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Fixed the definitions of King's Shield, Forest's Curse and Land's Wrath (#340)
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@ -584,7 +584,7 @@
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#define MOVE_NOBLE_ROAR 568
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#define MOVE_ION_DELUGE 569
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#define MOVE_PARABOLIC_CHARGE 570
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#define MOVE_FOREST_S_CURSE 571
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#define MOVE_FORESTS_CURSE 571
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#define MOVE_PETAL_BLIZZARD 572
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#define MOVE_FREEZE_DRY 573
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#define MOVE_DISARMING_VOICE 574
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@ -629,7 +629,7 @@
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#define MOVE_OBLIVION_WING 613
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#define MOVE_THOUSAND_ARROWS 614
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#define MOVE_THOUSAND_WAVES 615
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#define MOVE_LAND_S_WRATH 616
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#define MOVE_LANDS_WRATH 616
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#define MOVE_LIGHT_OF_RUIN 617
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#define MOVE_ORIGIN_PULSE 618
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#define MOVE_PRECIPICE_BLADES 619
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@ -8011,7 +8011,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.split = SPLIT_SPECIAL,
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},
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[MOVE_FOREST_S_CURSE] =
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[MOVE_FORESTS_CURSE] =
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{
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.effect = EFFECT_THIRD_TYPE,
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.power = 0,
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@ -8645,7 +8645,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.split = SPLIT_PHYSICAL,
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},
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[MOVE_LAND_S_WRATH] =
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[MOVE_LANDS_WRATH] =
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{
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.effect = EFFECT_HIT,
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.power = 90,
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@ -4557,7 +4557,7 @@ const struct ContestMove gContestMoves[MOVES_COUNT] =
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.comboMoves = {0}
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},
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[MOVE_FOREST_S_CURSE] =
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[MOVE_FORESTS_CURSE] =
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{
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.effect = CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS,
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.contestCategory = CONTEST_CATEGORY_SMART,
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@ -4917,7 +4917,7 @@ const struct ContestMove gContestMoves[MOVES_COUNT] =
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.comboMoves = {COMBO_STARTER_THOUSAND_ARROWS},
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},
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[MOVE_LAND_S_WRATH] =
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[MOVE_LANDS_WRATH] =
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{
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.effect = CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS,
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.contestCategory = CONTEST_CATEGORY_TOUGH,
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@ -3114,7 +3114,7 @@ const u8 *const gMoveDescriptionPointers[MOVES_COUNT - 1] =
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[MOVE_NOBLE_ROAR - 1] = sNOBLE_ROARDescription,
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[MOVE_ION_DELUGE - 1] = sION_DELUGEDescription,
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[MOVE_PARABOLIC_CHARGE - 1] = sNotDoneYetDescription,
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[MOVE_FOREST_S_CURSE - 1] = sFORESTS_CURSEDescription,
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[MOVE_FORESTS_CURSE - 1] = sFORESTS_CURSEDescription,
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[MOVE_PETAL_BLIZZARD - 1] = sPETAL_BLIZZARDDescription,
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[MOVE_FREEZE_DRY - 1] = sFREEZE_DRYDescription,
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[MOVE_DISARMING_VOICE - 1] = sDISARMING_VOICEDescription,
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@ -3159,7 +3159,7 @@ const u8 *const gMoveDescriptionPointers[MOVES_COUNT - 1] =
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[MOVE_OBLIVION_WING - 1] = sDRAINING_KISSDescription,
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[MOVE_THOUSAND_ARROWS - 1] = sTHOUSAND_ARROWSDescription,
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[MOVE_THOUSAND_WAVES - 1] = sTHOUSAND_WAVESDescription,
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[MOVE_LAND_S_WRATH - 1] = sNotDoneYetDescription,
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[MOVE_LANDS_WRATH - 1] = sNotDoneYetDescription,
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[MOVE_LIGHT_OF_RUIN - 1] = sLIGHT_OF_RUINDescription,
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[MOVE_ORIGIN_PULSE - 1] = sORIGIN_PULSEDescription,
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[MOVE_PRECIPICE_BLADES - 1] = sPRECIPICE_BLADESDescription,
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@ -571,7 +571,7 @@ const u8 gMoveNames[MOVES_COUNT][MOVE_NAME_LENGTH + 1] =
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[MOVE_NOBLE_ROAR] = _("Noble Roar"),
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[MOVE_ION_DELUGE] = _("Ion Deluge"),
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[MOVE_PARABOLIC_CHARGE] = _("Parabolic Ch"),
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[MOVE_FOREST_S_CURSE] = _("ForestsCurse"),
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[MOVE_FORESTS_CURSE] = _("ForestsCurse"),
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[MOVE_PETAL_BLIZZARD] = _("Petal Storm"),
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[MOVE_FREEZE_DRY] = _("Freeze Dry"),
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[MOVE_DISARMING_VOICE] = _("Disarming Vo"),
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@ -616,7 +616,7 @@ const u8 gMoveNames[MOVES_COUNT][MOVE_NAME_LENGTH + 1] =
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[MOVE_OBLIVION_WING] = _("OblivionWing"),
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[MOVE_THOUSAND_ARROWS] = _("Thousand Ar"),
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[MOVE_THOUSAND_WAVES] = _("Thousand Wav"),
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[MOVE_LAND_S_WRATH] = _("Lands Wrath"),
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[MOVE_LANDS_WRATH] = _("Lands Wrath"),
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[MOVE_LIGHT_OF_RUIN] = _("LightOfRuin"),
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[MOVE_ORIGIN_PULSE] = _("Origin Pulse"),
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[MOVE_PRECIPICE_BLADES] = _("Precipice Bl"),
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