Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into gen_9_move_effects_batch2

This commit is contained in:
LOuroboros 2023-04-18 07:35:59 -03:00
commit 28ce87f6d3
283 changed files with 2528 additions and 1398 deletions

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@ -3,6 +3,14 @@
## Description
<!--- Describe your changes in detail -->
## Images
<!-- Please provide with relevant GIFs or images to make it easier for reviewers to accept your PR quicker.-->
<!-- If it doesn't apply, feel free to remove this section. -->
## Issue(s) that this PR fixes
<!-- Format: "Fixes #2345, fixes #4523, fixes #2222." -->
<!-- If it doesn't apply, feel free to remove this section. -->
## **Discord contact info**
<!--- formatted as name#numbers, e.g. PikalaxALT#5823 -->
<!--- Contributors must join https://discord.gg/d5dubZ3 -->
<!--- formatted as name#numbers, e.g. Lunos#4026 -->
<!--- Contributors must join https://discord.gg/6CzjAG6GZk -->

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@ -1330,6 +1330,22 @@
.4byte \jumpInstr
.endm
.macro itemrestorehp
callnative BS_ItemRestoreHP
.endm
.macro itemcurestatus
callnative BS_ItemCureStatus
.endm
.macro itemincreasestat
callnative BS_ItemIncreaseStat
.endm
.macro itemrestorepp
callnative BS_ItemRestorePP
.endm
@ various command changed to more readable macros
.macro cancelmultiturnmoves battler:req
various \battler, VARIOUS_CANCEL_MULTI_TURN_MOVES
@ -2263,3 +2279,8 @@
.macro hitswitchtargetfailed
various 0, VARIOUS_HIT_SWITCH_TARGET_FAILED
.endm
.macro tryrevivalblessing, jumpInstr:req
various 0, VARIOUS_TRY_REVIVAL_BLESSING
.4byte \jumpInstr
.endm

