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Decopmile bug.c (#399)
This commit is contained in:
parent
c2d3606f39
commit
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791
asm/bug.s
791
asm/bug.s
@ -1,791 +0,0 @@
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.syntax unified
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.text
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thumb_func_start sub_8110368
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sub_8110368: @ 8110368
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push {r4-r6,lr}
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adds r6, r0, 0
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bl IsContest
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lsls r0, 24
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cmp r0, 0
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beq _08110394
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adds r0, r6, 0
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movs r1, 0x2
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bl StartSpriteAffineAnim
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ldr r0, =gBattleAnimArgs
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ldrh r1, [r0, 0x4]
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negs r1, r1
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strh r1, [r0, 0x4]
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ldrh r1, [r0]
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negs r1, r1
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strh r1, [r0]
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b _081103C4
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.pool
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_08110394:
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ldr r0, =gBattleAnimTarget
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ldrb r0, [r0]
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bl GetBattlerSide
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lsls r0, 24
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cmp r0, 0
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bne _081103C4
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adds r0, r6, 0
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movs r1, 0x1
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bl StartSpriteAffineAnim
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ldr r1, =gBattleAnimArgs
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ldrh r0, [r1, 0x2]
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negs r0, r0
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strh r0, [r1, 0x2]
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ldrh r0, [r1, 0x4]
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negs r0, r0
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strh r0, [r1, 0x4]
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ldrh r0, [r1, 0x6]
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negs r0, r0
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strh r0, [r1, 0x6]
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ldrh r0, [r1]
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negs r0, r0
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strh r0, [r1]
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_081103C4:
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ldr r5, =gBattleAnimTarget
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ldrb r0, [r5]
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movs r1, 0x2
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bl GetBattlerSpriteCoord2
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lsls r0, 24
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ldr r4, =gBattleAnimArgs
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lsrs r0, 24
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ldrh r1, [r4]
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adds r0, r1
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strh r0, [r6, 0x20]
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ldrb r0, [r5]
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movs r1, 0x3
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bl GetBattlerSpriteCoord2
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lsls r0, 24
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lsrs r0, 24
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ldrh r1, [r4, 0x2]
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adds r0, r1
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strh r0, [r6, 0x22]
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ldrh r0, [r4, 0x8]
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strh r0, [r6, 0x2E]
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ldrb r0, [r5]
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movs r1, 0x2
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bl GetBattlerSpriteCoord
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lsls r0, 24
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lsrs r0, 24
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ldrh r1, [r4, 0x4]
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adds r0, r1
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strh r0, [r6, 0x32]
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ldrb r0, [r5]
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movs r1, 0x3
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bl GetBattlerSpriteCoord
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lsls r0, 24
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lsrs r0, 24
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ldrh r4, [r4, 0x6]
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adds r0, r4
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strh r0, [r6, 0x36]
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ldr r0, =StartAnimLinearTranslation
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str r0, [r6, 0x1C]
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ldr r1, =DestroyAnimSprite
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adds r0, r6, 0
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bl StoreSpriteCallbackInData6
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pop {r4-r6}
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pop {r0}
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bx r0
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.pool
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thumb_func_end sub_8110368
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thumb_func_start sub_8110438
