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Double Struggle damage for PB
Not sure if this should hit twice. If not, this works.
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@ -1142,7 +1142,6 @@ static const u16 sFinalStrikeOnlyEffects[] =
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EFFECT_THIEF,
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EFFECT_THIEF,
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EFFECT_BURN_UP,
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EFFECT_BURN_UP,
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EFFECT_SECRET_POWER,
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EFFECT_SECRET_POWER,
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EFFECT_HIT_SWITCH_TARGET,
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EFFECT_SMACK_DOWN,
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EFFECT_SMACK_DOWN,
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EFFECT_SPARKLING_ARIA,
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EFFECT_SPARKLING_ARIA,
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EFFECT_SMELLINGSALT,
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EFFECT_SMELLINGSALT,
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@ -3274,6 +3273,8 @@ void SetMoveEffect(bool32 primary, u32 certain)
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gBattleMoveDamage = (gBattleMons[gEffectBattler].maxHP) / 4;
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gBattleMoveDamage = (gBattleMons[gEffectBattler].maxHP) / 4;
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if (gBattleMoveDamage == 0)
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if (gBattleMoveDamage == 0)
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gBattleMoveDamage = 1;
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gBattleMoveDamage = 1;
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if (GetBattlerAbility(gEffectBattler) == ABILITY_PARENTAL_BOND)
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gBattleMoveDamage *= 2;
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BattleScriptPush(gBattlescriptCurrInstr + 1);
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BattleScriptPush(gBattlescriptCurrInstr + 1);
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gBattlescriptCurrInstr = BattleScript_MoveEffectRecoil;
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gBattlescriptCurrInstr = BattleScript_MoveEffectRecoil;
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