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@ -423,6 +423,7 @@ gBattleScriptsForMoveEffects::
.4byte BattleScript_EffectHitSetEntryHazard @ EFFECT_HIT_SET_ENTRY_HAZARD
.4byte BattleScript_EffectDireClaw @ EFFECT_DIRE_CLAW
.4byte BattleScript_EffectBarbBarrage @ EFFECT_BARB_BARRAGE
.4byte BattleScript_EffectRevivalBlessing @ EFFECT_REVIVAL_BLESSING
.4byte BattleScript_EffectTripleArrows @ EFFECT_TRIPLE_ARROWS
.4byte BattleScript_EffectInfernalParade @ EFFECT_INFERNAL_PARADE
.4byte BattleScript_EffectTakeHeart @ EFFECT_TAKE_HEART
@ -501,6 +502,24 @@ BattleScript_EffectTripleArrows::
setmoveeffect MOVE_EFFECT_TRIPLE_ARROWS
goto BattleScript_EffectHit
BattleScript_EffectRevivalBlessing::
attackcanceler
attackstring
ppreduce
attackanimation
waitanimation
tryrevivalblessing BattleScript_ButItFailed
printstring STRINGID_PKMNREVIVEDREADYTOFIGHT
waitmessage B_WAIT_TIME_LONG
jumpifbyte CMP_EQUAL, gBattleCommunication, TRUE, BattleScript_EffectRevivalBlessingSendOut
goto BattleScript_MoveEnd
BattleScript_EffectRevivalBlessingSendOut:
switchinanim BS_SCRIPTING, FALSE
waitstate
switchineffects BS_SCRIPTING
goto BattleScript_MoveEnd
BattleScript_StealthRockActivates::
setstealthrock BattleScript_MoveEnd
printfromtable gDmgHazardsStringIds
@ -2699,8 +2718,7 @@ BattleScript_EffectPsychicTerrain:
printfromtable gTerrainStringIds
waitmessage B_WAIT_TIME_LONG
playanimation BS_ATTACKER, B_ANIM_RESTORE_BG
call BattleScript_ActivateTerrainAbilities
call BattleScript_TerrainSeedLoop
call BattleScript_ActivateTerrainEffects
goto BattleScript_MoveEnd
BattleScript_EffectTopsyTurvy:
@ -6958,7 +6976,7 @@ BattleScript_OverworldTerrain::
printfromtable gTerrainStringIds
waitmessage B_WAIT_TIME_LONG
playanimation BS_SCRIPTING, B_ANIM_RESTORE_BG
call BattleScript_TerrainSeedLoop
call BattleScript_ActivateTerrainEffects
end3
BattleScript_SideStatusWoreOff::
@ -7437,8 +7455,7 @@ BattleScript_SeedSowerActivates::
printstring STRINGID_TERRAINBECOMESGRASSY
waitmessage B_WAIT_TIME_LONG
playanimation BS_SCRIPTING, B_ANIM_RESTORE_BG
call BattleScript_ActivateTerrainAbilities
call BattleScript_TerrainSeedLoop
call BattleScript_ActivateTerrainEffects
return
BattleScript_AngerShellActivates::
@ -8919,18 +8936,19 @@ BattleScript_SnowWarningActivates::
call BattleScript_WeatherFormChanges
end3
BattleScript_TerrainSeedLoop:
BattleScript_ActivateTerrainEffects:
savetarget
setbyte gBattlerTarget, 0
BattleScript_TerrainSeedLoopIter:
BattleScript_ActivateTerrainSeed:
copybyte sBATTLER, gBattlerTarget
doterrainseed BS_TARGET, BattleScript_TerrainSeedLoop_NextBattler
doterrainseed BS_TARGET, BattleScript_ActivateTerrainAbility
removeitem BS_TARGET
BattleScript_TerrainSeedLoop_NextBattler:
BattleScript_ActivateTerrainAbility:
activateterrainchangeabilities BS_TARGET
BattleScript_ActivateTerrainEffects_Increment:
addbyte gBattlerTarget, 0x1
jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_TerrainSeedLoopIter
jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_ActivateTerrainSeed
restoretarget
call BattleScript_ActivateSwitchInAbilities
return
BattleScript_ActivateSwitchInAbilities:
@ -8944,25 +8962,13 @@ BattleScript_ActivateSwitchInAbilities_Increment:
copybyte gBattlerAttacker, sBATTLER
return
BattleScript_ActivateTerrainAbilities:
copybyte sBATTLER, gBattlerAttacker
setbyte gBattlerAttacker, 0
BattleScript_ActivateTerrainAbilities_Loop:
activateterrainchangeabilities BS_ATTACKER
BattleScript_ActivateTerrainAbilities_Increment:
addbyte gBattlerAttacker, 1
jumpifbytenotequal gBattlerAttacker, gBattlersCount, BattleScript_ActivateTerrainAbilities_Loop
copybyte gBattlerAttacker, sBATTLER
return
BattleScript_ElectricSurgeActivates::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_TERRAINBECOMESELECTRIC
waitmessage B_WAIT_TIME_LONG
playanimation BS_SCRIPTING, B_ANIM_RESTORE_BG
call BattleScript_ActivateTerrainAbilities
call BattleScript_TerrainSeedLoop
call BattleScript_ActivateTerrainEffects
end3
BattleScript_MistySurgeActivates::
@ -8971,8 +8977,7 @@ BattleScript_MistySurgeActivates::
printstring STRINGID_TERRAINBECOMESMISTY
waitmessage B_WAIT_TIME_LONG
playanimation BS_SCRIPTING, B_ANIM_RESTORE_BG
call BattleScript_ActivateTerrainAbilities
call BattleScript_TerrainSeedLoop
call BattleScript_ActivateTerrainEffects
end3
BattleScript_GrassySurgeActivates::
@ -8981,8 +8986,7 @@ BattleScript_GrassySurgeActivates::
printstring STRINGID_TERRAINBECOMESGRASSY
waitmessage B_WAIT_TIME_LONG
playanimation BS_SCRIPTING, B_ANIM_RESTORE_BG
call BattleScript_ActivateTerrainAbilities
call BattleScript_TerrainSeedLoop
call BattleScript_ActivateTerrainEffects
end3
BattleScript_PsychicSurgeActivates::
@ -8991,8 +8995,7 @@ BattleScript_PsychicSurgeActivates::
printstring STRINGID_TERRAINBECOMESPSYCHIC
waitmessage B_WAIT_TIME_LONG
playanimation BS_SCRIPTING, B_ANIM_RESTORE_BG
call BattleScript_ActivateTerrainAbilities
call BattleScript_TerrainSeedLoop
call BattleScript_ActivateTerrainEffects
end3
BattleScript_HurtTarget_NoString:
@ -9268,7 +9271,7 @@ BattleScript_WanderingSpiritActivates::
pause 20
destroyabilitypopup
pause 40
copybyte gBattlerAbility, gBattlerAttacker
setbyte sFIXED_ABILITY_POPUP, TRUE
copyhword sABILITY_OVERWRITE, gLastUsedAbility
showabilitypopup BS_ATTACKER
@ -10275,7 +10278,6 @@ BattleScript_EffectHitSetRemoveTerrain:
setterrain BattleScript_TryFaint
playanimation BS_ATTACKER, B_ANIM_RESTORE_BG
printfromtable gTerrainStringIds
call BattleScript_ActivateTerrainAbilities
BattleScript_TryFaint:
tryfaintmon BS_TARGET
goto BattleScript_MoveEnd

