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https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 19:54:21 +01:00
fix mirror move/metronome powder/multi hit moves & tests
This commit is contained in:
parent
98ae1beaec
commit
2a249654e7
@ -594,6 +594,7 @@ struct BattleStruct
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u8 wishPerishSongBattlerId;
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u8 wishPerishSongBattlerId;
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bool8 overworldWeatherDone;
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bool8 overworldWeatherDone;
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bool8 terrainDone;
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bool8 terrainDone;
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u8 isAtkCancelerForCalledMove; // Certain cases in atk canceler should only be checked once, when the original move is called, however others need to be checked the twice.
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u8 atkCancellerTracker;
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u8 atkCancellerTracker;
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struct BattleTvMovePoints tvMovePoints;
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struct BattleTvMovePoints tvMovePoints;
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struct BattleTv tv;
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struct BattleTv tv;
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@ -136,6 +136,7 @@ u8 DoBattlerEndTurnEffects(void);
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bool8 HandleWishPerishSongOnTurnEnd(void);
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bool8 HandleWishPerishSongOnTurnEnd(void);
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bool8 HandleFaintedMonActions(void);
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bool8 HandleFaintedMonActions(void);
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void TryClearRageAndFuryCutter(void);
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void TryClearRageAndFuryCutter(void);
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void SetAtkCancellerForCalledMove(void);
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u8 AtkCanceller_UnableToUseMove(void);
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u8 AtkCanceller_UnableToUseMove(void);
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u8 AtkCanceller_UnableToUseMove2(void);
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u8 AtkCanceller_UnableToUseMove2(void);
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bool8 HasNoMonsToSwitch(u8 battlerId, u8 r1, u8 r2);
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bool8 HasNoMonsToSwitch(u8 battlerId, u8 r1, u8 r2);
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@ -350,7 +350,7 @@ static const u8 sText_DontLeaveBirch[] = _("PROF. BIRCH: Don't leave me like thi
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static const u8 sText_ButNothingHappened[] = _("But nothing happened!");
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static const u8 sText_ButNothingHappened[] = _("But nothing happened!");
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static const u8 sText_ButItFailed[] = _("But it failed!");
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static const u8 sText_ButItFailed[] = _("But it failed!");
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static const u8 sText_ItHurtConfusion[] = _("It hurt itself in its\nconfusion!");
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static const u8 sText_ItHurtConfusion[] = _("It hurt itself in its\nconfusion!");
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static const u8 sText_MirrorMoveFailed[] = _("The MIRROR MOVE failed!");
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static const u8 sText_MirrorMoveFailed[] = _("The Mirror Move failed!");
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static const u8 sText_StartedToRain[] = _("It started to rain!");
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static const u8 sText_StartedToRain[] = _("It started to rain!");
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static const u8 sText_DownpourStarted[] = _("A downpour started!"); // corresponds to DownpourText in pokegold and pokecrystal and is used by Rain Dance in GSC
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static const u8 sText_DownpourStarted[] = _("A downpour started!"); // corresponds to DownpourText in pokegold and pokecrystal and is used by Rain Dance in GSC
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static const u8 sText_RainContinues[] = _("Rain continues to fall.");
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static const u8 sText_RainContinues[] = _("Rain continues to fall.");
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@ -1614,7 +1614,8 @@ static void Cmd_attackcanceler(void)
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PressurePPLose(gBattlerAttacker, gBattlerTarget, MOVE_MAGIC_COAT);
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PressurePPLose(gBattlerAttacker, gBattlerTarget, MOVE_MAGIC_COAT);
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gProtectStructs[gBattlerTarget].usesBouncedMove = TRUE;
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gProtectStructs[gBattlerTarget].usesBouncedMove = TRUE;
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gBattleCommunication[MULTISTRING_CHOOSER] = 0;
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gBattleCommunication[MULTISTRING_CHOOSER] = 0;
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gBattleStruct->atkCancellerTracker = CANCELLER_POWDER_MOVE; // Edge case for bouncing a powder move against a grass type pokemon.
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// Edge case for bouncing a powder move against a grass type pokemon.
