mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
Add anim tag sprite defines
This commit is contained in:
parent
a08d9dd451
commit
2a7811456a
@ -18033,8 +18033,8 @@ _0810794C:
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bx r0
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thumb_func_end sub_810790C
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thumb_func_start sub_8107954
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sub_8107954: @ 8107954
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thumb_func_start AnimTask_CreateSurfWave
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AnimTask_CreateSurfWave: @ 8107954
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push {r4-r7,lr}
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mov r7, r10
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mov r6, r9
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@ -18256,7 +18256,7 @@ _08107B58:
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pop {r0}
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bx r0
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.pool
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thumb_func_end sub_8107954
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thumb_func_end AnimTask_CreateSurfWave
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thumb_func_start sub_8107B84
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sub_8107B84: @ 8107B84
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@ -22914,8 +22914,8 @@ _0810A054:
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.pool
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thumb_func_end sub_8109E2C
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thumb_func_start sub_810A060
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sub_810A060: @ 810A060
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thumb_func_start AnimTask_BlendBackground
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AnimTask_BlendBackground: @ 810A060
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push {r4,lr}
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sub sp, 0x10
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adds r4, r0, 0
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@ -22938,7 +22938,7 @@ sub_810A060: @ 810A060
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pop {r0}
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bx r0
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.pool
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thumb_func_end sub_810A060
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thumb_func_end AnimTask_BlendBackground
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thumb_func_start sub_810A094
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sub_810A094: @ 810A094
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@ -36190,8 +36190,8 @@ _08110BC6:
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bx r0
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thumb_func_end sub_8110B80
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thumb_func_start sub_8110BCC
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sub_8110BCC: @ 8110BCC
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thumb_func_start AnimTask_LoadSandstormBackground
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AnimTask_LoadSandstormBackground: @ 8110BCC
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push {r4-r6,lr}
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sub sp, 0x10
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lsls r0, 24
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@ -36275,7 +36275,7 @@ _08110C6E:
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pop {r0}
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bx r0
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.pool
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thumb_func_end sub_8110BCC
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thumb_func_end AnimTask_LoadSandstormBackground
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thumb_func_start sub_8110CB0
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sub_8110CB0: @ 8110CB0
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@ -47427,8 +47427,8 @@ _08116832:
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.pool
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thumb_func_end sub_811675C
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thumb_func_start sub_8116848
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sub_8116848: @ 8116848
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thumb_func_start AnimTask_BlendParticle
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AnimTask_BlendParticle: @ 8116848
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push {r4,lr}
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adds r4, r0, 0
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lsls r4, 24
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@ -47447,7 +47447,7 @@ sub_8116848: @ 8116848
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pop {r0}
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bx r0
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.pool
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thumb_func_end sub_8116848
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thumb_func_end AnimTask_BlendParticle
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thumb_func_start sub_8116874
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sub_8116874: @ 8116874
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@ -10048,8 +10048,8 @@ _0815F1DE:
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.pool
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thumb_func_end sub_815F18C
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thumb_func_start sub_815F20C
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sub_815F20C: @ 815F20C
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thumb_func_start AnimTask_MonToSubstitute
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AnimTask_MonToSubstitute: @ 815F20C
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push {r4-r7,lr}