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sub_8110438: @ 8110438
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push {r4-r6,lr}
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adds r6, r0, 0
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bl IsContest
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lsls r0, 24
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cmp r0, 0
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beq _0811045C
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ldr r1, =gBattleAnimArgs
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ldrh r0, [r1]
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negs r0, r0
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strh r0, [r1]
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adds r0, r6, 0
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movs r1, 0x2
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bl StartSpriteAffineAnim
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b _08110478
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.pool
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_0811045C:
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ldr r0, =gBattleAnimTarget
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ldrb r0, [r0]
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bl GetBattlerSide
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lsls r0, 24
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cmp r0, 0
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bne _08110478
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ldr r0, =gBattleAnimArgs
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ldrh r1, [r0, 0x2]
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negs r1, r1
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strh r1, [r0, 0x2]
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ldrh r1, [r0]
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negs r1, r1
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strh r1, [r0]
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_08110478:
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ldr r5, =gBattleAnimTarget
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ldrb r0, [r5]
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movs r1, 0x2
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bl GetBattlerSpriteCoord2
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lsls r0, 24
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ldr r4, =gBattleAnimArgs
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lsrs r0, 24
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ldrh r1, [r4]
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adds r0, r1
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strh r0, [r6, 0x20]
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ldrb r0, [r5]
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movs r1, 0x3
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bl GetBattlerSpriteCoord2
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lsls r0, 24
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lsrs r0, 24
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ldrh r1, [r4, 0x2]
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adds r0, r1
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strh r0, [r6, 0x22]
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ldrh r0, [r4, 0x4]
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strh r0, [r6, 0x2E]
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ldrb r0, [r5]
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movs r1, 0x2
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bl GetBattlerSpriteCoord
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lsls r0, 24
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lsrs r0, 24
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strh r0, [r6, 0x32]
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ldrb r0, [r5]
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movs r1, 0x3
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bl GetBattlerSpriteCoord
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lsls r0, 24
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lsrs r0, 24
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strh r0, [r6, 0x36]
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ldr r0, =StartAnimLinearTranslation
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str r0, [r6, 0x1C]
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ldr r1, =DestroyAnimSprite
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adds r0, r6, 0
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bl StoreSpriteCallbackInData6
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pop {r4-r6}
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pop {r0}
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bx r0
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.pool
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thumb_func_end sub_8110438
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thumb_func_start sub_81104E4
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sub_81104E4: @ 81104E4
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push {r4,r5,lr}
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adds r5, r0, 0
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bl IsContest
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lsls r0, 24
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cmp r0, 0
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beq _08110500
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ldr r0, =gBattleAnimArgs
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movs r2, 0x4
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ldrsh r1, [r0, r2]
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lsrs r2, r1, 31
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adds r1, r2
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asrs r1, 1
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strh r1, [r0, 0x4]
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_08110500:
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adds r0, r5, 0
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movs r1, 0x1
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bl InitAnimSpritePos
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ldr r1, =gBattleAnimArgs
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ldrh r0, [r1, 0x4]
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strh r0, [r5, 0x2E]
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ldrh r0, [r5, 0x20]
