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https://github.com/Ninjdai1/pokeemerald.git
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Fixed Hyperspace Fury not breaking through protections
Also repositioned VARIOUS_JUMP_IF_SPECIES.
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@ -1864,6 +1864,11 @@
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.4byte \ptr
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.endm
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.macro jumpifprotected battler:req, ptr:req
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various \battler, VARIOUS_JUMP_IF_PROTECTED
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.4byte \ptr
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.endm
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@ helpful macros
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.macro setstatchanger stat:req, stages:req, down:req
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setbyte sSTATCHANGER \stat | \stages << 3 | \down << 7
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@ -394,7 +394,7 @@ gBattleScriptsForMoveEffects::
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.4byte BattleScript_EffectHyperspaceFury @ EFFECT_HYPERSPACE_FURY
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BattleScript_EffectHyperspaceFury:
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jumpifspecies BS_ATTACKER, SPECIES_HOOPA_UNBOUND, BattleScript_EffectAttackerDefenseDownHit
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jumpifspecies BS_ATTACKER, SPECIES_HOOPA_UNBOUND, BattleScript_EffectHyperspaceFuryUnbound
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jumpifspecies BS_ATTACKER, SPECIES_HOOPA, BattleScript_ButHoopaCantUseIt
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printstring STRINGID_BUTPOKEMONCANTUSETHEMOVE
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waitmessage B_WAIT_TIME_LONG
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@ -403,6 +403,78 @@ BattleScript_ButHoopaCantUseIt:
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printstring STRINGID_BUTHOOPACANTUSEIT
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waitmessage B_WAIT_TIME_LONG
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goto BattleScript_MoveEnd
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BattleScript_EffectHyperspaceFuryUnbound:
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attackcanceler
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jumpifprotected BS_TARGET, BattleScript_HyperspaceFuryBrokeThroughProtection
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argumenttomoveeffect
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accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
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attackstring
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ppreduce
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critcalc
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damagecalc
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adjustdamage
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attackanimation
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waitanimation
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effectivenesssound
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hitanimation BS_TARGET
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waitstate
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healthbarupdate BS_TARGET
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datahpupdate BS_TARGET
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critmessage
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waitmessage B_WAIT_TIME_LONG
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resultmessage
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waitmessage B_WAIT_TIME_LONG
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seteffectwithchance
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tryfaintmon BS_TARGET, FALSE, NULL
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swapattackerwithtarget @ to make gStatDownStringIds down below print the right battler
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setstatchanger STAT_DEF, 1, TRUE
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statbuffchange STAT_BUFF_NOT_PROTECT_AFFECTED, BattleScript_HyperspaceFuryTargetDefenseCantGoLower
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setgraphicalstatchangevalues
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playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
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printfromtable gStatDownStringIds
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waitmessage B_WAIT_TIME_LONG
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swapattackerwithtarget @ restore the battlers, just in case
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goto BattleScript_MoveEnd
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BattleScript_HyperspaceFuryBrokeThroughProtection::
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argumenttomoveeffect
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accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
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attackstring
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ppreduce
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pause B_WAIT_TIME_LONG
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printstring STRINGID_BROKETHROUGHPROTECTION
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waitmessage B_WAIT_TIME_LONG
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critcalc
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damagecalc
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adjustdamage
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attackanimation
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waitanimation
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effectivenesssound
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hitanimation BS_TARGET
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waitstate
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healthbarupdate BS_TARGET
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datahpupdate BS_TARGET
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critmessage
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waitmessage B_WAIT_TIME_LONG
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resultmessage
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waitmessage B_WAIT_TIME_LONG
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seteffectwithchance
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tryfaintmon BS_TARGET, FALSE, NULL
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swapattackerwithtarget @ to make gStatDownStringIds down below print the right battler
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setstatchanger STAT_DEF, 1, TRUE
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statbuffchange STAT_BUFF_NOT_PROTECT_AFFECTED, BattleScript_HyperspaceFuryTargetDefenseCantGoLower
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setgraphicalstatchangevalues
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playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
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printfromtable gStatDownStringIds
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waitmessage B_WAIT_TIME_LONG
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swapattackerwithtarget @ restore the battlers, just in case
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goto BattleScript_MoveEnd
