Use friendship event constants

This commit is contained in:
GriffinR 2020-02-02 13:28:54 -05:00 committed by huderlem
parent c859fe3606
commit 27c4329e45
8 changed files with 52 additions and 45 deletions

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@ -203,15 +203,16 @@
#define MON_FEMALE 0xFE
#define MON_GENDERLESS 0xFF
// Constants for AdjustFriendship
#define FRIENDSHIP_EVENT_GROW_LEVEL 0
#define FRIENDSHIP_EVENT_VITAMIN 1 // unused
#define FRIENDSHIP_EVENT_BATTLE_ITEM 2 // unused
#define FRIENDSHIP_EVENT_VITAMIN 1 // unused, handled by PokemonUseItemEffects
#define FRIENDSHIP_EVENT_BATTLE_ITEM 2 // unused, handled by PokemonUseItemEffects
#define FRIENDSHIP_EVENT_LEAGUE_BATTLE 3
#define FRIENDSHIP_EVENT_LEARN_TMHM 4
#define FRIENDSHIP_EVENT_WALKING 5
#define FRIENDSHIP_EVENT_FAINT_SMALL 6
#define FRIENDSHIP_EVENT_FAINT_OUTSIDE_BATTLE 7
#define FRIENDSHIP_EVENT_FAINT_LARGE 8
#define FRIENDSHIP_EVENT_FAINT_FIELD_PSN 7
#define FRIENDSHIP_EVENT_FAINT_LARGE 8 // If opponent was >= 30 levels higher. See AdjustFriendshipOnBattleFaint
#define MAX_FRIENDSHIP 0xFF

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@ -413,7 +413,6 @@ void HandleSetPokedexFlag(u16 nationalNum, u8 caseId, u32 personality);
const u8 *GetTrainerClassNameFromId(u16 trainerId);
const u8 *GetTrainerNameFromId(u16 trainerId);
bool8 HasTwoFramesAnimation(u16 species);
bool8 sub_806F104(void);
struct Unknown_806F160_Struct *sub_806F2AC(u8 id, u8 arg1);
void sub_806F47C(u8 id);
u8 *sub_806F4F8(u8 id, u8 arg1);

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@ -718,7 +718,7 @@ static void CB2_InitBattleInternal(void)
gSaveBlock2Ptr->frontier.disableRecordBattle = FALSE;
for (i = 0; i < PARTY_SIZE; i++)
AdjustFriendship(&gPlayerParty[i], 3);
AdjustFriendship(&gPlayerParty[i], FRIENDSHIP_EVENT_LEAGUE_BATTLE);
gBattleCommunication[MULTIUSE_STATE] = 0;
}

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@ -3434,7 +3434,7 @@ static void Cmd_getexp(void)
gLeveledUpInBattle |= gBitTable[gBattleStruct->expGetterMonId];
gBattlescriptCurrInstr = BattleScript_LevelUp;
gBattleMoveDamage = (gBattleBufferB[gActiveBattler][2] | (gBattleBufferB[gActiveBattler][3] << 8));
AdjustFriendship(&gPlayerParty[gBattleStruct->expGetterMonId], 0);
AdjustFriendship(&gPlayerParty[gBattleStruct->expGetterMonId], FRIENDSHIP_EVENT_GROW_LEVEL);
// update battle mon structure after level up
if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterMonId && gBattleMons[0].hp)

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@ -92,13 +92,13 @@ void AdjustFriendshipOnBattleFaint(u8 battlerId)
if (gBattleMons[opposingBattlerId].level > gBattleMons[battlerId].level)
{
if (gBattleMons[opposingBattlerId].level - gBattleMons[battlerId].level > 29)
AdjustFriendship(&gPlayerParty[gBattlerPartyIndexes[battlerId]], 8);
AdjustFriendship(&gPlayerParty[gBattlerPartyIndexes[battlerId]], FRIENDSHIP_EVENT_FAINT_LARGE);
else
AdjustFriendship(&gPlayerParty[gBattlerPartyIndexes[battlerId]], 6);
AdjustFriendship(&gPlayerParty[gBattlerPartyIndexes[battlerId]], FRIENDSHIP_EVENT_FAINT_SMALL);
}
else
{
AdjustFriendship(&gPlayerParty[gBattlerPartyIndexes[battlerId]], 6);
AdjustFriendship(&gPlayerParty[gBattlerPartyIndexes[battlerId]], FRIENDSHIP_EVENT_FAINT_SMALL);
}
}