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strh r0, [r5, 0x30]
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ldrh r0, [r5, 0x22]
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strh r0, [r5, 0x34]
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movs r2, 0x8
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ldrsh r0, [r1, r2]
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cmp r0, 0
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bne _08110548
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ldr r4, =gBattleAnimTarget
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ldrb r0, [r4]
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movs r1, 0x2
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bl GetBattlerSpriteCoord
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lsls r0, 24
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lsrs r0, 24
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strh r0, [r5, 0x32]
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ldrb r0, [r4]
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movs r1, 0x3
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bl GetBattlerSpriteCoord
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lsls r0, 24
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lsrs r0, 24
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strh r0, [r5, 0x36]
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b _0811055A
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.pool
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_08110548:
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ldr r0, =gBattleAnimTarget
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ldrb r0, [r0]
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adds r2, r5, 0
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adds r2, 0x32
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adds r3, r5, 0
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adds r3, 0x36
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movs r1, 0x1
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bl SetAverageBattlerPositions
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_0811055A:
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adds r0, r5, 0
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bl sub_80A6FD4
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ldr r0, =gBattleAnimArgs
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ldrh r0, [r0, 0x6]
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strh r0, [r5, 0x38]
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ldr r0, =sub_811057C
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str r0, [r5, 0x1C]
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pop {r4,r5}
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pop {r0}
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bx r0
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.pool
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thumb_func_end sub_81104E4
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thumb_func_start sub_811057C
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sub_811057C: @ 811057C
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push {r4,lr}
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adds r4, r0, 0
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bl TranslateAnimLinear
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lsls r0, 24
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cmp r0, 0
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beq _08110592
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adds r0, r4, 0
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bl DestroyAnimSprite
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b _081105AE
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_08110592:
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movs r1, 0x3A
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ldrsh r0, [r4, r1]
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movs r2, 0x38
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ldrsh r1, [r4, r2]
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bl Sin
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ldrh r1, [r4, 0x24]
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adds r0, r1
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strh r0, [r4, 0x24]
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ldrh r0, [r4, 0x3A]
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adds r0, 0xD
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movs r1, 0xFF
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ands r0, r1
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strh r0, [r4, 0x3A]
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_081105AE:
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pop {r4}
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pop {r0}
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bx r0
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thumb_func_end sub_811057C
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thumb_func_start sub_81105B4
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sub_81105B4: @ 81105B4
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push {r4,lr}
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adds r4, r0, 0
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ldr r0, =gBattleAnimTarget
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ldrb r0, [r0]
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adds r2, r4, 0
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adds r2, 0x20
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adds r3, r4, 0
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adds r3, 0x22
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movs r1, 0
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bl SetAverageBattlerPositions
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ldr r0, =gBattleAnimAttacker
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ldrb r0, [r0]
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bl GetBattlerSide
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lsls r0, 24
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cmp r0, 0
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beq _081105F0
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ldr r0, =gBattleAnimArgs
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ldrh r1, [r4, 0x20]
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ldrh r2, [r0]
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subs r1, r2
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strh r1, [r4, 0x20]
