Merge remote-tracking branch 'RHH/battle_engine' into MergedBranchUltimate

This commit is contained in:
Eduardo Quezada 2022-08-22 17:30:48 -04:00
commit 2b7a2c4d09
2 changed files with 28 additions and 28 deletions

View File

@ -467,16 +467,16 @@ BattleScript_EffectCourtChange::
attackanimation
waitanimation
printstring STRINGID_COURTCHANGE
waitmessage 0x40
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_BeakBlastSetUp::
setbeakblast BS_ATTACKER
printstring STRINGID_EMPTYSTRING3
waitmessage 0x1
waitmessage 1
playanimation BS_ATTACKER, B_ANIM_BEAK_BLAST_SETUP, NULL
printstring STRINGID_HEATUPBEAK
waitmessage 0x40
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_BeakBlastBurn::
@ -506,7 +506,7 @@ BattleScript_FirstChargingTurnMeteorBeam::
seteffectprimary
copybyte cMULTISTRING_CHOOSER, sTWOTURN_STRINGID
printfromtable gFirstTurnOfTwoStringIds
waitmessage 0x40
waitmessage B_WAIT_TIME_LONG
setmoveeffect MOVE_EFFECT_SP_ATK_PLUS_1 | MOVE_EFFECT_AFFECTS_USER
seteffectsecondary
return
@ -539,24 +539,24 @@ BattleScript_ScaleShotDoMultiHit::
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
critmessage
waitmessage 0x40
waitmessage B_WAIT_TIME_LONG
multihitresultmessage
printstring STRINGID_EMPTYSTRING3
waitmessage 0x1
waitmessage 1
addbyte sMULTIHIT_STRING + 4, 0x1
moveendto MOVEEND_NEXT_TARGET
jumpifbyte CMP_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_FOE_ENDURED, BattleScript_ScaleShotPrintStrings
decrementmultihit BattleScript_ScaleShotLoop
goto BattleScript_ScaleShotPrintStrings
BattleScript_ScaleShotMultiHitNoMoreHits::
pause 0x20
pause B_WAIT_TIME_SHORT
BattleScript_ScaleShotPrintStrings::
resultmessage
waitmessage 0x40
waitmessage B_WAIT_TIME_LONG
jumpifmovehadnoeffect BattleScript_ScaleShotEnd
copyarray gBattleTextBuff1, sMULTIHIT_STRING, 0x6
printstring STRINGID_HITXTIMES
waitmessage 0x40
waitmessage B_WAIT_TIME_LONG
BattleScript_ScaleShotEnd::
setmoveeffect MOVE_EFFECT_SCALE_SHOT | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN
seteffectwithchance
@ -9519,7 +9519,7 @@ BattleScript_ZMoveActivateDamaging::
printstring STRINGID_ZPOWERSURROUNDS
playanimation BS_ATTACKER, B_ANIM_ZMOVE_ACTIVATE, NULL
printstring STRINGID_ZMOVEUNLEASHED
waitmessage 0x40
waitmessage B_WAIT_TIME_LONG
return
BattleScript_ZMoveActivateStatus::
@ -9533,14 +9533,14 @@ BattleScript_ZMoveActivateStatus::
BattleScript_ZEffectPrintString::
printfromtable gZEffectStringIds
waitmessage 0x40
waitmessage B_WAIT_TIME_LONG
return
BattleScript_RecoverHPZMove::
healthbarupdate BS_SCRIPTING
datahpupdate BS_SCRIPTING
printfromtable gZEffectStringIds
waitmessage 0x40
waitmessage B_WAIT_TIME_LONG
return
BattleScript_StatUpZMove::
@ -9549,16 +9549,16 @@ BattleScript_StatUpZMove::
setgraphicalstatchangevalues
playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
printstring STRINGID_ZMOVESTATUP
waitmessage 0x40
waitmessage B_WAIT_TIME_LONG
printfromtable gStatUpStringIds
waitmessage 0x40
waitmessage B_WAIT_TIME_LONG
BattleScript_StatUpZMoveEnd:
return
BattleScript_HealReplacementZMove::
playanimation BS_SCRIPTING B_ANIM_WISH_HEAL 0x0
printfromtable gZEffectStringIds
waitmessage 0x40
waitmessage B_WAIT_TIME_LONG
healthbarupdate BS_SCRIPTING
datahpupdate BS_SCRIPTING
return
@ -9582,27 +9582,27 @@ BattleScript_ExtremeEvoboostAtk::
setstatchanger STAT_ATK, 2, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_ExtremeEvoboostDef
printfromtable gStatUpStringIds
waitmessage 0x40
waitmessage B_WAIT_TIME_LONG
BattleScript_ExtremeEvoboostDef::
setstatchanger STAT_DEF, 2, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_ExtremeEvoboostSpeed
printfromtable gStatUpStringIds
waitmessage 0x40
waitmessage B_WAIT_TIME_LONG
BattleScript_ExtremeEvoboostSpeed::
setstatchanger STAT_SPEED, 2, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_ExtremeEvoboostSpAtk
printfromtable gStatUpStringIds
waitmessage 0x40
waitmessage B_WAIT_TIME_LONG
BattleScript_ExtremeEvoboostSpAtk::
setstatchanger STAT_SPATK, 2, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_ExtremeEvoboostSpDef
printfromtable gStatUpStringIds
waitmessage 0x40
waitmessage B_WAIT_TIME_LONG
BattleScript_ExtremeEvoboostSpDef::
setstatchanger STAT_SPDEF, 2, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_ExtremeEvoboostEnd
printfromtable gStatUpStringIds
waitmessage 0x40
waitmessage B_WAIT_TIME_LONG
BattleScript_ExtremeEvoboostEnd::
goto BattleScript_MoveEnd
@ -9622,9 +9622,9 @@ BattleScript_EffectTerrainHit:
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
critmessage
waitmessage 0x40
waitmessage B_WAIT_TIME_LONG
resultmessage
waitmessage 0x40
waitmessage B_WAIT_TIME_LONG
setterrain BattleScript_TryFaint
playanimation BS_ATTACKER, B_ANIM_RESTORE_BG
printfromtable gTerrainStringIds

