mirror of
https://github.com/Ninjdai1/pokeemerald.git
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Standardize judgement vs judgment spelling
This commit is contained in:
parent
9e175a1037
commit
261b0ff118
Before Width: | Height: | Size: 277 B After Width: | Height: | Size: 277 B |
@ -283,7 +283,7 @@ extern const u8 gText_OpponentMon1Name[];
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extern const u8 gText_Mind[];
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extern const u8 gText_Mind[];
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extern const u8 gText_Skill[];
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extern const u8 gText_Skill[];
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extern const u8 gText_Body[];
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extern const u8 gText_Body[];
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extern const u8 gText_Judgement[];
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extern const u8 gText_Judgment[];
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extern const u8 gText_EmptyString3[];
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extern const u8 gText_EmptyString3[];
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extern const u8 gText_RecordBattleToPass[];
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extern const u8 gText_RecordBattleToPass[];
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extern const u8 gText_BattleRecordedOnPass[];
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extern const u8 gText_BattleRecordedOnPass[];
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@ -357,8 +357,8 @@
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#define ARENA_WIN_MIND 18
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#define ARENA_WIN_MIND 18
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#define ARENA_WIN_SKILL 19
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#define ARENA_WIN_SKILL 19
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#define ARENA_WIN_BODY 20
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#define ARENA_WIN_BODY 20
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#define ARENA_WIN_JUDGEMENT_TITLE 21
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#define ARENA_WIN_JUDGMENT_TITLE 21
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#define ARENA_WIN_JUDGEMENT_TEXT 22
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#define ARENA_WIN_JUDGMENT_TEXT 22
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// Flag for BattlePutTextOnWindow. Never set
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// Flag for BattlePutTextOnWindow. Never set
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#define B_WIN_COPYTOVRAM (1 << 7)
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#define B_WIN_COPYTOVRAM (1 << 7)
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@ -4138,8 +4138,8 @@ extern const u16 gTilesetAnims_BattleDomePals0_1[];
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extern const u16 gTilesetAnims_BattleDomePals0_2[];
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extern const u16 gTilesetAnims_BattleDomePals0_2[];
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extern const u16 gTilesetAnims_BattleDomePals0_3[];
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extern const u16 gTilesetAnims_BattleDomePals0_3[];
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extern const u32 gBattleArenaJudgementSymbolsGfx[];
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extern const u32 gBattleArenaJudgmentSymbolsGfx[];
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extern const u32 gBattleArenaJudgementSymbolsPalette[];
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extern const u32 gBattleArenaJudgmentSymbolsPalette[];
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extern const u32 gBattleWindowTextPalette[];
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extern const u32 gBattleWindowTextPalette[];
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@ -38,9 +38,9 @@ static void BufferArenaOpponentName(void);
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static void SpriteCB_JudgmentIcon(struct Sprite *sprite);
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static void SpriteCB_JudgmentIcon(struct Sprite *sprite);
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static void ShowJudgmentSprite(u8 x, u8 y, u8 category, u8 battler);
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static void ShowJudgmentSprite(u8 x, u8 y, u8 category, u8 battler);
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#define JUDGEMENT_STATE_FINISHED 8
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#define JUDGMENT_STATE_FINISHED 8
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#define TAG_JUDGEMENT_ICON 1000
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#define TAG_JUDGMENT_ICON 1000
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enum {
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enum {
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ANIM_ICON_X, // Player lost
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ANIM_ICON_X, // Player lost
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@ -275,7 +275,7 @@ static const s8 sMindRatings[MOVES_COUNT] =
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[MOVE_PSYCHO_BOOST] = 1,
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[MOVE_PSYCHO_BOOST] = 1,
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};
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};
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static const struct OamData sOam_JudgementIcon =
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static const struct OamData sOam_JudgmentIcon =
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{
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{
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.y = 0,
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.y = 0,
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.affineMode = ST_OAM_AFFINE_OFF,
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.affineMode = ST_OAM_AFFINE_OFF,
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@ -292,52 +292,52 @@ static const struct OamData sOam_JudgementIcon =
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.affineParam = 0
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.affineParam = 0
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};
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};
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static const union AnimCmd sAnim_JudgementIcon_X[] =
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static const union AnimCmd sAnim_JudgmentIcon_X[] =