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mov r7, r9
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mov r6, r8
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@ -10183,7 +10183,7 @@ _0815F310:
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pop {r0}
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bx r0
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.pool
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thumb_func_end sub_815F20C
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thumb_func_end AnimTask_MonToSubstitute
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thumb_func_start sub_815F330
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sub_815F330: @ 815F330
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@ -3782,7 +3782,7 @@ gSimplePaletteBlendSpriteTemplate:: @ 8597274
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spr_template 0x0000, 0x0000, gDummyOamData, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_81157FC
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.align 2
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gBattleAnimSpriteTemplate_859728C:: @ 859728C
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gComplexPaletteBlendSpriteTemplate:: @ 859728C
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spr_template 0x0000, 0x0000, gDummyOamData, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_81158A4
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.align 2
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File diff suppressed because it is too large
Load Diff
@ -31,7 +31,7 @@ extern struct MusicPlayerInfo gMPlayInfo_SE1;
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extern struct MusicPlayerInfo gMPlayInfo_SE2;
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extern const u16 gMovesWithQuietBGM[];
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extern const u8 * const gBattleAnims_Moves[];
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extern const u8 *const gBattleAnims_Moves[];
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extern const struct CompressedSpriteSheet gBattleAnimPicTable[];
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extern const struct CompressedSpritePalette gBattleAnimPaletteTable[];
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extern const struct BattleAnimBackground gBattleAnimBackgroundTable[];
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101
src/intro.c
101
src/intro.c
@ -25,6 +25,7 @@
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#include "blend_palette.h"
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#include "title_screen.h"
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#include "constants/rgb.h"
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#include "constants/battle_anim.h"
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extern const struct CompressedSpriteSheet gBattleAnimPicTable[];
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extern const struct CompressedSpritePalette gBattleAnimPaletteTable[];
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@ -118,7 +119,7 @@ static const struct SpriteTemplate gUnknown_085E4AB8 =
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};
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static const u8 gUnknown_085E4AD0[][2] =
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{
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{0x7C, 0x28},
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{0x7C, 0x28},
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{0x66, 0x1E},
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{0x4D, 0x1E},
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{0x36, 0x0F},
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@ -664,25 +665,25 @@ static const s16 gUnknown_085E4E94[][2] =
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{5, 20},
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{3, 28},
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};
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static const union AffineAnimCmd gUnknown_085E4ED8[] =
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static const union AffineAnimCmd gUnknown_085E4ED8[] =
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{
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AFFINEANIMCMD_FRAME(128, 128, 0, 0),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd gUnknown_085E4EE8[] =
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static const union AffineAnimCmd gUnknown_085E4EE8[] =
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{
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AFFINEANIMCMD_FRAME(128, 128, 0, 0),
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AFFINEANIMCMD_FRAME(16, 16, 0, 16),
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AFFINEANIMCMD_FRAME(-16, -16, 0, 8),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd gUnknown_085E4F08[] =
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static const union AffineAnimCmd gUnknown_085E4F08[] =
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{
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AFFINEANIMCMD_FRAME(256, 256, 0, 0),
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AFFINEANIMCMD_FRAME(8, 8, 0, 48),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd gUnknown_085E4F20[] =
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static const union AffineAnimCmd gUnknown_085E4F20[] =
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{
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AFFINEANIMCMD_FRAME(256, 256, 0, 0),
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AFFINEANIMCMD_FRAME(2, 2, 0, 48),
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@ -695,7 +696,7 @@ static const union AffineAnimCmd *const gUnknown_085E4F38[] =
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gUnknown_085E4F08,
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gUnknown_085E4F20,
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};
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static const u16 gUnknown_085E4F48[] =
