO2(bard->songLyrics[task->tCurrWord]);
else
@ -574,27 +603,29 @@ static void Task_BardSong(u8 taskId)
gBardSong.length = 1;
task->tCurrWord++;
if (task->data[2] == 0)
if (task->tDelay == 0)
{
task->tState = 3;
task->data[1] = 0;
task->tState = BARD_STATE_HANDLE_WORD;
task->tWordState = 0;
}
else
{
task->tState = 5;
task->data[1] = 0;
task->tState = BARD_STATE_PAUSE;
task->tWordState = 0;
}
}
break;
case 5:
if (task->data[2] == 0)
task->tState = 3;
case BARD_STATE_PAUSE:
// Wait before singing next word
if (task->tDelay == 0)
task->tState = BARD_STATE_HANDLE_WORD;
else
task->data[2]--;
task->tDelay--;
break;
case 3:
case BARD_STATE_HANDLE_WORD:
if (gStringVar4[task->tCharIndex] == EOS)
{
// End song
FadeInBGM(6);
m4aMPlayFadeOutTemporarily(&gMPlayInfo_SE2, 2);
EnableBothScriptContexts();
@ -602,55 +633,61 @@ static void Task_BardSong(u8 taskId)
}
else if (gStringVar4[task->tCharIndex] == CHAR_SPACE)
{
// Handle space
EnableTextPrinters();
task->tCharIndex++;
task->tState = 2;
task->data[2] = 0;
task->tState = BARD_STATE_GET_WORD;
task->tDelay = 0;
}
else if (gStringVar4[task->tCharIndex] == CHAR_NEWLINE)
{
// Handle newline
task->tCharIndex++;
task->tState = 2;
task->data[2] = 0;
task->tState = BARD_STATE_GET_WORD;
task->tDelay = 0;
}
else if (gStringVar4[task->tCharIndex] == EXT_CTRL_CODE_BEGIN)
{
// Handle ctrl code
task->tCharIndex += 2; // skip over control codes
task->tState = 2;
task->data[2] = 8;
task->tState = BARD_STATE_GET_WORD;
task->tDelay = 8;
}
else if (gStringVar4[task->tCharIndex] == CHAR_SONG_WORD_SEPARATOR)
else if (gStringVar4[task->tCharIndex] == CHAR_BARD_WORD_DELIMIT)
{
gStringVar4[task->tCharIndex] = CHAR_SPACE; // restore it back to a space
// Handle word boundary
gStringVar4[task->tCharIndex] = CHAR_SPACE; // Replace with a real space
EnableTextPrinters();
task->tCharIndex++;
task->data[2] = 0;
task->tDelay = 0;
}
else
{
switch (task->data[1])
// Handle regular word
switch (task->tWordState)
{
case 0:
EnableTextPrinters();
task->data[1]++;
task->tWordState++;
break;
case 1:
task->data[1]++;
task->tWordState++;
break;
case 2:
task->tCharIndex++;
task->data[1] = 0;
task->data[2] = gBardSong.length;
task->tState = 4;
task->tWordState = 0;
task->tDelay = gBardSong.length;
task->tState = BARD_STATE_WAIT_WORD;
break;
}
}
break;
case 4:
task->data[2]--;
if (task->data[2] == 0)
task->tState = 3;
case BARD_STATE_WAIT_WORD:
// Wait for word to finish being sung.
// BardSing will continue to play it.
task->tDelay--;
if (task->tDelay == 0)
task->tState = BARD_STATE_HANDLE_WORD;
break;
}
RunTextPrintersAndIsPrinter0Active();
@ -1107,6 +1144,9 @@ static const struct Story sStorytellerStories[] = {
}
};
static const s32 sNumStories = ARRAY_COUNT(sStorytellerStories);
static const u32 sUnused = 8;
static void StorytellerSetup(void)
{
s32 i;
@ -1140,12 +1180,12 @@ static const struct Story *GetStoryByStat(u32 stat)
{
s32 i;
for (i = 0; i < (int)ARRAY_COUNT(sStorytellerStories); i++)
for (i = 0; i < sNumStories; i++)
{
if (sStorytellerStories[i].stat == stat)
return &sStorytellerStories[i];
}
return &sStorytellerStories[ARRAY_COUNT(sStorytellerStories) - 1];
return &sStorytellerStories[sNumStories - 1];
}
static const u8 *GetStoryTitleByStat(u32 stat)
@ -1241,28 +1281,16 @@ static void ScrambleStatList(u8 * arr, s32 count)
}
}
struct UnknownStruct_0859F288
{
s32 length;
u32 unused2;
};
static const struct UnknownStruct_0859F288 sStorytellerStuff = {
ARRAY_COUNT(sStorytellerStories),
sizeof(sStorytellerStuff)
};
static bool8 StorytellerInitializeRandomStat(void)
{
u8 arr[sStorytellerStuff.length];
s32 i;
s32 j;
u8 storyIds[sNumStories];
s32 i, j;
ScrambleStatList(arr, ARRAY_COUNT(sStorytellerStories));
for (i = 0; i < (s32)ARRAY_COUNT(sStorytellerStories); i++)
ScrambleStatList(storyIds, sNumStories);
for (i = 0; i < sNumStories; i++)
{
u8 stat = sStorytellerStories[arr[i]].stat;
u8 minVal = sStorytellerStories[arr[i]].minVal;
u8 stat = sStorytellerStories[storyIds[i]].stat;
u8 minVal = sStorytellerStories[storyIds[i]].minVal;
for (j = 0; j < NUM_STORYTELLER_TALES; j++)
{