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@ -3,7 +3,7 @@
#include "constants/battle_script_commands.h"
#include "constants/battle_anim.h"
#include "constants/battle_string_ids.h"
#include "constants/items.h"
#include "constants/moves.h"
#include "constants/songs.h"
#include "constants/game_stat.h"
.include "asm/macros.inc"
@ -14,16 +14,17 @@
.align 2
gBattlescriptsForUsingItem::
.4byte BattleScript_PlayerUsesItem
.4byte BattleScript_OpponentUsesHealItem @ AI_ITEM_FULL_RESTORE
.4byte BattleScript_OpponentUsesHealItem @ AI_ITEM_HEAL_HP
.4byte BattleScript_OpponentUsesStatusCureItem @ AI_ITEM_CURE_CONDITION
.4byte BattleScript_OpponentUsesXItem @ AI_ITEM_X_STAT
.4byte BattleScript_OpponentUsesGuardSpec @ AI_ITEM_GUARD_SPEC
.align 2
gBattlescriptsForRunningByItem::
.4byte BattleScript_RunByUsingItem
.4byte BattleScript_ItemRestoreHP @ EFFECT_ITEM_RESTORE_HP
.4byte BattleScript_ItemCureStatus @ EFFECT_ITEM_CURE_STATUS
.4byte BattleScript_ItemHealAndCureStatus @ EFFECT_ITEM_HEAL_AND_CURE_STATUS
.4byte BattleScript_ItemIncreaseStat @ EFFECT_ITEM_INCREASE_STAT
.4byte BattleScript_ItemSetMist @ EFFECT_ITEM_SET_MIST
.4byte BattleScript_ItemSetFocusEnergy @ EFFECT_ITEM_SET_FOCUS_ENERGY
.4byte BattleScript_RunByUsingItem @ EFFECT_ITEM_ESCAPE
.4byte BattleScript_BallThrow @ EFFECT_ITEM_THROW_BALL
.4byte BattleScript_ItemRestoreHP @ EFFECT_ITEM_REVIVE
.4byte BattleScript_ItemRestorePP @ EFFECT_ITEM_RESTORE_PP
.4byte BattleScript_ItemIncreaseAllStats @ EFFECT_ITEM_INCREASE_ALL_STATS
.align 2
gBattlescriptsForSafariActions::
@ -32,6 +33,100 @@ gBattlescriptsForSafariActions::
.4byte BattleScript_ActionThrowPokeblock
.4byte BattleScript_ActionWallyThrow
BattleScript_ItemEnd:
end
BattleScript_UseItemMessage:
printstring STRINGID_EMPTYSTRING3
pause B_WAIT_TIME_MED
playse SE_USE_ITEM
getbattlerside BS_ATTACKER
copybyte cMULTISTRING_CHOOSER, gBattleCommunication
printfromtable gTrainerUsedItemStringIds
waitmessage B_WAIT_TIME_LONG
return
BattleScript_ItemRestoreHP::
call BattleScript_UseItemMessage
itemrestorehp
printstring STRINGID_ITEMRESTOREDSPECIESHEALTH
waitmessage B_WAIT_TIME_LONG
jumpifbyte CMP_EQUAL, gBattleCommunication, TRUE, BattleScript_ItemRestoreHP_SendOutRevivedBattler
bichalfword gMoveResultFlags, MOVE_RESULT_NO_EFFECT
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
updatestatusicon BS_ATTACKER
end
BattleScript_ItemRestoreHP_SendOutRevivedBattler:
switchinanim BS_ATTACKER, FALSE
waitstate
switchineffects BS_ATTACKER
end
BattleScript_ItemCureStatus::
call BattleScript_UseItemMessage
itemcurestatus
printstring STRINGID_ITEMCUREDSPECIESSTATUS
waitmessage B_WAIT_TIME_LONG
updatestatusicon BS_ATTACKER
end
BattleScript_ItemHealAndCureStatus::
call BattleScript_UseItemMessage
itemrestorehp
curestatus BS_ATTACKER
printstring STRINGID_ITEMRESTOREDSPECIESHEALTH
waitmessage B_WAIT_TIME_LONG
bichalfword gMoveResultFlags, MOVE_RESULT_NO_EFFECT
