diff --git a/src/battle_ai_main.c b/src/battle_ai_main.c index e1dbd2a6f..4e39f61bf 100644 --- a/src/battle_ai_main.c +++ b/src/battle_ai_main.c @@ -1118,7 +1118,7 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) case EFFECT_GROWTH: case EFFECT_ATTACK_SPATK_UP: // work up if ((!BattlerStatCanRise(battlerAtk, AI_DATA->abilities[battlerAtk], STAT_ATK) && !BattlerStatCanRise(battlerAtk, AI_DATA->abilities[battlerAtk], STAT_SPATK)) - || (!HasMoveWithSplit(battlerAtk, SPLIT_PHYSICAL) && !HasMoveWithSplit(battlerAtk, SPLIT_SPECIAL))) + || (!HasDamagingMove(battlerAtk))) score -= 10; break; case EFFECT_ROTOTILLER: