Add new Substitute doll sprites (#3263)
Before Width: | Height: | Size: 441 B After Width: | Height: | Size: 398 B |
Before Width: | Height: | Size: 446 B After Width: | Height: | Size: 430 B |
Before Width: | Height: | Size: 405 B After Width: | Height: | Size: 523 B |
Before Width: | Height: | Size: 488 B |
Before Width: | Height: | Size: 420 B |
@ -9322,9 +9322,9 @@ extern const u32 gConfetti_Gfx[];
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extern const u32 gConfetti_Pal[];
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extern const u32 gConfetti_Pal[];
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extern const u32 gBattleInterfaceGfx_BattleBar[];
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extern const u32 gBattleInterfaceGfx_BattleBar[];
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extern const u32 gSubstituteDollBackGfx[];
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extern const u32 gBattleAnimSpriteGfx_Substitute[];
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extern const u32 gSubstituteDollFrontGfx[];
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extern const u32 gBattleAnimSpriteGfx_SubstituteBack[];
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extern const u32 gSubstituteDollPal[];
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extern const u32 gBattleAnimSpritePal_Substitute[];
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extern const u32 gHealthboxSinglesPlayerGfx[];
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extern const u32 gHealthboxSinglesPlayerGfx[];
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extern const u32 gHealthboxSinglesOpponentGfx[];
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extern const u32 gHealthboxSinglesOpponentGfx[];
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extern const u32 gHealthboxDoublesPlayerGfx[];
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extern const u32 gHealthboxDoublesPlayerGfx[];
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@ -10145,9 +10145,6 @@ extern const u32 gBattleAnimSpritePal_StonePillar[];
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extern const u32 gBattleAnimSpriteGfx_StraightBeam[];
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extern const u32 gBattleAnimSpriteGfx_StraightBeam[];
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extern const u32 gBattleAnimSpritePal_StraightBeam[];
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extern const u32 gBattleAnimSpritePal_StraightBeam[];
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extern const u32 gBattleAnimSpritePal_Poltergeist[];
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extern const u32 gBattleAnimSpritePal_Poltergeist[];
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extern const u32 gBattleAnimSpriteGfx_SubstituteBack[];
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extern const u32 gBattleAnimSpriteGfx_SubstituteFront[];
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extern const u32 gBattleAnimSpritePal_SubstituteFront[];
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extern const u32 gBattleAnimSpritePal_NewSurf[];
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extern const u32 gBattleAnimSpritePal_NewSurf[];
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extern const u32 gBattleAnimSpriteGfx_NewSword[];
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extern const u32 gBattleAnimSpriteGfx_NewSword[];
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extern const u32 gBattleAnimSpritePal_NewSword[];
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extern const u32 gBattleAnimSpritePal_NewSword[];
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@ -955,17 +955,18 @@ void BattleLoadSubstituteOrMonSpriteGfx(u8 battler, bool8 loadMonSprite)
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if (!loadMonSprite)
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if (!loadMonSprite)
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{
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{
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if (IsContest())
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if (IsContest())
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position = B_POSITION_PLAYER_LEFT;
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position = B_POSITION_PLAYER_LEFT;
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else
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else
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position = GetBattlerPosition(battler);
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position = GetBattlerPosition(battler);
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if (IsContest())
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if (IsContest())
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LZDecompressVram(gSubstituteDollBackGfx, gMonSpritesGfxPtr->sprites.ptr[position]);
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LZDecompressVram(gBattleAnimSpriteGfx_SubstituteBack, gMonSpritesGfxPtr->sprites.ptr[position]);
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else if (GetBattlerSide(battler) != B_SIDE_PLAYER)
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else if (GetBattlerSide(battler) != B_SIDE_PLAYER)
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LZDecompressVram(gSubstituteDollFrontGfx, gMonSpritesGfxPtr->sprites.ptr[position]);
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LZDecompressVram(gBattleAnimSpriteGfx_Substitute, gMonSpritesGfxPtr->sprites.ptr[position]);
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else
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else
