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https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 19:54:21 +01:00
Use friendship event constants
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c859fe3606
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27c4329e45
@ -203,15 +203,16 @@
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#define MON_FEMALE 0xFE
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#define MON_GENDERLESS 0xFF
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#define FRIENDSHIP_EVENT_GROW_LEVEL 0
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#define FRIENDSHIP_EVENT_VITAMIN 1 // unused
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#define FRIENDSHIP_EVENT_BATTLE_ITEM 2 // unused
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#define FRIENDSHIP_EVENT_LEAGUE_BATTLE 3
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#define FRIENDSHIP_EVENT_LEARN_TMHM 4
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#define FRIENDSHIP_EVENT_WALKING 5
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#define FRIENDSHIP_EVENT_FAINT_SMALL 6
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#define FRIENDSHIP_EVENT_FAINT_OUTSIDE_BATTLE 7
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#define FRIENDSHIP_EVENT_FAINT_LARGE 8
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// Constants for AdjustFriendship
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#define FRIENDSHIP_EVENT_GROW_LEVEL 0
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#define FRIENDSHIP_EVENT_VITAMIN 1 // unused, handled by PokemonUseItemEffects
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#define FRIENDSHIP_EVENT_BATTLE_ITEM 2 // unused, handled by PokemonUseItemEffects
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#define FRIENDSHIP_EVENT_LEAGUE_BATTLE 3
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#define FRIENDSHIP_EVENT_LEARN_TMHM 4
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#define FRIENDSHIP_EVENT_WALKING 5
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#define FRIENDSHIP_EVENT_FAINT_SMALL 6
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#define FRIENDSHIP_EVENT_FAINT_FIELD_PSN 7
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#define FRIENDSHIP_EVENT_FAINT_LARGE 8 // If opponent was >= 30 levels higher. See AdjustFriendshipOnBattleFaint
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#define MAX_FRIENDSHIP 0xFF
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@ -413,7 +413,6 @@ void HandleSetPokedexFlag(u16 nationalNum, u8 caseId, u32 personality);
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const u8 *GetTrainerClassNameFromId(u16 trainerId);
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const u8 *GetTrainerNameFromId(u16 trainerId);
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bool8 HasTwoFramesAnimation(u16 species);
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bool8 sub_806F104(void);
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struct Unknown_806F160_Struct *sub_806F2AC(u8 id, u8 arg1);
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void sub_806F47C(u8 id);
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u8 *sub_806F4F8(u8 id, u8 arg1);
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@ -718,7 +718,7 @@ static void CB2_InitBattleInternal(void)
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gSaveBlock2Ptr->frontier.disableRecordBattle = FALSE;
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for (i = 0; i < PARTY_SIZE; i++)
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AdjustFriendship(&gPlayerParty[i], 3);
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AdjustFriendship(&gPlayerParty[i], FRIENDSHIP_EVENT_LEAGUE_BATTLE);
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gBattleCommunication[MULTIUSE_STATE] = 0;
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}
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@ -3434,7 +3434,7 @@ static void Cmd_getexp(void)
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gLeveledUpInBattle |= gBitTable[gBattleStruct->expGetterMonId];
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gBattlescriptCurrInstr = BattleScript_LevelUp;
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gBattleMoveDamage = (gBattleBufferB[gActiveBattler][2] | (gBattleBufferB[gActiveBattler][3] << 8));
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AdjustFriendship(&gPlayerParty[gBattleStruct->expGetterMonId], 0);
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AdjustFriendship(&gPlayerParty[gBattleStruct->expGetterMonId], FRIENDSHIP_EVENT_GROW_LEVEL);
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// update battle mon structure after level up
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if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterMonId && gBattleMons[0].hp)
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@ -92,13 +92,13 @@ void AdjustFriendshipOnBattleFaint(u8 battlerId)
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if (gBattleMons[opposingBattlerId].level > gBattleMons[battlerId].level)
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{
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if (gBattleMons[opposingBattlerId].level - gBattleMons[battlerId].level > 29)
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AdjustFriendship(&gPlayerParty[gBattlerPartyIndexes[battlerId]], 8);
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AdjustFriendship(&gPlayerParty[gBattlerPartyIndexes[battlerId]], FRIENDSHIP_EVENT_FAINT_LARGE);
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else
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AdjustFriendship(&gPlayerParty[gBattlerPartyIndexes[battlerId]], 6);
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AdjustFriendship(&gPlayerParty[gBattlerPartyIndexes[battlerId]], FRIENDSHIP_EVENT_FAINT_SMALL);
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}
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else
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{
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AdjustFriendship(&gPlayerParty[gBattlerPartyIndexes[battlerId]], 6);
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AdjustFriendship(&gPlayerParty[gBattlerPartyIndexes[battlerId]], FRIENDSHIP_EVENT_FAINT_SMALL);
