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https://github.com/Ninjdai1/pokeemerald.git
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Document subs & AnimTask in battle_anim_effects_1
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46f2cc5449
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@ -2775,7 +2775,7 @@ Move_TELEPORT:
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end
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end
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Move_DOUBLE_TEAM:
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Move_DOUBLE_TEAM:
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createvisualtask sub_81029B4, 2
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createvisualtask AnimTask_DoubleTeam, 2
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setalpha 12, 8
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setalpha 12, 8
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monbg ANIM_ATK_PARTNER
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monbg ANIM_ATK_PARTNER
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playsewithpan SE_W104, SOUND_PAN_ATTACKER
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playsewithpan SE_W104, SOUND_PAN_ATTACKER
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@ -2841,7 +2841,7 @@ SkullBashSetUp1:
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return
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return
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SkullBashAttack:
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SkullBashAttack:
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loadspritegfx ANIM_TAG_IMPACT
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loadspritegfx ANIM_TAG_IMPACT
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createvisualtask sub_8101C94, 2, 0
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createvisualtask AnimTask_SkullBashPosition, 2, 0
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playsewithpan SE_W036, SOUND_PAN_ATTACKER
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playsewithpan SE_W036, SOUND_PAN_ATTACKER
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waitforvisualfinish
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waitforvisualfinish
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playse SE_BAN
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playse SE_BAN
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@ -2851,7 +2851,7 @@ SkullBashAttack:
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createsprite gUnknown_085973E8, ANIM_TARGET, 4, 0, 0, 1, 0
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createsprite gUnknown_085973E8, ANIM_TARGET, 4, 0, 0, 1, 0
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loopsewithpan SE_W025B, SOUND_PAN_TARGET, 8, 3
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loopsewithpan SE_W025B, SOUND_PAN_TARGET, 8, 3
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waitforvisualfinish
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waitforvisualfinish
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createvisualtask sub_8101C94, 2, 1
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createvisualtask AnimTask_SkullBashPosition, 2, 1
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goto SkullBashEnd
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goto SkullBashEnd
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Move_AMNESIA:
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Move_AMNESIA:
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@ -4492,7 +4492,7 @@ Move_CALM_MIND:
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Move_LEAF_BLADE:
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Move_LEAF_BLADE:
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loadspritegfx ANIM_TAG_LEAF
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loadspritegfx ANIM_TAG_LEAF
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loadspritegfx ANIM_TAG_CROSS_IMPACT
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loadspritegfx ANIM_TAG_CROSS_IMPACT
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createvisualtask sub_80FFFC0, 5
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createvisualtask AnimTask_LeafBlade, 5
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delay 2
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delay 2
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createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1
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createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1
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playsewithpan SE_W015, SOUND_PAN_TARGET
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playsewithpan SE_W015, SOUND_PAN_TARGET
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@ -93,62 +93,62 @@ static void AnimTranslateLinearSingleSineWaveStep(struct Sprite *);
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static void AnimMoveTwisterParticleStep(struct Sprite *);
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static void AnimMoveTwisterParticleStep(struct Sprite *);
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static void AnimConstrictBindingStep1(struct Sprite *);
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static void AnimConstrictBindingStep1(struct Sprite *);
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static void AnimConstrictBindingStep2(struct Sprite *);
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static void AnimConstrictBindingStep2(struct Sprite *);
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static void sub_80FF53C(u8);
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static void AnimTask_ShrinkMonSpriteToPosStep1(u8);
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static void sub_80FF5CC(u8);
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static void AnimTask_ShrinkMonSpriteToPosStep2(u8);
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static void AnimItemStealStep(struct Sprite *);
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static void AnimItemStealStep(struct Sprite *);
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static void AnimRootFlickerOut(struct Sprite *);
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static void AnimRootFlickerOut(struct Sprite *);
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static void AnimTrickBagStep1(struct Sprite *);
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static void AnimTrickBagStep1(struct Sprite *);
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static void AnimTrickBagStep2(struct Sprite *);
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static void AnimTrickBagStep2(struct Sprite *);
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static void AnimTrickBagStep3(struct Sprite *);
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static void AnimTrickBagStep3(struct Sprite *);
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static void sub_8100128(u8);
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static void AnimTask_LeafBladeStep1(u8);
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static s16 sub_8100504(struct Sprite *);
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static s16 AnimTask_LeafBladeStep2(struct Sprite *);
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static void sub_8100524(struct Task *, u8);
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static void AnimTask_LeafBladeStep3(struct Task *, u8);
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static void sub_80CC408(struct Sprite *);
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static void AnimTask_LeafBladeStep4(struct Sprite *);
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static void AnimFlyingParticleStep(struct Sprite *);
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static void AnimFlyingParticleStep(struct Sprite *);
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static void sub_81009A0(struct Sprite *);
