Shiny charm (#276)

* Shiny Charm Item

* Shiny Charm Rerolls
This commit is contained in:
Eduardo Alvaro Quezada D'Ottone 2020-02-17 07:08:06 -03:00 committed by GitHub
parent bf6aa6a176
commit 2c172a3636
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10 changed files with 60 additions and 4 deletions

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@ -0,0 +1,19 @@
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82 123 230
90 156 246
156 255 106
41 115 148
156 246 246
57 205 246
132 214 255
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222 222 255
90 90 90
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@ -700,7 +700,9 @@
#define ITEM_MAGMA_EMBLEM 614 #define ITEM_MAGMA_EMBLEM 614
#define ITEM_OLD_SEA_MAP 615 #define ITEM_OLD_SEA_MAP 615
#define ITEMS_COUNT 616 #define ITEM_SHINY_CHARM 616
#define ITEMS_COUNT 617
#define ITEM_FIELD_ARROW ITEMS_COUNT #define ITEM_FIELD_ARROW ITEMS_COUNT
#define FIRST_BERRY_INDEX ITEM_CHERI_BERRY #define FIRST_BERRY_INDEX ITEM_CHERI_BERRY

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@ -86,6 +86,7 @@
// Shiny odds // Shiny odds
#define SHINY_ODDS 8 // Actual probability is SHINY_ODDS/65536 #define SHINY_ODDS 8 // Actual probability is SHINY_ODDS/65536
#define SHINY_CHARM_REROLLS 3 // Amount of re-rolls if has Shiny Charm.
// Flags for Get(Box)MonData / Set(Box)MonData // Flags for Get(Box)MonData / Set(Box)MonData
#define MON_DATA_PERSONALITY 0 #define MON_DATA_PERSONALITY 0

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@ -4056,6 +4056,8 @@ extern const u32 gItemIcon_NormalGem[];
extern const u32 gItemIconPalette_NormalGem[]; extern const u32 gItemIconPalette_NormalGem[];
extern const u32 gItemIcon_FairyGem[]; extern const u32 gItemIcon_FairyGem[];
extern const u32 gItemIconPalette_FairyGem[]; extern const u32 gItemIconPalette_FairyGem[];
extern const u32 gItemIcon_ShinyCharm[];
extern const u32 gItemIconPalette_ShinyCharm[];
// Gen 6 Items // Gen 6 Items
extern const u32 gItemIcon_AssaultVest[]; extern const u32 gItemIcon_AssaultVest[];
extern const u32 gItemIconPalette_AssaultVest[]; extern const u32 gItemIconPalette_AssaultVest[];

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@ -1002,6 +1002,9 @@ const u32 gItemIconPalette_NormalGem[] = INCBIN_U32("graphics/items/icon_palette
const u32 gItemIcon_FairyGem[] = INCBIN_U32("graphics/items/icons/fairy_gem.4bpp.lz"); const u32 gItemIcon_FairyGem[] = INCBIN_U32("graphics/items/icons/fairy_gem.4bpp.lz");
const u32 gItemIconPalette_FairyGem[] = INCBIN_U32("graphics/items/icon_palettes/fairy_gem.gbapal.lz"); const u32 gItemIconPalette_FairyGem[] = INCBIN_U32("graphics/items/icon_palettes/fairy_gem.gbapal.lz");
const u32 gItemIcon_ShinyCharm[] = INCBIN_U32("graphics/items/icons/shiny_charm.4bpp.lz");
const u32 gItemIconPalette_ShinyCharm[] = INCBIN_U32("graphics/items/icon_palettes/shiny_charm.gbapal.lz");
// Gen 6 Items // Gen 6 Items
const u32 gItemIcon_AssaultVest[] = INCBIN_U32("graphics/items/icons/assault_vest.4bpp.lz"); const u32 gItemIcon_AssaultVest[] = INCBIN_U32("graphics/items/icons/assault_vest.4bpp.lz");

