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move gSwapDamagecategory to battle struct, use GetSplitBasedOnStats for photon geyser check
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@ -1928,8 +1928,8 @@
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.4byte \ptr
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.endm
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.macro photongeysercheck
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various BS_ATTACKER, VARIOUS_PHOTON_GEYSER_CHECK
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.macro photongeysercheck battler:req
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various \battler, VARIOUS_PHOTON_GEYSER_CHECK
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.endm
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.macro shellsidearmcheck
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@ -722,7 +722,7 @@ BattleScript_EffectPhotonGeyser:
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critcalc
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damagecalc
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adjustdamage
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photongeysercheck
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photongeysercheck BS_ATTACKER
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attackanimation
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waitanimation
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effectivenesssound
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@ -615,6 +615,7 @@ struct BattleStruct
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u8 quickClawBattlerId;
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struct StolenItem itemStolen[PARTY_SIZE]; // Player's team that had items stolen (two bytes per party member)
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u8 blunderPolicy:1; // should blunder policy activate
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u8 swapDamageCategory:1;
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u8 ballSpriteIds[2]; // item gfx, window gfx
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u8 stickyWebUser;
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u8 appearedInBattle; // Bitfield to track which Pokemon appeared in battle. Used for Burmy's form change
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@ -938,7 +939,6 @@ extern u8 gBattleControllerData[MAX_BATTLERS_COUNT];
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extern bool8 gHasFetchedBall;
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extern u8 gLastUsedBall;
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extern u16 gLastThrownBall;
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extern bool8 gSwapDamageCategory; // Photon Geyser, Shell Side Arm, Light That Burns the Sky
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extern u8 gPartyCriticalHits[PARTY_SIZE];
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#endif // GUARD_BATTLE_H
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@ -35,4 +35,4 @@
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#define Z_EFFECT_EVSN_UP_3 28
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#endif // GUARD_Z_MOVE_EFFECTS_H
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#endif // GUARD_Z_MOVE_EFFECTS_H
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@ -7867,7 +7867,7 @@ void AnimTask_PrimalReversion(u8 taskId)
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void AnimTask_ShellSideArm(u8 taskId)
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{
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if (gSwapDamageCategory)
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if (gBattleStruct->swapDamageCategory)
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gBattleAnimArgs[0] = TRUE;
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else
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gBattleAnimArgs[0] = FALSE;
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@ -239,7 +239,6 @@ EWRAM_DATA struct TotemBoost gTotemBoosts[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA bool8 gHasFetchedBall = FALSE;
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EWRAM_DATA u8 gLastUsedBall = 0;
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EWRAM_DATA u16 gLastThrownBall = 0;
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EWRAM_DATA bool8 gSwapDamageCategory = FALSE; // Photon Geyser, Shell Side Arm, Light That Burns the Sky
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EWRAM_DATA u8 gPartyCriticalHits[PARTY_SIZE] = {0};
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EWRAM_DATA static u8 sTriedEvolving = 0;
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@ -3007,7 +3006,7 @@ static void BattleStartClearSetData(void)
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gPartyCriticalHits[i] = 0;
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}
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gSwapDamageCategory = FALSE; // Photon Geyser, Shell Side Arm, Light That Burns the Sky
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gBattleStruct->swapDamageCategory = FALSE; // Photon Geyser, Shell Side Arm, Light That Burns the Sky
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}
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void SwitchInClearSetData(void)
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@ -9404,24 +9404,8 @@ static void Cmd_various(void)
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gBattlescriptCurrInstr += 9;
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return;
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case VARIOUS_PHOTON_GEYSER_CHECK:
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{
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u32 attackerAtkStat = gBattleMons[gBattlerAttacker].attack;
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u8 attackerAtkStage = gBattleMons[gBattlerAttacker].statStages[STAT_ATK];