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static void AnimNeedleArmSpikeStep(struct Sprite *);
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static void AnimSliceStep(struct Sprite *);
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static void AnimSliceStep(struct Sprite *);
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static void sub_8100E80(struct Sprite *);
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static void sub_8100E80(struct Sprite *);
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static void sub_8100FD4(struct Sprite *);
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static void AnimProtectStep(struct Sprite *);
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static void sub_8101138(struct Sprite *);
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static void AnimMilkBottleStep1(struct Sprite *);
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static void sub_8101298(struct Sprite *, int, int);
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static void AnimMilkBottleStep2(struct Sprite *, int, int);
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static void sub_81014A0(struct Sprite *);
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static void sub_81014A0(struct Sprite *);
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static void sub_8101560(struct Sprite *);
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static void AnimSleepLetterZStep(struct Sprite *);
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static void sub_81015D4(struct Sprite *);
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static void AnimLockOnTargetStep1(struct Sprite *);
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static void sub_8101684(struct Sprite *);
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static void AnimLockOnTargetStep2(struct Sprite *);
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static void sub_81016B8(struct Sprite *);
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static void AnimLockOnTargetStep3(struct Sprite *);
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static void sub_8101774(struct Sprite *);
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static void AnimLockOnTargetStep4(struct Sprite *);
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static void sub_8101820(struct Sprite *);
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static void AnimLockOnTargetStep5(struct Sprite *);
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static void sub_8101848(struct Sprite *);
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static void AnimLockOnTargetStep6(struct Sprite *);
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static void AnimInclineMonStep1(struct Sprite *);
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static void AnimInclineMonStep1(struct Sprite *);
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static void sub_81019E8(struct Sprite *);
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static void AnimInclineMonStep1_Callback(struct Sprite *);
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static void AnimInclineMonStep2(struct Sprite *);
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static void AnimInclineMonStep2(struct Sprite *);
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static void AnimInclineMonStep3(struct Sprite *);
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static void AnimInclineMonStep3(struct Sprite *);
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static void AnimInclineMonStep4(struct Sprite *);
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static void AnimInclineMonStep4(struct Sprite *);
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static void sub_8101AE8(struct Sprite *);
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static void AnimInclineMonStep3_Callback(struct Sprite *);
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static void sub_8101BA0(struct Sprite *);
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static void sub_8101BA0(struct Sprite *);
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static void sub_8101D2C(u8);
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static void AnimTask_SkullBashPositionSet(u8);
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static void sub_8101EEC(u8);
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static void AnimTask_SkullBashPositionReset(u8);
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static void sub_8102044(struct Sprite *);
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static void AnimFalseSwipeSliceStep1(struct Sprite *);
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static void sub_810207C(struct Sprite *);
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static void AnimFalseSwipeSliceStep2(struct Sprite *);
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static void sub_810208C(struct Sprite *);
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static void AnimFalseSwipeSliceStep3(struct Sprite *);
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static void sub_810213C(struct Sprite *);
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static void AnimEndureEnergyStep(struct Sprite *);
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static void sub_81021CC(struct Sprite *);
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static void AnimSharpenSphereStep(struct Sprite *);
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static void sub_810237C(struct Sprite *);
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static void AnimConversion2Step(struct Sprite *);
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static void sub_8102528(struct Sprite *);
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static void AnimMoonStep(struct Sprite *);
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static void sub_8102584(struct Sprite *);
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static void AnimMoonlightSparkleStep(struct Sprite *);
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static void sub_810296C(struct Sprite *);
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static void AnimHornHitStep(struct Sprite *);
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static void sub_8102AE0(u8);
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static void AnimTask_DoubleTeamStep1(u8);
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static void sub_8102B3C(struct Sprite *);
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static void AnimTask_DoubleTeamStep2(struct Sprite *);
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static void sub_8102D8C(s16, s16, s16 *, s16 *, s8);
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static void AnimWavingMusicNotesStep1(s16, s16, s16 *, s16 *, s8);
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static void sub_8102DE4(struct Sprite *);
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static void AnimWavingMusicNotesStep2(struct Sprite *);
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static void sub_8102F40(struct Sprite *);
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static void AnimFlyingMusicNotesStep(struct Sprite *);
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static void sub_81030B0(struct Sprite *);
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static void AnimSlowFlyingMusicNotesStep(struct Sprite *);
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static void sub_81031D0(struct Sprite *);
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static void AnimThroughtBubbleStep(struct Sprite *);
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static void sub_8103250(struct Sprite *);
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static void AnimMetronomeFingerStep(struct Sprite *);
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static void sub_8103300(struct Sprite *);
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static void AnimFollowMeFingerStep1(struct Sprite *);