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b _081105FC
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.pool
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_081105F0:
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ldr r1, =gBattleAnimArgs
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ldrh r0, [r1]
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ldrh r2, [r4, 0x20]
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adds r0, r2
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strh r0, [r4, 0x20]
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adds r0, r1, 0
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_081105FC:
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ldrh r0, [r0, 0x2]
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ldrh r1, [r4, 0x22]
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adds r0, r1
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strh r0, [r4, 0x22]
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ldr r0, =gBattleAnimTarget
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ldrb r0, [r0]
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bl GetBattlerSide
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lsls r0, 24
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cmp r0, 0
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bne _08110618
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ldrh r0, [r4, 0x22]
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adds r0, 0x8
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strh r0, [r4, 0x22]
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_08110618:
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ldr r0, =sub_8110630
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str r0, [r4, 0x1C]
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pop {r4}
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pop {r0}
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bx r0
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.pool
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thumb_func_end sub_81105B4
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thumb_func_start sub_8110630
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sub_8110630: @ 8110630
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push {lr}
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adds r3, r0, 0
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ldrh r0, [r3, 0x2E]
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adds r0, 0x1
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strh r0, [r3, 0x2E]
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lsls r0, 16
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asrs r0, 16
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cmp r0, 0x3
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bne _08110664
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movs r0, 0
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strh r0, [r3, 0x2E]
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movs r0, 0x3E
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adds r0, r3
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mov r12, r0
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ldrb r2, [r0]
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lsls r0, r2, 29
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lsrs r0, 31
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movs r1, 0x1
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eors r1, r0
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lsls r1, 2
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movs r0, 0x5
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negs r0, r0
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ands r0, r2
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orrs r0, r1
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mov r1, r12
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strb r0, [r1]
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_08110664:
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ldrh r0, [r3, 0x30]
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adds r0, 0x1
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strh r0, [r3, 0x30]
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lsls r0, 16
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asrs r0, 16
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cmp r0, 0x33
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bne _08110678
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adds r0, r3, 0
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bl DestroyAnimSprite
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_08110678:
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pop {r0}
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bx r0
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thumb_func_end sub_8110630
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thumb_func_start sub_811067C
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sub_811067C: @ 811067C
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push {r4,lr}
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adds r4, r0, 0
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movs r1, 0xFD
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lsls r1, 6
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movs r0, 0x50
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bl SetGpuReg
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movs r0, 0x52
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movs r1, 0x10
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bl SetGpuReg
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movs r0, 0x10
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strh r0, [r4, 0x2E]
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ldr r0, =sub_81106A4
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str r0, [r4, 0x1C]
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pop {r4}
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pop {r0}
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bx r0
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.pool
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thumb_func_end sub_811067C
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thumb_func_start sub_81106A4
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sub_81106A4: @ 81106A4
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push {r4,lr}
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adds r4, r0, 0
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ldrh r1, [r4, 0x32]