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@ -417,6 +417,7 @@ const u32 *const gItemIconTable[][2] =
[ITEM_STEEL_GEM] = {gItemIcon_SteelGem, gItemIconPalette_SteelGem}, [ITEM_STEEL_GEM] = {gItemIcon_SteelGem, gItemIconPalette_SteelGem},
[ITEM_NORMAL_GEM] = {gItemIcon_NormalGem, gItemIconPalette_NormalGem}, [ITEM_NORMAL_GEM] = {gItemIcon_NormalGem, gItemIconPalette_NormalGem},
[ITEM_FAIRY_GEM] = {gItemIcon_FairyGem, gItemIconPalette_FairyGem}, [ITEM_FAIRY_GEM] = {gItemIcon_FairyGem, gItemIconPalette_FairyGem},
[ITEM_SHINY_CHARM] = {gItemIcon_ShinyCharm, gItemIconPalette_ShinyCharm},
// Gen 6 Items // Gen 6 Items
[ITEM_ASSAULT_VEST] = {gItemIcon_AssaultVest, gItemIconPalette_AssaultVest}, [ITEM_ASSAULT_VEST] = {gItemIcon_AssaultVest, gItemIconPalette_AssaultVest},
[ITEM_PIXIE_PLATE] = {gItemIcon_PixiePlate, gItemIconPalette_PixiePlate}, [ITEM_PIXIE_PLATE] = {gItemIcon_PixiePlate, gItemIconPalette_PixiePlate},

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@ -7448,5 +7448,17 @@ const struct Item gItems[] =
.type = 4, .type = 4,
.fieldUseFunc = ItemUseOutOfBattle_CannotUse, .fieldUseFunc = ItemUseOutOfBattle_CannotUse,
.secondaryId = 0, .secondaryId = 0,
} },
[ITEM_SHINY_CHARM] =
{
.name = _("Shiny Charm"),
.itemId = ITEM_SHINY_CHARM,
.price = 0,
.description = sShinyCharmDesc,
.pocket = POCKET_KEY_ITEMS,
.type = 4,
.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
.secondaryId = 0,
},
}; };

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@ -2788,3 +2788,8 @@ static const u8 sPrettyWingDesc[] = _(
"A beautiful yet\n" "A beautiful yet\n"
"plain feather that\n" "plain feather that\n"
"does nothing."); "does nothing.");
static const u8 sShinyCharmDesc[] = _(
"A charm that will\n"
"raise the chance\n"
"of Shiny Pokémon.");

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@ -2175,8 +2175,6 @@ void CreateBoxMon(struct BoxPokemon *boxMon, u16 species, u8 level, u8 fixedIV,
else else
personality = Random32(); personality = Random32();
SetBoxMonData(boxMon, MON_DATA_PERSONALITY, &personality);
//Determine original trainer ID //Determine original trainer ID
if (otIdType == OT_ID_RANDOM_NO_SHINY) //Pokemon cannot be shiny if (otIdType == OT_ID_RANDOM_NO_SHINY) //Pokemon cannot be shiny
{ {
@ -2197,8 +2195,21 @@ void CreateBoxMon(struct BoxPokemon *boxMon, u16 species, u8 level, u8 fixedIV,
| (gSaveBlock2Ptr->playerTrainerId[1] << 8) | (gSaveBlock2Ptr->playerTrainerId[1] << 8)
| (gSaveBlock2Ptr->playerTrainerId[2] << 16) | (gSaveBlock2Ptr->playerTrainerId[2] << 16)
| (gSaveBlock2Ptr->playerTrainerId[3] << 24); | (gSaveBlock2Ptr->playerTrainerId[3] << 24);
if (CheckBagHasItem(ITEM_SHINY_CHARM, 1))
{
u32 shinyValue;
u32 rolls = 0;
do
{
personality = Random32();
shinyValue = HIHALF(value) ^ LOHALF(value) ^ HIHALF(personality) ^ LOHALF(personality);
rolls++;
} while (shinyValue >= SHINY_ODDS && rolls < SHINY_CHARM_REROLLS);
}
} }
SetBoxMonData(boxMon, MON_DATA_PERSONALITY, &personality);
SetBoxMonData(boxMon, MON_DATA_OT_ID, &value); SetBoxMonData(boxMon, MON_DATA_OT_ID, &value);
checksum = CalculateBoxMonChecksum(boxMon); checksum = CalculateBoxMonChecksum(boxMon);