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https://github.com/Ninjdai1/pokeemerald.git
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Geomancy
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9c44adba98
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@ -261,6 +261,11 @@ AI_CheckBadMove_CheckEffect: @ 82DC045
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if_effect EFFECT_TAUNT, AI_CBM_Taunt
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if_effect EFFECT_HEAL_BELL, AI_CBM_HealBell
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if_effect EFFECT_FOLLOW_ME, AI_CBM_FollowMe
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if_effect EFFECT_GEOMANCY, AI_CBM_QuiverDance
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end
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AI_CBM_Geomancy:
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call AI_CBM_QuiverDance
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end
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AI_CBM_FollowMe:
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@ -3452,6 +3457,7 @@ AI_SetupFirstTurn_SetupEffectsToEncourage:
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.2byte EFFECT_SUNNY_DAY
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.2byte EFFECT_SANDSTORM
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.2byte EFFECT_HAIL
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.2byte EFFECT_GEOMANCY
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.2byte -1
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AI_PreferStrongestMove:
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@ -360,6 +360,7 @@ gBattleScriptsForMoveEffects:: @ 82D86A8
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.4byte BattleScript_EffectPurify
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.4byte BattleScript_EffectBurnUp
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.4byte BattleScript_EffectShoreUp
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.4byte BattleScript_EffectGeomancy
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BattleScript_EffectBurnUp:
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attackcanceler
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@ -3046,7 +3047,49 @@ BattleScript_EffectTwoTurnsAttackIceBurn:
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goto BattleScript_EffectTwoTurnsAttackContinue
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BattleScript_EffectTwoTurnsAttackFreezeShock:
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setbyte sTWOTURN_STRINGID, 0x0
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goto BattleScript_EffectTwoTurnsAttackContinue
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goto BattleScript_EffectTwoTurnsAttackContinue
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BattleScript_EffectGeomancy:
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jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_GeomancySecondTurn
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jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_GeomancySecondTurn
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setbyte sTWOTURN_STRINGID, 0x9
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call BattleScriptFirstChargingTurn
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goto BattleScript_MoveEnd
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BattleScript_GeomancySecondTurn:
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attackcanceler
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setmoveeffect MOVE_EFFECT_CHARGING
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setbyte sB_ANIM_TURN, 0x1
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clearstatusfromeffect BS_ATTACKER
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orword gHitMarker, HITMARKER_NO_PPDEDUCT
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attackstring
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jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPATK, 0xC, BattleScript_GeomancyDoMoveAnim
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jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPDEF, 0xC, BattleScript_GeomancyDoMoveAnim
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jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPEED, 0xC, BattleScript_CantRaiseMultipleStats
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BattleScript_GeomancyDoMoveAnim::
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attackanimation
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waitanimation
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setbyte sSTAT_ANIM_PLAYED, FALSE
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playstatchangeanimation BS_ATTACKER, BIT_SPATK | BIT_SPDEF | BIT_SPEED, 0x0
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setstatchanger STAT_SPATK, 2, FALSE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_GeomancyTrySpDef
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_GeomancyTrySpDef
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printfromtable gStatUpStringIds
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waitmessage 0x40
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BattleScript_GeomancyTrySpDef::
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setstatchanger STAT_SPDEF, 2, FALSE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_GeomancyTrySpeed
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_GeomancyTrySpeed
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printfromtable gStatUpStringIds
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waitmessage 0x40
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BattleScript_GeomancyTrySpeed::
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setstatchanger STAT_SPEED, 2, FALSE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_GeomancyEnd
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_GeomancyEnd
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printfromtable gStatUpStringIds
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waitmessage 0x40
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BattleScript_GeomancyEnd::
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goto BattleScript_MoveEnd
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BattleScript_EffectConfuseHit::
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setmoveeffect MOVE_EFFECT_CONFUSION
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@ -348,5 +348,6 @@
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#define EFFECT_PURIFY 342
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#define EFFECT_BURN_UP 343
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#define EFFECT_SHORE_UP 344
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#define EFFECT_GEOMANCY 345
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#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
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@ -545,7 +545,8 @@
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#define STRINGID_HEALERCURE 541
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#define STRINGID_SCRIPTINGABILITYSTATRAISE 542
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#define STRINGID_RECEIVERABILITYTAKEOVER 543
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#define STRINGID_PKNMABSORBINGPOWER 544
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#define BATTLESTRINGS_COUNT 544
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#define BATTLESTRINGS_COUNT 545