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u32 attackerSpAtkStat = gBattleMons[gBattlerAttacker].spAttack;
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gSwapDamageCategory = FALSE;
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attackerAtkStat *= gStatStageRatios[attackerAtkStage][0];
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attackerAtkStat /= gStatStageRatios[attackerAtkStage][1];
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attackerAtkStage = gBattleMons[gBattlerAttacker].statStages[STAT_SPATK];
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attackerSpAtkStat *= gStatStageRatios[attackerAtkStage][0];
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attackerSpAtkStat /= gStatStageRatios[attackerAtkStage][1];
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if (attackerAtkStat > attackerSpAtkStat)
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gSwapDamageCategory = TRUE;
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gBattleStruct->swapDamageCategory = (GetSplitBasedOnStats(gActiveBattler) == SPLIT_SPECIAL);
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break;
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}
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case VARIOUS_SHELL_SIDE_ARM_CHECK: // 0% chance GameFreak actually checks this way according to DaWobblefet, but this is the only functional explanation at the moment
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{
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u32 attackerAtkStat = gBattleMons[gBattlerAttacker].attack;
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@ -9432,7 +9416,7 @@ static void Cmd_various(void)
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u32 physical;
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u32 special;
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gSwapDamageCategory = FALSE;
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gBattleStruct->swapDamageCategory = FALSE;
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statStage = gBattleMons[gBattlerAttacker].statStages[STAT_ATK];
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attackerAtkStat *= gStatStageRatios[statStage][0];
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@ -9455,7 +9439,7 @@ static void Cmd_various(void)
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special = ((((2 * gBattleMons[gBattlerAttacker].level / 5 + 2) * gBattleMoves[gCurrentMove].power * attackerSpAtkStat) / targetSpDefStat) / 50);
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if (((physical > special) || (physical == special && (Random() % 2) == 0)))
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gSwapDamageCategory = TRUE;
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gBattleStruct->swapDamageCategory = TRUE;
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break;
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}
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case VARIOUS_JUMP_IF_LEAF_GUARD_PROTECTED:
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@ -7740,7 +7740,7 @@ bool32 IsMoveMakingContact(u16 move, u8 battlerAtk)
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{
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if (!(gBattleMoves[move].flags & FLAG_MAKES_CONTACT))
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{
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if (gBattleMoves[move].effect == EFFECT_SHELL_SIDE_ARM && gSwapDamageCategory)
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if (gBattleMoves[move].effect == EFFECT_SHELL_SIDE_ARM && gBattleStruct->swapDamageCategory)
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return TRUE;
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else
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return FALSE;
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@ -7773,7 +7773,7 @@ bool32 IsBattlerProtected(u8 battlerId, u16 move)
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// Protective Pads doesn't stop Unseen Fist from bypassing Protect effects, so IsMoveMakingContact() isn't used here.
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// This means extra logic is needed to handle Shell Side Arm.
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if (GetBattlerAbility(gBattlerAttacker) == ABILITY_UNSEEN_FIST
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&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT || (gBattleMoves[move].effect == EFFECT_SHELL_SIDE_ARM && gSwapDamageCategory)))
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&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT || (gBattleMoves[move].effect == EFFECT_SHELL_SIDE_ARM && gBattleStruct->swapDamageCategory)))
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return FALSE;
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else if (!(gBattleMoves[move].flags & FLAG_PROTECT_AFFECTED))
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return FALSE;
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@ -9685,7 +9685,7 @@ u8 GetBattleMoveSplit(u32 moveId)
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{
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if (gBattleStruct != NULL && gBattleStruct->zmove.active && !IS_MOVE_STATUS(moveId))
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return gBattleStruct->zmove.activeSplit;
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if (gSwapDamageCategory) // Photon Geyser, Shell Side Arm, Light That Burns the Sky
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if (gBattleStruct != NULL && gBattleStruct->swapDamageCategory) // Photon Geyser, Shell Side Arm, Light That Burns the Sky
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return SPLIT_PHYSICAL;
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else if (IS_MOVE_STATUS(moveId) || B_PHYSICAL_SPECIAL_SPLIT >= GEN_4)
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return gBattleMoves[moveId].split;
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