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Fix tabs, do suggested rename
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a7e5852f1d
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@ -42,9 +42,9 @@ EventScript_27EE9A:: @ 827EE9A
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EventScript_27EEA4:: @ 827EEA4
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EventScript_27EEA4:: @ 827EEA4
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msgbox LittlerootTown_BrendansHouse_1F_Text_1F826F, MSGBOX_DEFAULT
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msgbox LittlerootTown_BrendansHouse_1F_Text_1F826F, MSGBOX_DEFAULT
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@ This is a junk call. Its input var (VAR_0x8004) hasn't been set, and
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@ This is a junk call. Its input var (VAR_0x8004) hasn't been set, and
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@ It's called again when Mom actually asks for the color, overwriting
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@ It's called again when Mom actually asks for the color, overwriting
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@ whatever it does here.
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@ whatever it does here.
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special InitRoamer
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special InitRoamer
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clearflag FLAG_SYS_TV_LATIAS_LATIOS
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clearflag FLAG_SYS_TV_LATIAS_LATIOS
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setflag FLAG_LATIOS_OR_LATIAS_ROAMING
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setflag FLAG_LATIOS_OR_LATIAS_ROAMING
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@ -98,7 +98,7 @@ u8 GetCurrentMapType(void);
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u8 GetLastUsedWarpMapType(void);
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u8 GetLastUsedWarpMapType(void);
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bool8 IsMapTypeOutdoors(u8 mapType);
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bool8 IsMapTypeOutdoors(u8 mapType);
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bool8 Overworld_MapTypeAllowsTeleportAndFly(u8 mapType);
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bool8 Overworld_MapTypeAllowsTeleportAndFly(u8 mapType);
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bool8 Overworld_MapTypeIsIndoors(u8 mapType);
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bool8 IsMapTypeIndoors(u8 mapType);
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u8 GetSavedWarpRegionMapSectionId(void);
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u8 GetSavedWarpRegionMapSectionId(void);
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u8 GetCurrentRegionMapSectionId(void);
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u8 GetCurrentRegionMapSectionId(void);
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u8 GetCurrentMapBattleScene(void);
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u8 GetCurrentMapBattleScene(void);
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@ -838,7 +838,7 @@ static void mli0_load_map(u32 a1)
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}
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}
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isOutdoors = IsMapTypeOutdoors(gMapHeader.mapType);
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isOutdoors = IsMapTypeOutdoors(gMapHeader.mapType);
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isIndoors = Overworld_MapTypeIsIndoors(gMapHeader.mapType);
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isIndoors = IsMapTypeIndoors(gMapHeader.mapType);
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sub_80EB218();
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sub_80EB218();
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TrySetMapSaveWarpStatus();
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TrySetMapSaveWarpStatus();
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@ -1199,7 +1199,7 @@ void Overworld_ChangeMusicTo(u16 newMusic)
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u8 GetMapMusicFadeoutSpeed(void)
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u8 GetMapMusicFadeoutSpeed(void)
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{
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{
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const struct MapHeader *mapHeader = GetDestinationWarpMapHeader();
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const struct MapHeader *mapHeader = GetDestinationWarpMapHeader();
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if (Overworld_MapTypeIsIndoors(mapHeader->mapType) == TRUE)
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if (IsMapTypeIndoors(mapHeader->mapType) == TRUE)
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return 2;
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return 2;
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else
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else
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return 4;
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return 4;
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@ -1353,7 +1353,7 @@ bool8 Overworld_MapTypeAllowsTeleportAndFly(u8 mapType)
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return FALSE;
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return FALSE;
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}
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}
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bool8 Overworld_MapTypeIsIndoors(u8 mapType)
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bool8 IsMapTypeIndoors(u8 mapType)
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{
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{
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if (mapType == MAP_TYPE_INDOOR
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if (mapType == MAP_TYPE_INDOOR
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|| mapType == MAP_TYPE_SECRET_BASE)
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|| mapType == MAP_TYPE_SECRET_BASE)
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