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SetAtkCancellerForCalledMove();
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if (BlocksPrankster(gCurrentMove, gBattlerTarget, gBattlerAttacker, TRUE))
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if (BlocksPrankster(gCurrentMove, gBattlerTarget, gBattlerAttacker, TRUE))
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{
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{
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// Opponent used a prankster'd magic coat -> reflected status move should fail against a dark-type attacker
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// Opponent used a prankster'd magic coat -> reflected status move should fail against a dark-type attacker
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@ -1634,7 +1635,8 @@ static void Cmd_attackcanceler(void)
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{
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{
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gProtectStructs[gBattlerTarget].usesBouncedMove = TRUE;
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gProtectStructs[gBattlerTarget].usesBouncedMove = TRUE;
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gBattleCommunication[MULTISTRING_CHOOSER] = 1;
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gBattleCommunication[MULTISTRING_CHOOSER] = 1;
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gBattleStruct->atkCancellerTracker = CANCELLER_POWDER_MOVE; // Edge case for bouncing a powder move against a grass type pokemon.
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// Edge case for bouncing a powder move against a grass type pokemon.
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SetAtkCancellerForCalledMove();
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BattleScriptPushCursor();
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_MagicCoatBounce;
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gBattlescriptCurrInstr = BattleScript_MagicCoatBounce;
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gBattlerAbility = gBattlerTarget;
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gBattlerAbility = gBattlerTarget;
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@ -6342,6 +6344,7 @@ static void Cmd_moveend(void)
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gBattleStruct->zmove.toBeUsed[gBattlerAttacker] = MOVE_NONE;
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gBattleStruct->zmove.toBeUsed[gBattlerAttacker] = MOVE_NONE;
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gBattleStruct->zmove.effect = EFFECT_HIT;
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gBattleStruct->zmove.effect = EFFECT_HIT;
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gBattleStruct->hitSwitchTargetFailed = FALSE;
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gBattleStruct->hitSwitchTargetFailed = FALSE;
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gBattleStruct->isAtkCancelerForCalledMove = FALSE;
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gBattleScripting.moveendState++;
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gBattleScripting.moveendState++;
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break;
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break;
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case MOVEEND_COUNT:
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case MOVEEND_COUNT:
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@ -11408,12 +11411,20 @@ static void Cmd_tryhealhalfhealth(void)
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gBattlescriptCurrInstr = cmd->nextInstr;
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gBattlescriptCurrInstr = cmd->nextInstr;
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}
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}
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static void SetMoveForMirrorMove(u32 move)
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{
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gHitMarker &= ~HITMARKER_ATTACKSTRING_PRINTED;
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gCurrentMove = move;
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SetAtkCancellerForCalledMove();
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gBattlerTarget = GetMoveTarget(gCurrentMove, NO_TARGET_OVERRIDE);
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gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect];
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}
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static void Cmd_trymirrormove(void)
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static void Cmd_trymirrormove(void)
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{
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{
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CMD_ARGS();
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CMD_ARGS();
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s32 validMovesCount;
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s32 i, validMovesCount;
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s32 i;
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u16 move;
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u16 move;
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u16 validMoves[MAX_BATTLERS_COUNT] = {0};
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u16 validMoves[MAX_BATTLERS_COUNT] = {0};
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@ -11422,7 +11433,6 @@ static void Cmd_trymirrormove(void)
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if (i != gBattlerAttacker)
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if (i != gBattlerAttacker)
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{
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{
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move = gBattleStruct->lastTakenMoveFrom[gBattlerAttacker][i];
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move = gBattleStruct->lastTakenMoveFrom[gBattlerAttacker][i];
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if (move != MOVE_NONE && move != MOVE_UNAVAILABLE)
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if (move != MOVE_NONE && move != MOVE_UNAVAILABLE)
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{
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{
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validMoves[validMovesCount] = move;
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validMoves[validMovesCount] = move;
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@ -11432,21 +11442,13 @@ static void Cmd_trymirrormove(void)
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}
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}
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move = gBattleStruct->lastTakenMove[gBattlerAttacker];
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move = gBattleStruct->lastTakenMove[gBattlerAttacker];
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if (move != MOVE_NONE && move != MOVE_UNAVAILABLE)
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if (move != MOVE_NONE && move != MOVE_UNAVAILABLE)
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{
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{
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gHitMarker &= ~HITMARKER_ATTACKSTRING_PRINTED;
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SetMoveForMirrorMove(move);
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gCurrentMove = move;
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gBattlerTarget = GetMoveTarget(gCurrentMove, NO_TARGET_OVERRIDE);
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gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect];
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}
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}
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else if (validMovesCount != 0)
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else if (validMovesCount != 0)
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{
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{
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gHitMarker &= ~HITMARKER_ATTACKSTRING_PRINTED;
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SetMoveForMirrorMove(validMoves[Random() % validMovesCount]);
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i = Random() % validMovesCount;
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gCurrentMove = validMoves[i];
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gBattlerTarget = GetMoveTarget(gCurrentMove, NO_TARGET_OVERRIDE);
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gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect];
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}
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}
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else // no valid moves found
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else // no valid moves found
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{
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{
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@ -13003,6 +13005,7 @@ static void Cmd_metronome(void)
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if (!(sForbiddenMoves[gCurrentMove] & FORBIDDEN_METRONOME))
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if (!(sForbiddenMoves[gCurrentMove] & FORBIDDEN_METRONOME))
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{
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{
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gHitMarker &= ~HITMARKER_ATTACKSTRING_PRINTED;
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gHitMarker &= ~HITMARKER_ATTACKSTRING_PRINTED;
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SetAtkCancellerForCalledMove();
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gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect];
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gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect];
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gBattlerTarget = GetMoveTarget(gCurrentMove, NO_TARGET_OVERRIDE);
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gBattlerTarget = GetMoveTarget(gCurrentMove, NO_TARGET_OVERRIDE);
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return;
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return;
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@ -3383,6 +3383,12 @@ void TryClearRageAndFuryCutter(void)
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}
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}
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}
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}
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void SetAtkCancellerForCalledMove(void)
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{
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gBattleStruct->atkCancellerTracker = CANCELLER_HEAL_BLOCKED;
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gBattleStruct->isAtkCancelerForCalledMove = TRUE;
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}
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u8 AtkCanceller_UnableToUseMove(void)
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u8 AtkCanceller_UnableToUseMove(void)
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{
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{
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u8 effect = 0;
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u8 effect = 0;
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@ -3565,7 +3571,7 @@ u8 AtkCanceller_UnableToUseMove(void)
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gBattleStruct->atkCancellerTracker++;
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gBattleStruct->atkCancellerTracker++;
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break;
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break;
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case CANCELLER_CONFUSED: // confusion
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case CANCELLER_CONFUSED: // confusion
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if (gBattleMons[gBattlerAttacker].status2 & STATUS2_CONFUSION)
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if (!gBattleStruct->isAtkCancelerForCalledMove && gBattleMons[gBattlerAttacker].status2 & STATUS2_CONFUSION)
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{
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{
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if (!(gStatuses4[gBattlerAttacker] & STATUS4_INFINITE_CONFUSION))
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if (!(gStatuses4[gBattlerAttacker] & STATUS4_INFINITE_CONFUSION))
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gBattleMons[gBattlerAttacker].status2 -= STATUS2_CONFUSION_TURN(1);
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gBattleMons[gBattlerAttacker].status2 -= STATUS2_CONFUSION_TURN(1);
