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Update src/battle_z_move.c
Co-authored-by: ExpoSeed <43502820+ExpoSeed@users.noreply.github.com>
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@ -700,9 +700,9 @@ bool32 ShouldAIUseZMove(u8 battlerAtk, u8 battlerDef, u16 chosenMove)
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if (IsViableZMove(battlerAtk, chosenMove))
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if (IsViableZMove(battlerAtk, chosenMove))
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{
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{
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#ifdef POKEMON_EXPANSION
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#ifdef POKEMON_EXPANSION
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if (defAbility == ABILITY_DISGUISE && defSpecies == SPECIES_MIMIKYU)
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if (gBattleMons[battlerDef].ability == ABILITY_DISGUISE && gBattleMons[battlerDef].species == SPECIES_MIMIKYU)
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return 0; // Don't waste a Z-Move busting Mimikyu's disguise
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return 0; // Don't waste a Z-Move busting Mimikyu's disguise
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if (defAbility == ABILITY_ICEFACE && defSpecies == SPECIES_EISCUE && IS_MOVE_PHYSICAL(chosenMove))
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if (gBattleMons[battlerDef].ability == ABILITY_ICE_FACE && gBattleMons[battlerDef].species == SPECIES_EISCUE && IS_MOVE_PHYSICAL(chosenMove))
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return 0; // Don't waste a Z-Move busting Eiscue's Ice Face
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return 0; // Don't waste a Z-Move busting Eiscue's Ice Face
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#endif
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#endif
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