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https://github.com/Ninjdai1/pokeemerald.git
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name one var
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@ -419,7 +419,7 @@ static void sub_8064B04(void)
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static void CompleteOnHealthbarDone(void)
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{
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s16 hpValue = sub_8074AA0(gActiveBank, gHealthBoxesIds[gActiveBank], 0, 0);
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s16 hpValue = sub_8074AA0(gActiveBank, gHealthBoxesIds[gActiveBank], HEALTH_BAR, 0);
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SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]);
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@ -301,7 +301,7 @@ static void sub_814B290(void)
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static void CompleteOnHealthbarDone(void)
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{
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s16 hpValue = sub_8074AA0(gActiveBank, gHealthBoxesIds[gActiveBank], 0, 0);
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s16 hpValue = sub_8074AA0(gActiveBank, gHealthBoxesIds[gActiveBank], HEALTH_BAR, 0);
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SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]);
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@ -31,7 +31,6 @@ extern u8 gActiveBank;
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extern u8 gBankTarget;
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extern u8 gAbsentBankFlags;
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extern bool8 gDoingBattleAnim;
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extern u8 gUnknown_020244CC;
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extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
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extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT];
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extern u8 gBattleBufferA[BATTLE_BANKS_COUNT][0x200];
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@ -412,7 +411,7 @@ static void sub_805F994(void)
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static void CompleteOnHealthbarDone(void)
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{
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s16 hpValue = sub_8074AA0(gActiveBank, gHealthBoxesIds[gActiveBank], 0, 0);
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s16 hpValue = sub_8074AA0(gActiveBank, gHealthBoxesIds[gActiveBank], HEALTH_BAR, 0);
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SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]);
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if (hpValue != -1)
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{
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@ -33,7 +33,7 @@ extern u8 gMoveSelectionCursor[BATTLE_BANKS_COUNT];
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extern u8 gAbsentBankFlags;
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extern u8 gNoOfAllBanks;
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extern bool8 gDoingBattleAnim;
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extern u8 gUnknown_020244CC;
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extern u8 gPlayerDpadHoldFrames;
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extern void (*gBattleBankFunc[BATTLE_BANKS_COUNT])(void);
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extern void (*gPreBattleCallback1)(void);
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extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
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@ -243,7 +243,7 @@ void SetControllerToPlayer(void)
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{
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gBattleBankFunc[gActiveBank] = PlayerBufferRunCommand;
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gDoingBattleAnim = FALSE;
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gUnknown_020244CC = 0;
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gPlayerDpadHoldFrames = 0;
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}
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static void PlayerBufferExecCompleted(void)
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@ -287,9 +287,9 @@ static void HandleInputChooseAction(void)
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dp11b_obj_instanciate(gActiveBank, 0, 7, 1);
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if (gMain.newAndRepeatedKeys & DPAD_ANY && gSaveBlock2Ptr->optionsButtonMode == 2)
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gUnknown_020244CC++;
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gPlayerDpadHoldFrames++;
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else
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gUnknown_020244CC = 0;
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gPlayerDpadHoldFrames = 0;
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if (gMain.newKeys & A_BUTTON)
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{
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@ -352,7 +352,7 @@ static void HandleInputChooseAction(void)
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ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBank], 0);
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}
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}
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else if (gMain.newKeys & B_BUTTON || gUnknown_020244CC > 59)
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else if (gMain.newKeys & B_BUTTON || gPlayerDpadHoldFrames > 59)
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{
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if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
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&& GetBankIdentity(gActiveBank) == IDENTITY_PLAYER_MON2
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@ -406,9 +406,9 @@ static void HandleInputChooseTarget(void)
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}
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if (gMain.heldKeys & DPAD_ANY && gSaveBlock2Ptr->optionsButtonMode == 2)
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gUnknown_020244CC++;
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gPlayerDpadHoldFrames++;
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else
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gUnknown_020244CC = 0;
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gPlayerDpadHoldFrames = 0;
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if (gMain.newKeys & A_BUTTON)
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{
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@ -418,7 +418,7 @@ static void HandleInputChooseTarget(void)