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{
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{
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ANIMCMD_FRAME(0, 1),
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ANIMCMD_FRAME(0, 1),
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ANIMCMD_END
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ANIMCMD_END
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};
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};
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static const union AnimCmd sAnim_JudgementIcon_Triangle[] =
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static const union AnimCmd sAnim_JudgmentIcon_Triangle[] =
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{
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{
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ANIMCMD_FRAME(4, 1),
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ANIMCMD_FRAME(4, 1),
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ANIMCMD_END
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ANIMCMD_END
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};
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};
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static const union AnimCmd sAnim_JudgementIcon_Circle[] =
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static const union AnimCmd sAnim_JudgmentIcon_Circle[] =
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{
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{
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ANIMCMD_FRAME(8, 1),
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ANIMCMD_FRAME(8, 1),
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ANIMCMD_END
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ANIMCMD_END
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};
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};
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static const union AnimCmd sAnim_JudgementIcon_Line[] =
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static const union AnimCmd sAnim_JudgmentIcon_Line[] =
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{
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{
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ANIMCMD_FRAME(12, 1),
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ANIMCMD_FRAME(12, 1),
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ANIMCMD_END
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ANIMCMD_END
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};
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};
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static const union AnimCmd *const sAnims_JudgementIcon[] =
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static const union AnimCmd *const sAnims_JudgmentIcon[] =
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{
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{
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[ANIM_ICON_X] = sAnim_JudgementIcon_X,
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[ANIM_ICON_X] = sAnim_JudgmentIcon_X,
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[ANIM_ICON_TRIANGLE] = sAnim_JudgementIcon_Triangle,
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[ANIM_ICON_TRIANGLE] = sAnim_JudgmentIcon_Triangle,
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[ANIM_ICON_CIRCLE] = sAnim_JudgementIcon_Circle,
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[ANIM_ICON_CIRCLE] = sAnim_JudgmentIcon_Circle,
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[ANIM_ICON_LINE] = sAnim_JudgementIcon_Line,
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[ANIM_ICON_LINE] = sAnim_JudgmentIcon_Line,
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};
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};
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static const struct SpriteTemplate sSpriteTemplate_JudgmentIcon =
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static const struct SpriteTemplate sSpriteTemplate_JudgmentIcon =
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{
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{
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.tileTag = TAG_JUDGEMENT_ICON,
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.tileTag = TAG_JUDGMENT_ICON,
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.paletteTag = TAG_NONE,
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.paletteTag = TAG_NONE,
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.oam = &sOam_JudgementIcon,
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.oam = &sOam_JudgmentIcon,
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.anims = sAnims_JudgementIcon,
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.anims = sAnims_JudgmentIcon,
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.images = NULL,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCB_JudgmentIcon,
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.callback = SpriteCB_JudgmentIcon,
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};
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};
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static const struct CompressedSpriteSheet sBattleArenaJudgementSymbolsSpriteSheet[] =
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static const struct CompressedSpriteSheet sBattleArenaJudgmentSymbolsSpriteSheet[] =
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{
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{
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{gBattleArenaJudgementSymbolsGfx, 0x200, TAG_JUDGEMENT_ICON},
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{gBattleArenaJudgmentSymbolsGfx, 0x200, TAG_JUDGMENT_ICON},
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{0}
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{0}
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};
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};
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@ -389,8 +389,8 @@ u8 BattleArena_ShowJudgmentWindow(u8 *state)
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case 0:
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case 0:
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BeginNormalPaletteFade(0x7FFFFF1C, 4, 0, 8, RGB_BLACK);
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BeginNormalPaletteFade(0x7FFFFF1C, 4, 0, 8, RGB_BLACK);
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SetGpuReg(REG_OFFSET_WININ, (WININ_WIN0_ALL & ~WININ_WIN0_BG0) | WININ_WIN1_ALL);
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SetGpuReg(REG_OFFSET_WININ, (WININ_WIN0_ALL & ~WININ_WIN0_BG0) | WININ_WIN1_ALL);
