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Fix nonmatching MatchCall_MoveWindow function
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a4ea0ac816
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@ -393,42 +393,33 @@ bool32 ShouldShowDownArrow(void)
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return subPtr->windowTopIndex + subPtr->visibleEntries < subPtr->listLength;
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}
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#ifdef NONMATCHING
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// This has some register renaming issues (r4, r5, and r6 are all switched around), and
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// for some reason it's creating two copies of subPtr->unk0.
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// TODO: Now I know why it's making two copies - one of them is UnknownInnerStruct_81C81D4.
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void MatchCall_MoveWindow(s32 a0, bool32 a1)
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void MatchCall_MoveWindow(s32 a0, bool32 a1_)
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{
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register bool32 a1 asm("r4")= a1_;
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s32 v1;
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struct MatchCallWindowState *subPtr;
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struct UnknownSubStruct_81C81D4 *structPtr;
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structPtr = GetSubstructPtr(0x11);
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subPtr = &structPtr->unk888;
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struct UnknownSubStruct_81C81D4 *structPtr = GetSubstructPtr(0x11);
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register struct MatchCallWindowState *subPtr asm("r5") = &structPtr->unk888;
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if (a0 < 0)
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{
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// This is where the issue is. subPtr->windowTopIndex is being stored in r1 and then copied to
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// r2... and then r2 is read for the if statement, r1 is read for the function call,
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// and then both are clobbered as expected. Between those two uses, no writes to r1/r2
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// happen; it doesn't need to be duplicated/moved at all.
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if (subPtr->windowTopIndex + a0 < 0)
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v1 = -1 * subPtr->windowTopIndex;
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u16 temp = subPtr->windowTopIndex;
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if (temp + a0 < 0)
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v1 = -1 * temp;
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else
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v1 = a0;
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if (a1)
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sub_81C83AC(subPtr->unk10, subPtr->windowTopIndex + v1, v1 * -1, subPtr->unkC, v1, structPtr);
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sub_81C83AC(subPtr->unk10, temp + v1, v1 * -1, subPtr->unkC, v1, &structPtr->unk0);
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}
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else if (a1)
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{
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gUnknown_0203CF44 = subPtr->windowTopIndex + subPtr->visibleEntries;
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if ((s32)(gUnknown_0203CF44) + a0 >= (s32)subPtr->listLength)
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v1 = subPtr->listLength - gUnknown_0203CF44;
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s32 temp = gUnknown_0203CF44 = subPtr->windowTopIndex + subPtr->visibleEntries;
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s32 listLength;
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if (temp + a0 >= (listLength = subPtr->listLength))
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v1 = listLength - temp;
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else
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v1 = a0;
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sub_81C83AC(subPtr->unk10, gUnknown_0203CF44, v1, subPtr->unkC, subPtr->visibleEntries, structPtr);
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sub_81C83AC(subPtr->unk10, gUnknown_0203CF44, v1, subPtr->unkC, subPtr->visibleEntries, &structPtr->unk0);
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// Needed to prevent GCC from combining the two sub_81C83AC calls.
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asm("");
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}
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@ -437,79 +428,9 @@ void MatchCall_MoveWindow(s32 a0, bool32 a1)
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v1 = a0;
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}
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sub_81C8568(v1, structPtr);
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subPtr->windowTopIndex++;
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sub_81C8568(v1, &structPtr->unk0);
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subPtr->windowTopIndex += v1;
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}
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#else
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NAKED
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void MatchCall_MoveWindow(s32 a0, bool32 a1)
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{
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asm(".syntax unified\n\
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push {r4-r7,lr}\n\
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sub sp, 0x8\n\
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adds r6, r0, 0\n\
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adds r4, r1, 0\n\
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movs r0, 0x11\n\
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bl GetSubstructPtr\n\
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adds r7, r0, 0\n\
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ldr r0, =0x00000888\n\
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adds r5, r7, r0\n\
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cmp r6, 0\n\
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bge _081C8524\n\
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ldrh r1, [r5]\n\
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adds r0, r1, r6\n\
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cmp r0, 0\n\
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bge _081C850A\n\
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negs r6, r1\n\
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_081C850A:\n\
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cmp r4, 0\n\
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beq _081C854E\n\
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ldr r0, [r5, 0x10]\n\
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adds r1, r6\n\
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negs r2, r6\n\
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ldr r3, [r5, 0xC]\n\
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str r6, [sp]\n\
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str r7, [sp, 0x4]\n\
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bl sub_81C83AC\n\
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b _081C854E\n\
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.pool\n\
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_081C8524:\n\
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cmp r4, 0\n\
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beq _081C854E\n\
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ldr r2, =gUnknown_0203CF44\n\
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ldrh r1, [r5]\n\
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ldrh r0, [r5, 0x8]\n\
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adds r4, r1, r0\n\
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str r4, [r2]\n\
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adds r0, r4, r6\n\
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ldrh r1, [r5, 0x2]\n\
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cmp r0, r1\n\
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blt _081C853C\n\
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subs r6, r1, r4\n\
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_081C853C:\n\
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ldr r0, [r5, 0x10]\n\
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ldr r3, [r5, 0xC]\n\
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ldrh r1, [r5, 0x8]\n\
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str r1, [sp]\n\
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str r7, [sp, 0x4]\n\
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adds r1, r4, 0\n\
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adds r2, r6, 0\n\
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bl sub_81C83AC\n\
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_081C854E:\n\
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adds r0, r6, 0\n\
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adds r1, r7, 0\n\
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bl sub_81C8568\n\
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ldrh r0, [r5]\n\
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adds r0, r6\n\
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strh r0, [r5]\n\
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add sp, 0x8\n\
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pop {r4-r7}\n\
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pop {r0}\n\
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bx r0\n\
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.pool\n\
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.syntax divided");
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}
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#endif
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void sub_81C8568(s32 a0, struct UnknownInnerStruct_81C81D4 *a1)
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{
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