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static const u16 gUnknown_085E4F48[] =
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{
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0x100, 0xC0, 0x80, 0x40, 0x00, 0x40, 0x80, 0xC0, 0x100
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};
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@ -1086,10 +1087,10 @@ static void Task_IntroWaterDrops(u8 taskId)
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if (gIntroFrameCounter == 256)
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CreateTask(Task_IntroWaterDrops_2, 0);
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if (gIntroFrameCounter == 368)
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CreateWaterDrop(48, 0, 0x400, 5, 0x70, TRUE);
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if (gIntroFrameCounter == 384)
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CreateWaterDrop(200, 60, 0x400, 9, 0x80, TRUE);
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@ -1113,7 +1114,7 @@ static void Task_IntroWaterDrops_3(u8 taskId)
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s16 *data = gTasks[taskId].data;
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if (++data[2] & 1)
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data[3]++;
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switch (data[0])
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{
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case 0:
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@ -1127,7 +1128,7 @@ static void Task_IntroWaterDrops_3(u8 taskId)
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data[0] = 0;
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break;
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}
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if (data[3] > 0x3C)
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DestroyTask(taskId);
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}
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@ -1206,25 +1207,25 @@ static void Task_IntroStartBikeRide(u8 taskId)
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LoadCompressedObjectPic(gIntro2BrendanSpriteSheet);
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else
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LoadCompressedObjectPic(gIntro2MaySpriteSheet);
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LoadCompressedObjectPic(gIntro2BicycleSpriteSheet);
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LoadCompressedObjectPic(gIntro2FlygonSpriteSheet);
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for (spriteId = 0; spriteId < 3; spriteId++)
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{
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LoadCompressedObjectPic(&gUnknown_085E4AE8[spriteId]);
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}
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LoadSpritePalettes(gUnknown_085F530C);
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LoadSpritePalettes(gUnknown_085E4B08);
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CreateSprite(&gUnknown_085E4BDC, 0x110, 0x80, 0);
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CreateSprite(&gUnknown_085E4BA4, 0x120, 0x6E, 1);
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if (gUnknown_0203BCC8 == 0)
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spriteId = intro_create_brendan_sprite(0x110, 100);
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else
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spriteId = intro_create_may_sprite(0x110, 100);
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gSprites[spriteId].callback = sub_816F9D4;
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gSprites[spriteId].anims = gUnknown_085E4DC4;
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gTasks[taskId].data[1] = spriteId;
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@ -1243,7 +1244,7 @@ static void Task_IntroHandleBikeAndFlygonMovement(u8 taskId)
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{
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s16 a;
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u16 sine;
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if (gIntroFrameCounter == 1856)
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{
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gUnknown_0203BD28 = 2;
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@ -1427,7 +1428,7 @@ static void sub_816D9C0(struct Sprite *sprite)
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case 4:
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if (sprite->animEnded)
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sprite->pos1.x += 4;
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if (sprite->pos1.x > 336)
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{
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StartSpriteAnim(sprite, 1);
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@ -1506,7 +1507,7 @@ static void Task_IntroLoadPart3Graphics(u8 taskId)
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static void Task_IntroSpinAndZoomPokeball(u8 taskId)
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{
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gTasks[taskId].data[0] += 0x400;
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if (gTasks[taskId].data[1] <= 0x6BF)
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{
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gTasks[taskId].data[1] += gTasks[taskId].data[2];
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@ -1516,9 +1517,9 @@ static void Task_IntroSpinAndZoomPokeball(u8 taskId)
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{
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gTasks[taskId].func = Task_IntroWaitToSetupPart3LegendsFight;
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}
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sub_816F2A8(0x78, 0x50, 0x10000 / gTasks[taskId].data[1], gTasks[taskId].data[0]);
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if (gIntroFrameCounter == 28)