View File

@ -212,7 +212,7 @@ bool32 IsViableZMove(u8 battlerId, u16 move)
if (move != MOVE_NONE && zMove != MOVE_Z_STATUS && gBattleMoves[move].type == ItemId_GetSecondaryId(item))
{
if (IS_MOVE_STATUS(gBattleMoves[move].split))
if (IS_MOVE_STATUS(move))
gBattleStruct->zmove.chosenZMove = move;
else
gBattleStruct->zmove.chosenZMove = GetTypeBasedZMove(move, battlerId);
@ -501,7 +501,7 @@ bool32 MoveSelectionDisplayZMove(u16 zmove)
break;
}
BattlePutTextOnWindow(gDisplayedStringBattle, 5); // Slot of Move 3
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MOVE_NAME_3);
gDisplayedStringBattle[0] = CHAR_Z;
gDisplayedStringBattle[1] = CHAR_HYPHEN;
StringCopy(gDisplayedStringBattle + 2, gMoveNames[move]);
@ -510,7 +510,7 @@ bool32 MoveSelectionDisplayZMove(u16 zmove)
{
// Damaging move -> status z move
StringCopy(gDisplayedStringBattle, sText_StatsPlus2);
BattlePutTextOnWindow(gDisplayedStringBattle, 5); // Slot of Move 3
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MOVE_NAME_3);
StringCopy(gDisplayedStringBattle, GetZMoveName(zmove));
}
else
@ -518,7 +518,7 @@ bool32 MoveSelectionDisplayZMove(u16 zmove)
ZMoveSelectionDisplayPower(move, zmove);
StringCopy(gDisplayedStringBattle, GetZMoveName(zmove));
}
BattlePutTextOnWindow(gDisplayedStringBattle, 3); // First move slot
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MOVE_NAME_1);
ZMoveSelectionDisplayPpNumber();
MoveSelectionCreateCursorAt(0, 0);
@ -540,7 +540,7 @@ static void ZMoveSelectionDisplayPower(u16 move, u16 zMove)
{
txtPtr = StringCopy(gDisplayedStringBattle, sText_PowerColon);
ConvertIntToDecimalStringN(txtPtr, power, STR_CONV_MODE_LEFT_ALIGN, 3);
BattlePutTextOnWindow(gDisplayedStringBattle, 5); // Bottom left
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MOVE_NAME_3);
}
}
@ -557,7 +557,7 @@ static void ZMoveSelectionDisplayPpNumber(void)
txtPtr = ConvertIntToDecimalStringN(gDisplayedStringBattle, 1, STR_CONV_MODE_RIGHT_ALIGN, 2);
*(txtPtr)++ = CHAR_SLASH;
ConvertIntToDecimalStringN(txtPtr, 1, STR_CONV_MODE_RIGHT_ALIGN, 2);
BattlePutTextOnWindow(gDisplayedStringBattle, 9);
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_PP_REMAINING);
}
const u8* GetZMoveName(u16 move)