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#endif // GUARD_CONSTANTS_BATTLE_STRING_IDS_H
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@ -666,9 +666,11 @@ static const u8 sText_AttackerCuredTargetStatus[] = _("{B_ATK_NAME_WITH_PREFIX}
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static const u8 sText_AttackerLostFireType[] = _("{B_ATK_NAME_WITH_PREFIX} burned itself out!");
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static const u8 sText_HealerCure[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_LAST_ABILITY}\ncured {B_SCR_ACTIVE_NAME_WITH_PREFIX}'s problem!");
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static const u8 sText_ReceiverAbilityTakeOver[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nwas taken over!");
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static const u8 sText_PkmnAbsorbingPower[] = _("{B_ATK_NAME_WITH_PREFIX} is absorbing power!");
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const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] =
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{
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[STRINGID_PKNMABSORBINGPOWER - 12] = sText_PkmnAbsorbingPower,
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[STRINGID_RECEIVERABILITYTAKEOVER - 12] = sText_ReceiverAbilityTakeOver,
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[STRINGID_SCRIPTINGABILITYSTATRAISE - 12] = sText_ScriptingAbilityRaisedStat,
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[STRINGID_HEALERCURE - 12] = sText_HealerCure,
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@ -1334,7 +1336,8 @@ const u16 gStatDownStringIds[] =
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const u16 gFirstTurnOfTwoStringIds[] =
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{
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STRINGID_PKMNWHIPPEDWHIRLWIND, STRINGID_PKMNTOOKSUNLIGHT, STRINGID_PKMNLOWEREDHEAD, STRINGID_PKMNISGLOWING,
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STRINGID_PKMNFLEWHIGH, STRINGID_PKMNDUGHOLE, STRINGID_PKMNHIDUNDERWATER, STRINGID_PKMNSPRANGUP, STRINGID_VANISHEDINSTANTLY
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STRINGID_PKMNFLEWHIGH, STRINGID_PKMNDUGHOLE, STRINGID_PKMNHIDUNDERWATER, STRINGID_PKMNSPRANGUP, STRINGID_VANISHEDINSTANTLY,
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STRINGID_PKNMABSORBINGPOWER
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};
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const u16 gWrappedStringIds[] =
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@ -7257,9 +7257,7 @@ static void Cmd_various(void)
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&& !NoAliveMonsForEitherParty()
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&& gBattleMons[gBattlerAttacker].statStages[STAT_ATK] != 12)
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{
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if (gBattleMons[gBattlerAttacker].statStages[STAT_ATK] >= 11)
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SET_STATCHANGER(STAT_ATK, 1, FALSE);
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else if (gBattleMons[gBattlerAttacker].statStages[STAT_ATK] <= 9 && B_FELL_STINGER_STAT_RAISE >= GEN_7)
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if (B_FELL_STINGER_STAT_RAISE >= GEN_7)
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SET_STATCHANGER(STAT_ATK, 3, FALSE);
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else
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SET_STATCHANGER(STAT_ATK, 2, FALSE);
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@ -8592,6 +8590,10 @@ static u32 ChangeStatBuffs(s8 statValue, u32 statId, u32 flags, const u8 *BS_ptr
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else // try to decrease
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{
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statValue = -GET_STAT_BUFF_VALUE(statValue);
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if (gBattleMons[gActiveBattler].statStages[statId] == 1)
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statValue = -1;
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else if (gBattleMons[gActiveBattler].statStages[statId] == 2)
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statValue = -2;
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gBattleTextBuff2[0] = B_BUFF_PLACEHOLDER_BEGIN;
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index = 1;
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if (statValue == -2)
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@ -8620,12 +8622,15 @@ static u32 ChangeStatBuffs(s8 statValue, u32 statId, u32 flags, const u8 *BS_ptr
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gBattleCommunication[MULTISTRING_CHOOSER] = 2;
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else
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gBattleCommunication[MULTISTRING_CHOOSER] = (gBattlerTarget == gActiveBattler);
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}
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}
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else // stat increase
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{
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statValue = GET_STAT_BUFF_VALUE(statValue);
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if (gBattleMons[gActiveBattler].statStages[statId] == 11)
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statValue = 1;
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else if (gBattleMons[gActiveBattler].statStages[statId] == 10)
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statValue = 2;
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gBattleTextBuff2[0] = B_BUFF_PLACEHOLDER_BEGIN;
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index = 1;
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if (statValue == 2)
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@ -3192,7 +3192,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
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{
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i = (Random() % statsNum) + STAT_ATK;
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} while (!(validToRaise & gBitTable[i]));
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SET_STATCHANGER(i, (gBattleMons[battler].statStages[i] < 11) ? 2 : 1, FALSE);
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SET_STATCHANGER(i, 2, FALSE);
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validToLower &= ~(gBitTable[i]); // Can't lower the same stat as raising.
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}
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if (validToLower != 0) // Find stat to lower
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@ -8436,7 +8436,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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[MOVE_GEOMANCY] =
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{
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.effect = EFFECT_PLACEHOLDER, // Needs a custom move effect
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.effect = EFFECT_GEOMANCY,
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.power = 0,
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.type = TYPE_FAIRY,
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.accuracy = 0,
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