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static void sub_8103320(struct Sprite *);
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static void AnimFollowMeFingerStep2(struct Sprite *);
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static void sub_81033F0(struct Sprite *);
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static void AnimTauntFingerStep1(struct Sprite *);
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static void sub_810342C(struct Sprite *);
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static void AnimTauntFingerStep2(struct Sprite *);
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const union AnimCmd gPowderParticlesAnimCmds[] =
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const union AnimCmd gPowderParticlesAnimCmds[] =
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{
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{
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@ -2810,11 +2810,11 @@ void sub_80FF458(u8 taskId)
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gTasks[taskId].data[0] = gBattleAnimArgs[0];
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gTasks[taskId].data[0] = gBattleAnimArgs[0];
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gTasks[taskId].data[1] = gBattleAnimArgs[1];
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gTasks[taskId].data[1] = gBattleAnimArgs[1];
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gTasks[taskId].data[11] = 0x100;
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gTasks[taskId].data[11] = 0x100;
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gTasks[taskId].func = sub_80FF53C;
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gTasks[taskId].func = AnimTask_ShrinkMonSpriteToPosStep1;
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}
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}
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}
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}
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static void sub_80FF53C(u8 taskId)
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static void AnimTask_ShrinkMonSpriteToPosStep1(u8 taskId)
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{
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{
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u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
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u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
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gTasks[taskId].data[10] += gTasks[taskId].data[0];
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gTasks[taskId].data[10] += gTasks[taskId].data[0];
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@ -2828,11 +2828,11 @@ static void sub_80FF53C(u8 taskId)
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if (--gTasks[taskId].data[1] == 0)
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if (--gTasks[taskId].data[1] == 0)
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{
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{
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gTasks[taskId].data[0] = 0;
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gTasks[taskId].data[0] = 0;
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gTasks[taskId].func = sub_80FF5CC;
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gTasks[taskId].func = AnimTask_ShrinkMonSpriteToPosStep2;
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}
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}
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}
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}
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static void sub_80FF5CC(u8 taskId)
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static void AnimTask_ShrinkMonSpriteToPosStep2(u8 taskId)
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{
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{
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if ((u16)gBattleAnimArgs[7] == 0xFFFF)
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if ((u16)gBattleAnimArgs[7] == 0xFFFF)
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{
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{
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@ -3297,7 +3297,7 @@ static void AnimTrickBagStep3(struct Sprite* sprite)
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sprite->data[0]++;
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sprite->data[0]++;
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}
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}
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void sub_80FFFC0(u8 taskId)
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void AnimTask_LeafBlade(u8 taskId)
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{
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{
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struct Task *task = &gTasks[taskId];
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struct Task *task = &gTasks[taskId];
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@ -3318,12 +3318,12 @@ void sub_80FFFC0(u8 taskId)
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gSprites[task->data[2]].data[2] = task->data[6] - (task->data[10] / 2 + 10) * task->data[5];
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gSprites[task->data[2]].data[2] = task->data[6] - (task->data[10] / 2 + 10) * task->data[5];
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gSprites[task->data[2]].data[3] = task->data[9];
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gSprites[task->data[2]].data[3] = task->data[9];
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gSprites[task->data[2]].data[4] = task->data[7] + (task->data[11] / 2 + 10) * task->data[5];
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gSprites[task->data[2]].data[4] = task->data[7] + (task->data[11] / 2 + 10) * task->data[5];
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gSprites[task->data[2]].data[5] = sub_8100504(&gSprites[task->data[2]]);
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gSprites[task->data[2]].data[5] = AnimTask_LeafBladeStep2(&gSprites[task->data[2]]);
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InitAnimArcTranslation(&gSprites[task->data[2]]);
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InitAnimArcTranslation(&gSprites[task->data[2]]);
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task->func = sub_8100128;
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task->func = AnimTask_LeafBladeStep1;
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}
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}
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static void sub_8100128(u8 taskId)
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static void AnimTask_LeafBladeStep1(u8 taskId)
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{
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{
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struct Task* task = &gTasks[taskId];
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struct Task* task = &gTasks[taskId];
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struct Sprite* sprite = &gSprites[task->data[2]];
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struct Sprite* sprite = &gSprites[task->data[2]];
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@ -3331,7 +3331,7 @@ static void sub_8100128(u8 taskId)
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switch (a)
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switch (a)
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{
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{
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case 4:
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case 4:
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sub_8100524(task, taskId);
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AnimTask_LeafBladeStep3(task, taskId);
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if (TranslateAnimHorizontalArc(sprite))