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LoadCompressedSpriteSheet(sBattleArenaJudgementSymbolsSpriteSheet);
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LoadCompressedSpriteSheet(sBattleArenaJudgmentSymbolsSpriteSheet);
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LoadCompressedPalette(gBattleArenaJudgementSymbolsPalette, 0x1F0, 0x20);
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LoadCompressedPalette(gBattleArenaJudgmentSymbolsPalette, 0x1F0, 0x20);
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gBattle_WIN0H = 0xFF;
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gBattle_WIN0H = 0xFF;
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gBattle_WIN0V = 0x70;
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gBattle_WIN0V = 0x70;
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(*state)++;
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(*state)++;
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@ -417,8 +417,8 @@ u8 BattleArena_ShowJudgmentWindow(u8 *state)
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BattlePutTextOnWindow(gText_Mind, ARENA_WIN_MIND);
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BattlePutTextOnWindow(gText_Mind, ARENA_WIN_MIND);
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BattlePutTextOnWindow(gText_Skill, ARENA_WIN_SKILL);
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BattlePutTextOnWindow(gText_Skill, ARENA_WIN_SKILL);
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BattlePutTextOnWindow(gText_Body, ARENA_WIN_BODY);
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BattlePutTextOnWindow(gText_Body, ARENA_WIN_BODY);
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BattleStringExpandPlaceholdersToDisplayedString(gText_Judgement);
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BattleStringExpandPlaceholdersToDisplayedString(gText_Judgment);
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BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_JUDGEMENT_TITLE);
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BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_JUDGMENT_TITLE);
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(*state)++;
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(*state)++;
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}
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}
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break;
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break;
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@ -441,8 +441,8 @@ u8 BattleArena_ShowJudgmentWindow(u8 *state)
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PlaySE(SE_ARENA_TIMEUP1);
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PlaySE(SE_ARENA_TIMEUP1);
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ShowJudgmentSprite(80, 40, ARENA_CATEGORY_MIND, B_POSITION_PLAYER_LEFT);
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ShowJudgmentSprite(80, 40, ARENA_CATEGORY_MIND, B_POSITION_PLAYER_LEFT);
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ShowJudgmentSprite(160, 40, ARENA_CATEGORY_MIND, B_POSITION_OPPONENT_LEFT);
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ShowJudgmentSprite(160, 40, ARENA_CATEGORY_MIND, B_POSITION_OPPONENT_LEFT);
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BattleStringExpandPlaceholdersToDisplayedString(gText_Judgement);
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BattleStringExpandPlaceholdersToDisplayedString(gText_Judgment);
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BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_JUDGEMENT_TITLE);
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BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_JUDGMENT_TITLE);
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(*state)++;
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(*state)++;
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result = ARENA_RESULT_STEP_DONE;
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result = ARENA_RESULT_STEP_DONE;
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break;
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break;
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@ -450,8 +450,8 @@ u8 BattleArena_ShowJudgmentWindow(u8 *state)
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PlaySE(SE_ARENA_TIMEUP1);
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PlaySE(SE_ARENA_TIMEUP1);
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ShowJudgmentSprite(80, 56, ARENA_CATEGORY_SKILL, B_POSITION_PLAYER_LEFT);
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ShowJudgmentSprite(80, 56, ARENA_CATEGORY_SKILL, B_POSITION_PLAYER_LEFT);
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ShowJudgmentSprite(160, 56, ARENA_CATEGORY_SKILL, B_POSITION_OPPONENT_LEFT);
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ShowJudgmentSprite(160, 56, ARENA_CATEGORY_SKILL, B_POSITION_OPPONENT_LEFT);
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BattleStringExpandPlaceholdersToDisplayedString(gText_Judgement);
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BattleStringExpandPlaceholdersToDisplayedString(gText_Judgment);
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BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_JUDGEMENT_TITLE);
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BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_JUDGMENT_TITLE);
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(*state)++;
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(*state)++;
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result = ARENA_RESULT_STEP_DONE;
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result = ARENA_RESULT_STEP_DONE;
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break;
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break;
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@ -459,8 +459,8 @@ u8 BattleArena_ShowJudgmentWindow(u8 *state)
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PlaySE(SE_ARENA_TIMEUP1);
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PlaySE(SE_ARENA_TIMEUP1);
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ShowJudgmentSprite(80, 72, ARENA_CATEGORY_BODY, B_POSITION_PLAYER_LEFT);
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ShowJudgmentSprite(80, 72, ARENA_CATEGORY_BODY, B_POSITION_PLAYER_LEFT);
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ShowJudgmentSprite(160, 72, ARENA_CATEGORY_BODY, B_POSITION_OPPONENT_LEFT);
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ShowJudgmentSprite(160, 72, ARENA_CATEGORY_BODY, B_POSITION_OPPONENT_LEFT);
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BattleStringExpandPlaceholdersToDisplayedString(gText_Judgement);
