Merge pull request #1322 from amiosi/pokemon_expansion

Dex colors, mawile footprint, hoopa friendship, koffing abilities, config fix
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ExpoSeed 2021-01-21 19:16:59 -06:00 committed by GitHub
commit 2e0b02e491
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2 changed files with 39 additions and 29 deletions

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@ -3123,7 +3123,12 @@ const struct BaseStats gBaseStats[] =
.growthRate = GROWTH_MEDIUM_FAST,
.eggGroup1 = EGG_GROUP_AMORPHOUS,
.eggGroup2 = EGG_GROUP_AMORPHOUS,
#ifdef BATTLE_ENGINE
.abilities = {ABILITY_LEVITATE, ABILITY_NEUTRALIZING_GAS},
#else
.abilities = {ABILITY_LEVITATE, ABILITY_NONE},
#endif
.abilityHidden = ABILITY_STENCH,
.bodyColor = BODY_COLOR_PURPLE,
.noFlip = FALSE,
},
@ -3148,7 +3153,12 @@ const struct BaseStats gBaseStats[] =
.growthRate = GROWTH_MEDIUM_FAST,
.eggGroup1 = EGG_GROUP_AMORPHOUS,
.eggGroup2 = EGG_GROUP_AMORPHOUS,
#ifdef BATTLE_ENGINE
.abilities = {ABILITY_LEVITATE, ABILITY_NEUTRALIZING_GAS},
#else
.abilities = {ABILITY_LEVITATE, ABILITY_NONE},
#endif
.abilityHidden = ABILITY_STENCH,
.bodyColor = BODY_COLOR_PURPLE,
.noFlip = FALSE,
},
@ -17265,7 +17275,7 @@ const struct BaseStats gBaseStats[] =
.eggGroup1 = EGG_GROUP_AMORPHOUS,
.eggGroup2 = EGG_GROUP_AMORPHOUS,
.abilities = {ABILITY_FLASH_FIRE, ABILITY_FLAME_BODY},
#if P_UPDATED_ABILITY >= GEN_6
#if P_UPDATED_ABILITIES >= GEN_6
#ifdef BATTLE_ENGINE
.abilityHidden = ABILITY_INFILTRATOR,
#endif
@ -17296,7 +17306,7 @@ const struct BaseStats gBaseStats[] =
.eggGroup1 = EGG_GROUP_AMORPHOUS,
.eggGroup2 = EGG_GROUP_AMORPHOUS,
.abilities = {ABILITY_FLASH_FIRE, ABILITY_FLAME_BODY},
#if P_UPDATED_ABILITY >= GEN_6
#if P_UPDATED_ABILITIES >= GEN_6
#ifdef BATTLE_ENGINE
.abilityHidden = ABILITY_INFILTRATOR,
#endif
@ -17327,7 +17337,7 @@ const struct BaseStats gBaseStats[] =
.eggGroup1 = EGG_GROUP_AMORPHOUS,
.eggGroup2 = EGG_GROUP_AMORPHOUS,
.abilities = {ABILITY_FLASH_FIRE, ABILITY_FLAME_BODY},
#if P_UPDATED_ABILITY >= GEN_6
#if P_UPDATED_ABILITIES >= GEN_6
#ifdef BATTLE_ENGINE
.abilityHidden = ABILITY_INFILTRATOR,
#endif
@ -29334,7 +29344,7 @@ const struct BaseStats gBaseStats[] =
.eggGroup1 = EGG_GROUP_BUG,
.eggGroup2 = EGG_GROUP_BUG,
.abilities = {ABILITY_SHED_SKIN, ABILITY_NONE},
.bodyColor = BODY_COLOR_GREEN,
.bodyColor = BODY_COLOR_BROWN,
.noFlip = FALSE,
},
@ -29358,7 +29368,7 @@ const struct BaseStats gBaseStats[] =
.eggGroup1 = EGG_GROUP_BUG,
.eggGroup2 = EGG_GROUP_BUG,
.abilities = {ABILITY_SHED_SKIN, ABILITY_NONE},
.bodyColor = BODY_COLOR_GREEN,
.bodyColor = BODY_COLOR_RED,
.noFlip = FALSE,
},
@ -30275,7 +30285,7 @@ const struct BaseStats gBaseStats[] =
.abilities = {ABILITY_CHLOROPHYLL, ABILITY_NONE},
#endif
.abilityHidden = ABILITY_SERENE_GRACE,
.bodyColor = BODY_COLOR_PINK,
.bodyColor = BODY_COLOR_GREEN,
.noFlip = FALSE,
},
@ -30304,7 +30314,7 @@ const struct BaseStats gBaseStats[] =
.abilities = {ABILITY_CHLOROPHYLL, ABILITY_NONE},
#endif
.abilityHidden = ABILITY_SERENE_GRACE,
.bodyColor = BODY_COLOR_PINK,
.bodyColor = BODY_COLOR_RED,
.noFlip = FALSE,
},
@ -30333,7 +30343,7 @@ const struct BaseStats gBaseStats[] =
.abilities = {ABILITY_CHLOROPHYLL, ABILITY_NONE},
#endif
.abilityHidden = ABILITY_SERENE_GRACE,
.bodyColor = BODY_COLOR_PINK,
.bodyColor = BODY_COLOR_BROWN,
.noFlip = FALSE,
},
@ -30813,7 +30823,7 @@ const struct BaseStats gBaseStats[] =
#ifdef BATTLE_ENGINE
.abilityHidden = ABILITY_FRIEND_GUARD,
#endif
.bodyColor = BODY_COLOR_WHITE,
.bodyColor = BODY_COLOR_BLUE,
.noFlip = FALSE,
},
@ -30842,7 +30852,7 @@ const struct BaseStats gBaseStats[] =
#ifdef BATTLE_ENGINE
.abilityHidden = ABILITY_FRIEND_GUARD,
#endif
.bodyColor = BODY_COLOR_WHITE,
.bodyColor = BODY_COLOR_BLUE,
.noFlip = FALSE,
},
@ -30871,7 +30881,7 @@ const struct BaseStats gBaseStats[] =
#ifdef BATTLE_ENGINE
.abilityHidden = ABILITY_FRIEND_GUARD,
#endif
.bodyColor = BODY_COLOR_WHITE,
.bodyColor = BODY_COLOR_YELLOW,
.noFlip = FALSE,
},
@ -30900,7 +30910,7 @@ const struct BaseStats gBaseStats[] =
#ifdef BATTLE_ENGINE
.abilityHidden = ABILITY_FRIEND_GUARD,
#endif
.bodyColor = BODY_COLOR_WHITE,
.bodyColor = BODY_COLOR_GREEN,
.noFlip = FALSE,
},
@ -30929,7 +30939,7 @@ const struct BaseStats gBaseStats[] =
#ifdef BATTLE_ENGINE
.abilityHidden = ABILITY_FRIEND_GUARD,
#endif
.bodyColor = BODY_COLOR_WHITE,
.bodyColor = BODY_COLOR_PURPLE,
.noFlip = FALSE,
},
@ -30958,7 +30968,7 @@ const struct BaseStats gBaseStats[] =
#ifdef BATTLE_ENGINE
.abilityHidden = ABILITY_FRIEND_GUARD,
#endif
.bodyColor = BODY_COLOR_WHITE,
.bodyColor = BODY_COLOR_PINK,
.noFlip = FALSE,
},
@ -30987,7 +30997,7 @@ const struct BaseStats gBaseStats[] =
#ifdef BATTLE_ENGINE
.abilityHidden = ABILITY_FRIEND_GUARD,
#endif
.bodyColor = BODY_COLOR_WHITE,
.bodyColor = BODY_COLOR_RED,
.noFlip = FALSE,
},
@ -31016,7 +31026,7 @@ const struct BaseStats gBaseStats[] =
#ifdef BATTLE_ENGINE
.abilityHidden = ABILITY_FRIEND_GUARD,
#endif
.bodyColor = BODY_COLOR_WHITE,
.bodyColor = BODY_COLOR_BLUE,
.noFlip = FALSE,
},
@ -31045,7 +31055,7 @@ const struct BaseStats gBaseStats[] =
#ifdef BATTLE_ENGINE
.abilityHidden = ABILITY_FRIEND_GUARD,
#endif
.bodyColor = BODY_COLOR_WHITE,
.bodyColor = BODY_COLOR_BROWN,
.noFlip = FALSE,
},
@ -31074,7 +31084,7 @@ const struct BaseStats gBaseStats[] =
#ifdef BATTLE_ENGINE
.abilityHidden = ABILITY_FRIEND_GUARD,
#endif
.bodyColor = BODY_COLOR_WHITE,
.bodyColor = BODY_COLOR_BROWN,
.noFlip = FALSE,
},
@ -31103,7 +31113,7 @@ const struct BaseStats gBaseStats[] =
#ifdef BATTLE_ENGINE
.abilityHidden = ABILITY_FRIEND_GUARD,
#endif
.bodyColor = BODY_COLOR_WHITE,
.bodyColor = BODY_COLOR_BROWN,
.noFlip = FALSE,
},
@ -31132,7 +31142,7 @@ const struct BaseStats gBaseStats[] =
#ifdef BATTLE_ENGINE
.abilityHidden = ABILITY_FRIEND_GUARD,
#endif
.bodyColor = BODY_COLOR_WHITE,
.bodyColor = BODY_COLOR_BROWN,
.noFlip = FALSE,
},
@ -31161,7 +31171,7 @@ const struct BaseStats gBaseStats[] =
#ifdef BATTLE_ENGINE
.abilityHidden = ABILITY_FRIEND_GUARD,
#endif
.bodyColor = BODY_COLOR_WHITE,
.bodyColor = BODY_COLOR_GRAY,
.noFlip = FALSE,
},
@ -31190,7 +31200,7 @@ const struct BaseStats gBaseStats[] =
#ifdef BATTLE_ENGINE
.abilityHidden = ABILITY_FRIEND_GUARD,
#endif
.bodyColor = BODY_COLOR_WHITE,
.bodyColor = BODY_COLOR_GREEN,
.noFlip = FALSE,
},
@ -31219,7 +31229,7 @@ const struct BaseStats gBaseStats[] =
#ifdef BATTLE_ENGINE
.abilityHidden = ABILITY_FRIEND_GUARD,
#endif
.bodyColor = BODY_COLOR_WHITE,
.bodyColor = BODY_COLOR_RED,
.noFlip = FALSE,
},
@ -31248,7 +31258,7 @@ const struct BaseStats gBaseStats[] =
#ifdef BATTLE_ENGINE
.abilityHidden = ABILITY_FRIEND_GUARD,
#endif
.bodyColor = BODY_COLOR_WHITE,
.bodyColor = BODY_COLOR_RED,
.noFlip = FALSE,
},
@ -31277,7 +31287,7 @@ const struct BaseStats gBaseStats[] =
#ifdef BATTLE_ENGINE
.abilityHidden = ABILITY_FRIEND_GUARD,
#endif
.bodyColor = BODY_COLOR_WHITE,
.bodyColor = BODY_COLOR_GREEN,
.noFlip = FALSE,
},
@ -31306,7 +31316,7 @@ const struct BaseStats gBaseStats[] =
#ifdef BATTLE_ENGINE
.abilityHidden = ABILITY_FRIEND_GUARD,
#endif
.bodyColor = BODY_COLOR_WHITE,
.bodyColor = BODY_COLOR_PINK,
.noFlip = FALSE,
},
@ -31335,7 +31345,7 @@ const struct BaseStats gBaseStats[] =
#ifdef BATTLE_ENGINE
.abilityHidden = ABILITY_FRIEND_GUARD,
#endif
.bodyColor = BODY_COLOR_WHITE,
.bodyColor = BODY_COLOR_RED,
.noFlip = FALSE,
},