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if (TranslateAnimHorizontalArc(sprite))
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{
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{
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task->data[15] = 5;
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task->data[15] = 5;
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@ -3339,7 +3339,7 @@ static void sub_8100128(u8 taskId)
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}
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}
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break;
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break;
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case 8:
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case 8:
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sub_8100524(task, taskId);
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AnimTask_LeafBladeStep3(task, taskId);
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if (TranslateAnimHorizontalArc(sprite))
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if (TranslateAnimHorizontalArc(sprite))
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{
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{
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task->data[15] = 9;
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task->data[15] = 9;
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@ -3347,7 +3347,7 @@ static void sub_8100128(u8 taskId)
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}
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}
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break;
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break;
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case 0:
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case 0:
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sub_8100524(task, taskId);
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AnimTask_LeafBladeStep3(task, taskId);
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if (TranslateAnimHorizontalArc(sprite))
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if (TranslateAnimHorizontalArc(sprite))
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{
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{
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task->data[15] = 1;
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task->data[15] = 1;
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@ -3364,7 +3364,7 @@ static void sub_8100128(u8 taskId)
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sprite->data[2] = task->data[6];
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sprite->data[2] = task->data[6];
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sprite->data[3] = sprite->pos1.y;
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sprite->data[3] = sprite->pos1.y;
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sprite->data[4] = task->data[7];
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sprite->data[4] = task->data[7];
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sprite->data[5] = sub_8100504(sprite);
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sprite->data[5] = AnimTask_LeafBladeStep2(sprite);
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task->data[4] += 2;
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task->data[4] += 2;
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task->data[3] = a;
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task->data[3] = a;
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sprite->subpriority = task->data[4];
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sprite->subpriority = task->data[4];
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@ -3373,7 +3373,7 @@ static void sub_8100128(u8 taskId)
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task->data[0]++;
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task->data[0]++;
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break;
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break;
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case 2:
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case 2:
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sub_8100524(task, taskId);
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AnimTask_LeafBladeStep3(task, taskId);
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if (TranslateAnimHorizontalArc(sprite))
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if (TranslateAnimHorizontalArc(sprite))
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{
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{
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task->data[15] = 3;
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task->data[15] = 3;
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@ -3390,7 +3390,7 @@ static void sub_8100128(u8 taskId)
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sprite->data[2] = task->data[6] - ((task->data[10] / 2) + 10) * task->data[5];
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sprite->data[2] = task->data[6] - ((task->data[10] / 2) + 10) * task->data[5];
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sprite->data[3] = sprite->pos1.y;
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sprite->data[3] = sprite->pos1.y;
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sprite->data[4] = task->data[7] - ((task->data[11] / 2) + 10) * task->data[5];
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sprite->data[4] = task->data[7] - ((task->data[11] / 2) + 10) * task->data[5];
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sprite->data[5] = sub_8100504(sprite);
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sprite->data[5] = AnimTask_LeafBladeStep2(sprite);
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task->data[3] = 2;
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task->data[3] = 2;
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sprite->subpriority = task->data[4];
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sprite->subpriority = task->data[4];
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StartSpriteAnim(sprite, task->data[3]);
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StartSpriteAnim(sprite, task->data[3]);
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@ -3407,7 +3407,7 @@ static void sub_8100128(u8 taskId)
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sprite->data[2] = task->data[6] + ((task->data[10] / 2) + 10) * task->data[5];
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sprite->data[2] = task->data[6] + ((task->data[10] / 2) + 10) * task->data[5];
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sprite->data[3] = sprite->pos1.y;
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sprite->data[3] = sprite->pos1.y;
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sprite->data[4] = task->data[7] + ((task->data[11] / 2) + 10) * task->data[5];
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sprite->data[4] = task->data[7] + ((task->data[11] / 2) + 10) * task->data[5];
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sprite->data[5] = sub_8100504(sprite);
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sprite->data[5] = AnimTask_LeafBladeStep2(sprite);
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task->data[4] -= 2;
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task->data[4] -= 2;
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task->data[3] = 3;
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task->data[3] = 3;
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sprite->subpriority = task->data[4];
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sprite->subpriority = task->data[4];
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@ -3416,7 +3416,7 @@ static void sub_8100128(u8 taskId)
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task->data[0]++;