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movs r2, 0x32
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ldrsh r0, [r4, r2]
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cmp r0, 0x13
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bgt _081106B8
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adds r0, r1, 0x1
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strh r0, [r4, 0x32]
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b _081106F6
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_081106B8:
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ldrh r1, [r4, 0x30]
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adds r0, r1, 0x1
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strh r0, [r4, 0x30]
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movs r0, 0x1
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ands r0, r1
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cmp r0, 0
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beq _081106F6
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ldrh r1, [r4, 0x2E]
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subs r1, 0x1
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strh r1, [r4, 0x2E]
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movs r0, 0x10
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subs r0, r1
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lsls r0, 8
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orrs r1, r0
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lsls r1, 16
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lsrs r1, 16
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movs r0, 0x52
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bl SetGpuReg
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movs r1, 0x2E
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ldrsh r0, [r4, r1]
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cmp r0, 0
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bne _081106F6
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adds r2, r4, 0
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adds r2, 0x3E
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ldrb r0, [r2]
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movs r1, 0x4
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orrs r0, r1
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strb r0, [r2]
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ldr r0, =sub_8110700
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str r0, [r4, 0x1C]
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_081106F6:
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pop {r4}
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pop {r0}
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bx r0
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.pool
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thumb_func_end sub_81106A4
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thumb_func_start sub_8110700
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sub_8110700: @ 8110700
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push {r4,lr}
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adds r4, r0, 0
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movs r0, 0x50
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movs r1, 0
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bl SetGpuReg
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movs r0, 0x52
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movs r1, 0
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bl SetGpuReg
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adds r0, r4, 0
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bl DestroyAnimSprite
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pop {r4}
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pop {r0}
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bx r0
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thumb_func_end sub_8110700
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thumb_func_start sub_8110720
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sub_8110720: @ 8110720
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push {r4-r7,lr}
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sub sp, 0x4
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adds r7, r0, 0
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bl IsContest
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lsls r0, 24
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cmp r0, 0
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beq _08110740
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ldr r1, =gBattleAnimArgs
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ldrh r0, [r1, 0x4]
|
||||
negs r0, r0
|
||||
strh r0, [r1, 0x4]
|
||||
b _08110762
|
||||
.pool
|
||||
_08110740:
|
||||
ldr r0, =gBattleAnimAttacker
|
||||
ldrb r0, [r0]
|
||||
bl GetBattlerSide
|
||||
lsls r0, 24
|
||||
cmp r0, 0
|
||||
beq _08110762
|
||||
ldr r1, =gBattleAnimArgs
|
||||
ldrh r0, [r1, 0x4]
|
||||
negs r0, r0
|
||||
strh r0, [r1, 0x4]
|
||||
ldrh r0, [r1, 0x2]
|
||||
negs r0, r0
|
||||
strh r0, [r1, 0x2]
|
||||
ldrh r0, [r1, 0x6]
|
||||
negs r0, r0
|
||||
strh r0, [r1, 0x6]
|
||||
_08110762:
|
||||
bl IsContest
|
||||
lsls r0, 24
|
||||
cmp r0, 0
|
||||
bne _081107B2
|
||||
ldr r0, =gBattleAnimAttacker
|
||||
ldrb r0, [r0]
|
||||
bl GetBattlerSide
|
||||
adds r4, r0, 0
|
||||
ldr r5, =gBattleAnimTarget
|
||||
ldrb r0, [r5]
|
||||
bl GetBattlerSide
|
||||
lsls r4, 24
|
||||
lsls r0, 24
|
||||
cmp r4, r0
|
||||
bne _081107B2
|
||||
ldrb r0, [r5]
|
||||
bl GetBattlerPosition
|
||||
lsls r0, 24
|
||||
cmp r0, 0
|
||||
beq _081107A0
|
||||
ldrb r0, [r5]
|
||||
bl GetBattlerPosition
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
cmp r0, 0x1
|
||||
bne _081107B2
|
||||
_081107A0:
|
||||
ldr r0, =gBattleAnimArgs
|
||||
movs r2, 0x4
|
||||
ldrsh r1, [r0, r2]
|
||||
negs r1, r1
|
||||
strh r1, [r0, 0x4]
|
||||
movs r2, 0
|
||||
ldrsh r1, [r0, r2]
|
||||
negs r1, r1
|
||||
strh r1, [r0]
|
||||
_081107B2:
|
||||
adds r0, r7, 0
|
||||
movs r1, 0x1
|
||||
bl InitAnimSpritePos
|
||||
ldr r5, =gBattleAnimTarget
|
||||
ldrb r0, [r5]
|
||||
movs r1, 0x2
|
||||
bl GetBattlerSpriteCoord
|
||||
adds r4, r0, 0
|
||||
lsls r4, 24
|
||||
ldr r6, =gBattleAnimArgs
|
||||
lsrs r4, 24
|
||||
ldrh r0, [r6, 0x4]
|
||||
adds r4, r0
|
||||
lsls r4, 16
|
||||
lsrs r4, 16
|
||||
ldrb r0, [r5]
|
||||
movs r1, 0x3
|
||||
bl GetBattlerSpriteCoord
|
||||
adds r1, r0, 0
|
||||
lsls r1, 24
|
||||
lsrs r1, 24
|
||||
ldrh r2, [r6, 0x6]
|
||||
adds r1, r2
|
||||
