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Fixed mix up.
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@ -2813,7 +2813,7 @@ static void Cmd_get_considered_move_split(void)
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static void Cmd_get_considered_move_target(void)
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static void Cmd_get_considered_move_target(void)
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{
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{
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AI_THINKING_STRUCT->funcResult = GetBattleMoveSplit(AI_THINKING_STRUCT->moveConsidered);
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AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->moveConsidered].target;
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gAIScriptPtr += 1;
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gAIScriptPtr += 1;
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}
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}
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