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BattleStringExpandPlaceholdersToDisplayedString(gText_Judgment);
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BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_JUDGEMENT_TITLE);
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BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_JUDGMENT_TITLE);
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(*state)++;
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(*state)++;
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result = ARENA_RESULT_STEP_DONE;
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result = ARENA_RESULT_STEP_DONE;
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break;
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break;
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@ -482,11 +482,11 @@ u8 BattleArena_ShowJudgmentWindow(u8 *state)
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}
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}
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(*state)++;
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(*state)++;
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break;
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break;
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case JUDGEMENT_STATE_FINISHED:
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case JUDGMENT_STATE_FINISHED:
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// Finishing this state is the indicator to SpriteCB_JudgmentIcon that its safe to destroy the judgement icon sprites
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// Finishing this state is the indicator to SpriteCB_JudgmentIcon that its safe to destroy the judgment icon sprites
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(*state)++;
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(*state)++;
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break;
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break;
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case JUDGEMENT_STATE_FINISHED + 1:
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case JUDGMENT_STATE_FINISHED + 1:
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SetGpuReg(REG_OFFSET_WININ, (WININ_WIN0_ALL & ~WININ_WIN0_BG0) | WININ_WIN1_ALL);
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SetGpuReg(REG_OFFSET_WININ, (WININ_WIN0_ALL & ~WININ_WIN0_BG0) | WININ_WIN1_ALL);
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HandleBattleWindow(5, 0, 24, 13, WINDOW_CLEAR);
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HandleBattleWindow(5, 0, 24, 13, WINDOW_CLEAR);
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CopyBgTilemapBufferToVram(0);
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CopyBgTilemapBufferToVram(0);
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@ -494,11 +494,11 @@ u8 BattleArena_ShowJudgmentWindow(u8 *state)
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BeginNormalPaletteFade(0x7FFFFF1C, 4, 8, 0, RGB_BLACK);
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BeginNormalPaletteFade(0x7FFFFF1C, 4, 8, 0, RGB_BLACK);
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(*state)++;
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(*state)++;
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break;
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break;
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case JUDGEMENT_STATE_FINISHED + 2:
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case JUDGMENT_STATE_FINISHED + 2:
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if (!gPaletteFade.active)
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if (!gPaletteFade.active)
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{
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{
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SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_ALL | WININ_WIN1_ALL);
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SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_ALL | WININ_WIN1_ALL);
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FreeSpriteTilesByTag(TAG_JUDGEMENT_ICON);
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FreeSpriteTilesByTag(TAG_JUDGMENT_ICON);
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result = ARENA_RESULT_STEP_DONE;
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result = ARENA_RESULT_STEP_DONE;
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(*state)++;
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(*state)++;
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}
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}
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@ -562,7 +562,7 @@ static void ShowJudgmentSprite(u8 x, u8 y, u8 category, u8 battler)
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static void SpriteCB_JudgmentIcon(struct Sprite *sprite)
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static void SpriteCB_JudgmentIcon(struct Sprite *sprite)
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{
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{
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if (gBattleCommunication[0] > JUDGEMENT_STATE_FINISHED)
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if (gBattleCommunication[0] > JUDGMENT_STATE_FINISHED)
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DestroySprite(sprite);
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DestroySprite(sprite);
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}
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}
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@ -571,7 +571,7 @@ static const struct WindowTemplate sBattleArenaWindowTemplates[] =
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.paletteNum = 5,
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.paletteNum = 5,
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.baseBlock = 0x013c,
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.baseBlock = 0x013c,
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},
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},
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[ARENA_WIN_JUDGEMENT_TITLE] = {
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[ARENA_WIN_JUDGMENT_TITLE] = {
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.bg = 0,
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.bg = 0,
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.tilemapLeft = 8,
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.tilemapLeft = 8,
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.tilemapTop = 11,
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.tilemapTop = 11,
