Poké Ball shortcut tweaks (#3254)

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voloved 2023-08-26 12:58:51 -04:00 committed by GitHub
parent 76075ffe57
commit 2784f701d8
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 5 additions and 5 deletions

View File

@ -326,7 +326,7 @@ static void HandleInputChooseAction(void)
SwapBallToDisplay(sameBall);
PlaySE(SE_SELECT);
}
else if (!JOY_HELD(B_LAST_USED_BALL_BUTTON) && sBallSwapped)
else if (JOY_NEW(B_BUTTON) || (!JOY_HELD(B_LAST_USED_BALL_BUTTON) && sBallSwapped))
{
sAckBallUseBtn = FALSE;
sBallSwapped = FALSE;

View File

@ -3256,13 +3256,13 @@ static const struct SpriteSheet sSpriteSheet_LastUsedBallWindow =
sLastUsedBallWindowGfx, sizeof(sLastUsedBallWindowGfx), LAST_BALL_WINDOW_TAG
};
#define LAST_USED_BALL_X_F 15
#define LAST_USED_BALL_X_0 -15
#define LAST_USED_BALL_X_F 14
#define LAST_USED_BALL_X_0 -14
#define LAST_USED_BALL_Y ((IsDoubleBattle()) ? 78 : 68)
#define LAST_USED_BALL_Y_BNC ((IsDoubleBattle()) ? 76 : 66)
#define LAST_BALL_WIN_X_F (LAST_USED_BALL_X_F - 1)
#define LAST_BALL_WIN_X_0 (LAST_USED_BALL_X_0 - 1)
#define LAST_BALL_WIN_X_F (LAST_USED_BALL_X_F - 0)
#define LAST_BALL_WIN_X_0 (LAST_USED_BALL_X_0 - 0)
#define LAST_USED_WIN_Y (LAST_USED_BALL_Y - 8)
#define sHide data[0]