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task->data[0]++;
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break;
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break;
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case 6:
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case 6:
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sub_8100524(task, taskId);
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AnimTask_LeafBladeStep3(task, taskId);
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if (TranslateAnimHorizontalArc(sprite))
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if (TranslateAnimHorizontalArc(sprite))
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{
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{
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task->data[15] = 7;
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task->data[15] = 7;
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@ -3433,7 +3433,7 @@ static void sub_8100128(u8 taskId)
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sprite->data[2] = task->data[6];
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sprite->data[2] = task->data[6];
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sprite->data[3] = sprite->pos1.y;
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sprite->data[3] = sprite->pos1.y;
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sprite->data[4] = task->data[7];
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sprite->data[4] = task->data[7];
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sprite->data[5] = sub_8100504(sprite);
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sprite->data[5] = AnimTask_LeafBladeStep2(sprite);
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task->data[4] += 2;
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task->data[4] += 2;
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task->data[3] = 4;
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task->data[3] = 4;
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sprite->subpriority = task->data[4];
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sprite->subpriority = task->data[4];
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@ -3451,7 +3451,7 @@ static void sub_8100128(u8 taskId)
|
|||||||
sprite->data[2] = task->data[6] - ((task->data[10] / 2) + 10) * task->data[5];
|
sprite->data[2] = task->data[6] - ((task->data[10] / 2) + 10) * task->data[5];
|
||||||
sprite->data[3] = sprite->pos1.y;
|
sprite->data[3] = sprite->pos1.y;
|
||||||
sprite->data[4] = task->data[7] + ((task->data[11] / 2) + 10) * task->data[5];
|
sprite->data[4] = task->data[7] + ((task->data[11] / 2) + 10) * task->data[5];
|
||||||
sprite->data[5] = sub_8100504(sprite);
|
sprite->data[5] = AnimTask_LeafBladeStep2(sprite);
|
||||||
task->data[3] = 5;
|
task->data[3] = 5;
|
||||||
sprite->subpriority = task->data[4];
|
sprite->subpriority = task->data[4];
|
||||||
StartSpriteAnim(sprite, task->data[3]);
|
StartSpriteAnim(sprite, task->data[3]);
|
||||||
@ -3459,7 +3459,7 @@ static void sub_8100128(u8 taskId)
|
|||||||
task->data[0]++;
|
task->data[0]++;
|
||||||
break;
|
break;
|
||||||
case 10:
|
case 10:
|
||||||
sub_8100524(task, taskId);
|
AnimTask_LeafBladeStep3(task, taskId);
|
||||||
if (TranslateAnimHorizontalArc(sprite))
|
if (TranslateAnimHorizontalArc(sprite))
|
||||||
{
|
{
|
||||||
task->data[15] = 11;
|
task->data[15] = 11;
|
||||||
@ -3477,7 +3477,7 @@ static void sub_8100128(u8 taskId)
|
|||||||
sprite->data[2] = task->data[8];
|
sprite->data[2] = task->data[8];
|
||||||
sprite->data[3] = sprite->pos1.y;
|
sprite->data[3] = sprite->pos1.y;
|
||||||
sprite->data[4] = task->data[9];
|
sprite->data[4] = task->data[9];
|
||||||
sprite->data[5] = sub_8100504(sprite);
|
sprite->data[5] = AnimTask_LeafBladeStep2(sprite);
|
||||||
task->data[4] -= 2;
|
task->data[4] -= 2;
|
||||||
task->data[3] = 6;
|
task->data[3] = 6;
|
||||||
sprite->subpriority = task->data[4];
|
sprite->subpriority = task->data[4];
|
||||||
@ -3487,7 +3487,7 @@ static void sub_8100128(u8 taskId)
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case 12:
|
case 12:
|
||||||
sub_8100524(task, taskId);
|
AnimTask_LeafBladeStep3(task, taskId);
|
||||||
if (TranslateAnimHorizontalArc(sprite))
|
if (TranslateAnimHorizontalArc(sprite))
|
||||||
{
|
{
|
||||||
DestroySprite(sprite);
|
DestroySprite(sprite);
|
||||||
@ -3508,7 +3508,7 @@ static void sub_8100128(u8 taskId)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static s16 sub_8100504(struct Sprite* sprite)
|
static s16 AnimTask_LeafBladeStep2(struct Sprite* sprite)
|
||||||
{
|
{
|
||||||
s16 var = 8;
|
s16 var = 8;
|
||||||
if (sprite->data[4] < sprite->pos1.y)
|
if (sprite->data[4] < sprite->pos1.y)
|
||||||
@ -3517,7 +3517,7 @@ static s16 sub_8100504(struct Sprite* sprite)
|
|||||||
return var;
|
return var;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void sub_8100524(struct Task* task, u8 taskId)
|
static void AnimTask_LeafBladeStep3(struct Task* task, u8 taskId)
|
||||||
{
|
{
|
||||||
task->data[14]++;
|
task->data[14]++;
|
||||||
if (task->data[14] > 0)
|
if (task->data[14] > 0)
|
||||||
@ -3538,12 +3538,12 @@ static void sub_8100524(struct Task* task, u8 taskId)
|
|||||||
gTasks[taskId].data[13]++;
|
gTasks[taskId].data[13]++;
|
||||||
StartSpriteAnim(&gSprites[spriteId], task->data[3]);
|
StartSpriteAnim(&gSprites[spriteId], task->data[3]);
|
||||||
gSprites[spriteId].subpriority = task->data[4];
|
gSprites[spriteId].subpriority = task->data[4];
|
||||||
gSprites[spriteId].callback = sub_80CC408;
|
gSprites[spriteId].callback = AnimTask_LeafBladeStep4;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void sub_80CC408(struct Sprite* sprite)
|
static void AnimTask_LeafBladeStep4(struct Sprite* sprite)
|
||||||
{
|
{
|
||||||
sprite->data[0]++;
|
sprite->data[0]++;
|
||||||
if (sprite->data[0] > 1)
|
if (sprite->data[0] > 1)
|
||||||
@ -3710,11 +3710,11 @@ void AnimNeedleArmSpike(struct Sprite* sprite)
|
|||||||
c -= 0x8000;
|
c -= 0x8000;
|
||||||
|
|
||||||
TrySetSpriteRotScale(sprite, 0, 0x100, 0x100, c);
|
TrySetSpriteRotScale(sprite, 0, 0x100, 0x100, c);
|
||||||
sprite->callback = sub_81009A0;
|
sprite->callback = AnimNeedleArmSpikeStep;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void sub_81009A0(struct Sprite* sprite)
|
static void AnimNeedleArmSpikeStep(struct Sprite* sprite)
|
||||||
{
|
{
|
||||||
if (sprite->data[0])
|
if (sprite->data[0])
|
||||||
{
|
{
|
||||||
@ -3961,10 +3961,10 @@ void AnimProtect(struct Sprite* sprite)
|
|||||||
sprite->data[7] = 16;
|
sprite->data[7] = 16;
|
||||||
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
|
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
|
||||||
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16 - sprite->data[7], sprite->data[7]));
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16 - sprite->data[7], sprite->data[7]));
|
||||||
sprite->callback = sub_8100FD4;
|
sprite->callback = AnimProtectStep;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void sub_8100FD4(struct Sprite *sprite)
|
static void AnimProtectStep(struct Sprite *sprite)
|
||||||
{
|
{
|
||||||
int a;
|
int a;
|
||||||
int i;
|
int i;
|
||||||
@ -4020,10 +4020,10 @@ void AnimMilkBottle(struct Sprite* sprite)
|
|||||||
sprite->data[7] = 16;
|
sprite->data[7] = 16;
|
||||||
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
|
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
|
||||||
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[6], sprite->data[7]));
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[6], sprite->data[7]));
|
||||||
sprite->callback = sub_8101138;
|
sprite->callback = AnimMilkBottleStep1;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void sub_8101138(struct Sprite* sprite)
|
static void AnimMilkBottleStep1(struct Sprite* sprite)
|
||||||
{
|
{
|
||||||
switch (sprite->data[0])
|
switch (sprite->data[0])
|
||||||
{
|
{
|
||||||
@ -4056,7 +4056,7 @@ static void sub_8101138(struct Sprite* sprite)
|
|||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 2:
|
case 2:
|
||||||
