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https://github.com/Ninjdai1/pokeemerald.git
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Add anim tag sprite defines
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a08d9dd451
commit
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@ -18033,8 +18033,8 @@ _0810794C:
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bx r0
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thumb_func_end sub_810790C
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thumb_func_start sub_8107954
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sub_8107954: @ 8107954
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thumb_func_start AnimTask_CreateSurfWave
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AnimTask_CreateSurfWave: @ 8107954
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push {r4-r7,lr}
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mov r7, r10
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mov r6, r9
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@ -18256,7 +18256,7 @@ _08107B58:
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pop {r0}
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bx r0
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.pool
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thumb_func_end sub_8107954
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thumb_func_end AnimTask_CreateSurfWave
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thumb_func_start sub_8107B84
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sub_8107B84: @ 8107B84
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@ -22914,8 +22914,8 @@ _0810A054:
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.pool
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thumb_func_end sub_8109E2C
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thumb_func_start sub_810A060
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sub_810A060: @ 810A060
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thumb_func_start AnimTask_BlendBackground
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AnimTask_BlendBackground: @ 810A060
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push {r4,lr}
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sub sp, 0x10
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adds r4, r0, 0
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@ -22938,7 +22938,7 @@ sub_810A060: @ 810A060
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pop {r0}
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bx r0
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.pool
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thumb_func_end sub_810A060
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thumb_func_end AnimTask_BlendBackground
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thumb_func_start sub_810A094
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sub_810A094: @ 810A094
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@ -36190,8 +36190,8 @@ _08110BC6:
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bx r0
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thumb_func_end sub_8110B80
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thumb_func_start sub_8110BCC
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sub_8110BCC: @ 8110BCC
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thumb_func_start AnimTask_LoadSandstormBackground
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AnimTask_LoadSandstormBackground: @ 8110BCC
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push {r4-r6,lr}
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sub sp, 0x10
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lsls r0, 24
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@ -36275,7 +36275,7 @@ _08110C6E:
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pop {r0}
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bx r0
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.pool
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thumb_func_end sub_8110BCC
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thumb_func_end AnimTask_LoadSandstormBackground
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thumb_func_start sub_8110CB0
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sub_8110CB0: @ 8110CB0
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@ -47427,8 +47427,8 @@ _08116832:
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.pool
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thumb_func_end sub_811675C
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thumb_func_start sub_8116848
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sub_8116848: @ 8116848
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thumb_func_start AnimTask_BlendParticle
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AnimTask_BlendParticle: @ 8116848
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push {r4,lr}
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adds r4, r0, 0
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lsls r4, 24
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@ -47447,7 +47447,7 @@ sub_8116848: @ 8116848
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pop {r0}
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bx r0
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.pool
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thumb_func_end sub_8116848
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thumb_func_end AnimTask_BlendParticle
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thumb_func_start sub_8116874
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sub_8116874: @ 8116874
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@ -10048,8 +10048,8 @@ _0815F1DE:
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.pool
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thumb_func_end sub_815F18C
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thumb_func_start sub_815F20C
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sub_815F20C: @ 815F20C
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thumb_func_start AnimTask_MonToSubstitute
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AnimTask_MonToSubstitute: @ 815F20C
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push {r4-r7,lr}
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mov r7, r9
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mov r6, r8
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@ -10183,7 +10183,7 @@ _0815F310:
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pop {r0}
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bx r0
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.pool
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thumb_func_end sub_815F20C
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thumb_func_end AnimTask_MonToSubstitute
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thumb_func_start sub_815F330
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sub_815F330: @ 815F330
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@ -3782,7 +3782,7 @@ gSimplePaletteBlendSpriteTemplate:: @ 8597274
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spr_template 0x0000, 0x0000, gDummyOamData, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_81157FC
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.align 2
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gBattleAnimSpriteTemplate_859728C:: @ 859728C
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gComplexPaletteBlendSpriteTemplate:: @ 859728C
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spr_template 0x0000, 0x0000, gDummyOamData, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_81158A4
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.align 2
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File diff suppressed because it is too large
Load Diff
@ -31,7 +31,7 @@ extern struct MusicPlayerInfo gMPlayInfo_SE1;
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extern struct MusicPlayerInfo gMPlayInfo_SE2;
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extern const u16 gMovesWithQuietBGM[];
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extern const u8 * const gBattleAnims_Moves[];
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extern const u8 *const gBattleAnims_Moves[];
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extern const struct CompressedSpriteSheet gBattleAnimPicTable[];
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extern const struct CompressedSpritePalette gBattleAnimPaletteTable[];
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extern const struct BattleAnimBackground gBattleAnimBackgroundTable[];
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11
src/intro.c
11
src/intro.c
@ -25,6 +25,7 @@
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#include "blend_palette.h"
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#include "title_screen.h"
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#include "constants/rgb.h"
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#include "constants/battle_anim.h"
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extern const struct CompressedSpriteSheet gBattleAnimPicTable[];
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extern const struct CompressedSpritePalette gBattleAnimPaletteTable[];
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@ -1531,8 +1532,6 @@ static void Task_IntroWaitToSetupPart3LegendsFight(u8 taskId)
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static void Task_IntroLoadPart1Graphics3(u8 taskId)
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{
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u16 i;
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if (!gPaletteFade.active)
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{
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intro_reset_and_hide_bgs();
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@ -1543,8 +1542,8 @@ static void Task_IntroLoadPart1Graphics3(u8 taskId)
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LZDecompressVram(gIntro3GroudonTilemap, (void *)(VRAM + 0xC000));
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LZDecompressVram(gIntro3LegendBgGfx, (void *)(VRAM + 0x4000));
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LZDecompressVram(gIntro3GroudonBgTilemap, (void *)(VRAM + 0xE000));
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LoadCompressedObjectPicUsingHeap(&gBattleAnimPicTable[0x3A]);
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LoadCompressedObjectPaletteUsingHeap(&gBattleAnimPaletteTable[0x3A]);
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LoadCompressedObjectPicUsingHeap(&gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(ANIM_TAG_058)]);
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LoadCompressedObjectPaletteUsingHeap(&gBattleAnimPaletteTable[GET_TRUE_SPRITE_INDEX(ANIM_TAG_058)]);
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CpuCopy16(gIntro3BgPal, gPlttBufferUnfaded, sizeof(gIntro3BgPal));
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gTasks[taskId].func = Task_IntroLoadPart1Graphics4;
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}
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@ -1584,12 +1583,10 @@ static void Task_IntroLoadPart1Graphics4(u8 taskId)
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static void Task_IntroLoadPart1Graphics5(u8 taskId)
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{
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u16 foo = gTasks[taskId].data[0];
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if (gTasks[taskId].data[0] != 32)
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{
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gTasks[taskId].data[0] += 4;
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SetGpuReg(REG_OFFSET_WIN0V, (gTasks[taskId].data[0] * 256) - (foo -= 0x9C));
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SetGpuReg(REG_OFFSET_WIN0V, (gTasks[taskId].data[0] * 256) - (gTasks[taskId].data[0] - 160));
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}
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else
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{
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