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@ -1276,7 +1276,7 @@ static void atk04_critcalc(void)
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+ 2 * (holdEffect == HOLD_EFFECT_LUCKY_PUNCH && gBattleMons[gBattlerAttacker].species == SPECIES_CHANSEY)
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+ 2 * (holdEffect == HOLD_EFFECT_STICK && gBattleMons[gBattlerAttacker].species == SPECIES_FARFETCHD);
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if (critChance > ARRAY_COUNT(sCriticalHitChance) - 1 )
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if (critChance >= ARRAY_COUNT(sCriticalHitChance))
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critChance = ARRAY_COUNT(sCriticalHitChance) - 1;
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if ((gBattleMons[gBattlerTarget].ability != ABILITY_BATTLE_ARMOR && gBattleMons[gBattlerTarget].ability != ABILITY_SHELL_ARMOR)
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