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Move data from include to src
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#ifndef GUARD_BARD_SOUNDS_TABLE_H
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#define GUARD_BARD_SOUNDS_TABLE_H
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#define NULL_BARD_SOUND { 0xff }
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#include "data/bard_music/pokemon.h"
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#include "data/bard_music/moves.h"
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#include "data/bard_music/trainer.h"
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#include "data/bard_music/status.h"
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#include "data/bard_music/battle.h"
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#include "data/bard_music/greetings.h"
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#include "data/bard_music/people.h"
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#include "data/bard_music/voices.h"
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#include "data/bard_music/speech.h"
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#include "data/bard_music/endings.h"
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#include "data/bard_music/feelings.h"
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#include "data/bard_music/conditions.h"
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#include "data/bard_music/actions.h"
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#include "data/bard_music/lifestyle.h"
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#include "data/bard_music/hobbies.h"
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#include "data/bard_music/time.h"
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#include "data/bard_music/misc.h"
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#include "data/bard_music/adjectives.h"
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#include "data/bard_music/events.h"
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#include "data/bard_music/trendysaying.h"
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const struct BardSound (*const gBardSoundsTable[])[6] = {
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NULL,
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gBardSounds_Trainer,
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gBardSounds_Status,
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gBardSounds_Battle,
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gBardSounds_Greetings,
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gBardSounds_People,
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gBardSounds_Voices,
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gBardSounds_Speech,
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gBardSounds_Endings,
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gBardSounds_Feelings,
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gBardSounds_Conditions,
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gBardSounds_Actions,
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gBardSounds_Lifestyle,
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gBardSounds_Hobbies,
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gBardSounds_Time,
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gBardSounds_Misc,
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gBardSounds_Adjectives,
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gBardSounds_Events,
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NULL,
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NULL,
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gBardSounds_TrendySaying,
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NULL
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};
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#endif //GUARD_BARD_SOUNDS_TABLE_H
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52
src/data/bard_music/bard_sounds.h
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52
src/data/bard_music/bard_sounds.h
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#ifndef GUARD_BARD_SOUNDS_TABLE_H
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#define GUARD_BARD_SOUNDS_TABLE_H
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#define NULL_BARD_SOUND { 0xff }
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#include "pokemon.h"
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#include "moves.h"
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#include "trainer.h"
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#include "status.h"
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#include "battle.h"
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#include "greetings.h"
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#include "people.h"
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#include "voices.h"
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#include "speech.h"
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#include "endings.h"
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#include "feelings.h"
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#include "conditions.h"
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#include "actions.h"
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#include "lifestyle.h"
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#include "hobbies.h"
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#include "time.h"
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#include "misc.h"
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#include "adjectives.h"
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#include "events.h"
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#include "trendysaying.h"
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const struct BardSound (*const gBardSoundsTable[])[6] = {
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NULL,
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gBardSounds_Trainer,
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gBardSounds_Status,
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gBardSounds_Battle,
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gBardSounds_Greetings,
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gBardSounds_People,
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gBardSounds_Voices,
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gBardSounds_Speech,
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gBardSounds_Endings,
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gBardSounds_Feelings,
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gBardSounds_Conditions,
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gBardSounds_Actions,
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gBardSounds_Lifestyle,
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gBardSounds_Hobbies,
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gBardSounds_Time,
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gBardSounds_Misc,
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gBardSounds_Adjectives,
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gBardSounds_Events,
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NULL,
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NULL,
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gBardSounds_TrendySaying,
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NULL
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};
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#endif //GUARD_BARD_SOUNDS_TABLE_H
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