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}
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}
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@ -48,7 +48,7 @@ static void FaintFromFieldPoison(u8 partyIdx)
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struct Pokemon *pokemon = gPlayerParty + partyIdx;
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u32 status = STATUS1_NONE;
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AdjustFriendship(pokemon, 0x07);
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AdjustFriendship(pokemon, FRIENDSHIP_EVENT_FAINT_FIELD_PSN);
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SetMonData(pokemon, MON_DATA_STATUS, &status);
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GetMonData(pokemon, MON_DATA_NICKNAME, gStringVar1);
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StringGetEnd10(gStringVar1);
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@ -4701,7 +4701,7 @@ static void Task_LearnedMove(u8 taskId)
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if (move[1] == 0)
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{
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AdjustFriendship(mon, 4);
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AdjustFriendship(mon, FRIENDSHIP_EVENT_LEARN_TMHM);
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if (item < ITEM_HM01_CUT)
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RemoveBagItem(item, 1);
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}
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@ -61,6 +61,7 @@ static void DecryptBoxMon(struct BoxPokemon *boxMon);
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static void sub_806E6CC(u8 taskId);
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static bool8 ShouldGetStatBadgeBoost(u16 flagId, u8 battlerId);
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static u16 GiveMoveToBoxMon(struct BoxPokemon *boxMon, u16 move);
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static bool8 ShouldSkipFriendshipChange(void);
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// EWRAM vars
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EWRAM_DATA static u8 sLearningMoveTableID = 0;
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@ -1886,12 +1887,12 @@ const u8 gStatStageRatios[][2] =
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static const u16 sDeoxysBaseStats[] =
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{
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50, // Hp
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95, // Attack
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90, // Defense
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180, // Speed
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95, // Sp.Attack
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90, // Sp.Defense
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[STAT_HP] = 50,
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[STAT_ATK] = 95,
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[STAT_DEF] = 90,
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[STAT_SPEED] = 180,
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[STAT_SPATK] = 95,
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[STAT_SPDEF] = 90,
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};
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const u16 gLinkPlayerFacilityClasses[] =
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@ -2063,17 +2064,19 @@ static const u8 sStatsToRaise[] =
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STAT_ATK, STAT_ATK, STAT_SPEED, STAT_DEF, STAT_SPATK, STAT_ACC
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};
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static const s8 gUnknown_08329ECE[][3] =
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// 3 modifiers each for how much to change friendship for different ranges
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// 0-99, 100-199, 200+
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static const s8 sFriendshipEventModifiers[][3] =
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{
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{ 5, 3, 2},
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{ 5, 3, 2},
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{ 1, 1, 0},
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{ 3, 2, 1},
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{ 1, 1, 0},
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{ 1, 1, 1},
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{-1, -1, -1},
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{-5, -5, -10},
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{-5, -5, -10},
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[FRIENDSHIP_EVENT_GROW_LEVEL] = { 5, 3, 2},
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[FRIENDSHIP_EVENT_VITAMIN] = { 5, 3, 2},
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[FRIENDSHIP_EVENT_BATTLE_ITEM] = { 1, 1, 0},
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[FRIENDSHIP_EVENT_LEAGUE_BATTLE] = { 3, 2, 1},
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[FRIENDSHIP_EVENT_LEARN_TMHM] = { 1, 1, 0},
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[FRIENDSHIP_EVENT_WALKING] = { 1, 1, 1},
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[FRIENDSHIP_EVENT_FAINT_SMALL] = {-1, -1, -1},
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[FRIENDSHIP_EVENT_FAINT_FIELD_PSN] = {-5, -5, -10},
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[FRIENDSHIP_EVENT_FAINT_LARGE] = {-5, -5, -10},
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};
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static const u16 sHMMoves[] =
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@ -5083,7 +5086,7 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov
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}
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break;
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case 5:
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if (GetMonData(mon, MON_DATA_FRIENDSHIP, NULL) < 100 && (retVal == 0 || var_28 != 0) && !sub_806F104() && var_34 == 0)
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if (GetMonData(mon, MON_DATA_FRIENDSHIP, NULL) < 100 && (retVal == 0 || var_28 != 0) && !ShouldSkipFriendshipChange() && var_34 == 0)