lsls r1, 16
|
||||
ldrh r2, [r7, 0x20]
|
||||
lsls r0, r4, 16
|
||||
asrs r0, 16
|
||||
subs r0, r2
|
||||
lsls r0, 16
|
||||
asrs r0, 16
|
||||
ldrh r2, [r7, 0x22]
|
||||
lsrs r5, r1, 16
|
||||
asrs r1, 16
|
||||
subs r1, r2
|
||||
lsls r1, 16
|
||||
asrs r1, 16
|
||||
bl ArcTan2Neg
|
||||
lsls r0, 16
|
||||
movs r1, 0xC0
|
||||
lsls r1, 24
|
||||
adds r0, r1
|
||||
lsrs r0, 16
|
||||
movs r3, 0x80
|
||||
lsls r3, 1
|
||||
str r0, [sp]
|
||||
adds r0, r7, 0
|
||||
movs r1, 0
|
||||
adds r2, r3, 0
|
||||
bl sub_80A73E0
|
||||
ldrh r0, [r6, 0x8]
|
||||
strh r0, [r7, 0x2E]
|
||||
strh r4, [r7, 0x32]
|
||||
strh r5, [r7, 0x36]
|
||||
ldr r0, =StartAnimLinearTranslation
|
||||
str r0, [r7, 0x1C]
|
||||
ldr r1, =DestroyAnimSprite
|
||||
adds r0, r7, 0
|
||||
bl StoreSpriteCallbackInData6
|
||||
add sp, 0x4
|
||||
pop {r4-r7}
|
||||
pop {r0}
|
||||
bx r0
|
||||
.pool
|
||||
thumb_func_end sub_8110720
|
||||
|
||||
thumb_func_start sub_8110850
|
||||
sub_8110850: @ 8110850
|
||||
push {r4-r6,lr}
|
||||
adds r6, r0, 0
|
||||
movs r1, 0x1
|
||||
bl InitAnimSpritePos
|
||||
ldr r0, =gBattleAnimAttacker
|
||||
ldrb r0, [r0]
|
||||
bl GetBattlerSide
|
||||
lsls r0, 24
|
||||
cmp r0, 0
|
||||
beq _08110870
|
||||
ldr r1, =gBattleAnimArgs
|
||||
ldrh r0, [r1, 0x4]
|
||||
negs r0, r0
|
||||
strh r0, [r1, 0x4]
|
||||
_08110870:
|
||||
ldr r4, =gBattleAnimArgs
|
||||
ldrh r0, [r4, 0x8]
|
||||
strh r0, [r6, 0x2E]
|
||||
ldr r5, =gBattleAnimTarget
|
||||
ldrb r0, [r5]
|
||||
movs r1, 0x2
|
||||
bl GetBattlerSpriteCoord
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
ldrh r1, [r4, 0x4]
|
||||
adds r0, r1
|
||||
strh r0, [r6, 0x32]
|
||||
ldrb r0, [r5]
|
||||
movs r1, 0x3
|
||||
bl GetBattlerSpriteCoord
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
ldrh r1, [r4, 0x6]
|
||||
adds r0, r1
|
||||
strh r0, [r6, 0x36]
|
||||
ldrh r0, [r4, 0xA]
|
||||
strh r0, [r6, 0x38]
|
||||
adds r0, r6, 0
|
||||
bl InitAnimArcTranslation
|
||||
ldr r0, =sub_81108CC
|
||||
str r0, [r6, 0x1C]
|
||||
adds r2, r6, 0
|
||||
adds r2, 0x3E
|
||||
ldrb r0, [r2]
|
||||
movs r1, 0x4
|
||||
orrs r0, r1
|
||||
strb r0, [r2]
|
||||
pop {r4-r6}
|
||||
pop {r0}
|
||||
bx r0
|
||||
.pool
|
||||
thumb_func_end sub_8110850
|
||||
|
||||
thumb_func_start sub_81108CC
|
||||
sub_81108CC: @ 81108CC
|
||||
push {r4-r7,lr}
|
||||
mov r7, r8
|
||||
push {r7}
|
||||
sub sp, 0x14
|
||||
adds r4, r0, 0
|
||||
adds r2, r4, 0
|
||||
adds r2, 0x3E
|
||||
ldrb r0, [r2]
|
||||
movs r1, 0x5
|
||||
negs r1, r1
|
||||
ands r1, r0
|
||||
strb r1, [r2]
|
||||
adds r0, r4, 0
|
||||
bl TranslateAnimArc
|
||||
lsls r0, 24
|
||||
cmp r0, 0
|
||||
beq _081108F8
|
||||
adds r0, r4, 0
|
||||
bl DestroyAnimSprite
|
||||
b _08110988
|
||||
_081108F8:
|
||||
movs r0, 0x2E
|
||||
adds r0, r4
|
||||
mov r8, r0
|
||||
ldrh r7, [r4, 0x20]
|
||||
ldrh r5, [r4, 0x24]
|
||||
ldrh r1, [r4, 0x22]
|
||||
mov r12, r1
|
||||
ldrh r6, [r4, 0x26]
|
||||
mov r2, r8
|
||||
add r1, sp, 0x4
|
||||
movs r3, 0x7
|
||||
_0811090E:
|
||||
ldrh r0, [r2]
|
||||
strh r0, [r1]
|
||||
adds r2, 0x2
|
||||
adds r1, 0x2
|
||||
subs r3, 0x1
|
||||
cmp r3, 0
|
||||
bge _0811090E
|
||||
adds r0, r7, r5
|
||||
lsls r0, 16
|
||||
lsrs r5, r0, 16
|
||||
mov r2, r12
|
||||
adds r0, r2, r6
|
||||
lsls r0, 16
|
||||
lsrs r6, r0, 16
|
||||
adds r0, r4, 0
|
||||
bl TranslateAnimArc
|
||||
lsls r0, 24
|
||||
cmp r0, 0
|
||||
bne _08110988
|
||||
ldrh r0, [r4, 0x24]
|
||||
ldrh r1, [r4, 0x20]
|
||||
adds r0, r1
|
||||
lsls r1, r5, 16
|
||||
asrs r1, 16
|
||||
subs r0, r1
|
||||
lsls r0, 16
|
||||
asrs r0, 16
|
||||
ldrh r1, [r4, 0x26]
|
||||
ldrh r2, [r4, 0x22]
|
||||
adds r1, r2
|
||||
lsls r2, r6, 16
|
||||
asrs r2, 16
|
||||
subs r1, r2
|
||||
lsls r1, 16
|
||||
asrs r1, 16
|
||||
bl ArcTan2Neg
|
||||
lsls r0, 16
|
||||
movs r1, 0xC0
|
||||
lsls r1, 24
|
||||
adds r0, r1
|
||||
lsrs r0, 16
|
||||
movs r3, 0x80
|
||||
lsls r3, 1
|
||||
str r0, [sp]
|
||||
adds r0, r4, 0
|
||||
movs r1, 0
|
||||
adds r2, r3, 0
|
||||
bl sub_80A73E0
|
||||
add r2, sp, 0x4
|
||||
mov r1, r8
|
||||
movs r3, 0x7
|
||||
_0811097A:
|
||||
ldrh r0, [r2]
|
||||
strh r0, [r1]
|
||||
adds r2, 0x2
|
||||
adds r1, 0x2
|
||||
subs r3, 0x1
|
||||
cmp r3, 0
|
||||
bge _0811097A
|
||||
_08110988:
|
||||
add sp, 0x14
|
||||
pop {r3}
|
||||
mov r8, r3
|
||||
pop {r4-r7}
|
||||
pop {r0}
|
||||
bx r0
|
||||
thumb_func_end sub_81108CC
|
||||
|
||||
thumb_func_start sub_8110994
|
||||
sub_8110994: @ 8110994
|
||||
push {r4,r5,lr}
|
||||
adds r5, r0, 0
|
||||
ldr r0, =gBattleAnimArgs
|
||||
movs r1, 0
|
||||
ldrsh r0, [r0, r1]
|
||||
cmp r0, 0
|
||||
bne _081109B0
|
||||
ldr r4, =gBattleAnimAttacker
|
||||
b _081109B2
|
||||
.pool
|
||||
_081109B0:
|
||||
ldr r4, =gBattleAnimTarget
|
||||
_081109B2:
|
||||
ldrb r0, [r4]
|
||||
movs r1, 0x2
|
||||
bl GetBattlerSpriteCoord
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
strh r0, [r5, 0x20]
|
||||
ldrb r0, [r4]
|
||||
movs r1, 0x3
|
||||
bl GetBattlerSpriteCoord
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
adds r0, 0x12
|
||||
strh r0, [r5, 0x22]
|
||||
ldr r1, =move_anim_8074EE0
|
||||
adds r0, r5, 0
|
||||
bl StoreSpriteCallbackInData6
|
||||
ldr r0, =sub_80A67BC
|
||||
str r0, [r5, 0x1C]
|
||||
pop {r4,r5}
|
||||
pop {r0}
|
||||
bx r0
|
||||
.pool
|
||||
thumb_func_end sub_8110994
|
||||
|
||||
.align 2, 0
|
@ -84,6 +84,11 @@ void InitAnimArcTranslation(struct Sprite *sprite);
|
||||
bool8 TranslateAnimLinear(struct Sprite *sprite);
|
||||
void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite);
|
||||
void sub_80A8EE4(struct Sprite *sprite);
|
||||
u8 GetBattlerSpriteCoord2(u8 battlerId, u8 attributeId);
|
||||
void sub_80A6FD4(struct Sprite *sprite);
|
||||
u16 ArcTan2Neg(s16 a, s16 b);
|
||||
void sub_80A73E0(struct Sprite *sprite, bool8 a2, s16 xScale, s16 yScale, u16 rotation);
|
||||
void sub_80A67BC(struct Sprite *sprite);
|
||||
void sub_80A8278(void);
|
||||
void sub_80A6B30(struct UnknownAnimStruct2*);
|
||||
void sub_80A6B90(struct UnknownAnimStruct2*, u32 arg1);
|
||||
|
@ -166,7 +166,7 @@ SECTIONS {
|
||||
asm/poison.o(.text);
|
||||
asm/flying.o(.text);
|
||||
asm/psychic.o(.text);
|
||||
asm/bug.o(.text);
|
||||
src/bug.o(.text);
|
||||
src/rock.o(.text);
|
||||
asm/ghost.o(.text);
|
||||
asm/dragon.o(.text);
|
||||
|
317
src/bug.c
317
src/bug.c
@ -1,15 +1,22 @@
|
||||
#include "global.h"
|
||||
#include "battle_anim.h"
|
||||
#include "gpu_regs.h"
|
||||
#include "trig.h"
|
||||
#include "constants/rgb.h"
|
||||
|
||||
extern void sub_8110368(struct Sprite *);
|
||||
extern void sub_8110438(struct Sprite *);
|
||||
extern void sub_81104E4(struct Sprite *);
|
||||
extern void sub_81105B4(struct Sprite *);
|
||||