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@ -48,7 +48,7 @@ static void FaintFromFieldPoison(u8 partyIdx)
struct Pokemon *pokemon = gPlayerParty + partyIdx;
u32 status = STATUS1_NONE;
AdjustFriendship(pokemon, 0x07);
AdjustFriendship(pokemon, FRIENDSHIP_EVENT_FAINT_FIELD_PSN);
SetMonData(pokemon, MON_DATA_STATUS, &status);
GetMonData(pokemon, MON_DATA_NICKNAME, gStringVar1);
StringGetEnd10(gStringVar1);

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@ -4701,7 +4701,7 @@ static void Task_LearnedMove(u8 taskId)
if (move[1] == 0)
{
AdjustFriendship(mon, 4);
AdjustFriendship(mon, FRIENDSHIP_EVENT_LEARN_TMHM);
if (item < ITEM_HM01_CUT)
RemoveBagItem(item, 1);
}

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@ -61,6 +61,7 @@ static void DecryptBoxMon(struct BoxPokemon *boxMon);
static void sub_806E6CC(u8 taskId);
static bool8 ShouldGetStatBadgeBoost(u16 flagId, u8 battlerId);
static u16 GiveMoveToBoxMon(struct BoxPokemon *boxMon, u16 move);
static bool8 ShouldSkipFriendshipChange(void);
// EWRAM vars
EWRAM_DATA static u8 sLearningMoveTableID = 0;
@ -1886,12 +1887,12 @@ const u8 gStatStageRatios[][2] =
static const u16 sDeoxysBaseStats[] =
{
50, // Hp
95, // Attack
90, // Defense
180, // Speed
95, // Sp.Attack
90, // Sp.Defense
[STAT_HP] = 50,
[STAT_ATK] = 95,
[STAT_DEF] = 90,
[STAT_SPEED] = 180,
[STAT_SPATK] = 95,
[STAT_SPDEF] = 90,
};
const u16 gLinkPlayerFacilityClasses[] =
@ -2063,17 +2064,19 @@ static const u8 sStatsToRaise[] =
STAT_ATK, STAT_ATK, STAT_SPEED, STAT_DEF, STAT_SPATK, STAT_ACC
};
static const s8 gUnknown_08329ECE[][3] =
// 3 modifiers each for how much to change friendship for different ranges
// 0-99, 100-199, 200+
static const s8 sFriendshipEventModifiers[][3] =
{
{ 5, 3, 2},
{ 5, 3, 2},
{ 1, 1, 0},
{ 3, 2, 1},
{ 1, 1, 0},
{ 1, 1, 1},
{-1, -1, -1},
{-5, -5, -10},
{-5, -5, -10},
[FRIENDSHIP_EVENT_GROW_LEVEL] = { 5, 3, 2},
[FRIENDSHIP_EVENT_VITAMIN] = { 5, 3, 2},
[FRIENDSHIP_EVENT_BATTLE_ITEM] = { 1, 1, 0},
[FRIENDSHIP_EVENT_LEAGUE_BATTLE] = { 3, 2, 1},
[FRIENDSHIP_EVENT_LEARN_TMHM] = { 1, 1, 0},
[FRIENDSHIP_EVENT_WALKING] = { 1, 1, 1},
[FRIENDSHIP_EVENT_FAINT_SMALL] = {-1, -1, -1},
[FRIENDSHIP_EVENT_FAINT_FIELD_PSN] = {-5, -5, -10},
[FRIENDSHIP_EVENT_FAINT_LARGE] = {-5, -5, -10},
};
static const u16 sHMMoves[] =
@ -5083,7 +5086,7 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov
}
break;
case 5:
if (GetMonData(mon, MON_DATA_FRIENDSHIP, NULL) < 100 && (retVal == 0 || var_28 != 0) && !sub_806F104() && var_34 == 0)
if (GetMonData(mon, MON_DATA_FRIENDSHIP, NULL) < 100 && (retVal == 0 || var_28 != 0) && !ShouldSkipFriendshipChange() && var_34 == 0)
{
var_34 = itemEffect[var_3C];
