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Fixed infinite loop
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b520fe5d89
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@ -4171,6 +4171,20 @@ BattleScript_MysteriousAirCurrentBlowsOnRet:
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waitmessage B_WAIT_TIME_LONG
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return
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BattleScript_BlockedByPrimalWeatherEnd3::
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call BattleScript_AbilityPopUp
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jumpifhalfword CMP_COMMON_BITS, gBattleWeather, WEATHER_SUN_PRIMAL, BattleScript_ExtremelyHarshSunlightWasNotLessenedEnd3
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jumpifhalfword CMP_COMMON_BITS, gBattleWeather, WEATHER_RAIN_PRIMAL, BattleScript_NoReliefFromHeavyRainEnd3
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jumpifhalfword CMP_COMMON_BITS, gBattleWeather, WEATHER_STRONG_WINDS, BattleScript_MysteriousAirCurrentBlowsOnEnd3
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end3
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BattleScript_BlockedByPrimalWeatherRet::
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call BattleScript_AbilityPopUp
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jumpifhalfword CMP_COMMON_BITS, gBattleWeather, WEATHER_SUN_PRIMAL, BattleScript_ExtremelyHarshSunlightWasNotLessenedRet
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jumpifhalfword CMP_COMMON_BITS, gBattleWeather, WEATHER_RAIN_PRIMAL, BattleScript_NoReliefFromHeavyRainRet
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jumpifhalfword CMP_COMMON_BITS, gBattleWeather, WEATHER_STRONG_WINDS, BattleScript_MysteriousAirCurrentBlowsOnRet
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return
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BattleScript_EffectDefenseUpHit::
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setmoveeffect MOVE_EFFECT_DEF_PLUS_1 | MOVE_EFFECT_AFFECTS_USER
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goto BattleScript_EffectHit
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@ -7019,9 +7033,6 @@ BattleScript_ItemSteal::
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BattleScript_DrizzleActivates::
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pause B_WAIT_TIME_SHORT
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call BattleScript_AbilityPopUp
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jumpifhalfword CMP_COMMON_BITS, gBattleWeather, WEATHER_SUN_PRIMAL, BattleScript_ExtremelyHarshSunlightWasNotLessenedEnd3
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jumpifhalfword CMP_COMMON_BITS, gBattleWeather, WEATHER_RAIN_PRIMAL, BattleScript_NoReliefFromHeavyRainEnd3
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jumpifhalfword CMP_COMMON_BITS, gBattleWeather, WEATHER_STRONG_WINDS, BattleScript_MysteriousAirCurrentBlowsOnEnd3
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printstring STRINGID_PKMNMADEITRAIN
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waitstate
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playanimation BS_BATTLER_0, B_ANIM_RAIN_CONTINUES, NULL
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@ -7180,9 +7191,6 @@ BattleScript_HealerActivates::
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BattleScript_SandstreamActivates::
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pause B_WAIT_TIME_SHORT
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call BattleScript_AbilityPopUp
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jumpifhalfword CMP_COMMON_BITS, gBattleWeather, WEATHER_SUN_PRIMAL, BattleScript_ExtremelyHarshSunlightWasNotLessenedEnd3
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jumpifhalfword CMP_COMMON_BITS, gBattleWeather, WEATHER_RAIN_PRIMAL, BattleScript_NoReliefFromHeavyRainEnd3
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jumpifhalfword CMP_COMMON_BITS, gBattleWeather, WEATHER_STRONG_WINDS, BattleScript_MysteriousAirCurrentBlowsOnEnd3
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printstring STRINGID_PKMNSXWHIPPEDUPSANDSTORM
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waitstate
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playanimation BS_BATTLER_0, B_ANIM_SANDSTORM_CONTINUES, NULL
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@ -7192,9 +7200,6 @@ BattleScript_SandstreamActivates::
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BattleScript_SandSpitActivates::
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pause B_WAIT_TIME_SHORT
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call BattleScript_AbilityPopUp
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jumpifhalfword CMP_COMMON_BITS, gBattleWeather, WEATHER_SUN_PRIMAL, BattleScript_ExtremelyHarshSunlightWasNotLessenedRet
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jumpifhalfword CMP_COMMON_BITS, gBattleWeather, WEATHER_RAIN_PRIMAL, BattleScript_NoReliefFromHeavyRainRet
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jumpifhalfword CMP_COMMON_BITS, gBattleWeather, WEATHER_STRONG_WINDS, BattleScript_MysteriousAirCurrentBlowsOnRet
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printstring STRINGID_ASANDSTORMKICKEDUP
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waitstate
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playanimation BS_BATTLER_0, B_ANIM_SANDSTORM_CONTINUES, NULL
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@ -7292,9 +7297,6 @@ BattleScript_IntimidatePrevented:
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BattleScript_DroughtActivates::
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pause B_WAIT_TIME_SHORT
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call BattleScript_AbilityPopUp
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jumpifhalfword CMP_COMMON_BITS, gBattleWeather, WEATHER_SUN_PRIMAL, BattleScript_ExtremelyHarshSunlightWasNotLessenedEnd3
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jumpifhalfword CMP_COMMON_BITS, gBattleWeather, WEATHER_RAIN_PRIMAL, BattleScript_NoReliefFromHeavyRainEnd3
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jumpifhalfword CMP_COMMON_BITS, gBattleWeather, WEATHER_STRONG_WINDS, BattleScript_MysteriousAirCurrentBlowsOnEnd3
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printstring STRINGID_PKMNSXINTENSIFIEDSUN
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waitstate
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playanimation BS_BATTLER_0, B_ANIM_SUN_CONTINUES, NULL
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@ -7354,9 +7356,6 @@ BattleScript_AttackWeakenedByStrongWinds::
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BattleScript_SnowWarningActivates::
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pause B_WAIT_TIME_SHORT
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call BattleScript_AbilityPopUp
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jumpifhalfword CMP_COMMON_BITS, gBattleWeather, WEATHER_SUN_PRIMAL, BattleScript_ExtremelyHarshSunlightWasNotLessenedEnd3
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jumpifhalfword CMP_COMMON_BITS, gBattleWeather, WEATHER_RAIN_PRIMAL, BattleScript_NoReliefFromHeavyRainEnd3
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jumpifhalfword CMP_COMMON_BITS, gBattleWeather, WEATHER_STRONG_WINDS, BattleScript_MysteriousAirCurrentBlowsOnEnd3
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printstring STRINGID_SNOWWARNINGHAIL
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waitstate
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playanimation BS_BATTLER_0, B_ANIM_HAIL_CONTINUES, NULL
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@ -396,5 +396,7 @@ extern const u8 BattleScript_PrimordialSeaFizzlesOutFireTypeMoves[];
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extern const u8 BattleScript_DeltaStreamActivates[];