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@ -3601,7 +3607,7 @@ u8 AtkCanceller_UnableToUseMove(void)
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gBattleStruct->atkCancellerTracker++;
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gBattleStruct->atkCancellerTracker++;
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break;
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break;
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case CANCELLER_PARALYSED: // paralysis
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case CANCELLER_PARALYSED: // paralysis
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if ((gBattleMons[gBattlerAttacker].status1 & STATUS1_PARALYSIS) && !RandomPercentage(RNG_PARALYSIS, 75))
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if (!gBattleStruct->isAtkCancelerForCalledMove && (gBattleMons[gBattlerAttacker].status1 & STATUS1_PARALYSIS) && !RandomPercentage(RNG_PARALYSIS, 75))
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{
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{
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gProtectStructs[gBattlerAttacker].prlzImmobility = TRUE;
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gProtectStructs[gBattlerAttacker].prlzImmobility = TRUE;
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// This is removed in FRLG and Emerald for some reason
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// This is removed in FRLG and Emerald for some reason
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@ -3613,7 +3619,7 @@ u8 AtkCanceller_UnableToUseMove(void)
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gBattleStruct->atkCancellerTracker++;
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gBattleStruct->atkCancellerTracker++;
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break;
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break;
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case CANCELLER_IN_LOVE: // infatuation
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case CANCELLER_IN_LOVE: // infatuation
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if (gBattleMons[gBattlerAttacker].status2 & STATUS2_INFATUATION)
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if (!gBattleStruct->isAtkCancelerForCalledMove && gBattleMons[gBattlerAttacker].status2 & STATUS2_INFATUATION)
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{
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{
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gBattleScripting.battler = CountTrailingZeroBits((gBattleMons[gBattlerAttacker].status2 & STATUS2_INFATUATION) >> 0x10);
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gBattleScripting.battler = CountTrailingZeroBits((gBattleMons[gBattlerAttacker].status2 & STATUS2_INFATUATION) >> 0x10);
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if (!RandomPercentage(RNG_INFATUATION, 50))
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if (!RandomPercentage(RNG_INFATUATION, 50))
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@ -56,7 +56,6 @@ SINGLE_BATTLE_TEST("Magic Bounce cannot bounce back powder moves against Grass T
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}
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}
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}
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}
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DOUBLE_BATTLE_TEST("Magic Bounce bounces back moves hitting both foes at two foes")
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DOUBLE_BATTLE_TEST("Magic Bounce bounces back moves hitting both foes at two foes")
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{
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{
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GIVEN {
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GIVEN {
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69
test/move_effect_metronome.c
Normal file
69
test/move_effect_metronome.c
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@ -0,0 +1,69 @@
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#include "global.h"
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#include "test_battle.h"
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ASSUMPTIONS
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{
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ASSUME(gBattleMoves[MOVE_METRONOME].effect == EFFECT_METRONOME);
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}
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// To do: Turn the seeds to work with WITH_RNG for Metronome.
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#define RNG_METRONOME_SCRATCH 0x118
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#define RNG_METRONOME_PSN_POWDER 0x119
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#define RNG_METRONOME_ROCK_BLAST 0x1F5
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SINGLE_BATTLE_TEST("Metronome picks a random move")
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{
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GIVEN {
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RNGSeed(RNG_METRONOME_SCRATCH);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_METRONOME); }
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} SCENE {
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MESSAGE("Wobbuffet used Metronome!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_METRONOME, player);
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MESSAGE("Wobbuffet used Scratch!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, player);
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HP_BAR(opponent);
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}
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}
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SINGLE_BATTLE_TEST("Metronome's called powder move fails against Grass Types")
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{
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GIVEN {
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ASSUME(gBattleMoves[MOVE_POISON_POWDER].flags & FLAG_POWDER);
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ASSUME(gSpeciesInfo[SPECIES_TANGELA].types[0] == TYPE_GRASS);
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ASSUME(gBattleMoves[MOVE_POISON_POWDER].effect == EFFECT_POISON);
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RNGSeed(RNG_METRONOME_PSN_POWDER);