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{
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var_34 = itemEffect[var_3C];
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friendship = GetMonData(mon, MON_DATA_FRIENDSHIP, NULL);
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@ -5109,7 +5112,7 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov
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break;
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case 6:
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if (GetMonData(mon, MON_DATA_FRIENDSHIP, NULL) >= 100 && GetMonData(mon, MON_DATA_FRIENDSHIP, NULL) < 200
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&& (retVal == 0 || var_28 != 0) && !sub_806F104() && var_34 == 0)
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&& (retVal == 0 || var_28 != 0) && !ShouldSkipFriendshipChange() && var_34 == 0)
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{
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var_34 = itemEffect[var_3C];
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friendship = GetMonData(mon, MON_DATA_FRIENDSHIP, NULL);
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@ -5134,7 +5137,7 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov
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var_3C++;
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break;
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case 7:
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if (GetMonData(mon, MON_DATA_FRIENDSHIP, NULL) >= 200 && (retVal == 0 || var_28 != 0) && !sub_806F104() && var_34 == 0)
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if (GetMonData(mon, MON_DATA_FRIENDSHIP, NULL) >= 200 && (retVal == 0 || var_28 != 0) && !ShouldSkipFriendshipChange() && var_34 == 0)
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{
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var_34 = itemEffect[var_3C];
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friendship = GetMonData(mon, MON_DATA_FRIENDSHIP, NULL);
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@ -5752,12 +5755,18 @@ u16 ModifyStatByNature(u8 nature, u16 n, u8 statIndex)
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return n;
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}
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#define IS_LEAGUE_BATTLE \
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((gBattleTypeFlags & BATTLE_TYPE_TRAINER) \
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&& (gTrainers[gTrainerBattleOpponent_A].trainerClass == TRAINER_CLASS_ELITE_FOUR \
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|| gTrainers[gTrainerBattleOpponent_A].trainerClass == TRAINER_CLASS_LEADER \
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|| gTrainers[gTrainerBattleOpponent_A].trainerClass == TRAINER_CLASS_CHAMPION)) \
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void AdjustFriendship(struct Pokemon *mon, u8 event)
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{
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u16 species, heldItem;
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u8 holdEffect;
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if (sub_806F104())
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if (ShouldSkipFriendshipChange())
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return;
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species = GetMonData(mon, MON_DATA_SPECIES2, 0);
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@ -5779,18 +5788,16 @@ void AdjustFriendship(struct Pokemon *mon, u8 event)
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{
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u8 friendshipLevel = 0;
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s16 friendship = GetMonData(mon, MON_DATA_FRIENDSHIP, 0);
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if (friendship > 99)
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friendshipLevel++;
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if (friendship > 199)
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friendshipLevel++;
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if ((event != 5 || !(Random() & 1))
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&& (event != 3
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|| ((gBattleTypeFlags & BATTLE_TYPE_TRAINER)
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&& (gTrainers[gTrainerBattleOpponent_A].trainerClass == TRAINER_CLASS_ELITE_FOUR
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|| gTrainers[gTrainerBattleOpponent_A].trainerClass == TRAINER_CLASS_LEADER
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|| gTrainers[gTrainerBattleOpponent_A].trainerClass == TRAINER_CLASS_CHAMPION))))
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if ((event != FRIENDSHIP_EVENT_WALKING || !(Random() & 1))
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&& (event != FRIENDSHIP_EVENT_LEAGUE_BATTLE || IS_LEAGUE_BATTLE))
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{
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s8 mod = gUnknown_08329ECE[event][friendshipLevel];
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s8 mod = sFriendshipEventModifiers[event][friendshipLevel];
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if (mod > 0 && holdEffect == HOLD_EFFECT_HAPPINESS_UP)
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mod = (150 * mod) / 100;
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friendship += mod;
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@ -6782,7 +6789,7 @@ bool8 HasTwoFramesAnimation(u16 species)
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&& species != SPECIES_UNOWN);
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}
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bool8 sub_806F104(void)
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static bool8 ShouldSkipFriendshipChange(void)
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{
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if (gMain.inBattle && gBattleTypeFlags & (BATTLE_TYPE_FRONTIER))
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return TRUE;
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