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@ -580,7 +580,7 @@ static const struct WindowTemplate sBattleArenaWindowTemplates[] =
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.paletteNum = 5,
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.paletteNum = 5,
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.baseBlock = 0x0148,
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.baseBlock = 0x0148,
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},
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},
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[ARENA_WIN_JUDGEMENT_TEXT] = {
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[ARENA_WIN_JUDGMENT_TEXT] = {
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.bg = 0,
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.bg = 0,
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.tilemapLeft = 2,
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.tilemapLeft = 2,
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.tilemapTop = 15,
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.tilemapTop = 15,
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@ -1371,7 +1371,7 @@ const u8 gText_OpponentMon1Name[] = _("{B_OPPONENT_MON1_NAME}");
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const u8 gText_Mind[] = _("Mind");
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const u8 gText_Mind[] = _("Mind");
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const u8 gText_Skill[] = _("Skill");
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const u8 gText_Skill[] = _("Skill");
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const u8 gText_Body[] = _("Body");
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const u8 gText_Body[] = _("Body");
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const u8 gText_Judgement[] = _("{B_BUFF1}{CLEAR 13}Judgment{CLEAR 13}{B_BUFF2}");
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const u8 gText_Judgment[] = _("{B_BUFF1}{CLEAR 13}Judgment{CLEAR 13}{B_BUFF2}");
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static const u8 sText_TwoTrainersSentPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} sent\nout {B_OPPONENT_MON1_NAME}!\p{B_TRAINER2_CLASS} {B_TRAINER2_NAME} sent\nout {B_OPPONENT_MON2_NAME}!");
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static const u8 sText_TwoTrainersSentPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} sent\nout {B_OPPONENT_MON1_NAME}!\p{B_TRAINER2_CLASS} {B_TRAINER2_NAME} sent\nout {B_OPPONENT_MON2_NAME}!");
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static const u8 sText_Trainer2SentOutPkmn[] = _("{B_TRAINER2_CLASS} {B_TRAINER2_NAME} sent\nout {B_BUFF1}!");
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static const u8 sText_Trainer2SentOutPkmn[] = _("{B_TRAINER2_CLASS} {B_TRAINER2_NAME} sent\nout {B_BUFF1}!");
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static const u8 sText_TwoTrainersWantToBattle[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} and\n{B_TRAINER2_CLASS} {B_TRAINER2_NAME}\lwant to battle!\p");
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static const u8 sText_TwoTrainersWantToBattle[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} and\n{B_TRAINER2_CLASS} {B_TRAINER2_NAME}\lwant to battle!\p");
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@ -2020,7 +2020,7 @@ static const struct BattleWindowText sTextOnWindowsInfo_Arena[] =
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.bgColor = TEXT_DYNAMIC_COLOR_5,
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.bgColor = TEXT_DYNAMIC_COLOR_5,
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.shadowColor = TEXT_DYNAMIC_COLOR_6,
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.shadowColor = TEXT_DYNAMIC_COLOR_6,
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},
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},
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[ARENA_WIN_JUDGEMENT_TITLE] = {
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[ARENA_WIN_JUDGMENT_TITLE] = {
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.fillValue = PIXEL_FILL(0xE),
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.fillValue = PIXEL_FILL(0xE),
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.fontId = FONT_NORMAL,
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.fontId = FONT_NORMAL,
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.x = -1,
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.x = -1,
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@ -2032,7 +2032,7 @@ static const struct BattleWindowText sTextOnWindowsInfo_Arena[] =
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.bgColor = TEXT_DYNAMIC_COLOR_5,
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.bgColor = TEXT_DYNAMIC_COLOR_5,
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.shadowColor = TEXT_DYNAMIC_COLOR_6,
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.shadowColor = TEXT_DYNAMIC_COLOR_6,
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},
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},
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[ARENA_WIN_JUDGEMENT_TEXT] = {
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[ARENA_WIN_JUDGMENT_TEXT] = {
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.fillValue = PIXEL_FILL(0x1),
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.fillValue = PIXEL_FILL(0x1),
|
||||||
.fontId = FONT_NORMAL,
|
.fontId = FONT_NORMAL,
|
||||||
.x = 0,
|
.x = 0,
|
||||||
@ -3081,7 +3081,7 @@ void BattlePutTextOnWindow(const u8 *text, u8 windowId)
|
|||||||
printerTemplate.x = printerTemplate.currentX = alignX;
|
printerTemplate.x = printerTemplate.currentX = alignX;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (windowId == ARENA_WIN_JUDGEMENT_TEXT)
|
if (windowId == ARENA_WIN_JUDGMENT_TEXT)
|
||||||
gTextFlags.useAlternateDownArrow = FALSE;
|
gTextFlags.useAlternateDownArrow = FALSE;
|
||||||
else
|
else
|
||||||
gTextFlags.useAlternateDownArrow = TRUE;
|
gTextFlags.useAlternateDownArrow = TRUE;
|
||||||
@ -3091,7 +3091,7 @@ void BattlePutTextOnWindow(const u8 *text, u8 windowId)
|
|||||||
else
|
else
|
||||||
gTextFlags.autoScroll = FALSE;
|
gTextFlags.autoScroll = FALSE;
|
||||||
|
|
||||||
if (windowId == B_WIN_MSG || windowId == ARENA_WIN_JUDGEMENT_TEXT)
|
if (windowId == B_WIN_MSG || windowId == ARENA_WIN_JUDGMENT_TEXT)
|
||||||
{
|
{
|
||||||
if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK))
|
if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK))
|
||||||
speed = 1;
|
speed = 1;
|
||||||
|
@ -5226,7 +5226,7 @@ static void Cmd_switchineffects(void)
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
// There is a hack here to ensure the truant counter will be 0 when the battler's next turn starts.