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PLAYER(SPECIES_WOBBUFFET) {Speed(5);}
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OPPONENT(SPECIES_TANGELA) {Speed(2);}
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} WHEN {
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TURN { MOVE(player, MOVE_METRONOME); }
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} SCENE {
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MESSAGE("Wobbuffet used Metronome!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_METRONOME, player);
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MESSAGE("Wobbuffet used PoisonPowder!");
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NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_POISON_POWDER, player);
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MESSAGE("It doesn't affect Foe Tangela…");
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NOT STATUS_ICON(opponent, poison: TRUE);
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}
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}
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SINGLE_BATTLE_TEST("Metronome's called multi-hit move hits multiple times")
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{
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GIVEN {
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ASSUME(gBattleMoves[MOVE_ROCK_BLAST].effect == EFFECT_MULTI_HIT);
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RNGSeed(RNG_METRONOME_ROCK_BLAST);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_METRONOME); }
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} SCENE {
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MESSAGE("Wobbuffet used Metronome!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_METRONOME, player);
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MESSAGE("Wobbuffet used Rock Blast!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_ROCK_BLAST, player);
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HP_BAR(opponent);
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MESSAGE("Hit 4 time(s)!");
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}
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}
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81
test/move_effect_mirror_move.c
Normal file
81
test/move_effect_mirror_move.c
Normal file
@ -0,0 +1,81 @@
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#include "global.h"
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#include "test_battle.h"
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ASSUMPTIONS
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{
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ASSUME(gBattleMoves[MOVE_MIRROR_MOVE].effect == EFFECT_MIRROR_MOVE);
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}
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SINGLE_BATTLE_TEST("Mirror Move copies the last used move by the target")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) {Speed(2);}
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OPPONENT(SPECIES_WOBBUFFET) {Speed(5);}
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} WHEN {
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TURN { MOVE(opponent, MOVE_TACKLE); MOVE(player, MOVE_MIRROR_MOVE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
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HP_BAR(player);
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MESSAGE("Wobbuffet used Mirror Move!");
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MESSAGE("Wobbuffet used Tackle!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
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HP_BAR(opponent);
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}
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}
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SINGLE_BATTLE_TEST("Mirror Move fails if no move was used before")
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{
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GIVEN {
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|
PLAYER(SPECIES_WOBBUFFET) {Speed(5);}
|
||||||
|
OPPONENT(SPECIES_WOBBUFFET) {Speed(2);}
|
||||||
|
} WHEN {
|
||||||
|
TURN { MOVE(opponent, MOVE_TACKLE); MOVE(player, MOVE_MIRROR_MOVE); }
|
||||||
|
} SCENE {
|
||||||
|
MESSAGE("Wobbuffet used Mirror Move!");
|
||||||
|
MESSAGE("The Mirror Move failed!");
|
||||||
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
|
||||||
|
HP_BAR(player);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
SINGLE_BATTLE_TEST("Mirror Move's called powder move fails against Grass Types")
|
||||||
|
{
|
||||||
|
GIVEN {
|
||||||
|
ASSUME(gBattleMoves[MOVE_STUN_SPORE].flags & FLAG_POWDER);
|
||||||
|
ASSUME(gSpeciesInfo[SPECIES_ODDISH].types[0] == TYPE_GRASS);
|
||||||
|
ASSUME(gBattleMoves[MOVE_STUN_SPORE].effect == EFFECT_PARALYZE);
|
||||||
|
PLAYER(SPECIES_ODDISH) {Speed(5);}
|
||||||
|
OPPONENT(SPECIES_WOBBUFFET) {Speed(2);}
|
||||||
|
} WHEN {
|
||||||
|
TURN { MOVE(player, MOVE_STUN_SPORE); MOVE(opponent, MOVE_MIRROR_MOVE); }
|
||||||
|
} SCENE {
|
||||||
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_STUN_SPORE, player);
|
||||||
|
STATUS_ICON(opponent, paralysis: TRUE);
|
||||||
|
MESSAGE("Foe Wobbuffet used Mirror Move!");
|
||||||
|
MESSAGE("Foe Wobbuffet used Stun Spore!");
|
||||||
|
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_STUN_SPORE, opponent);
|
||||||
|
MESSAGE("It doesn't affect Oddish…");
|
||||||
|
NOT STATUS_ICON(player, paralysis: TRUE);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// It hits first 2 times, then 5 times with the default rng seed.
|
||||||
|
SINGLE_BATTLE_TEST("Mirror Move's called multi-hit move hits multiple times")
|
||||||
|
{
|
||||||
|
GIVEN {
|
||||||
|
ASSUME(gBattleMoves[MOVE_BULLET_SEED].effect == EFFECT_MULTI_HIT);
|
||||||
|
PLAYER(SPECIES_WOBBUFFET) {Speed(5);}
|
||||||
|
OPPONENT(SPECIES_WOBBUFFET) {Speed(2);}
|
||||||
|
} WHEN {
|
||||||
|
TURN { MOVE(player, MOVE_BULLET_SEED); MOVE(opponent, MOVE_MIRROR_MOVE); }
|
||||||
|
} SCENE {
|
||||||
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_BULLET_SEED, player);
|
||||||
|
HP_BAR(opponent);
|
||||||
|
MESSAGE("Hit 2 time(s)!");
|
||||||
|
MESSAGE("Foe Wobbuffet used Mirror Move!");
|
||||||
|
MESSAGE("Foe Wobbuffet used Bullet Seed!");
|
||||||
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_BULLET_SEED, opponent);
|
||||||
|
HP_BAR(player);
|
||||||
|
MESSAGE("Hit 5 time(s)!");
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user