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https://github.com/Ninjdai1/pokeemerald.git
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Fixed Rivalry's effect + Tests (#3381)
- It was doing the opposite if neither attacker or target were genderless - It wasn't accounting for genderless mon
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@ -247,6 +247,7 @@ bool32 ChangeTypeBasedOnTerrain(u32 battler);
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void RemoveConfusionStatus(u32 battler);
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u8 GetBattlerGender(u32 battler);
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bool32 AreBattlersOfOppositeGender(u32 battler1, u32 battler2);
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bool32 AreBattlersOfSameGender(u32 battler1, u32 battler2);
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u32 CalcSecondaryEffectChance(u32 battler, u8 secondaryEffectChance);
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u8 GetBattlerType(u32 battler, u8 typeIndex);
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@ -8905,9 +8905,9 @@ static inline u32 CalcMoveBasePowerAfterModifiers(u32 move, u32 battlerAtk, u32
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modifier = uq4_12_multiply(modifier, UQ_4_12(1.3));
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break;
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case ABILITY_RIVALRY:
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if (AreBattlersOfOppositeGender(battlerAtk, battlerDef))
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if (AreBattlersOfSameGender(battlerAtk, battlerDef))
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modifier = uq4_12_multiply(modifier, UQ_4_12(1.25));
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else
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else if (AreBattlersOfOppositeGender(battlerAtk, battlerDef))
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modifier = uq4_12_multiply(modifier, UQ_4_12(0.75));
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break;
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case ABILITY_ANALYTIC:
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@ -11174,6 +11174,14 @@ bool32 AreBattlersOfOppositeGender(u32 battler1, u32 battler2)
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return (gender1 != MON_GENDERLESS && gender2 != MON_GENDERLESS && gender1 != gender2);
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}
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bool32 AreBattlersOfSameGender(u32 battler1, u32 battler2)
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{
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u8 gender1 = GetBattlerGender(battler1);
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u8 gender2 = GetBattlerGender(battler2);
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return (gender1 != MON_GENDERLESS && gender2 != MON_GENDERLESS && gender1 == gender2);
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}
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u32 CalcSecondaryEffectChance(u32 battler, u8 secondaryEffectChance)
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{
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if (GetBattlerAbility(battler) == ABILITY_SERENE_GRACE)
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99
test/battle/ability/rivalry.c
Normal file
99
test/battle/ability/rivalry.c
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@ -0,0 +1,99 @@
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#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(gSpeciesInfo[SPECIES_NIDOKING].genderRatio == MON_MALE);
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ASSUME(gSpeciesInfo[SPECIES_NIDOQUEEN].genderRatio == MON_FEMALE);
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ASSUME(gSpeciesInfo[SPECIES_PORYGON].genderRatio == MON_GENDERLESS);
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}
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SINGLE_BATTLE_TEST("Rivalry increases power by x1.25 towards Pokémon of the same gender", s16 damage)
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{
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u16 species, ability;
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PARAMETRIZE { species = SPECIES_NIDOKING; ability = ABILITY_POISON_POINT; }
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PARAMETRIZE { species = SPECIES_NIDOKING; ability = ABILITY_RIVALRY; }
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PARAMETRIZE { species = SPECIES_NIDOQUEEN; ability = ABILITY_POISON_POINT; }
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PARAMETRIZE { species = SPECIES_NIDOQUEEN; ability = ABILITY_RIVALRY; }
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GIVEN {
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PLAYER(species) { Ability(ability); }
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OPPONENT(species);
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} WHEN {
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TURN { MOVE(player, MOVE_TACKLE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.25), results[1].damage);
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EXPECT_MUL_EQ(results[2].damage, Q_4_12(1.25), results[3].damage);
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}
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}
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SINGLE_BATTLE_TEST("Rivalry decreases power by x0.75 towards Pokémon of different gender", s16 damage)
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{
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u16 species1, species2, ability;
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PARAMETRIZE { species1 = SPECIES_NIDOKING; species2 = SPECIES_NIDOQUEEN; ability = ABILITY_POISON_POINT; }
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PARAMETRIZE { species1 = SPECIES_NIDOKING; species2 = SPECIES_NIDOQUEEN; ability = ABILITY_RIVALRY; }
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PARAMETRIZE { species1 = SPECIES_NIDOQUEEN; species2 = SPECIES_NIDOKING; ability = ABILITY_POISON_POINT; }
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PARAMETRIZE { species1 = SPECIES_NIDOQUEEN; species2 = SPECIES_NIDOKING; ability = ABILITY_RIVALRY; }
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GIVEN {
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PLAYER(species1) { Ability(ability); }
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OPPONENT(species2);
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} WHEN {
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TURN { MOVE(player, MOVE_TACKLE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(0.75), results[1].damage);
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EXPECT_MUL_EQ(results[2].damage, Q_4_12(0.75), results[3].damage);
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}
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}
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SINGLE_BATTLE_TEST("Rivalry doesn't modify power if the attacker is genderless", s16 damage)
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{
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u16 species, ability;
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PARAMETRIZE { species = SPECIES_NIDOKING; ability = ABILITY_POISON_POINT; }
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PARAMETRIZE { species = SPECIES_NIDOKING; ability = ABILITY_RIVALRY; }
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PARAMETRIZE { species = SPECIES_NIDOQUEEN; ability = ABILITY_POISON_POINT; }
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PARAMETRIZE { species = SPECIES_NIDOQUEEN; ability = ABILITY_RIVALRY; }
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GIVEN {
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ASSUME(gSpeciesInfo[SPECIES_PORYGON].abilities[0] == ABILITY_TRACE);
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PLAYER(SPECIES_PORYGON) { Ability(ABILITY_TRACE); } // No genderless mon naturally gets Rivalry
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OPPONENT(species) { Ability(ability); };
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} WHEN {
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TURN { MOVE(player, MOVE_TACKLE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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EXPECT(results[0].damage == results[1].damage);
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EXPECT(results[2].damage == results[3].damage);
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}
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}
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SINGLE_BATTLE_TEST("Rivalry doesn't modify power if the target is genderless", s16 damage)
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{
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u16 species, ability;
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PARAMETRIZE { species = SPECIES_NIDOKING; ability = ABILITY_POISON_POINT; }
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PARAMETRIZE { species = SPECIES_NIDOKING; ability = ABILITY_RIVALRY; }
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PARAMETRIZE { species = SPECIES_NIDOQUEEN; ability = ABILITY_POISON_POINT; }
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PARAMETRIZE { species = SPECIES_NIDOQUEEN; ability = ABILITY_RIVALRY; }
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GIVEN {
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PLAYER(species) { Ability(ability); };
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OPPONENT(SPECIES_PORYGON);
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} WHEN {
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TURN { MOVE(player, MOVE_TACKLE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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EXPECT(results[0].damage == results[1].damage);
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EXPECT(results[2].damage == results[3].damage);
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}
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}
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