sub_8101298(sprite, 16, 4);
|
AnimMilkBottleStep2(sprite, 16, 4);
|
||||||
if (++sprite->data[1] > 2)
|
if (++sprite->data[1] > 2)
|
||||||
{
|
{
|
||||||
sprite->data[1] = 0;
|
sprite->data[1] = 0;
|
||||||
@ -4096,7 +4096,7 @@ static void sub_8101138(struct Sprite* sprite)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void sub_8101298(struct Sprite* sprite, int unk1, int unk2)
|
static void AnimMilkBottleStep2(struct Sprite* sprite, int unk1, int unk2)
|
||||||
{
|
{
|
||||||
if (sprite->data[3] <= 11)
|
if (sprite->data[3] <= 11)
|
||||||
sprite->data[4] += 2;
|
sprite->data[4] += 2;
|
||||||
@ -4216,10 +4216,10 @@ void AnimSleepLetterZ(struct Sprite* sprite)
|
|||||||
StartSpriteAffineAnim(sprite, 1);
|
StartSpriteAffineAnim(sprite, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
sprite->callback = sub_8101560;
|
sprite->callback = AnimSleepLetterZStep;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void sub_8101560(struct Sprite* sprite)
|
static void AnimSleepLetterZStep(struct Sprite* sprite)
|
||||||
{
|
{
|
||||||
sprite->pos2.y = -(sprite->data[0] / 0x28);
|
sprite->pos2.y = -(sprite->data[0] / 0x28);
|
||||||
sprite->pos2.x = sprite->data[4] / 10;
|
sprite->pos2.x = sprite->data[4] / 10;
|
||||||
@ -4235,17 +4235,17 @@ void AnimLockOnTarget(struct Sprite* sprite)
|
|||||||
sprite->pos1.y -= 32;
|
sprite->pos1.y -= 32;
|
||||||
sprite->data[0] = 20;
|
sprite->data[0] = 20;
|
||||||
sprite->callback = WaitAnimForDuration;
|
sprite->callback = WaitAnimForDuration;
|
||||||
StoreSpriteCallbackInData6(sprite, sub_81015D4);
|
StoreSpriteCallbackInData6(sprite, AnimLockOnTargetStep1);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void sub_81015D4(struct Sprite* sprite)
|
static void AnimLockOnTargetStep1(struct Sprite* sprite)
|
||||||
{
|
{
|
||||||
switch (sprite->data[5] & 1)
|
switch (sprite->data[5] & 1)
|
||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
sprite->data[0] = 1;
|
sprite->data[0] = 1;
|
||||||
sprite->callback = WaitAnimForDuration;
|
sprite->callback = WaitAnimForDuration;
|
||||||
StoreSpriteCallbackInData6(sprite, sub_81015D4);
|
StoreSpriteCallbackInData6(sprite, AnimLockOnTargetStep1);
|
||||||
break;
|
break;
|
||||||
case 1:
|
case 1:
|
||||||
sprite->pos1.x += sprite->pos2.x;
|
sprite->pos1.x += sprite->pos2.x;
|
||||||
@ -4256,7 +4256,7 @@ static void sub_81015D4(struct Sprite* sprite)
|
|||||||
sprite->data[2] = sprite->pos1.x + gInclineMonCoordTable[sprite->data[5] >> 8][0];
|
sprite->data[2] = sprite->pos1.x + gInclineMonCoordTable[sprite->data[5] >> 8][0];
|
||||||
sprite->data[4] = sprite->pos1.y + gInclineMonCoordTable[sprite->data[5] >> 8][1];
|
sprite->data[4] = sprite->pos1.y + gInclineMonCoordTable[sprite->data[5] >> 8][1];
|
||||||
sprite->callback = StartAnimLinearTranslation;
|
sprite->callback = StartAnimLinearTranslation;
|
||||||
StoreSpriteCallbackInData6(sprite, sub_8101684);
|
StoreSpriteCallbackInData6(sprite, AnimLockOnTargetStep2);
|
||||||
sprite->data[5] += 0x100;
|
sprite->data[5] += 0x100;
|
||||||
PlaySE12WithPanning(SE_W199, BattleAnimAdjustPanning(63));
|
PlaySE12WithPanning(SE_W199, BattleAnimAdjustPanning(63));
|
||||||
break;
|
break;
|
||||||
@ -4265,21 +4265,21 @@ static void sub_81015D4(struct Sprite* sprite)
|
|||||||
sprite->data[5] ^= 1;
|
sprite->data[5] ^= 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void sub_8101684(struct Sprite* sprite)
|
static void AnimLockOnTargetStep2(struct Sprite* sprite)
|
||||||
{
|
{
|
||||||
if ((sprite->data[5] >> 8) == 4)
|
if ((sprite->data[5] >> 8) == 4)
|
||||||
{
|
{
|
||||||
sprite->data[0] = 10;
|
sprite->data[0] = 10;
|
||||||
sprite->callback = WaitAnimForDuration;
|
sprite->callback = WaitAnimForDuration;
|
||||||
StoreSpriteCallbackInData6(sprite, sub_81016B8);
|
StoreSpriteCallbackInData6(sprite, AnimLockOnTargetStep3);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
sprite->callback = sub_81015D4;
|
sprite->callback = AnimLockOnTargetStep1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void sub_81016B8(struct Sprite* sprite)
|
static void AnimLockOnTargetStep3(struct Sprite* sprite)
|
||||||
{
|
{
|
||||||
s16 a;
|
s16 a;
|
||||||
s16 b;
|
s16 b;
|
||||||
@ -4289,7 +4289,7 @@ static void sub_81016B8(struct Sprite* sprite)
|
|||||||
sprite->data[1] = 0;
|
sprite->data[1] = 0;
|
||||||
sprite->data[2] = 0;
|
sprite->data[2] = 0;
|
||||||
sprite->callback = WaitAnimForDuration;
|
sprite->callback = WaitAnimForDuration;
|
||||||
StoreSpriteCallbackInData6(sprite, sub_8101774);
|
StoreSpriteCallbackInData6(sprite, AnimLockOnTargetStep4);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -4321,11 +4321,11 @@ static void sub_81016B8(struct Sprite* sprite)
|
|||||||
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + a;
|
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + a;
|
||||||
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + b;
|
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + b;
|
||||||
sprite->callback = StartAnimLinearTranslation;
|
sprite->callback = StartAnimLinearTranslation;
|
||||||
StoreSpriteCallbackInData6(sprite, sub_8101820);
|
StoreSpriteCallbackInData6(sprite, AnimLockOnTargetStep5);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void sub_8101774(struct Sprite* sprite)
|
static void AnimLockOnTargetStep4(struct Sprite* sprite)
|
||||||
{
|
{
|
||||||
if (sprite->data[2] == 0)
|
if (sprite->data[2] == 0)
|
||||||
{
|
{
|
||||||
@ -4348,21 +4348,21 @@ static void sub_8101774(struct Sprite* sprite)
|
|||||||
}
|
}
|
||||||
else if (sprite->data[1] == 0)
|
else if (sprite->data[1] == 0)
|
||||||
{
|
{
|
||||||
sprite->callback = sub_8101820;
|
sprite->callback = AnimLockOnTargetStep5;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void sub_8101820(struct Sprite* sprite)
|
static void AnimLockOnTargetStep5(struct Sprite* sprite)
|
||||||
{
|
{
|
||||||
if ((u16)gBattleAnimArgs[7] == 0xFFFF)
|
if ((u16)gBattleAnimArgs[7] == 0xFFFF)
|
||||||
{
|
{
|
||||||
sprite->data[1] = 0;
|
sprite->data[1] = 0;
|
||||||
sprite->data[0] = 0;
|
sprite->data[0] = 0;
|
||||||
sprite->callback = sub_8101848;
|
sprite->callback = AnimLockOnTargetStep6;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void sub_8101848(struct Sprite* sprite)
|
static void AnimLockOnTargetStep6(struct Sprite* sprite)
|
||||||
{
|
{
|
||||||
if (sprite->data[0] % 3 == 0)
|
if (sprite->data[0] % 3 == 0)
|
||||||
{
|
{
|
||||||
@ -4434,11 +4434,11 @@ static void AnimInclineMonStep1(struct Sprite* sprite)
|
|||||||
sprite->data[1] = (GetBattlerSide(gBattleAnimAttacker)) ? 2 : -2;
|
sprite->data[1] = (GetBattlerSide(gBattleAnimAttacker)) ? 2 : -2;
|
||||||
sprite->data[2] = 0;
|
sprite->data[2] = 0;
|
||||||
sprite->data[3] = gBattlerSpriteIds[gBattleAnimAttacker];
|
sprite->data[3] = gBattlerSpriteIds[gBattleAnimAttacker];
|
||||||
StoreSpriteCallbackInData6(sprite, sub_81019E8);
|
StoreSpriteCallbackInData6(sprite, AnimInclineMonStep1_Callback);
|
||||||
sprite->callback = TranslateMonSpriteLinear;
|
sprite->callback = TranslateMonSpriteLinear;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void sub_81019E8(struct Sprite* sprite)
|
static void AnimInclineMonStep1_Callback(struct Sprite* sprite)
|
||||||
{
|
{
|
||||||
if (sprite->data[0] == 0)
|
if (sprite->data[0] == 0)
|
||||||
{
|
{
|
||||||
@ -4473,11 +4473,11 @@ static void AnimInclineMonStep3(struct Sprite* sprite)
|
|||||||
if (++sprite->data[0] > 8)
|
if (++sprite->data[0] > 8)
|
||||||
{
|
{
|
||||||
sprite->data[0] = 0;
|
sprite->data[0] = 0;
|
||||||
sprite->callback = sub_8101AE8;
|
sprite->callback = AnimInclineMonStep3_Callback;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void sub_8101AE8(struct Sprite* sprite)
|
static void AnimInclineMonStep3_Callback(struct Sprite* sprite)
|
||||||
{
|
{
|
||||||
if (sprite->data[0] == 0)
|
if (sprite->data[0] == 0)
|
||||||
{
|
{
|
||||||
@ -4553,7 +4553,7 @@ static void sub_8101BA0(struct Sprite *sprite)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void sub_8101C94(u8 taskId)
|
void AnimTask_SkullBashPosition(u8 taskId)
|
||||||
{
|
{
|
||||||
u8 a;
|
u8 a;
|
||||||
|
|
||||||
@ -4574,7 +4574,7 @@ void sub_8101C94(u8 taskId)
