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Make it compile
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@ -2636,7 +2636,7 @@ BattleScript_EffectMemento::
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setatkhptozero
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attackanimation
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waitanimation
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jumpifsubstituteblocks BattleScript_82DA148
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jumpifsubstituteblocks BattleScript_EffectMementoPrintNoEffect
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setbyte sSTAT_ANIM_PLAYED, FALSE
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playstatchangeanimation BS_TARGET, BIT_ATK | BIT_SPATK, ATK48_STAT_NEGATIVE | ATK48_STAT_BY_TWO | ATK48_ONLY_MULTIPLE
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playstatchangeanimation BS_TARGET, BIT_ATK, ATK48_STAT_NEGATIVE | ATK48_STAT_BY_TWO
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