|
// There is a hack here to ensure the truant counter will be 0 when the battler's next turn starts.
|
||||||
// The truant counter is not updated in the case where a mon switches in after a lost judgement in the battle arena.
|
// The truant counter is not updated in the case where a mon switches in after a lost judgment in the battle arena.
|
||||||
if (gBattleMons[gActiveBattler].ability == ABILITY_TRUANT && !gDisableStructs[gActiveBattler].truantSwitchInHack)
|
if (gBattleMons[gActiveBattler].ability == ABILITY_TRUANT && !gDisableStructs[gActiveBattler].truantSwitchInHack)
|
||||||
gDisableStructs[gActiveBattler].truantCounter = 1;
|
gDisableStructs[gActiveBattler].truantCounter = 1;
|
||||||
|
|
||||||
@ -6412,10 +6412,10 @@ static void Cmd_various(void)
|
|||||||
break;
|
break;
|
||||||
case VARIOUS_ARENA_JUDGMENT_STRING:
|
case VARIOUS_ARENA_JUDGMENT_STRING:
|
||||||
BattleStringExpandPlaceholdersToDisplayedString(gRefereeStringsTable[gBattlescriptCurrInstr[1]]);
|
BattleStringExpandPlaceholdersToDisplayedString(gRefereeStringsTable[gBattlescriptCurrInstr[1]]);
|
||||||
BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_JUDGEMENT_TEXT);
|
BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_JUDGMENT_TEXT);
|
||||||
break;
|
break;
|
||||||
case VARIOUS_ARENA_WAIT_STRING:
|
case VARIOUS_ARENA_WAIT_STRING:
|
||||||
if (IsTextPrinterActive(ARENA_WIN_JUDGEMENT_TEXT))
|
if (IsTextPrinterActive(ARENA_WIN_JUDGMENT_TEXT))
|
||||||
return;
|
return;
|
||||||
break;
|
break;
|
||||||
case VARIOUS_WAIT_CRY:
|
case VARIOUS_WAIT_CRY:
|
||||||
|
@ -963,8 +963,8 @@ const u32 gDomeTourneyTree_Pal[] = INCBIN_U32("graphics/battle_frontier/tourney.
|
|||||||
const u32 gDomeTourneyTreeButtons_Pal[] = INCBIN_U32("graphics/battle_frontier/tourney_buttons.gbapal.lz");
|
const u32 gDomeTourneyTreeButtons_Pal[] = INCBIN_U32("graphics/battle_frontier/tourney_buttons.gbapal.lz");
|
||||||
const u32 gDomeTourneyMatchCardBg_Pal[] = INCBIN_U32("graphics/battle_frontier/tourney_match_card_bg.gbapal.lz");
|
const u32 gDomeTourneyMatchCardBg_Pal[] = INCBIN_U32("graphics/battle_frontier/tourney_match_card_bg.gbapal.lz");
|
||||||
|
|
||||||
const u32 gBattleArenaJudgementSymbolsGfx[] = INCBIN_U32("graphics/battle_frontier/arena_judgement_symbols.4bpp.lz");
|
const u32 gBattleArenaJudgmentSymbolsGfx[] = INCBIN_U32("graphics/battle_frontier/arena_judgment_symbols.4bpp.lz");
|
||||||
const u32 gBattleArenaJudgementSymbolsPalette[] = INCBIN_U32("graphics/battle_frontier/arena_judgement_symbols.gbapal.lz");
|
const u32 gBattleArenaJudgmentSymbolsPalette[] = INCBIN_U32("graphics/battle_frontier/arena_judgment_symbols.gbapal.lz");
|
||||||
|
|
||||||
const u32 gBattleWindowTextPalette[] = INCBIN_U32("graphics/battle_interface/text.gbapal.lz");
|
const u32 gBattleWindowTextPalette[] = INCBIN_U32("graphics/battle_interface/text.gbapal.lz");
|
||||||
const u16 gPPTextPalette[] = INCBIN_U16("graphics/battle_interface/text_pp.gbapal");
|
const u16 gPPTextPalette[] = INCBIN_U16("graphics/battle_interface/text_pp.gbapal");
|
||||||
|
Loading…
Reference in New Issue
Block a user