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dp11b_obj_free(gMultiUsePlayerCursor, 1);
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PlayerBufferExecCompleted();
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}
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else if (gMain.newKeys & B_BUTTON || gUnknown_020244CC > 59)
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else if (gMain.newKeys & B_BUTTON || gPlayerDpadHoldFrames > 59)
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{
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PlaySE(SE_SELECT);
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gSprites[gBankSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039B2C;
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@ -519,9 +519,9 @@ static void HandleInputChooseMove(void)
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struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBank][4]);
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if (gMain.heldKeys & DPAD_ANY && gSaveBlock2Ptr->optionsButtonMode == 2)
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gUnknown_020244CC++;
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gPlayerDpadHoldFrames++;
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else
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gUnknown_020244CC = 0;
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gPlayerDpadHoldFrames = 0;
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if (gMain.newKeys & A_BUTTON)
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{
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@ -585,7 +585,7 @@ static void HandleInputChooseMove(void)
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gSprites[gBankSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039AD8;
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}
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}
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else if (gMain.newKeys & B_BUTTON || gUnknown_020244CC > 59)
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else if (gMain.newKeys & B_BUTTON || gPlayerDpadHoldFrames > 59)
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{
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PlaySE(SE_SELECT);
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EmitTwoReturnValues(1, 10, 0xFFFF);
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@ -1153,7 +1153,7 @@ void c3_0802FDF4(u8 taskId)
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static void CompleteOnHealthbarDone(void)
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{
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s16 hpValue = sub_8074AA0(gActiveBank, gHealthBoxesIds[gActiveBank], 0, 0);
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s16 hpValue = sub_8074AA0(gActiveBank, gHealthBoxesIds[gActiveBank], HEALTH_BAR, 0);
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SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]);
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@ -316,7 +316,7 @@ static void sub_81BB1D4(void)
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static void CompleteOnHealthbarDone(void)
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{
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s16 hpValue = sub_8074AA0(gActiveBank, gHealthBoxesIds[gActiveBank], 0, 0);
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s16 hpValue = sub_8074AA0(gActiveBank, gHealthBoxesIds[gActiveBank], HEALTH_BAR, 0);
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SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]);
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@ -403,7 +403,7 @@ static void sub_8186C48(void)
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static void CompleteOnHealthbarDone(void)
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{
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s16 hpValue = sub_8074AA0(gActiveBank, gHealthBoxesIds[gActiveBank], 0, 0);
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s16 hpValue = sub_8074AA0(gActiveBank, gHealthBoxesIds[gActiveBank], HEALTH_BAR, 0);
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SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]);
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@ -386,7 +386,7 @@ static void sub_818A064(void)
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static void CompleteOnHealthbarDone(void)
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{
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s16 hpValue = sub_8074AA0(gActiveBank, gHealthBoxesIds[gActiveBank], 0, 0);
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s16 hpValue = sub_8074AA0(gActiveBank, gHealthBoxesIds[gActiveBank], HEALTH_BAR, 0);
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SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]);
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@ -34,7 +34,6 @@ extern u8 gMoveSelectionCursor[BATTLE_BANKS_COUNT];
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extern u8 gAbsentBankFlags;
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extern u8 gNoOfAllBanks;
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extern bool8 gDoingBattleAnim;
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extern u8 gUnknown_020244CC;
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extern void (*gBattleBankFunc[BATTLE_BANKS_COUNT])(void);
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extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
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extern u8 gBattleBufferA[BATTLE_BANKS_COUNT][0x200];
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@ -377,7 +376,7 @@ static void sub_8168818(void)
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static void CompleteOnHealthbarDone(void)
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{
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s16 hpValue = sub_8074AA0(gActiveBank, gHealthBoxesIds[gActiveBank], 0, 0);
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s16 hpValue = sub_8074AA0(gActiveBank, gHealthBoxesIds[gActiveBank], HEALTH_BAR, 0);
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SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]);
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@ -498,7 +498,7 @@ gDoingBattleAnim: @ 20244B9
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gTransformedPersonalities: @ 20244BC
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.space 0x10
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gUnknown_020244CC: @ 20244CC
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gPlayerDpadHoldFrames: @ 20244CC
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.space 0x4
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gBattleSpritesDataPtr: @ 20244D0
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