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_WHITEALPHA);
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}
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@ -1531,8 +1532,6 @@ static void Task_IntroWaitToSetupPart3LegendsFight(u8 taskId)
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static void Task_IntroLoadPart1Graphics3(u8 taskId)
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{
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u16 i;
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if (!gPaletteFade.active)
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{
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intro_reset_and_hide_bgs();
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@ -1543,8 +1542,8 @@ static void Task_IntroLoadPart1Graphics3(u8 taskId)
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LZDecompressVram(gIntro3GroudonTilemap, (void *)(VRAM + 0xC000));
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LZDecompressVram(gIntro3LegendBgGfx, (void *)(VRAM + 0x4000));
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LZDecompressVram(gIntro3GroudonBgTilemap, (void *)(VRAM + 0xE000));
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LoadCompressedObjectPicUsingHeap(&gBattleAnimPicTable[0x3A]);
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LoadCompressedObjectPaletteUsingHeap(&gBattleAnimPaletteTable[0x3A]);
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LoadCompressedObjectPicUsingHeap(&gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(ANIM_TAG_058)]);
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LoadCompressedObjectPaletteUsingHeap(&gBattleAnimPaletteTable[GET_TRUE_SPRITE_INDEX(ANIM_TAG_058)]);
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CpuCopy16(gIntro3BgPal, gPlttBufferUnfaded, sizeof(gIntro3BgPal));
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gTasks[taskId].func = Task_IntroLoadPart1Graphics4;
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}
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@ -1584,12 +1583,10 @@ static void Task_IntroLoadPart1Graphics4(u8 taskId)
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static void Task_IntroLoadPart1Graphics5(u8 taskId)
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{
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u16 foo = gTasks[taskId].data[0];
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if (gTasks[taskId].data[0] != 32)
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{
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gTasks[taskId].data[0] += 4;
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SetGpuReg(REG_OFFSET_WIN0V, (gTasks[taskId].data[0] * 256) - (foo -= 0x9C));
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SetGpuReg(REG_OFFSET_WIN0V, (gTasks[taskId].data[0] * 256) - (gTasks[taskId].data[0] - 160));
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}
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else
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{
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@ -1613,7 +1610,7 @@ static void Task_IntroLoadPart1Graphics7(u8 taskId)
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static void Task_IntroLoadPart1Graphics8(u8 taskId)
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{
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s16 *data = gTasks[taskId].data;
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data[5]++;
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if ((u16)(data[0] - 1) < 7 && data[5] % 2 == 0)
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data[4] ^= 3;
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@ -1720,7 +1717,7 @@ static void sub_816E190(u8 a0)
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{
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int i;
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u8 spriteId;
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for (i = 0; i < 6; i++)
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{
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spriteId = CreateSprite(gUnknown_08596C10, gUnknown_085E4C64[i][0], 0xA0, i);
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@ -1737,7 +1734,7 @@ static void sub_816E1F8(struct Sprite *sprite)
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sprite->data[3]++;
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if (sprite->data[3] % 2 == 0)
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sprite->pos2.y ^= 3;
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switch(sprite->data[0])
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{
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case 0:
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@ -1752,7 +1749,7 @@ static void sub_816E1F8(struct Sprite *sprite)
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sprite->pos1.x -= 2;
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else
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sprite->pos1.x += 2;
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if (sprite->pos1.y < 0x50)
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sprite->pos1.y -= 2;
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else
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@ -1783,9 +1780,9 @@ static void Task_IntroLoadPart1Graphics9(u8 taskId)
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static void Task_IntroFadeIn0(u8 taskId)
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{
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s16 *data = gTasks[taskId].data;
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sub_816F2A8(data[1], data[2], data[3], 0);
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switch (data[0])
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{
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case 0:
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@ -1928,7 +1925,7 @@ static void sub_816E6D4(u8 a0)
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{
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int i;
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u8 spriteId;
