Finish tileset_anims macroization

This commit is contained in:
Diegoisawesome 2018-09-23 14:58:36 -05:00
parent e0acb92a3f
commit 25033ef311

View File

@ -7,9 +7,6 @@
#include "battle_transition.h"
#include "fieldmap.h"
#define SECONDARY_TILESET_VRAM 0x2000
#define TILE_VRAM(n) (0x20 * (n))
// Static type declarations
// Static RAM declarations
@ -226,25 +223,25 @@ const u16 gTilesetAnims_Mauville1b_Frame1[] = INCBIN_U16("data/tilesets/secondar
const u16 tileset_anims_space_1[16] = {};
u16 *const gTilesetAnims_MauvilleVDests0[] = {
(u16 *)(BG_VRAM + 0x4c00),
(u16 *)(BG_VRAM + 0x4c80),
(u16 *)(BG_VRAM + 0x4d00),
(u16 *)(BG_VRAM + 0x4d80),
(u16 *)(BG_VRAM + 0x4e00),
(u16 *)(BG_VRAM + 0x4e80),
(u16 *)(BG_VRAM + 0x4f00),
(u16 *)(BG_VRAM + 0x4f80)
(u16 *)(BG_VRAM + TILE_OFFSET_4BPP(NUM_TILES_IN_PRIMARY + 96)),
(u16 *)(BG_VRAM + TILE_OFFSET_4BPP(NUM_TILES_IN_PRIMARY + 100)),
(u16 *)(BG_VRAM + TILE_OFFSET_4BPP(NUM_TILES_IN_PRIMARY + 104)),
(u16 *)(BG_VRAM + TILE_OFFSET_4BPP(NUM_TILES_IN_PRIMARY + 108)),
(u16 *)(BG_VRAM + TILE_OFFSET_4BPP(NUM_TILES_IN_PRIMARY + 112)),
(u16 *)(BG_VRAM + TILE_OFFSET_4BPP(NUM_TILES_IN_PRIMARY + 116)),
(u16 *)(BG_VRAM + TILE_OFFSET_4BPP(NUM_TILES_IN_PRIMARY + 120)),
(u16 *)(BG_VRAM + TILE_OFFSET_4BPP(NUM_TILES_IN_PRIMARY + 124))
};
u16 *const gTilesetAnims_MauvilleVDests1[] = {
(u16 *)(BG_VRAM + 0x5000),
(u16 *)(BG_VRAM + 0x5080),
(u16 *)(BG_VRAM + 0x5100),
(u16 *)(BG_VRAM + 0x5180),
(u16 *)(BG_VRAM + 0x5200),
(u16 *)(BG_VRAM + 0x5280),
(u16 *)(BG_VRAM + 0x5300),
(u16 *)(BG_VRAM + 0x5380)
(u16 *)(BG_VRAM + TILE_OFFSET_4BPP(NUM_TILES_IN_PRIMARY + 128)),
(u16 *)(BG_VRAM + TILE_OFFSET_4BPP(NUM_TILES_IN_PRIMARY + 132)),
(u16 *)(BG_VRAM + TILE_OFFSET_4BPP(NUM_TILES_IN_PRIMARY + 136)),
(u16 *)(BG_VRAM + TILE_OFFSET_4BPP(NUM_TILES_IN_PRIMARY + 140)),
(u16 *)(BG_VRAM + TILE_OFFSET_4BPP(NUM_TILES_IN_PRIMARY + 144)),
(u16 *)(BG_VRAM + TILE_OFFSET_4BPP(NUM_TILES_IN_PRIMARY + 148)),
(u16 *)(BG_VRAM + TILE_OFFSET_4BPP(NUM_TILES_IN_PRIMARY + 152)),
(u16 *)(BG_VRAM + TILE_OFFSET_4BPP(NUM_TILES_IN_PRIMARY + 156))
};