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return
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BattleScript_HyperspaceFuryTargetDefenseCantGoLower:
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printstring STRINGID_STATSWONTDECREASE
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waitmessage B_WAIT_TIME_LONG
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return
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BattleScript_EffectPlasmaFists:
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attackcanceler
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@ -638,6 +638,16 @@ struct BattleStruct
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gBattleMons[battlerId].type3 = TYPE_MYSTERY; \
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}
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#define IS_BATTLER_PROTECTED(battlerId)(gProtectStructs[battlerId].protected \
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|| gSideStatuses[GetBattlerSide(battlerId)] & SIDE_STATUS_WIDE_GUARD \
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|| gSideStatuses[GetBattlerSide(battlerId)] & SIDE_STATUS_QUICK_GUARD \
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|| gSideStatuses[GetBattlerSide(battlerId)] & SIDE_STATUS_CRAFTY_SHIELD \
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|| gSideStatuses[GetBattlerSide(battlerId)] & SIDE_STATUS_MAT_BLOCK \
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|| gProtectStructs[battlerId].spikyShielded \
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|| gProtectStructs[battlerId].kingsShielded \
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|| gProtectStructs[battlerId].banefulBunkered \
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|| gProtectStructs[battlerId].obstructed) \
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#define GET_STAT_BUFF_ID(n)((n & 7)) // first three bits 0x1, 0x2, 0x4
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#define GET_STAT_BUFF_VALUE_WITH_SIGN(n)((n & 0xF8))
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#define GET_STAT_BUFF_VALUE(n)(((n >> 3) & 0xF)) // 0x8, 0x10, 0x20, 0x40
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@ -194,6 +194,7 @@
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#define VARIOUS_HANDLE_PRIMAL_REVERSION 121
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#define VARIOUS_APPLY_PLASMA_FISTS 122
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#define VARIOUS_JUMP_IF_SPECIES 123
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#define VARIOUS_JUMP_IF_PROTECTED 124
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// Cmd_manipulatedamage
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#define DMG_CHANGE_SIGN 0
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@ -596,8 +596,9 @@
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#define STRINGID_PKMNREVERTEDTOPRIMAL 593
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#define STRINGID_BUTPOKEMONCANTUSETHEMOVE 594
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#define STRINGID_BUTHOOPACANTUSEIT 595
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#define STRINGID_BROKETHROUGHPROTECTION 596
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#define BATTLESTRINGS_COUNT 596
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#define BATTLESTRINGS_COUNT 597
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// The below IDs are all indexes into battle message tables,
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// used to determine which of a set of messages to print.
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@ -722,9 +722,11 @@ static const u8 sText_StuffCheeksCantSelect[] = _("Stuff Cheeks cannot be\nselec
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static const u8 sText_PkmnRevertedToPrimal[] = _("{B_ATK_NAME_WITH_PREFIX}'s Primal Reversion!\nIt reverted to its primal form!");
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static const u8 sText_ButPokemonCantUseTheMove[] = _("But {B_ATK_NAME_WITH_PREFIX} can't\nuse the move!");
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static const u8 sText_ButHoopaCantUseIt[] = _("But Hoopa can't use it\nthe way it is now!");
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static const u8 sText_BrokeThroughProtection[] = _("It broke through the\n{B_DEF_NAME_WITH_PREFIX}'s protection!");
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const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] =
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{
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[STRINGID_BROKETHROUGHPROTECTION - 12] = sText_BrokeThroughProtection,
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[STRINGID_BUTPOKEMONCANTUSETHEMOVE - 12] = sText_ButPokemonCantUseTheMove,
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[STRINGID_BUTHOOPACANTUSEIT - 12] = sText_ButHoopaCantUseIt,
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[STRINGID_PKMNREVERTEDTOPRIMAL - 12] = sText_PkmnRevertedToPrimal,
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@ -8698,12 +8698,6 @@ static void Cmd_various(void)
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gBattlescriptCurrInstr += 7; // exit if loop failed (failsafe)
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}
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return;
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case VARIOUS_JUMP_IF_SPECIES:
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if (gBattleMons[gActiveBattler].species == T1_READ_16(gBattlescriptCurrInstr + 3))
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gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 5);
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else
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gBattlescriptCurrInstr += 9;
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return;
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case VARIOUS_MOVEEND_ITEM_EFFECTS:
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if (ItemBattleEffects(1, gActiveBattler, FALSE))
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return;
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@ -8983,6 +8977,18 @@ static void Cmd_various(void)
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for (i = 0; i < gBattlersCount; i++)
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gStatuses4[i] |= STATUS4_PLASMA_FISTS;
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break;
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case VARIOUS_JUMP_IF_SPECIES:
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if (gBattleMons[gActiveBattler].species == T1_READ_16(gBattlescriptCurrInstr + 3))
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gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 5);
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else
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gBattlescriptCurrInstr += 9;
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return;
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case VARIOUS_JUMP_IF_PROTECTED:
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if (IS_BATTLER_PROTECTED(gActiveBattler))
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gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
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else
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gBattlescriptCurrInstr += 7;
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return;
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}
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gBattlescriptCurrInstr += 3;
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