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https://github.com/Ninjdai1/pokeemerald.git
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Shift externs to header file
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parent
5630ab2b1e
commit
2dfbe75b05
@ -3,6 +3,7 @@
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#include "battle.h"
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#include "constants/battle_anim.h"
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#include "task.h"
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enum
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{
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@ -124,6 +125,11 @@ void sub_80A6D60(struct UnknownAnimStruct2*, const void*, u32);
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void sub_80A6CC0(u32, const void*, u32);
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void sub_80A6DAC(bool8);
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void sub_80A634C(struct Sprite *);
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void sub_80A653C(struct Sprite *);
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void sub_80A7E6C(u8 spriteId);
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void sub_80A805C(struct Task *task, u8 a2, s16 a3, s16 a4, s16 a5, s16 a6, u16 a7);
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u8 sub_80A80C8(struct Task *task);
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void sub_80A8EE4(struct Sprite *);
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enum
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{
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@ -7,12 +7,6 @@
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#include "task.h"
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#include "trig.h"
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//battle anim
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extern void sub_80A7E6C(u8 spriteId);
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extern void sub_80A805C(struct Task *task, u8 a2, s16 a3, s16 a4, s16 a5, s16 a6, u16 a7);
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extern u8 sub_80A80C8(struct Task *task);
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extern void sub_80A653C(struct Sprite *);
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static void sub_8108EC8(struct Sprite *);
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static void sub_8108F08(struct Sprite *);
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static void sub_8108F4C(struct Sprite *);
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@ -21,7 +15,6 @@ static void sub_8109028(struct Sprite *);
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static void sub_8109064(struct Sprite *);
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static void sub_81090D8(struct Sprite *);
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static void sub_810916C(struct Sprite *);
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extern void TranslateAnimSpriteToTargetMonLocation(struct Sprite *);
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static void AnimEmberFlare(struct Sprite *);
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static void sub_8109200(struct Sprite *);
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static void AnimFireRing(struct Sprite *);
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@ -35,7 +28,6 @@ static void sub_81093E4(struct Sprite *);
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static void sub_810940C(struct Sprite *);
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static void sub_81094D0(u8 taskId);
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static void sub_81097B4(u8 spriteId, u8 taskId, u8 a3);
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extern void sub_80A8EE4(struct Sprite *);
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static void sub_81098EC(struct Sprite *);
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static u16 sub_8109930(u8 spriteId);
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static void sub_8109984(struct Sprite *sprite, s16 x, s16 y);
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