|
|||||||
if (a == 0)
|
if (a == 0)
|
||||||
gTasks[taskId].data[5] *= -1;
|
gTasks[taskId].data[5] *= -1;
|
||||||
|
|
||||||
gTasks[taskId].func = sub_8101D2C;
|
gTasks[taskId].func = AnimTask_SkullBashPositionSet;
|
||||||
break;
|
break;
|
||||||
case 1:
|
case 1:
|
||||||
gTasks[taskId].data[3] = 8;
|
gTasks[taskId].data[3] = 8;
|
||||||
@ -4586,12 +4586,12 @@ void sub_8101C94(u8 taskId)
|
|||||||
gTasks[taskId].data[5] = -gTasks[taskId].data[5];
|
gTasks[taskId].data[5] = -gTasks[taskId].data[5];
|
||||||
}
|
}
|
||||||
|
|
||||||
gTasks[taskId].func = sub_8101EEC;
|
gTasks[taskId].func = AnimTask_SkullBashPositionReset;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void sub_8101D2C(u8 taskId)
|
static void AnimTask_SkullBashPositionSet(u8 taskId)
|
||||||
{
|
{
|
||||||
struct Task *task = &gTasks[taskId];
|
struct Task *task = &gTasks[taskId];
|
||||||
switch (task->data[2])
|
switch (task->data[2])
|
||||||
@ -4682,7 +4682,7 @@ static void sub_8101D2C(u8 taskId)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void sub_8101EEC(u8 taskId)
|
static void AnimTask_SkullBashPositionReset(u8 taskId)
|
||||||
{
|
{
|
||||||
struct Task* task = &gTasks[taskId];
|
struct Task* task = &gTasks[taskId];
|
||||||
if (task->data[3])
|
if (task->data[3])
|
||||||
@ -4714,7 +4714,7 @@ void AnimSlashSlice(struct Sprite* sprite)
|
|||||||
|
|
||||||
sprite->data[0] = 0;
|
sprite->data[0] = 0;
|
||||||
sprite->data[1] = 0;
|
sprite->data[1] = 0;
|
||||||
StoreSpriteCallbackInData6(sprite, sub_810208C);
|
StoreSpriteCallbackInData6(sprite, AnimFalseSwipeSliceStep3);
|
||||||
sprite->callback = RunStoredCallbackWhenAnimEnds;
|
sprite->callback = RunStoredCallbackWhenAnimEnds;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -4722,7 +4722,7 @@ void AnimFalseSwipeSlice(struct Sprite* sprite)
|
|||||||
{
|
{
|
||||||
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + 0xFFD0;
|
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + 0xFFD0;
|
||||||
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
|
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
|
||||||
StoreSpriteCallbackInData6(sprite, sub_8102044);
|
StoreSpriteCallbackInData6(sprite, AnimFalseSwipeSliceStep1);
|
||||||
sprite->callback = RunStoredCallbackWhenAnimEnds;
|
sprite->callback = RunStoredCallbackWhenAnimEnds;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -4733,29 +4733,29 @@ void AnimFalseSwipePositionnedSlice(struct Sprite* sprite)
|
|||||||
StartSpriteAnim(sprite, 1);
|
StartSpriteAnim(sprite, 1);
|
||||||
sprite->data[0] = 0;
|
sprite->data[0] = 0;
|
||||||
sprite->data[1] = 0;
|
sprite->data[1] = 0;
|
||||||
sprite->callback = sub_810208C;
|
sprite->callback = AnimFalseSwipeSliceStep3;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void sub_8102044(struct Sprite* sprite)
|
static void AnimFalseSwipeSliceStep1(struct Sprite* sprite)
|
||||||
{
|
{
|
||||||
if (++sprite->data[0] > 8)
|
if (++sprite->data[0] > 8)
|
||||||
{
|
{
|
||||||
sprite->data[0] = 12;
|
sprite->data[0] = 12;
|
||||||
sprite->data[1] = 8;
|
sprite->data[1] = 8;
|
||||||
sprite->data[2] = 0;
|
sprite->data[2] = 0;
|
||||||
StoreSpriteCallbackInData6(sprite, sub_810207C);
|
StoreSpriteCallbackInData6(sprite, AnimFalseSwipeSliceStep2);
|
||||||
sprite->callback = TranslateSpriteLinear;
|
sprite->callback = TranslateSpriteLinear;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void sub_810207C(struct Sprite* sprite)
|
static void AnimFalseSwipeSliceStep2(struct Sprite* sprite)
|
||||||
{
|
{
|
||||||
sprite->data[0] = 0;
|
sprite->data[0] = 0;
|
||||||
sprite->data[1] = 0;
|
sprite->data[1] = 0;
|
||||||
sprite->callback = sub_810208C;
|
sprite->callback = AnimFalseSwipeSliceStep3;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void sub_810208C(struct Sprite* sprite)
|
static void AnimFalseSwipeSliceStep3(struct Sprite* sprite)
|
||||||
{
|
{
|
||||||
if (++sprite->data[0] > 1)
|
if (++sprite->data[0] > 1)
|
||||||
{
|
{
|
||||||
@ -4781,10 +4781,10 @@ void AnimEndureEnergy(struct Sprite* sprite)
|
|||||||
|
|
||||||
sprite->data[0] = 0;
|
sprite->data[0] = 0;
|
||||||
sprite->data[1] = gBattleAnimArgs[3];
|
sprite->data[1] = gBattleAnimArgs[3];
|
||||||
sprite->callback = sub_810213C;
|
sprite->callback = AnimEndureEnergyStep;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void sub_810213C(struct Sprite* sprite)
|
static void AnimEndureEnergyStep(struct Sprite* sprite)
|
||||||
{
|
{
|
||||||
if (++sprite->data[0] > sprite->data[1])
|
if (++sprite->data[0] > sprite->data[1])
|
||||||
{
|
{
|
||||||
@ -4807,10 +4807,10 @@ void AnimSharpenSphere(struct Sprite* sprite)
|
|||||||
sprite->data[3] = 0;
|
sprite->data[3] = 0;
|
||||||
sprite->data[4] = 0;
|
sprite->data[4] = 0;
|
||||||
sprite->data[5] = BattleAnimAdjustPanning(-64);
|
sprite->data[5] = BattleAnimAdjustPanning(-64);
|
||||||
sprite->callback = sub_81021CC;
|
sprite->callback = AnimSharpenSphereStep;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void sub_81021CC(struct Sprite* sprite)
|
static void AnimSharpenSphereStep(struct Sprite* sprite)
|
||||||
{
|
{
|
||||||
if (++sprite->data[0] >= sprite->data[1])
|
if (++sprite->data[0] >= sprite->data[1])
|
||||||
{
|
{
|
||||||
@ -4879,10 +4879,10 @@ void AnimConversion2(struct Sprite* sprite)
|
|||||||
InitSpritePosToAnimTarget(sprite, FALSE);
|
InitSpritePosToAnimTarget(sprite, FALSE);
|
||||||
sprite->animPaused = 1;
|
sprite->animPaused = 1;
|
||||||
sprite->data[0] = gBattleAnimArgs[2];
|
sprite->data[0] = gBattleAnimArgs[2];
|
||||||
sprite->callback = sub_810237C;
|
sprite->callback = AnimConversion2Step;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void sub_810237C(struct Sprite* sprite)
|
static void AnimConversion2Step(struct Sprite* sprite)
|
||||||
{
|
{
|
||||||
if (sprite->data[0])
|
if (sprite->data[0])
|
||||||
{
|
{
|
||||||
@ -4951,10 +4951,10 @@ void AnimMoon(struct Sprite* sprite)
|
|||||||
sprite->oam.shape = 0;
|
sprite->oam.shape = 0;
|
||||||
sprite->oam.size = 3;
|
sprite->oam.size = 3;
|
||||||
sprite->data[0] = 0;
|
sprite->data[0] = 0;
|
||||||
sprite->callback = sub_8102528;
|
sprite->callback = AnimMoonStep;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void sub_8102528(struct Sprite* sprite)
|
static void AnimMoonStep(struct Sprite* sprite)
|
||||||
{
|
{
|
||||||
if (sprite->data[0])
|
if (sprite->data[0])
|
||||||
DestroyAnimSprite(sprite);
|
DestroyAnimSprite(sprite);
|
||||||
@ -4969,10 +4969,10 @@ void AnimMoonlightSparkle(struct Sprite* sprite)
|
|||||||
sprite->data[2] = 0;
|
sprite->data[2] = 0;
|
||||||
sprite->data[3] = 0;
|
sprite->data[3] = 0;
|
||||||
sprite->data[4] = 1;
|
sprite->data[4] = 1;
|
||||||
sprite->callback = sub_8102584;
|
sprite->callback = AnimMoonlightSparkleStep;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void sub_8102584(struct Sprite* sprite)
|
static void AnimMoonlightSparkleStep(struct Sprite* sprite)
|
||||||
{
|
{
|
||||||
if (++sprite->data[1] > 1)
|
if (++sprite->data[1] > 1)
|
||||||
{
|
{
|
||||||
@ -5140,10 +5140,10 @@ void AnimHornHit(struct Sprite* sprite)
|
|||||||
sprite->oam.matrixNum = (ST_OAM_HFLIP | ST_OAM_VFLIP);
|
sprite->oam.matrixNum = (ST_OAM_HFLIP | ST_OAM_VFLIP);
|
||||||
}
|
}
|
||||||
|
|
||||||
sprite->callback = sub_810296C;
|
sprite->callback = AnimHornHitStep;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void sub_810296C(struct Sprite* sprite)
|
static void AnimHornHitStep(struct Sprite* sprite)
|
||||||
{
|
{
|
||||||
sprite->data[2] += sprite->data[3];
|
sprite->data[2] += sprite->data[3];
|
||||||
sprite->data[4] += sprite->data[5];
|
sprite->data[4] += sprite->data[5];
|
||||||
@ -5159,7 +5159,7 @@ static void sub_810296C(struct Sprite* sprite)
|
|||||||
DestroyAnimSprite(sprite);
|
DestroyAnimSprite(sprite);
|
||||||
}
|
}
|
||||||
|
|
||||||
void sub_81029B4(u8 taskId)
|
void AnimTask_DoubleTeam(u8 taskId)
|
||||||
{
|
{
|
||||||
u16 i;
|
u16 i;
|
||||||
int obj;
|
int obj;
|
||||||
@ -5182,19 +5182,19 @@ void sub_81029B4(u8 taskId)
|
|||||||
gSprites[obj].data[0] = 0;
|
gSprites[obj].data[0] = 0;
|
||||||
gSprites[obj].data[1] = i << 7;
|