friendship = GetMonData(mon, MON_DATA_FRIENDSHIP, NULL);
@ -5109,7 +5112,7 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov
break;
case 6:
if (GetMonData(mon, MON_DATA_FRIENDSHIP, NULL) >= 100 && GetMonData(mon, MON_DATA_FRIENDSHIP, NULL) < 200
&& (retVal == 0 || var_28 != 0) && !sub_806F104() && var_34 == 0)
&& (retVal == 0 || var_28 != 0) && !ShouldSkipFriendshipChange() && var_34 == 0)
{
var_34 = itemEffect[var_3C];
friendship = GetMonData(mon, MON_DATA_FRIENDSHIP, NULL);
@ -5134,7 +5137,7 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov
var_3C++;
break;
case 7:
if (GetMonData(mon, MON_DATA_FRIENDSHIP, NULL) >= 200 && (retVal == 0 || var_28 != 0) && !sub_806F104() && var_34 == 0)
if (GetMonData(mon, MON_DATA_FRIENDSHIP, NULL) >= 200 && (retVal == 0 || var_28 != 0) && !ShouldSkipFriendshipChange() && var_34 == 0)
{
var_34 = itemEffect[var_3C];
friendship = GetMonData(mon, MON_DATA_FRIENDSHIP, NULL);
@ -5752,12 +5755,18 @@ u16 ModifyStatByNature(u8 nature, u16 n, u8 statIndex)
return n;
}
#define IS_LEAGUE_BATTLE \
((gBattleTypeFlags & BATTLE_TYPE_TRAINER) \
&& (gTrainers[gTrainerBattleOpponent_A].trainerClass == TRAINER_CLASS_ELITE_FOUR \
|| gTrainers[gTrainerBattleOpponent_A].trainerClass == TRAINER_CLASS_LEADER \
|| gTrainers[gTrainerBattleOpponent_A].trainerClass == TRAINER_CLASS_CHAMPION)) \
void AdjustFriendship(struct Pokemon *mon, u8 event)
{
u16 species, heldItem;
u8 holdEffect;
if (sub_806F104())
if (ShouldSkipFriendshipChange())
return;
species = GetMonData(mon, MON_DATA_SPECIES2, 0);
@ -5779,18 +5788,16 @@ void AdjustFriendship(struct Pokemon *mon, u8 event)
{
u8 friendshipLevel = 0;
s16 friendship = GetMonData(mon, MON_DATA_FRIENDSHIP, 0);
if (friendship > 99)
friendshipLevel++;
if (friendship > 199)
friendshipLevel++;
if ((event != 5 || !(Random() & 1))
&& (event != 3
|| ((gBattleTypeFlags & BATTLE_TYPE_TRAINER)
&& (gTrainers[gTrainerBattleOpponent_A].trainerClass == TRAINER_CLASS_ELITE_FOUR
|| gTrainers[gTrainerBattleOpponent_A].trainerClass == TRAINER_CLASS_LEADER
|| gTrainers[gTrainerBattleOpponent_A].trainerClass == TRAINER_CLASS_CHAMPION))))
if ((event != FRIENDSHIP_EVENT_WALKING || !(Random() & 1))
&& (event != FRIENDSHIP_EVENT_LEAGUE_BATTLE || IS_LEAGUE_BATTLE))
{
s8 mod = gUnknown_08329ECE[event][friendshipLevel];
s8 mod = sFriendshipEventModifiers[event][friendshipLevel];
if (mod > 0 && holdEffect == HOLD_EFFECT_HAPPINESS_UP)
mod = (150 * mod) / 100;
friendship += mod;
@ -6782,7 +6789,7 @@ bool8 HasTwoFramesAnimation(u16 species)
&& species != SPECIES_UNOWN);
}
bool8 sub_806F104(void)
static bool8 ShouldSkipFriendshipChange(void)
{
if (gMain.inBattle && gBattleTypeFlags & (BATTLE_TYPE_FRONTIER))
return TRUE;