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for (i = 0; i < 6; i++)
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{
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spriteId = CreateSprite(&gUnknown_085E4D14, gUnknown_085E4CA8[i][0], gUnknown_085E4CA8[i][1], i);
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@ -1943,7 +1940,7 @@ static void sub_816E74C(void)
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{
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int i;
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u8 spriteId;
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for (i = 0; i < 6; i++)
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{
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spriteId = CreateSprite(&gUnknown_085E4D14, gUnknown_085E4CA8[i + 6][0], gUnknown_085E4CA8[i + 6][1], i);
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@ -1980,7 +1977,7 @@ static void sub_816E7B4(struct Sprite *sprite)
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sprite->pos1.x -= 3;
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else
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sprite->pos1.x += 3;
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if (sprite->pos1.y < 80)
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sprite->pos1.y -= 3;
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else
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@ -2053,10 +2050,10 @@ static void Task_IntroFadeIn3(u8 taskId)
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static void Task_IntroFadeIn4(u8 taskId)
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{
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s16 *data = gTasks[taskId].data;
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SetGpuReg(REG_OFFSET_BG0HOFS, (data[6] >> 8));
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SetGpuReg(REG_OFFSET_BG1HOFS, -(data[6] >> 8));
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switch (data[0])
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{
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case 0:
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@ -2070,7 +2067,7 @@ static void Task_IntroFadeIn4(u8 taskId)
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case 1:
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if (data[6] == 0x2800)
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BeginNormalPaletteFade(0x0000FFFE, 3, 0, 16, RGB(9, 10, 10));
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if (data[6] != 0)
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data[6] -= 0x80;
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else if (!gPaletteFade.active)
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@ -2103,7 +2100,7 @@ static void Task_IntroFadeIn6(u8 taskId)
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{
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s16 *data = gTasks[taskId].data;
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u8 spriteId;
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switch (data[0])
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{
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case 0:
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@ -2141,7 +2138,7 @@ static void sub_816EC6C(struct Sprite *sprite)
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{
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if (sprite->animEnded)
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sprite->invisible = TRUE;
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switch(sprite->data[0])
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{
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case 0:
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@ -2171,7 +2168,7 @@ static void sub_816EC6C(struct Sprite *sprite)
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static void Task_IntroFadeIn7(u8 taskId)
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{
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u8 newTaskId;
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LoadCompressedObjectPic(gUnknown_085E5048);
|
||||
LoadSpritePalettes(gUnknown_085E5058);
|
||||
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0
|
||||
@ -2194,12 +2191,12 @@ static void Task_IntroFadeIn7(u8 taskId)
|
||||
static void Task_IntroFadeIn8(u8 taskId)
|
||||
{
|
||||
s16 *data = gTasks[taskId].data;
|
||||
|
||||
|
||||
if (data[7] % 2 == 0)
|
||||
data[6] ^= 2;
|
||||
|
||||
|
||||
data[7]++;
|
||||
|
||||
|
||||
switch(data[0])
|
||||
{
|
||||
case 0:
|
||||
@ -2248,9 +2245,9 @@ static void sub_816EEA8(u8 taskId)
|
||||
{
|
||||
u8 spriteId;
|
||||
s16 *data = gTasks[taskId].data;
|
||||
|
||||
|
||||
data[2]++;
|
||||
|
||||
|
||||
switch(data[0])
|
||||
{
|
||||
case 0:
|
||||
@ -2377,7 +2374,7 @@ static void Task_IntroWaterDrops_1(u8 taskId)
|
||||
if (gTasks[taskId].data[1] != 0)
|
||||
{
|
||||
u8 tmp;
|
||||
|
||||
|
||||
gTasks[taskId].data[1]--;
|
||||
tmp = gTasks[taskId].data[1] / 2;
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, gUnknown_0853FF70[tmp]);
|
||||
@ -2420,7 +2417,7 @@ static void Task_IntroWaterDrops_2(u8 taskId)
|
||||
if (gTasks[taskId].data[1] < 62)
|
||||
{
|
||||
u8 tmp;
|
||||
|
||||
|
||||
gTasks[taskId].data[1]++;
|
||||
tmp = gTasks[taskId].data[1] / 2;
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, gUnknown_0853FF70[tmp]);
|
||||
@ -2903,7 +2900,7 @@ static u8 sub_816FDB8(s16 a0, s16 a1, s16 a2)
|
||||
{
|
||||
u16 i;
|
||||
u8 spriteId;
|
||||
|
||||
|
||||
for (i = 0; i < 9; i++)
|
||||
{
|
||||
spriteId = CreateSprite(&gUnknown_085E4F5C, gUnknown_085E4E94[i][1] + a0, a1 - 4, 0);
|
||||
@ -2926,7 +2923,7 @@ static u8 sub_816FDB8(s16 a0, s16 a1, s16 a2)
|
||||
static void sub_816FEDC(struct Sprite *sprite)
|
||||
{
|
||||
sprite->data[7]++;
|
||||
|
||||
|
||||
if (sprite->data[0] != 0)
|
||||
{
|
||||
s16 sin1;
|
||||
@ -2944,7 +2941,7 @@ static void sub_816FEDC(struct Sprite *sprite)
|
||||
|
||||
SetOamMatrix(1, a, b, c, d);
|
||||
}
|
||||
|
||||
|
||||
switch (sprite->data[0])
|
||||
{
|
||||
case 0:
|
||||
|
Loading…
Reference in New Issue
Block a user