gSprites[obj].data[1] = i << 7;
|
||||||
gSprites[obj].data[2] = taskId;
|
gSprites[obj].data[2] = taskId;
|
||||||
gSprites[obj].callback = sub_8102B3C;
|
gSprites[obj].callback = AnimTask_DoubleTeamStep2;
|
||||||
task->data[3]++;
|
task->data[3]++;
|
||||||
i++;
|
i++;
|
||||||
}
|
}
|
||||||
|
|
||||||
task->func = sub_8102AE0;
|
task->func = AnimTask_DoubleTeamStep1;
|
||||||
if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == 1)
|
if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == 1)
|
||||||
ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG1_ON);
|
ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG1_ON);
|
||||||
else
|
else
|
||||||
ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG2_ON);
|
ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG2_ON);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void sub_8102AE0(u8 taskId)
|
static void AnimTask_DoubleTeamStep1(u8 taskId)
|
||||||
{
|
{
|
||||||
struct Task* task = &gTasks[taskId];
|
struct Task* task = &gTasks[taskId];
|
||||||
if (!task->data[3])
|
if (!task->data[3])
|
||||||
@ -5209,7 +5209,7 @@ static void sub_8102AE0(u8 taskId)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void sub_8102B3C(struct Sprite* sprite)
|
static void AnimTask_DoubleTeamStep2(struct Sprite* sprite)
|
||||||
{
|
{
|
||||||
if (++sprite->data[3] > 1)
|
if (++sprite->data[3] > 1)
|
||||||
{
|
{
|
||||||
@ -5300,11 +5300,11 @@ void AnimWavingMusicNotes(struct Sprite* sprite)
|
|||||||
|
|
||||||
sprite->data[4] = sprite->pos1.x << 4;
|
sprite->data[4] = sprite->pos1.x << 4;
|
||||||
sprite->data[5] = sprite->pos1.y << 4;
|
sprite->data[5] = sprite->pos1.y << 4;
|
||||||
sub_8102D8C(a - sprite->pos1.x, b - sprite->pos1.y, &sprite->data[6], &sprite->data[7], 40);
|
AnimWavingMusicNotesStep1(a - sprite->pos1.x, b - sprite->pos1.y, &sprite->data[6], &sprite->data[7], 40);
|
||||||
sprite->callback = sub_8102DE4;
|
sprite->callback = AnimWavingMusicNotesStep2;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void sub_8102D8C(s16 a, s16 b, s16* c, s16* d, s8 e)
|
static void AnimWavingMusicNotesStep1(s16 a, s16 b, s16* c, s16* d, s8 e)
|
||||||
{
|
{
|
||||||
int f;
|
int f;
|
||||||
int g;
|
int g;
|
||||||
@ -5320,7 +5320,7 @@ static void sub_8102D8C(s16 a, s16 b, s16* c, s16* d, s8 e)
|
|||||||
*d = (b << 8) / g;
|
*d = (b << 8) / g;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void sub_8102DE4(struct Sprite* sprite)
|
static void AnimWavingMusicNotesStep2(struct Sprite* sprite)
|
||||||
{
|
{
|
||||||
s16 y, yDelta;
|
s16 y, yDelta;
|
||||||
u8 index;
|
u8 index;
|
||||||
@ -5367,10 +5367,10 @@ void AnimFlyingMusicNotes(struct Sprite* sprite)
|
|||||||
sprite->data[5] = sprite->pos1.y << 4;
|
sprite->data[5] = sprite->pos1.y << 4;
|
||||||
sprite->data[6] = (gBattleAnimArgs[1] << 4) / 5;
|
sprite->data[6] = (gBattleAnimArgs[1] << 4) / 5;
|
||||||
sprite->data[7] = (gBattleAnimArgs[2] << 7) / 5;
|
sprite->data[7] = (gBattleAnimArgs[2] << 7) / 5;
|
||||||
sprite->callback = sub_8102F40;
|
sprite->callback = AnimFlyingMusicNotesStep;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void sub_8102F40(struct Sprite* sprite)
|
static void AnimFlyingMusicNotesStep(struct Sprite* sprite)
|
||||||
{
|
{
|
||||||
sprite->data[4] += sprite->data[6];
|
sprite->data[4] += sprite->data[6];
|
||||||
sprite->data[5] += sprite->data[7];
|
sprite->data[5] += sprite->data[7];
|
||||||
@ -5428,10 +5428,10 @@ void AnimSlowFlyingMusicNotes(struct Sprite* sprite)
|
|||||||
sprite->data[4] = sprite->data[3] - 40;
|
sprite->data[4] = sprite->data[3] - 40;
|
||||||
InitAnimLinearTranslation(sprite);
|
InitAnimLinearTranslation(sprite);
|
||||||
sprite->data[5] = gBattleAnimArgs[3];
|
sprite->data[5] = gBattleAnimArgs[3];
|
||||||
sprite->callback = sub_81030B0;
|
sprite->callback = AnimSlowFlyingMusicNotesStep;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void sub_81030B0(struct Sprite* sprite)
|
static void AnimSlowFlyingMusicNotesStep(struct Sprite* sprite)
|
||||||
{
|
{
|
||||||
if (AnimTranslateLinear(sprite) == 0)
|
if (AnimTranslateLinear(sprite) == 0)
|
||||||
{
|
{
|
||||||
@ -5474,11 +5474,11 @@ void AnimThroughtBubble(struct Sprite* sprite)
|
|||||||
sprite->data[0] = gBattleAnimArgs[1];
|
sprite->data[0] = gBattleAnimArgs[1];
|
||||||
sprite->data[1] = a + 2;
|
sprite->data[1] = a + 2;
|
||||||
StartSpriteAnim(sprite, a);
|
StartSpriteAnim(sprite, a);
|
||||||
StoreSpriteCallbackInData6(sprite, sub_81031D0);
|
StoreSpriteCallbackInData6(sprite, AnimThroughtBubbleStep);
|
||||||
sprite->callback = RunStoredCallbackWhenAnimEnds;
|
sprite->callback = RunStoredCallbackWhenAnimEnds;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void sub_81031D0(struct Sprite* sprite)
|
static void AnimThroughtBubbleStep(struct Sprite* sprite)
|
||||||
{
|
{
|
||||||
if (--sprite->data[0] == 0)
|
if (--sprite->data[0] == 0)
|
||||||
{
|
{
|
||||||
@ -5498,11 +5498,11 @@ void AnimMetronomeFinger(struct Sprite* sprite)
|
|||||||
|
|
||||||
sub_810310C(battler, sprite);
|
sub_810310C(battler, sprite);
|
||||||
sprite->data[0] = 0;
|
sprite->data[0] = 0;
|
||||||
StoreSpriteCallbackInData6(sprite, sub_8103250);
|
StoreSpriteCallbackInData6(sprite, AnimMetronomeFingerStep);
|
||||||
sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
|
sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void sub_8103250(struct Sprite* sprite)
|
static void AnimMetronomeFingerStep(struct Sprite* sprite)
|
||||||
{
|
{
|
||||||
if (++sprite->data[0] > 16)
|
if (++sprite->data[0] > 16)
|
||||||
{
|
{
|
||||||
@ -5530,17 +5530,17 @@ void AnimFollowMeFinger(struct Sprite* sprite)
|
|||||||
sprite->data[2] = sprite->subpriority;
|
sprite->data[2] = sprite->subpriority;
|
||||||
sprite->data[3] = sprite->subpriority + 4;
|
sprite->data[3] = sprite->subpriority + 4;
|
||||||
sprite->data[4] = 0;
|
sprite->data[4] = 0;
|
||||||
StoreSpriteCallbackInData6(sprite, sub_8103300);
|
StoreSpriteCallbackInData6(sprite, AnimFollowMeFingerStep1);
|
||||||
sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
|
sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void sub_8103300(struct Sprite* sprite)
|
static void AnimFollowMeFingerStep1(struct Sprite* sprite)
|
||||||
{
|
{
|
||||||
if (++sprite->data[4] > 12)
|
if (++sprite->data[4] > 12)
|
||||||
sprite->callback = sub_8103320;
|
sprite->callback = AnimFollowMeFingerStep2;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void sub_8103320(struct Sprite* sprite)
|
static void AnimFollowMeFingerStep2(struct Sprite* sprite)
|
||||||
{
|
{
|
||||||
s16 x1, x2;
|
s16 x1, x2;
|
||||||
|
|
||||||
@ -5550,7 +5550,7 @@ static void sub_8103320(struct Sprite* sprite)
|
|||||||
if (--sprite->data[0] == 0)
|
if (--sprite->data[0] == 0)
|
||||||
{
|
{
|
||||||
sprite->pos2.x = 0;
|
sprite->pos2.x = 0;
|
||||||
sprite->callback = sub_8103250;
|
sprite->callback = AnimMetronomeFingerStep;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@ -5590,21 +5590,21 @@ void AnimTauntFinger(struct Sprite* sprite)
|
|||||||
sprite->data[0] = 3;
|
sprite->data[0] = 3;
|
||||||
}
|
}
|
||||||
|
|
||||||
sprite->callback = sub_81033F0;
|
sprite->callback = AnimTauntFingerStep1;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void sub_81033F0(struct Sprite* sprite)
|
static void AnimTauntFingerStep1(struct Sprite* sprite)
|
||||||
{
|
{
|
||||||
if (++sprite->data[1] > 10)
|
if (++sprite->data[1] > 10)
|
||||||
{
|
{
|
||||||
sprite->data[1] = 0;
|
sprite->data[1] = 0;
|
||||||
StartSpriteAnim(sprite, sprite->data[0]);
|
StartSpriteAnim(sprite, sprite->data[0]);
|
||||||
StoreSpriteCallbackInData6(sprite, sub_810342C);
|
StoreSpriteCallbackInData6(sprite, AnimTauntFingerStep2);
|
||||||
sprite->callback = RunStoredCallbackWhenAnimEnds;
|
sprite->callback = RunStoredCallbackWhenAnimEnds;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void sub_810342C(struct Sprite* sprite)
|
static void AnimTauntFingerStep2(struct Sprite* sprite)
|
||||||
{
|
{
|
||||||
if (++sprite->data[1] > 5)
|
if (++sprite->data[1] > 5)
|
||||||
DestroyAnimSprite(sprite);
|
DestroyAnimSprite(sprite);
|
||||||
|
Loading…
x
Reference in New Issue
Block a user