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@ -15,7 +15,6 @@ extern const struct SaveSectionOffsets gSaveSectionOffsets[0xE];
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extern void DoSaveFailedScreen(u8); // save_failed_screen
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extern void LoadSerializedGame(void); // load_save
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extern bool32 ProgramFlashSectorAndVerify(u8 sector, u8 *data);
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extern void ReadFlash(u8 sector, u32 arg1, void* data, u32 size);
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// iwram common
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u16 gLastWrittenSector;
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@ -806,7 +805,7 @@ u32 sub_81535DC(u8 sector, u8* dst)
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if (sector != 30 && sector != 31)
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return 0xFF;
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ReadFlash(sector, 0, &gSaveDataBuffer, sizeof(struct SaveSection));
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ReadFlash(sector, 0, (u8 *)&gSaveDataBuffer, sizeof(struct SaveSection));
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if (*(u32*)(&gSaveDataBuffer.data[0]) != 0xB39D)
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return 0xFF;
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// copies whole save section except u32 counter
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