const u16 *const gTilesetAnims_Mauville0a[] = {
@ -308,14 +305,14 @@ const u16 gTilesetAnims_Rustboro0_Frame6[] = INCBIN_U16("data/tilesets/secondary
const u16 gTilesetAnims_Rustboro0_Frame7[] = INCBIN_U16("data/tilesets/secondary/rustboro/anim/0/7.4bpp");
u16 *const gTilesetAnims_RustboroVDests0[] = {
(u16 *)(BG_VRAM + 0x5000),
(u16 *)(BG_VRAM + 0x5080),
(u16 *)(BG_VRAM + 0x5100),
(u16 *)(BG_VRAM + 0x5180),
(u16 *)(BG_VRAM + 0x5200),
(u16 *)(BG_VRAM + 0x5280),
(u16 *)(BG_VRAM + 0x5300),
(u16 *)(BG_VRAM + 0x5380)
(u16 *)(BG_VRAM + TILE_OFFSET_4BPP(NUM_TILES_IN_PRIMARY + 128)),
(u16 *)(BG_VRAM + TILE_OFFSET_4BPP(NUM_TILES_IN_PRIMARY + 132)),
(u16 *)(BG_VRAM + TILE_OFFSET_4BPP(NUM_TILES_IN_PRIMARY + 136)),
(u16 *)(BG_VRAM + TILE_OFFSET_4BPP(NUM_TILES_IN_PRIMARY + 140)),
(u16 *)(BG_VRAM + TILE_OFFSET_4BPP(NUM_TILES_IN_PRIMARY + 144)),
(u16 *)(BG_VRAM + TILE_OFFSET_4BPP(NUM_TILES_IN_PRIMARY + 148)),
(u16 *)(BG_VRAM + TILE_OFFSET_4BPP(NUM_TILES_IN_PRIMARY + 152)),
(u16 *)(BG_VRAM + TILE_OFFSET_4BPP(NUM_TILES_IN_PRIMARY + 156))
};
const u16 *const gTilesetAnims_Rustboro0[] = {
@ -384,14 +381,14 @@ const u16 gTilesetAnims_EverGrande0_Frame7[] = INCBIN_U16("data/tilesets/seconda
const u16 tileset_anims_space_4[16] = {};
u16 *const gTilesetAnims_EverGrandeVDests0[] = {
(u16 *)(BG_VRAM + 0x5c00),
(u16 *)(BG_VRAM + 0x5c80),
(u16 *)(BG_VRAM + 0x5d00),
(u16 *)(BG_VRAM + 0x5d80),
(u16 *)(BG_VRAM + 0x5e00),
(u16 *)(BG_VRAM + 0x5e80),
(u16 *)(BG_VRAM + 0x5f00),
(u16 *)(BG_VRAM + 0x5f80)
(u16 *)(BG_VRAM + TILE_OFFSET_4BPP(NUM_TILES_IN_PRIMARY + 224)),
(u16 *)(BG_VRAM + TILE_OFFSET_4BPP(NUM_TILES_IN_PRIMARY + 228)),
(u16 *)(BG_VRAM + TILE_OFFSET_4BPP(NUM_TILES_IN_PRIMARY + 232)),
(u16 *)(BG_VRAM + TILE_OFFSET_4BPP(NUM_TILES_IN_PRIMARY + 236)),
(u16 *)(BG_VRAM + TILE_OFFSET_4BPP(NUM_TILES_IN_PRIMARY + 240)),
(u16 *)(BG_VRAM + TILE_OFFSET_4BPP(NUM_TILES_IN_PRIMARY + 244)),
(u16 *)(BG_VRAM + TILE_OFFSET_4BPP(NUM_TILES_IN_PRIMARY + 248)),
(u16 *)(BG_VRAM + TILE_OFFSET_4BPP(NUM_TILES_IN_PRIMARY + 252))
};
const u16 *const gTilesetAnims_EverGrande0[] = {