Fixed Hyperspace Fury not breaking through protections

Also repositioned VARIOUS_JUMP_IF_SPECIES.
This commit is contained in:
LOuroboros 2021-10-28 10:39:52 -03:00
parent 1ab8c84f41
commit 28522f3ffb
7 changed files with 105 additions and 8 deletions

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@ -1864,6 +1864,11 @@
.4byte \ptr
.endm
.macro jumpifprotected battler:req, ptr:req
various \battler, VARIOUS_JUMP_IF_PROTECTED
.4byte \ptr
.endm
@ helpful macros
.macro setstatchanger stat:req, stages:req, down:req
setbyte sSTATCHANGER \stat | \stages << 3 | \down << 7

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@ -394,7 +394,7 @@ gBattleScriptsForMoveEffects::
.4byte BattleScript_EffectHyperspaceFury @ EFFECT_HYPERSPACE_FURY
BattleScript_EffectHyperspaceFury:
jumpifspecies BS_ATTACKER, SPECIES_HOOPA_UNBOUND, BattleScript_EffectAttackerDefenseDownHit
jumpifspecies BS_ATTACKER, SPECIES_HOOPA_UNBOUND, BattleScript_EffectHyperspaceFuryUnbound
jumpifspecies BS_ATTACKER, SPECIES_HOOPA, BattleScript_ButHoopaCantUseIt
printstring STRINGID_BUTPOKEMONCANTUSETHEMOVE
waitmessage B_WAIT_TIME_LONG
@ -403,6 +403,78 @@ BattleScript_ButHoopaCantUseIt:
printstring STRINGID_BUTHOOPACANTUSEIT
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectHyperspaceFuryUnbound:
attackcanceler
jumpifprotected BS_TARGET, BattleScript_HyperspaceFuryBrokeThroughProtection
argumenttomoveeffect
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
critcalc
damagecalc
adjustdamage
attackanimation
waitanimation
effectivenesssound
hitanimation BS_TARGET
waitstate
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
critmessage
waitmessage B_WAIT_TIME_LONG
resultmessage
waitmessage B_WAIT_TIME_LONG
seteffectwithchance
tryfaintmon BS_TARGET, FALSE, NULL
swapattackerwithtarget @ to make gStatDownStringIds down below print the right battler
setstatchanger STAT_DEF, 1, TRUE
statbuffchange STAT_BUFF_NOT_PROTECT_AFFECTED, BattleScript_HyperspaceFuryTargetDefenseCantGoLower
setgraphicalstatchangevalues
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
swapattackerwithtarget @ restore the battlers, just in case
goto BattleScript_MoveEnd
BattleScript_HyperspaceFuryBrokeThroughProtection::
argumenttomoveeffect
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
pause B_WAIT_TIME_LONG
printstring STRINGID_BROKETHROUGHPROTECTION
waitmessage B_WAIT_TIME_LONG
critcalc
damagecalc
adjustdamage
attackanimation
waitanimation
effectivenesssound
hitanimation BS_TARGET
waitstate
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
critmessage
waitmessage B_WAIT_TIME_LONG
resultmessage
waitmessage B_WAIT_TIME_LONG
seteffectwithchance
tryfaintmon BS_TARGET, FALSE, NULL
swapattackerwithtarget @ to make gStatDownStringIds down below print the right battler
setstatchanger STAT_DEF, 1, TRUE
statbuffchange STAT_BUFF_NOT_PROTECT_AFFECTED, BattleScript_HyperspaceFuryTargetDefenseCantGoLower
setgraphicalstatchangevalues
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
swapattackerwithtarget @ restore the battlers, just in case
goto BattleScript_MoveEnd
return
BattleScript_HyperspaceFuryTargetDefenseCantGoLower:
printstring STRINGID_STATSWONTDECREASE
waitmessage B_WAIT_TIME_LONG
return
BattleScript_EffectPlasmaFists:
attackcanceler