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
updatestatusicon BS_ATTACKER
end
BattleScript_ItemIncreaseStat::
call BattleScript_UseItemMessage
itemincreasestat
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_NOT_PROTECT_AFFECTED | STAT_CHANGE_ALLOW_PTR, BattleScript_ItemEnd
setgraphicalstatchangevalues
playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
end
BattleScript_ItemSetMist::
call BattleScript_UseItemMessage
setmist
playmoveanimation BS_ATTACKER, MOVE_MIST
waitanimation
printfromtable gMistUsedStringIds
waitmessage B_WAIT_TIME_LONG
end
BattleScript_ItemSetFocusEnergy::
call BattleScript_UseItemMessage
jumpifstatus2 BS_ATTACKER, STATUS2_FOCUS_ENERGY, BattleScript_ButItFailed
setfocusenergy
playmoveanimation BS_ATTACKER, MOVE_FOCUS_ENERGY
waitanimation
printstring STRINGID_PKMNUSEDXTOGETPUMPED
waitmessage B_WAIT_TIME_LONG
end
BattleScript_ItemRestorePP::
call BattleScript_UseItemMessage
itemrestorepp
printstring STRINGID_ITEMRESTOREDSPECIESPP
waitmessage B_WAIT_TIME_LONG
end
BattleScript_ItemIncreaseAllStats::
call BattleScript_UseItemMessage
call BattleScript_AllStatsUp
end
BattleScript_BallThrow::
jumpifword CMP_COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_WALLY_TUTORIAL, BattleScript_BallThrowByWally
printstring STRINGID_PLAYERUSEDITEM
@ -100,64 +195,6 @@ BattleScript_TrainerBallBlock::
waitmessage B_WAIT_TIME_LONG
finishaction
BattleScript_PlayerUsesItem::
moveendcase MOVEEND_MIRROR_MOVE
end
BattleScript_OpponentUsesHealItem::
printstring STRINGID_EMPTYSTRING3
pause B_WAIT_TIME_MED
playse SE_USE_ITEM
printstring STRINGID_TRAINER1USEDITEM
waitmessage B_WAIT_TIME_LONG
bichalfword gMoveResultFlags, MOVE_RESULT_NO_EFFECT
useitemonopponent
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
printstring STRINGID_PKMNSITEMRESTOREDHEALTH
waitmessage B_WAIT_TIME_LONG
updatestatusicon BS_ATTACKER
moveendcase MOVEEND_MIRROR_MOVE
finishaction
BattleScript_OpponentUsesStatusCureItem::
printstring STRINGID_EMPTYSTRING3
pause B_WAIT_TIME_MED
playse SE_USE_ITEM
printstring STRINGID_TRAINER1USEDITEM
waitmessage B_WAIT_TIME_LONG
useitemonopponent
printfromtable gTrainerItemCuredStatusStringIds
waitmessage B_WAIT_TIME_LONG
updatestatusicon BS_ATTACKER
moveendcase MOVEEND_MIRROR_MOVE
finishaction
BattleScript_OpponentUsesXItem::
printstring STRINGID_EMPTYSTRING3
pause B_WAIT_TIME_MED
playse SE_USE_ITEM
printstring STRINGID_TRAINER1USEDITEM
waitmessage B_WAIT_TIME_LONG
useitemonopponent
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
moveendcase MOVEEND_MIRROR_MOVE
finishaction
BattleScript_OpponentUsesGuardSpec::
printstring STRINGID_EMPTYSTRING3
pause B_WAIT_TIME_MED
playse SE_USE_ITEM
printstring STRINGID_TRAINER1USEDITEM
waitmessage B_WAIT_TIME_LONG
useitemonopponent
printfromtable gMistUsedStringIds
waitmessage B_WAIT_TIME_LONG
moveendcase MOVEEND_MIRROR_MOVE
finishaction
BattleScript_RunByUsingItem::
playse SE_FLEE
setbyte gBattleOutcome, B_OUTCOME_RAN