extern void sub_811067C(struct Sprite *);
|
||||
extern void sub_8110720(struct Sprite *);
|
||||
extern void sub_8110850(struct Sprite *);
|
||||
extern void sub_8110994(struct Sprite *);
|
||||
void sub_8110368(struct Sprite *);
|
||||
void sub_8110438(struct Sprite *);
|
||||
void sub_81104E4(struct Sprite *);
|
||||
void sub_81105B4(struct Sprite *);
|
||||
void sub_811067C(struct Sprite *);
|
||||
void AnimTranslateStinger(struct Sprite *);
|
||||
void AnimMissileArc(struct Sprite *);
|
||||
void sub_8110994(struct Sprite *);
|
||||
static void sub_811057C(struct Sprite *);
|
||||
static void sub_8110630(struct Sprite *);
|
||||
static void sub_81106A4(struct Sprite *);
|
||||
static void sub_8110700(struct Sprite *);
|
||||
static void AnimMissileArcStep(struct Sprite *);
|
||||
|
||||
const union AffineAnimCmd gUnknown_08596938[] =
|
||||
{
|
||||
@ -136,7 +143,7 @@ const struct SpriteTemplate gLinearStingerSpriteTemplate =
|
||||
.anims = gDummySpriteAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = sub_8110720,
|
||||
.callback = AnimTranslateStinger,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gPinMissileSpriteTemplate =
|
||||
@ -147,7 +154,7 @@ const struct SpriteTemplate gPinMissileSpriteTemplate =
|
||||
.anims = gDummySpriteAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = sub_8110850,
|
||||
.callback = AnimMissileArc,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gIcicleSpearSpriteTemplate =
|
||||
@ -158,7 +165,7 @@ const struct SpriteTemplate gIcicleSpearSpriteTemplate =
|
||||
.anims = gDummySpriteAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = sub_8110850,
|
||||
.callback = AnimMissileArc,
|
||||
};
|
||||
|
||||
const union AffineAnimCmd gUnknown_08596A8C[] =
|
||||
@ -187,3 +194,291 @@ const struct SpriteTemplate gUnknown_08596AC8 =
|
||||
.affineAnims = gUnknown_08596AC4,
|
||||
.callback = sub_8110994,
|
||||
};
|
||||
|
||||
void sub_8110368(struct Sprite *sprite)
|
||||
{
|
||||
if (IsContest())
|
||||
{
|
||||
StartSpriteAffineAnim(sprite, 2);
|
||||
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
|
||||
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
|
||||
}
|
||||
else if (!GetBattlerSide(gBattleAnimTarget))
|
||||
{
|
||||
StartSpriteAffineAnim(sprite, 1);
|
||||
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
|
||||
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
|
||||
gBattleAnimArgs[3] = -gBattleAnimArgs[3];
|
||||
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
|
||||
}
|
||||
|
||||
sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimTarget, 2) + gBattleAnimArgs[0];
|
||||
sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimTarget, 3) + gBattleAnimArgs[1];
|
||||
sprite->data[0] = gBattleAnimArgs[4];
|
||||
|
||||
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2];
|
||||
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3];
|
||||
|
||||
sprite->callback = StartAnimLinearTranslation;
|
||||
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
||||
}
|
||||
|
||||
void sub_8110438(struct Sprite *sprite)
|
||||
{
|
||||
if (IsContest())
|
||||
{
|
||||
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
|
||||
StartSpriteAffineAnim(sprite, 2);
|
||||
}
|
||||
else if (!GetBattlerSide(gBattleAnimTarget))
|
||||
{
|
||||
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
|
||||
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
|
||||
}
|
||||
|
||||
sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimTarget, 2) + gBattleAnimArgs[0];
|
||||
sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimTarget, 3) + gBattleAnimArgs[1];
|
||||
sprite->data[0] = gBattleAnimArgs[2];
|
||||
|
||||
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
|
||||
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
|
||||
|
||||
sprite->callback = StartAnimLinearTranslation;
|
||||
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
||||
}
|
||||
|
||||
void sub_81104E4(struct Sprite *sprite)
|
||||
{
|
||||
if (IsContest())
|
||||
gBattleAnimArgs[2] /= 2;
|
||||
|
||||
InitAnimSpritePos(sprite, 1);
|
||||
sprite->data[0] = gBattleAnimArgs[2];
|
||||
sprite->data[1] = sprite->pos1.x;
|
||||
sprite->data[3] = sprite->pos1.y;
|
||||
|
||||
if (!gBattleAnimArgs[4])
|
||||
{
|
||||
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
|
||||
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->data[2], &sprite->data[4]);
|
||||
}
|
||||
|
||||
sub_80A6FD4(sprite);
|
||||
sprite->data[5] = gBattleAnimArgs[3];
|
||||
sprite->callback = sub_811057C;
|
||||
}
|
||||
|
||||
static void sub_811057C(struct Sprite *sprite)
|
||||
{
|
||||
if (TranslateAnimLinear(sprite))
|
||||
{
|
||||
DestroyAnimSprite(sprite);
|
||||
return;
|
||||
}
|
||||
|
||||
sprite->pos2.x += Sin(sprite->data[6], sprite->data[5]);
|
||||
sprite->data[6] = (sprite->data[6] + 13) & 0xFF;
|
||||
}
|
||||
|
||||
void sub_81105B4(struct Sprite *sprite)
|
||||
{
|
||||
SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->pos1.x, &sprite->pos1.y);
|
||||
if (GetBattlerSide(gBattleAnimAttacker))
|
||||
sprite->pos1.x -= gBattleAnimArgs[0];
|
||||
else
|
||||
sprite->pos1.x += gBattleAnimArgs[0];
|
||||
|
||||
sprite->pos1.y += gBattleAnimArgs[1];
|
||||
if (!GetBattlerSide(gBattleAnimTarget))
|
||||
sprite->pos1.y += 8;
|
||||
|
||||
sprite->callback = sub_8110630;
|
||||
}
|
||||
|
||||
static void sub_8110630(struct Sprite *sprite)
|
||||
{
|
||||
if (++sprite->data[0] == 3)
|
||||
{
|
||||
sprite->data[0] = 0;
|
||||
sprite->invisible ^= 1;
|
||||
}
|
||||
|
||||
if (++sprite->data[1] == 51)
|
||||
{
|
||||
DestroyAnimSprite(sprite);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_811067C(struct Sprite *sprite)
|
||||
{
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16, 0));
|
||||
|
||||
sprite->data[0] = 16;
|
||||
sprite->callback = sub_81106A4;
|
||||
}
|
||||
|
||||
static void sub_81106A4(struct Sprite *sprite)
|
||||
{
|
||||
if (sprite->data[2] < 20)
|
||||
{
|
||||
sprite->data[2]++;
|
||||
}
|
||||
else if (sprite->data[1]++ & 1)
|
||||
{
|
||||
sprite->data[0]--;
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[0], 16 - sprite->data[0]));
|
||||
|
||||
if (sprite->data[0] == 0)
|
||||
{
|
||||
sprite->invisible = TRUE;
|
||||
sprite->callback = sub_8110700;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_8110700(struct Sprite *sprite)
|
||||
{
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, 0);
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
|
||||
DestroyAnimSprite(sprite);
|
||||
}
|
||||
|
||||
// Translates a stinger sprite linearly to a destination location. The sprite is
|
||||
// initially rotated so that it appears to be traveling in a straight line.