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@ -638,6 +638,16 @@ struct BattleStruct
gBattleMons[battlerId].type3 = TYPE_MYSTERY; \
}
#define IS_BATTLER_PROTECTED(battlerId)(gProtectStructs[battlerId].protected \
|| gSideStatuses[GetBattlerSide(battlerId)] & SIDE_STATUS_WIDE_GUARD \
|| gSideStatuses[GetBattlerSide(battlerId)] & SIDE_STATUS_QUICK_GUARD \
|| gSideStatuses[GetBattlerSide(battlerId)] & SIDE_STATUS_CRAFTY_SHIELD \
|| gSideStatuses[GetBattlerSide(battlerId)] & SIDE_STATUS_MAT_BLOCK \
|| gProtectStructs[battlerId].spikyShielded \
|| gProtectStructs[battlerId].kingsShielded \
|| gProtectStructs[battlerId].banefulBunkered \
|| gProtectStructs[battlerId].obstructed) \
#define GET_STAT_BUFF_ID(n)((n & 7)) // first three bits 0x1, 0x2, 0x4
#define GET_STAT_BUFF_VALUE_WITH_SIGN(n)((n & 0xF8))
#define GET_STAT_BUFF_VALUE(n)(((n >> 3) & 0xF)) // 0x8, 0x10, 0x20, 0x40

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@ -194,6 +194,7 @@
#define VARIOUS_HANDLE_PRIMAL_REVERSION 121
#define VARIOUS_APPLY_PLASMA_FISTS 122
#define VARIOUS_JUMP_IF_SPECIES 123
#define VARIOUS_JUMP_IF_PROTECTED 124
// Cmd_manipulatedamage
#define DMG_CHANGE_SIGN 0

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@ -596,8 +596,9 @@
#define STRINGID_PKMNREVERTEDTOPRIMAL 593
#define STRINGID_BUTPOKEMONCANTUSETHEMOVE 594
#define STRINGID_BUTHOOPACANTUSEIT 595
#define STRINGID_BROKETHROUGHPROTECTION 596
#define BATTLESTRINGS_COUNT 596
#define BATTLESTRINGS_COUNT 597
// The below IDs are all indexes into battle message tables,
// used to determine which of a set of messages to print.

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@ -722,9 +722,11 @@ static const u8 sText_StuffCheeksCantSelect[] = _("Stuff Cheeks cannot be\nselec
static const u8 sText_PkmnRevertedToPrimal[] = _("{B_ATK_NAME_WITH_PREFIX}'s Primal Reversion!\nIt reverted to its primal form!");
static const u8 sText_ButPokemonCantUseTheMove[] = _("But {B_ATK_NAME_WITH_PREFIX} can't\nuse the move!");
static const u8 sText_ButHoopaCantUseIt[] = _("But Hoopa can't use it\nthe way it is now!");
static const u8 sText_BrokeThroughProtection[] = _("It broke through the\n{B_DEF_NAME_WITH_PREFIX}'s protection!");
const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] =
{
[STRINGID_BROKETHROUGHPROTECTION - 12] = sText_BrokeThroughProtection,
[STRINGID_BUTPOKEMONCANTUSETHEMOVE - 12] = sText_ButPokemonCantUseTheMove,
[STRINGID_BUTHOOPACANTUSEIT - 12] = sText_ButHoopaCantUseIt,
[STRINGID_PKMNREVERTEDTOPRIMAL - 12] = sText_PkmnRevertedToPrimal,

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@ -8698,12 +8698,6 @@ static void Cmd_various(void)
gBattlescriptCurrInstr += 7; // exit if loop failed (failsafe)
}
return;
case VARIOUS_JUMP_IF_SPECIES:
if (gBattleMons[gActiveBattler].species == T1_READ_16(gBattlescriptCurrInstr + 3))
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 5);
else
gBattlescriptCurrInstr += 9;
return;
case VARIOUS_MOVEEND_ITEM_EFFECTS:
if (ItemBattleEffects(1, gActiveBattler, FALSE))
return;
@ -8983,6 +8977,18 @@ static void Cmd_various(void)
for (i = 0; i < gBattlersCount; i++)
gStatuses4[i] |= STATUS4_PLASMA_FISTS;
break;
case VARIOUS_JUMP_IF_SPECIES:
if (gBattleMons[gActiveBattler].species == T1_READ_16(gBattlescriptCurrInstr + 3))
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 5);
else
gBattlescriptCurrInstr += 9;
return;
case VARIOUS_JUMP_IF_PROTECTED:
if (IS_BATTLER_PROTECTED(gActiveBattler))
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
else
gBattlescriptCurrInstr += 7;
return;
}
gBattlescriptCurrInstr += 3;