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@ -7,7 +7,7 @@ AbandonedShip_CaptainsOffice_EventScript_CaptSternAide::
goto_if_set FLAG_EXCHANGED_SCANNER, AbandonedShip_CaptainsOffice_EventScript_ThisIsSSCactus
checkitem ITEM_SCANNER
goto_if_eq VAR_RESULT, TRUE, AbandonedShip_CaptainsOffice_EventScript_CanYouDeliverScanner
goto_if_set FLAG_ITEM_ABANDONED_SHIP_HIDDEN_FLOOR_ROOM_4_SCANNER, AbandonedShip_CaptainsOffice_EventScript_ThisIsSSCactus
goto_if_set FLAG_ITEM_ABANDONED_SHIP_HIDDEN_FLOOR_ROOM_2_SCANNER, AbandonedShip_CaptainsOffice_EventScript_ThisIsSSCactus
msgbox AbandonedShip_CaptainsOffice_Text_NoSuccessFindingScanner, MSGBOX_DEFAULT
release
end

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@ -38,7 +38,7 @@
"trainer_type": "TRAINER_TYPE_NONE",
"trainer_sight_or_berry_tree_id": "0",
"script": "AbandonedShip_HiddenFloorRooms_EventScript_ItemScanner",
"flag": "FLAG_ITEM_ABANDONED_SHIP_HIDDEN_FLOOR_ROOM_4_SCANNER"
"flag": "FLAG_ITEM_ABANDONED_SHIP_HIDDEN_FLOOR_ROOM_2_SCANNER"
},
{
"graphics_id": "OBJ_EVENT_GFX_ITEM_BALL",

