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Implement Enigma Berry's hold effect + tests (#3300)
* Fix Enigma Berry * Tests * Update enigma_berry.c
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@ -6554,6 +6554,29 @@ static u8 TrySetMicleBerry(u32 battler, u32 itemId, bool32 end2)
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return 0;
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}
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static u8 TrySetEnigmaBerry(u32 battler)
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{
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if (IsBattlerAlive(battler)
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&& TARGET_TURN_DAMAGED
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&& !DoesSubstituteBlockMove(gBattlerAttacker, battler, gCurrentMove)
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&& !(gBattleScripting.overrideBerryRequirements && gBattleMons[battler].hp == gBattleMons[battler].maxHP)
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#if B_HEAL_BLOCKING >= GEN_5
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&& !(gStatuses3[battler] & STATUS3_HEAL_BLOCK)
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#endif
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&& gMoveResultFlags & MOVE_RESULT_SUPER_EFFECTIVE)
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{
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gBattleScripting.battler = battler;
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gBattleMoveDamage = (gBattleMons[battler].maxHP * 25 / 100) * -1;
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if (GetBattlerAbility(battler) == ABILITY_RIPEN)
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gBattleMoveDamage *= 2;
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_ItemHealHP_RemoveItemRet;
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return ITEM_HP_CHANGE;
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}
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return 0;
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}
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static u8 DamagedStatBoostBerryEffect(u8 battler, u8 statId, u8 split)
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{
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if (IsBattlerAlive(battler)
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@ -6767,6 +6790,9 @@ static u8 ItemEffectMoveEnd(u32 battler, u16 holdEffect)
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case HOLD_EFFECT_SP_DEFENSE_UP:
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effect = StatRaiseBerry(battler, gLastUsedItem, STAT_SPDEF, FALSE);
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break;
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case HOLD_EFFECT_ENIGMA_BERRY: // consume and heal if hit by super effective move
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effect = TrySetEnigmaBerry(battler);
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break;
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case HOLD_EFFECT_KEE_BERRY: // consume and boost defense if used physical move
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effect = DamagedStatBoostBerryEffect(battler, STAT_DEF, SPLIT_PHYSICAL);
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break;
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@ -7730,6 +7756,9 @@ u8 ItemBattleEffects(u8 caseID, u8 battler, bool8 moveTurn)
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gBattleScripting.statChanger = SET_STATCHANGER(STAT_SPATK, 1, FALSE);
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}
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break;
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case HOLD_EFFECT_ENIGMA_BERRY: // consume and heal if hit by super effective move
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effect = TrySetEnigmaBerry(battler);
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break;
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case HOLD_EFFECT_JABOCA_BERRY: // consume and damage attacker if used physical move
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if (IsBattlerAlive(battler)
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&& TARGET_TURN_DAMAGED
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60
test/battle/hold_effect/enigma_berry.c
Normal file
60
test/battle/hold_effect/enigma_berry.c
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@ -0,0 +1,60 @@
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#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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gItems[ITEM_ENIGMA_BERRY].holdEffect == HOLD_EFFECT_ENIGMA_BERRY;
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}
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SINGLE_BATTLE_TEST("Enigma Berry recovers 25% of HP if hit by super effective move")
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{
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GIVEN {
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PLAYER(SPECIES_WYNAUT) { MaxHP(100); HP(2); Item(ITEM_ENIGMA_BERRY); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_ENDURE); MOVE(opponent, MOVE_BITE); }
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} SCENE {
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s32 maxHP = GetMonData(&PLAYER_PARTY[0], MON_DATA_MAX_HP);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_ENDURE, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_BITE, opponent);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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MESSAGE("Wynaut's Enigma Berry restored health!");
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HP_BAR(player, damage: -maxHP / 4);
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}
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}
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SINGLE_BATTLE_TEST("Enigma Berry does nothing if not hit by super effective move")
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{
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GIVEN {
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PLAYER(SPECIES_MIGHTYENA) { MaxHP(100); HP(2); Item(ITEM_ENIGMA_BERRY); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_ENDURE); MOVE(opponent, MOVE_BITE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_ENDURE, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_BITE, opponent);
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NONE_OF {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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MESSAGE("Mightyena's Enigma Berry restored health!");
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}
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}
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}
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SINGLE_BATTLE_TEST("Enigma Berry does nothing if Heal Block applies")
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{
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GIVEN {
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PLAYER(SPECIES_WYNAUT) { MaxHP(100); HP(2); Item(ITEM_ENIGMA_BERRY); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_HEAL_BLOCK); }
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TURN { MOVE(player, MOVE_ENDURE); MOVE(opponent, MOVE_BITE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_HEAL_BLOCK, opponent);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_ENDURE, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_BITE, opponent);
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NONE_OF {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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MESSAGE("Wynaut's Enigma Berry restored health!");
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}
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}
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}
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