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extern const u8 BattleScript_MysteriousAirCurrentBlowsOn[];
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extern const u8 BattleScript_AttackWeakenedByStrongWinds[];
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extern const u8 BattleScript_BlockedByPrimalWeatherEnd3[];
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extern const u8 BattleScript_BlockedByPrimalWeatherRet[];
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#endif // GUARD_BATTLE_SCRIPTS_H
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@ -3694,8 +3694,7 @@ bool32 TryChangeBattleWeather(u8 battler, u32 weatherEnumId, bool32 viaAbility)
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&& GetBattlerAbility(battler) != ABILITY_PRIMORDIAL_SEA
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&& GetBattlerAbility(battler) != ABILITY_DELTA_STREAM)
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{
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weatherEnumId = 0;
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return TRUE;
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return FALSE;
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}
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else if (!(gBattleWeather & (sWeatherFlagsInfo[weatherEnumId][0] | sWeatherFlagsInfo[weatherEnumId][1])))
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{
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@ -4167,6 +4166,12 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
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BattleScriptPushCursorAndCallback(BattleScript_DrizzleActivates);
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effect++;
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}
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else if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_PRIMAL_ANY && !gSpecialStatuses[battler].switchInAbilityDone)
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{
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gSpecialStatuses[battler].switchInAbilityDone = 1;
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BattleScriptPushCursorAndCallback(BattleScript_BlockedByPrimalWeatherEnd3);
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effect++;
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}
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break;
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case ABILITY_SAND_STREAM:
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if (TryChangeBattleWeather(battler, ENUM_WEATHER_SANDSTORM, TRUE))
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@ -4174,6 +4179,12 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
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BattleScriptPushCursorAndCallback(BattleScript_SandstreamActivates);
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effect++;
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}
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else if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_PRIMAL_ANY && !gSpecialStatuses[battler].switchInAbilityDone)
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{
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gSpecialStatuses[battler].switchInAbilityDone = 1;
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BattleScriptPushCursorAndCallback(BattleScript_BlockedByPrimalWeatherEnd3);
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effect++;
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}
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break;
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case ABILITY_DROUGHT:
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if (TryChangeBattleWeather(battler, ENUM_WEATHER_SUN, TRUE))
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@ -4181,6 +4192,12 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
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BattleScriptPushCursorAndCallback(BattleScript_DroughtActivates);
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effect++;
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}
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else if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_PRIMAL_ANY && !gSpecialStatuses[battler].switchInAbilityDone)
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{
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gSpecialStatuses[battler].switchInAbilityDone = 1;
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BattleScriptPushCursorAndCallback(BattleScript_BlockedByPrimalWeatherEnd3);
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effect++;
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}
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break;
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case ABILITY_SNOW_WARNING:
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if (TryChangeBattleWeather(battler, ENUM_WEATHER_HAIL, TRUE))
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@ -4188,6 +4205,12 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
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BattleScriptPushCursorAndCallback(BattleScript_SnowWarningActivates);
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effect++;
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}
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else if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_PRIMAL_ANY && !gSpecialStatuses[battler].switchInAbilityDone)
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{
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gSpecialStatuses[battler].switchInAbilityDone = 1;
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BattleScriptPushCursorAndCallback(BattleScript_BlockedByPrimalWeatherEnd3);
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effect++;
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}
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break;
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case ABILITY_ELECTRIC_SURGE:
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if (TryChangeBattleTerrain(battler, STATUS_FIELD_ELECTRIC_TERRAIN, &gFieldTimers.electricTerrainTimer))
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@ -4989,13 +5012,20 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
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&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
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&& TARGET_TURN_DAMAGED
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&& !(WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SANDSTORM_ANY)
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&& TryChangeBattleWeather(battler, ENUM_WEATHER_SANDSTORM, TRUE))
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&& TryChangeBattleWeather(battler, ENUM_WEATHER_SANDSTORM, TRUE)
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&& !(WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_PRIMAL_ANY))
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{
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gBattleScripting.battler = gActiveBattler = battler;
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_SandSpitActivates;
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effect++;
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}
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else if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_PRIMAL_ANY)
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{
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_BlockedByPrimalWeatherRet;
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effect++;
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}
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break;
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case ABILITY_PERISH_BODY:
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if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
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