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@ -64,9 +64,9 @@ MauvilleCity_PokemonCenter_1F_EventScript_DeclineWritingLyrics::
MauvilleCity_PokemonCenter_1F_EventScript_Hipster::
lock
faceplayer
setflag FLAG_SYS_HIPSTER_MEET
setflag FLAG_UNLOCKED_TRENDY_SAYINGS
msgbox MauvilleCity_PokemonCenter_1F_Text_TeachWhatsHipAndHappening, MSGBOX_DEFAULT
special GetHipsterSpokenFlag
special HasHipsterTaughtWord
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_PokemonCenter_1F_EventScript_TryTeachWord
msgbox MauvilleCity_PokemonCenter_1F_Text_IAlreadyTaughtYou, MSGBOX_DEFAULT
release
@ -80,8 +80,8 @@ MauvilleCity_PokemonCenter_1F_EventScript_TryTeachWord::
end
MauvilleCity_PokemonCenter_1F_EventScript_TeachWord::
msgbox MauvilleCity_PokemonCenter_1F_Text_HaveYouHeardOfPhrase, MSGBOX_DEFAULT
special SetHipsterSpokenFlag
msgbox MauvilleCity_PokemonCenter_1F_Text_HaveYouHeardOfWord, MSGBOX_DEFAULT
special SetHipsterTaughtWord
release
end
@ -969,7 +969,7 @@ MauvilleCity_PokemonCenter_1F_Text_IveGotNothingNewToTeach:
.string "what's hip and happening.\p"
.string "I've got nothing new to teach you!$"
MauvilleCity_PokemonCenter_1F_Text_HaveYouHeardOfPhrase:
MauvilleCity_PokemonCenter_1F_Text_HaveYouHeardOfWord:
.string "Hey, have you heard about\n"
.string "{STR_VAR_1}”?\p"
.string "What's it mean? Well…\n"

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@ -111,8 +111,8 @@ gSpecials::
def_special Script_GetCurrentMauvilleMan
def_special HasBardSongBeenChanged
def_special SaveBardSongLyrics
def_special GetHipsterSpokenFlag
def_special SetHipsterSpokenFlag
def_special HasHipsterTaughtWord
def_special SetHipsterTaughtWord
def_special HipsterTryTeachWord
def_special PlayBardSong
def_special SetMauvilleOldManObjEventGfx

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@ -36,7 +36,7 @@ static u32 GetGlyphWidth_Narrow(u16, bool32);
static u32 GetGlyphWidth_SmallNarrow(u16, bool32);
static EWRAM_DATA struct TextPrinter sTempTextPrinter = {0};
static EWRAM_DATA struct TextPrinter sTextPrinters[NUM_TEXT_PRINTERS] = {0};
static EWRAM_DATA struct TextPrinter sTextPrinters[WINDOWS_MAX] = {0};
static u16 sFontHalfRowLookupTable[0x51];
static u16 sLastTextBgColor;
@ -244,7 +244,7 @@ static void SetFontsPointer(const struct FontInfo *fonts)
void DeactivateAllTextPrinters(void)
{
int printer;
for (printer = 0; printer < NUM_TEXT_PRINTERS; ++printer)
for (printer = 0; printer < WINDOWS_MAX; ++printer)
sTextPrinters[printer].active = FALSE;
}
@ -322,7 +322,7 @@ void RunTextPrinters(void)
if (!gDisableTextPrinters)
{
for (i = 0; i < NUM_TEXT_PRINTERS; ++i)
for (i = 0; i < WINDOWS_MAX; ++i)
{
if (sTextPrinters[i].active)
{

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@ -3,8 +3,6 @@
#include "characters.h"
#define NUM_TEXT_PRINTERS 32
// Given as a text speed when all the text should be
// loaded at once but not copied to vram yet.
#define TEXT_SKIP_DRAW 0xFF

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@ -9,8 +9,6 @@ u8 gTransparentTileNumber;
void *gWindowBgTilemapBuffers[NUM_BACKGROUNDS];
extern u32 gWindowTileAutoAllocEnabled;
#define WINDOWS_MAX 32
EWRAM_DATA struct Window gWindows[WINDOWS_MAX] = {0};
EWRAM_DATA static struct Window* sWindowPtr = NULL;
EWRAM_DATA static u16 sWindowSize = 0;

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@ -1,6 +1,8 @@
#ifndef GUARD_WINDOW_H
#define GUARD_WINDOW_H
#define WINDOWS_MAX 32
#define PIXEL_FILL(num) ((num) | ((num) << 4))
enum {

BIN
graphics/cable_car/pylon_top.bin Executable file

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255 255 255
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0 0 0
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