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Fix for Burn Up/Double Shock (#2962)
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@ -1444,8 +1444,9 @@ BattleScript_EffectBurnUp:
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goto BattleScript_ButItFailed
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BattleScript_BurnUpWorks:
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setmoveeffect MOVE_EFFECT_BURN_UP | MOVE_EFFECT_CERTAIN
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goto BattleScript_EffectHit
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setmoveeffect MOVE_EFFECT_BURN_UP | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN
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accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
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goto BattleScript_HitFromCritCalc
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BattleScript_BurnUpRemoveType::
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losetype BS_ATTACKER, TYPE_FIRE
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@ -1461,8 +1462,9 @@ BattleScript_EffectDoubleShock:
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goto BattleScript_ButItFailed
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BattleScript_DoubleShockWorks:
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setmoveeffect MOVE_EFFECT_DOUBLE_SHOCK | MOVE_EFFECT_CERTAIN
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goto BattleScript_EffectHit
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setmoveeffect MOVE_EFFECT_DOUBLE_SHOCK | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN
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accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
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goto BattleScript_HitFromCritCalc
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BattleScript_DoubleShockRemoveType::
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losetype BS_ATTACKER, TYPE_ELECTRIC
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53
test/move_effect_burn_up.c
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53
test/move_effect_burn_up.c
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@ -0,0 +1,53 @@
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#include "global.h"
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#include "test_battle.h"
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ASSUMPTIONS
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{
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ASSUME(gBattleMoves[MOVE_BURN_UP].effect == EFFECT_BURN_UP);
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ASSUME(gSpeciesInfo[SPECIES_WOBBUFFET].types[0] != TYPE_FIRE || gSpeciesInfo[SPECIES_WOBBUFFET].types[1] != TYPE_FIRE);
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ASSUME(gSpeciesInfo[SPECIES_CYNDAQUIL].types[0] == TYPE_FIRE || gSpeciesInfo[SPECIES_CYNDAQUIL].types[1] == TYPE_FIRE);
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}
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SINGLE_BATTLE_TEST("Burn Up user loses its Fire-type")
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{
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GIVEN {
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PLAYER(SPECIES_CYNDAQUIL);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_BURN_UP); }
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TURN { MOVE(player, MOVE_BURN_UP); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_BURN_UP, player);
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MESSAGE("Cyndaquil burned itself out!");
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MESSAGE("Cyndaquil used Burn Up!");
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MESSAGE("But it failed!");
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}
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}
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SINGLE_BATTLE_TEST("Burn Up fails if the user isn't a Fire-type")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_BURN_UP); }
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} SCENE {
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NONE_OF { ANIMATION(ANIM_TYPE_MOVE, MOVE_BURN_UP, player); }
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MESSAGE("Wobbuffet used Burn Up!");
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MESSAGE("But it failed!");
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}
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}
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SINGLE_BATTLE_TEST("Burn Up user loses its Fire-type if enemy faints")
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{
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GIVEN {
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PLAYER(SPECIES_CYNDAQUIL);
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OPPONENT(SPECIES_WOBBUFFET) { HP(1); }
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} WHEN {
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TURN { MOVE(player, MOVE_BURN_UP); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_BURN_UP, player);
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HP_BAR(opponent, hp: 0);
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MESSAGE("Cyndaquil burned itself out!");
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}
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}
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53
test/move_effect_double_shock.c
Normal file
53
test/move_effect_double_shock.c
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@ -0,0 +1,53 @@
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#include "global.h"
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#include "test_battle.h"
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ASSUMPTIONS
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{
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ASSUME(gBattleMoves[MOVE_DOUBLE_SHOCK].effect == EFFECT_DOUBLE_SHOCK);
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ASSUME(gSpeciesInfo[SPECIES_WOBBUFFET].types[0] != TYPE_ELECTRIC || gSpeciesInfo[SPECIES_WOBBUFFET].types[1] != TYPE_ELECTRIC);
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ASSUME(gSpeciesInfo[SPECIES_PIKACHU].types[0] == TYPE_ELECTRIC || gSpeciesInfo[SPECIES_PIKACHU].types[1] == TYPE_ELECTRIC);
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}
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SINGLE_BATTLE_TEST("Double Shock user loses its Electric-type")
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{
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GIVEN {
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PLAYER(SPECIES_PIKACHU);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_DOUBLE_SHOCK); }
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TURN { MOVE(player, MOVE_DOUBLE_SHOCK); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_DOUBLE_SHOCK, player);
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MESSAGE("Pikachu used up all of its electricity!");
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MESSAGE("Pikachu used Double Shock!");
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MESSAGE("But it failed!");
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}
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}
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SINGLE_BATTLE_TEST("Double Shock fails if the user isn't an Electric-type")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_DOUBLE_SHOCK); }
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} SCENE {
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NONE_OF { ANIMATION(ANIM_TYPE_MOVE, MOVE_DOUBLE_SHOCK, player); }
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MESSAGE("Wobbuffet used Double Shock!");
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MESSAGE("But it failed!");
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}
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}
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SINGLE_BATTLE_TEST("Double Shock user loses its Electric-type if enemy faints")
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{
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GIVEN {
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PLAYER(SPECIES_PIKACHU);
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OPPONENT(SPECIES_WOBBUFFET) { HP(1); }
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} WHEN {
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TURN { MOVE(player, MOVE_DOUBLE_SHOCK); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_DOUBLE_SHOCK, player);
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HP_BAR(opponent, hp: 0);
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MESSAGE("Pikachu used up all of its electricity!");
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}
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}
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