|
||||
// arg 0: initial x pixel offset
|
||||
// arg 1: initial y pixel offset
|
||||
// arg 2: target x pixel offset
|
||||
// arg 3: target y pixel offset
|
||||
// arg 4: duration
|
||||
void AnimTranslateStinger(struct Sprite *sprite)
|
||||
{
|
||||
s16 lVarX, lVarY;
|
||||
u16 rot;
|
||||
|
||||
if (IsContest())
|
||||
{
|
||||
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
|
||||
}
|
||||
else
|
||||
{
|
||||
if (GetBattlerSide(gBattleAnimAttacker))
|
||||
{
|
||||
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
|
||||
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
|
||||
gBattleAnimArgs[3] = -gBattleAnimArgs[3];
|
||||
}
|
||||
}
|
||||
|
||||
if (!IsContest() && GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget))
|
||||
{
|
||||
if (GetBattlerPosition(gBattleAnimTarget) == B_POSITION_PLAYER_LEFT
|
||||
|| GetBattlerPosition(gBattleAnimTarget) == B_POSITION_OPPONENT_LEFT)
|
||||
{
|
||||
s16 temp1, temp2;
|
||||
|
||||
temp1 = gBattleAnimArgs[2];
|
||||
gBattleAnimArgs[2] = -temp1;
|
||||
|
||||
temp2 = gBattleAnimArgs[0];
|
||||
gBattleAnimArgs[0] = -temp2;
|
||||
}
|
||||
}
|
||||
|
||||
InitAnimSpritePos(sprite, 1);
|
||||
|
||||
lVarX = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2];
|
||||
lVarY = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3];
|
||||
rot = ArcTan2Neg(lVarX - sprite->pos1.x, lVarY - sprite->pos1.y);
|
||||
rot += 0xC000;
|
||||
sub_80A73E0(sprite, FALSE, 0x100, 0x100, rot);
|
||||
|
||||
sprite->data[0] = gBattleAnimArgs[4];
|
||||
sprite->data[2] = lVarX;
|
||||
sprite->data[4] = lVarY;
|
||||
|
||||
sprite->callback = StartAnimLinearTranslation;
|
||||
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
||||
}
|
||||
|
||||
// Rotates sprite and moves it in an arc, so that it appears like a missle or arrow traveling.
|
||||
// arg 0: initial x pixel offset
|
||||
// arg 1: initial y pixel offset
|
||||
// arg 2: target x pixel offset
|
||||
// arg 3: target y pixel offset
|
||||
// arg 4: duration
|
||||
// arg 5: wave amplitude
|
||||
void AnimMissileArc(struct Sprite *sprite)
|
||||
{
|
||||
InitAnimSpritePos(sprite, 1);
|
||||
|
||||
if (GetBattlerSide(gBattleAnimAttacker))
|
||||
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
|
||||
|
||||
sprite->data[0] = gBattleAnimArgs[4];
|
||||
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2];
|
||||
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3];
|
||||
sprite->data[5] = gBattleAnimArgs[5];
|
||||
InitAnimArcTranslation(sprite);
|
||||
|
||||
sprite->callback = AnimMissileArcStep;
|
||||
sprite->invisible = TRUE;
|
||||
}
|
||||
|
||||
static void AnimMissileArcStep(struct Sprite *sprite)
|
||||
{
|
||||
sprite->invisible = FALSE;
|
||||
|
||||
if (TranslateAnimArc(sprite))
|
||||
{
|
||||
DestroyAnimSprite(sprite);
|
||||
}
|
||||
else
|
||||
{
|
||||
s16 tempData[8];
|
||||
u16 *data = sprite->data;
|
||||
u16 x1 = sprite->pos1.x;
|
||||
s16 x2 = sprite->pos2.x;
|
||||
u16 y1 = sprite->pos1.y;
|
||||
s16 y2 = sprite->pos2.y;
|
||||
int i;
|
||||
|
||||
for (i = 0; i < 8; i++)
|
||||
tempData[i] = data[i];
|
||||
|
||||
x2 += x1;
|
||||
y2 += y1;
|
||||
|
||||
if (!TranslateAnimArc(sprite))
|
||||
{
|
||||
u16 rotation = ArcTan2Neg(sprite->pos1.x + sprite->pos2.x - x2,
|
||||
sprite->pos1.y + sprite->pos2.y - y2);
|
||||
rotation += 0xC000;
|
||||
sub_80A73E0(sprite, FALSE, 0x100, 0x100, rotation);
|
||||
|
||||
for (i = 0; i < 8; i++)
|
||||
data[i] = tempData[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_8110994(struct Sprite *sprite)
|
||||
{
|
||||
if (gBattleAnimArgs[0] == 0)
|
||||
{
|
||||
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
|
||||
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + 18;
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
|
||||
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + 18;
|
||||
}
|
||||
|
||||
StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
|
||||
sprite->callback = sub_80A67BC;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user