Fixes Triple Kick effect and Z move damage calc (#2983)

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BuffelSaft 2023-05-31 22:25:16 +12:00 committed by GitHub
commit 2e08277a4e
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2 changed files with 43 additions and 40 deletions

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@ -822,6 +822,8 @@ s32 AI_CalcDamage(u16 move, u8 battlerAtk, u8 battlerDef, u8 *typeEffectiveness,
else
dmg = (critDmg + normalDmg * (critChance - 1)) / critChance;
if (!gBattleStruct->zmove.active)
{
// Handle dynamic move damage
switch (gBattleMoves[move].effect)
{
@ -838,9 +840,6 @@ s32 AI_CalcDamage(u16 move, u8 battlerAtk, u8 battlerDef, u8 *typeEffectiveness,
case EFFECT_MULTI_HIT:
dmg *= (AI_DATA->abilities[battlerAtk] == ABILITY_SKILL_LINK ? 5 : 3);
break;
case EFFECT_TRIPLE_KICK:
dmg *= (AI_DATA->abilities[battlerAtk] == ABILITY_SKILL_LINK ? 6 : 5);
break;
case EFFECT_ENDEAVOR:
// If target has less HP than user, Endeavor does no damage
dmg = max(0, gBattleMons[battlerDef].hp - gBattleMons[battlerAtk].hp);
@ -864,6 +863,7 @@ s32 AI_CalcDamage(u16 move, u8 battlerAtk, u8 battlerDef, u8 *typeEffectiveness,
if (dmg == 0)
dmg = 1;
}
}
else
{
effectivenessMultiplier = CalcTypeEffectivenessMultiplier(move, moveType, battlerAtk, battlerDef, FALSE);

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@ -8499,6 +8499,9 @@ static u16 CalcMoveBasePower(u16 move, u8 battlerAtk, u8 battlerDef)
basePower = gBattleStruct->presentBasePower;
break;
case EFFECT_TRIPLE_KICK:
if (gMultiHitCounter == 0) // Calc damage with max BP for move consideration
basePower *= 6;
else
basePower *= (4 - gMultiHitCounter);
break;
case EFFECT_SPIT_UP: