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Merge pull request #1322 from amiosi/pokemon_expansion
Dex colors, mawile footprint, hoopa friendship, koffing abilities, config fix
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2e0b02e491
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Before Width: | Height: | Size: 102 B After Width: | Height: | Size: 160 B |
@ -3123,7 +3123,12 @@ const struct BaseStats gBaseStats[] =
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.growthRate = GROWTH_MEDIUM_FAST,
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.eggGroup1 = EGG_GROUP_AMORPHOUS,
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.eggGroup2 = EGG_GROUP_AMORPHOUS,
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#ifdef BATTLE_ENGINE
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.abilities = {ABILITY_LEVITATE, ABILITY_NEUTRALIZING_GAS},
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#else
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.abilities = {ABILITY_LEVITATE, ABILITY_NONE},
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#endif
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.abilityHidden = ABILITY_STENCH,
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.bodyColor = BODY_COLOR_PURPLE,
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.noFlip = FALSE,
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},
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@ -3148,7 +3153,12 @@ const struct BaseStats gBaseStats[] =
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.growthRate = GROWTH_MEDIUM_FAST,
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.eggGroup1 = EGG_GROUP_AMORPHOUS,
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.eggGroup2 = EGG_GROUP_AMORPHOUS,
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#ifdef BATTLE_ENGINE
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.abilities = {ABILITY_LEVITATE, ABILITY_NEUTRALIZING_GAS},
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#else
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.abilities = {ABILITY_LEVITATE, ABILITY_NONE},
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#endif
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.abilityHidden = ABILITY_STENCH,
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.bodyColor = BODY_COLOR_PURPLE,
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.noFlip = FALSE,
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},
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@ -17265,7 +17275,7 @@ const struct BaseStats gBaseStats[] =
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.eggGroup1 = EGG_GROUP_AMORPHOUS,
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.eggGroup2 = EGG_GROUP_AMORPHOUS,
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.abilities = {ABILITY_FLASH_FIRE, ABILITY_FLAME_BODY},
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#if P_UPDATED_ABILITY >= GEN_6
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#if P_UPDATED_ABILITIES >= GEN_6
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#ifdef BATTLE_ENGINE
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.abilityHidden = ABILITY_INFILTRATOR,
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#endif
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@ -17296,7 +17306,7 @@ const struct BaseStats gBaseStats[] =
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.eggGroup1 = EGG_GROUP_AMORPHOUS,
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.eggGroup2 = EGG_GROUP_AMORPHOUS,
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.abilities = {ABILITY_FLASH_FIRE, ABILITY_FLAME_BODY},
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#if P_UPDATED_ABILITY >= GEN_6
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#if P_UPDATED_ABILITIES >= GEN_6
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#ifdef BATTLE_ENGINE
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.abilityHidden = ABILITY_INFILTRATOR,
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#endif
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@ -17327,7 +17337,7 @@ const struct BaseStats gBaseStats[] =
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.eggGroup1 = EGG_GROUP_AMORPHOUS,
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.eggGroup2 = EGG_GROUP_AMORPHOUS,
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.abilities = {ABILITY_FLASH_FIRE, ABILITY_FLAME_BODY},
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#if P_UPDATED_ABILITY >= GEN_6
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#if P_UPDATED_ABILITIES >= GEN_6
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#ifdef BATTLE_ENGINE
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.abilityHidden = ABILITY_INFILTRATOR,
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#endif
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@ -29334,7 +29344,7 @@ const struct BaseStats gBaseStats[] =
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.eggGroup1 = EGG_GROUP_BUG,
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.eggGroup2 = EGG_GROUP_BUG,
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.abilities = {ABILITY_SHED_SKIN, ABILITY_NONE},
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.bodyColor = BODY_COLOR_GREEN,
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.bodyColor = BODY_COLOR_BROWN,
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.noFlip = FALSE,
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},
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@ -29358,7 +29368,7 @@ const struct BaseStats gBaseStats[] =
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.eggGroup1 = EGG_GROUP_BUG,
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.eggGroup2 = EGG_GROUP_BUG,
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.abilities = {ABILITY_SHED_SKIN, ABILITY_NONE},
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.bodyColor = BODY_COLOR_GREEN,
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.bodyColor = BODY_COLOR_RED,
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.noFlip = FALSE,
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},
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@ -30275,7 +30285,7 @@ const struct BaseStats gBaseStats[] =
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.abilities = {ABILITY_CHLOROPHYLL, ABILITY_NONE},
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#endif
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.abilityHidden = ABILITY_SERENE_GRACE,
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.bodyColor = BODY_COLOR_PINK,
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.bodyColor = BODY_COLOR_GREEN,
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.noFlip = FALSE,
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},
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@ -30304,7 +30314,7 @@ const struct BaseStats gBaseStats[] =
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.abilities = {ABILITY_CHLOROPHYLL, ABILITY_NONE},
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#endif
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.abilityHidden = ABILITY_SERENE_GRACE,
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.bodyColor = BODY_COLOR_PINK,
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.bodyColor = BODY_COLOR_RED,
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.noFlip = FALSE,
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},
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@ -30333,7 +30343,7 @@ const struct BaseStats gBaseStats[] =
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.abilities = {ABILITY_CHLOROPHYLL, ABILITY_NONE},
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#endif
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.abilityHidden = ABILITY_SERENE_GRACE,
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.bodyColor = BODY_COLOR_PINK,
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.bodyColor = BODY_COLOR_BROWN,
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.noFlip = FALSE,
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},
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@ -30813,7 +30823,7 @@ const struct BaseStats gBaseStats[] =
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#ifdef BATTLE_ENGINE
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.abilityHidden = ABILITY_FRIEND_GUARD,
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#endif
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.bodyColor = BODY_COLOR_WHITE,
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.bodyColor = BODY_COLOR_BLUE,
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.noFlip = FALSE,
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},
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@ -30842,7 +30852,7 @@ const struct BaseStats gBaseStats[] =
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#ifdef BATTLE_ENGINE
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.abilityHidden = ABILITY_FRIEND_GUARD,
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#endif
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.bodyColor = BODY_COLOR_WHITE,
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.bodyColor = BODY_COLOR_BLUE,
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.noFlip = FALSE,
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},
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@ -30871,7 +30881,7 @@ const struct BaseStats gBaseStats[] =
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#ifdef BATTLE_ENGINE
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.abilityHidden = ABILITY_FRIEND_GUARD,
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#endif
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.bodyColor = BODY_COLOR_WHITE,
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.bodyColor = BODY_COLOR_YELLOW,
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.noFlip = FALSE,
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},
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@ -30900,7 +30910,7 @@ const struct BaseStats gBaseStats[] =
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#ifdef BATTLE_ENGINE
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.abilityHidden = ABILITY_FRIEND_GUARD,
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#endif
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.bodyColor = BODY_COLOR_WHITE,
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.bodyColor = BODY_COLOR_GREEN,
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.noFlip = FALSE,
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},
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@ -30929,7 +30939,7 @@ const struct BaseStats gBaseStats[] =
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#ifdef BATTLE_ENGINE
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.abilityHidden = ABILITY_FRIEND_GUARD,
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#endif
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.bodyColor = BODY_COLOR_WHITE,
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.bodyColor = BODY_COLOR_PURPLE,
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.noFlip = FALSE,
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},
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@ -30958,7 +30968,7 @@ const struct BaseStats gBaseStats[] =
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#ifdef BATTLE_ENGINE
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.abilityHidden = ABILITY_FRIEND_GUARD,
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#endif
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.bodyColor = BODY_COLOR_WHITE,
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.bodyColor = BODY_COLOR_PINK,
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.noFlip = FALSE,
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},
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@ -30987,7 +30997,7 @@ const struct BaseStats gBaseStats[] =
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#ifdef BATTLE_ENGINE
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.abilityHidden = ABILITY_FRIEND_GUARD,
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#endif
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.bodyColor = BODY_COLOR_WHITE,
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.bodyColor = BODY_COLOR_RED,
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.noFlip = FALSE,
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},
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@ -31016,7 +31026,7 @@ const struct BaseStats gBaseStats[] =
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#ifdef BATTLE_ENGINE
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.abilityHidden = ABILITY_FRIEND_GUARD,
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#endif
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.bodyColor = BODY_COLOR_WHITE,
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.bodyColor = BODY_COLOR_BLUE,
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.noFlip = FALSE,
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},
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@ -31045,7 +31055,7 @@ const struct BaseStats gBaseStats[] =
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#ifdef BATTLE_ENGINE
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.abilityHidden = ABILITY_FRIEND_GUARD,
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#endif
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.bodyColor = BODY_COLOR_WHITE,
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.bodyColor = BODY_COLOR_BROWN,
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.noFlip = FALSE,
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},
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@ -31074,7 +31084,7 @@ const struct BaseStats gBaseStats[] =
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#ifdef BATTLE_ENGINE
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.abilityHidden = ABILITY_FRIEND_GUARD,
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#endif
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.bodyColor = BODY_COLOR_WHITE,
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.bodyColor = BODY_COLOR_BROWN,
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.noFlip = FALSE,
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},
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@ -31103,7 +31113,7 @@ const struct BaseStats gBaseStats[] =
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#ifdef BATTLE_ENGINE
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.abilityHidden = ABILITY_FRIEND_GUARD,
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#endif
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.bodyColor = BODY_COLOR_WHITE,
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.bodyColor = BODY_COLOR_BROWN,
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.noFlip = FALSE,
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},
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@ -31132,7 +31142,7 @@ const struct BaseStats gBaseStats[] =
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#ifdef BATTLE_ENGINE
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.abilityHidden = ABILITY_FRIEND_GUARD,
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#endif
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.bodyColor = BODY_COLOR_WHITE,
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.bodyColor = BODY_COLOR_BROWN,
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.noFlip = FALSE,
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},
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@ -31161,7 +31171,7 @@ const struct BaseStats gBaseStats[] =
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#ifdef BATTLE_ENGINE
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.abilityHidden = ABILITY_FRIEND_GUARD,
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#endif
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.bodyColor = BODY_COLOR_WHITE,
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.bodyColor = BODY_COLOR_GRAY,
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.noFlip = FALSE,
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},
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@ -31190,7 +31200,7 @@ const struct BaseStats gBaseStats[] =
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#ifdef BATTLE_ENGINE
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.abilityHidden = ABILITY_FRIEND_GUARD,
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#endif
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.bodyColor = BODY_COLOR_WHITE,
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.bodyColor = BODY_COLOR_GREEN,
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.noFlip = FALSE,
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},
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@ -31219,7 +31229,7 @@ const struct BaseStats gBaseStats[] =
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#ifdef BATTLE_ENGINE
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.abilityHidden = ABILITY_FRIEND_GUARD,
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#endif
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.bodyColor = BODY_COLOR_WHITE,
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.bodyColor = BODY_COLOR_RED,
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.noFlip = FALSE,
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},
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@ -31248,7 +31258,7 @@ const struct BaseStats gBaseStats[] =
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#ifdef BATTLE_ENGINE
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.abilityHidden = ABILITY_FRIEND_GUARD,
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#endif
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.bodyColor = BODY_COLOR_WHITE,
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.bodyColor = BODY_COLOR_RED,
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.noFlip = FALSE,
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},
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@ -31277,7 +31287,7 @@ const struct BaseStats gBaseStats[] =
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#ifdef BATTLE_ENGINE
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.abilityHidden = ABILITY_FRIEND_GUARD,
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#endif
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.bodyColor = BODY_COLOR_WHITE,
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.bodyColor = BODY_COLOR_GREEN,
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.noFlip = FALSE,
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},
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@ -31306,7 +31316,7 @@ const struct BaseStats gBaseStats[] =
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#ifdef BATTLE_ENGINE
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.abilityHidden = ABILITY_FRIEND_GUARD,
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#endif
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.bodyColor = BODY_COLOR_WHITE,
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.bodyColor = BODY_COLOR_PINK,
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.noFlip = FALSE,
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},
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@ -31335,7 +31345,7 @@ const struct BaseStats gBaseStats[] =
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#ifdef BATTLE_ENGINE
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.abilityHidden = ABILITY_FRIEND_GUARD,
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#endif
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.bodyColor = BODY_COLOR_WHITE,
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.bodyColor = BODY_COLOR_RED,
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.noFlip = FALSE,
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},
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