Merge pull request #1516 from LOuroboros/holdEffects_BE

Adjusted the list of item hold effects
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ExpoSeed 2021-06-02 16:05:57 -05:00 committed by GitHub
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@ -110,45 +110,46 @@
#define HOLD_EFFECT_ROWAP_BERRY 104 #define HOLD_EFFECT_ROWAP_BERRY 104
#define HOLD_EFFECT_KEE_BERRY 105 #define HOLD_EFFECT_KEE_BERRY 105
#define HOLD_EFFECT_MARANGA_BERRY 106 #define HOLD_EFFECT_MARANGA_BERRY 106
#define HOLD_EFFECT_PLATE 107
// Gen5 hold effects // Gen5 hold effects
#define HOLD_EFFECT_FLOAT_STONE 115 #define HOLD_EFFECT_FLOAT_STONE 117
#define HOLD_EFFECT_EVIOLITE 116 #define HOLD_EFFECT_EVIOLITE 118
#define HOLD_EFFECT_ASSAULT_VEST 117 #define HOLD_EFFECT_ASSAULT_VEST 119
#define HOLD_EFFECT_DRIVE 118 #define HOLD_EFFECT_DRIVE 120
#define HOLD_EFFECT_GEMS 119 #define HOLD_EFFECT_GEMS 121
#define HOLD_EFFECT_ROCKY_HELMET 120 #define HOLD_EFFECT_ROCKY_HELMET 122
#define HOLD_EFFECT_AIR_BALLOON 121 #define HOLD_EFFECT_AIR_BALLOON 123
#define HOLD_EFFECT_RED_CARD 122 #define HOLD_EFFECT_RED_CARD 124
#define HOLD_EFFECT_RING_TARGET 123 #define HOLD_EFFECT_RING_TARGET 125
#define HOLD_EFFECT_BINDING_BAND 124 #define HOLD_EFFECT_BINDING_BAND 126
#define HOLD_EFFECT_EJECT_BUTTON 125 #define HOLD_EFFECT_EJECT_BUTTON 127
#define HOLD_EFFECT_ABSORB_BULB 126 #define HOLD_EFFECT_ABSORB_BULB 128
#define HOLD_EFFECT_CELL_BATTERY 127 #define HOLD_EFFECT_CELL_BATTERY 129
// Gen6 hold effects // Gen6 hold effects
#define HOLD_EFFECT_FAIRY_POWER 129 #define HOLD_EFFECT_FAIRY_POWER 139
#define HOLD_EFFECT_MEGA_STONE 130 #define HOLD_EFFECT_MEGA_STONE 140
#define HOLD_EFFECT_SAFETY_GOOGLES 131 #define HOLD_EFFECT_SAFETY_GOOGLES 141
#define HOLD_EFFECT_LUMINOUS_MOSS 132 #define HOLD_EFFECT_LUMINOUS_MOSS 142
#define HOLD_EFFECT_SNOWBALL 133 #define HOLD_EFFECT_SNOWBALL 143
#define HOLD_EFFECT_WEAKNESS_POLICY 134 #define HOLD_EFFECT_WEAKNESS_POLICY 144
// Gen7 hold effects // Gen7 hold effects
#define HOLD_EFFECT_PROTECTIVE_PADS 149 #define HOLD_EFFECT_PROTECTIVE_PADS 154
#define HOLD_EFFECT_TERRAIN_EXTENDER 150 #define HOLD_EFFECT_TERRAIN_EXTENDER 155
#define HOLD_EFFECT_SEEDS 151 #define HOLD_EFFECT_SEEDS 156
#define HOLD_EFFECT_ADRENALINE_ORB 152 #define HOLD_EFFECT_ADRENALINE_ORB 157
#define HOLD_EFFECT_MEMORY 153 #define HOLD_EFFECT_MEMORY 158
#define HOLD_EFFECT_PLATE 154 #define HOLD_EFFECT_Z_CRYSTAL 159
// Gen8 hold effects // Gen8 hold effects
#define HOLD_EFFECT_UTILITY_UMBRELLA 155 #define HOLD_EFFECT_UTILITY_UMBRELLA 169
#define HOLD_EFFECT_EJECT_PACK 156 #define HOLD_EFFECT_EJECT_PACK 170
#define HOLD_EFFECT_ROOM_SERVICE 157 #define HOLD_EFFECT_ROOM_SERVICE 171
#define HOLD_EFFECT_BLUNDER_POLICY 158 #define HOLD_EFFECT_BLUNDER_POLICY 172
#define HOLD_EFFECT_HEAVY_DUTY_BOOTS 159 #define HOLD_EFFECT_HEAVY_DUTY_BOOTS 173
#define HOLD_EFFECT_THROAT_SPRAY 160 #define HOLD_EFFECT_THROAT_SPRAY 174
#define HOLD_EFFECT_CHOICE(holdEffect)((holdEffect == HOLD_EFFECT_CHOICE_BAND || holdEffect == HOLD_EFFECT_CHOICE_SCARF || holdEffect == HOLD_EFFECT_CHOICE_SPECS)) #define HOLD_EFFECT_CHOICE(holdEffect)((holdEffect == HOLD_EFFECT_CHOICE_BAND || holdEffect == HOLD_EFFECT_CHOICE_SCARF || holdEffect == HOLD_EFFECT_CHOICE_SPECS))