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LZDecompressVram(gSubstituteDollBackGfx, gMonSpritesGfxPtr->sprites.ptr[position]);
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LZDecompressVram(gBattleAnimSpriteGfx_SubstituteBack, gMonSpritesGfxPtr->sprites.ptr[position]);
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for (i = 1; i < 4; i++)
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for (i = 1; i < 4; i++)
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{
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{
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@ -973,7 +974,7 @@ void BattleLoadSubstituteOrMonSpriteGfx(u8 battler, bool8 loadMonSprite)
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}
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}
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palOffset = OBJ_PLTT_ID(battler);
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palOffset = OBJ_PLTT_ID(battler);
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LoadCompressedPalette(gSubstituteDollPal, palOffset, PLTT_SIZE_4BPP);
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LoadCompressedPalette(gBattleAnimSpritePal_Substitute, palOffset, PLTT_SIZE_4BPP);
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}
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}
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else
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else
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{
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{
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@ -1156,11 +1156,7 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] =
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{gBattleAnimSpriteGfx_Shock2, 0x0600, ANIM_TAG_SHOCK_2},
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{gBattleAnimSpriteGfx_Shock2, 0x0600, ANIM_TAG_SHOCK_2},
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{gBattleAnimSpriteGfx_ClosingEye2, 0x0200, ANIM_TAG_CLOSING_EYE_2},
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{gBattleAnimSpriteGfx_ClosingEye2, 0x0200, ANIM_TAG_CLOSING_EYE_2},
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{gBattleAnimSpriteGfx_MetalBall, 0x0080, ANIM_TAG_METAL_BALL},
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{gBattleAnimSpriteGfx_MetalBall, 0x0080, ANIM_TAG_METAL_BALL},
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#if NEW_SUBSTITUTE_PARTICLE
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{gBattleAnimSpriteGfx_NewSubstituteFront, 0x0200, ANIM_TAG_MONSTER_DOLL},
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#else
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{gBattleAnimSpriteGfx_MonsterDoll, 0x0200, ANIM_TAG_MONSTER_DOLL},
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{gBattleAnimSpriteGfx_MonsterDoll, 0x0200, ANIM_TAG_MONSTER_DOLL},
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#endif
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{gBattleAnimSpriteGfx_Whirlwind, 0x0800, ANIM_TAG_WHIRLWIND},
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{gBattleAnimSpriteGfx_Whirlwind, 0x0800, ANIM_TAG_WHIRLWIND},
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{gBattleAnimSpriteGfx_Whirlwind2, 0x0080, ANIM_TAG_WHIRLWIND_2},
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{gBattleAnimSpriteGfx_Whirlwind2, 0x0080, ANIM_TAG_WHIRLWIND_2},
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{gBattleAnimSpriteGfx_Explosion4, 0x0a00, ANIM_TAG_EXPLOSION_4},
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{gBattleAnimSpriteGfx_Explosion4, 0x0a00, ANIM_TAG_EXPLOSION_4},
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@ -1607,11 +1603,7 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
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{gBattleAnimSpritePal_Shock2, ANIM_TAG_SHOCK_2},
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{gBattleAnimSpritePal_Shock2, ANIM_TAG_SHOCK_2},
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{gBattleAnimSpritePal_ClosingEye2, ANIM_TAG_CLOSING_EYE_2},
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{gBattleAnimSpritePal_ClosingEye2, ANIM_TAG_CLOSING_EYE_2},
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{gBattleAnimSpritePal_MetalBall, ANIM_TAG_METAL_BALL},
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{gBattleAnimSpritePal_MetalBall, ANIM_TAG_METAL_BALL},
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#if NEW_SUBSTITUTE_PARTICLE
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{gBattleAnimSpritePal_NewSubstituteFront, ANIM_TAG_MONSTER_DOLL},
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#else
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{gBattleAnimSpritePal_MonsterDoll, ANIM_TAG_MONSTER_DOLL},
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{gBattleAnimSpritePal_MonsterDoll, ANIM_TAG_MONSTER_DOLL},
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#endif
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{gBattleAnimSpritePal_Whirlwind, ANIM_TAG_WHIRLWIND},
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{gBattleAnimSpritePal_Whirlwind, ANIM_TAG_WHIRLWIND},
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{gBattleAnimSpritePal_Whirlwind, ANIM_TAG_WHIRLWIND_2},
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{gBattleAnimSpritePal_Whirlwind, ANIM_TAG_WHIRLWIND_2},
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{gBattleAnimSpritePal_Explosion4, ANIM_TAG_EXPLOSION_4},
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{gBattleAnimSpritePal_Explosion4, ANIM_TAG_EXPLOSION_4},
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@ -265,10 +265,6 @@ const u32 gBattleAnimSpritePal_SteelBeam[] = INCBIN_U32("graphics/battle_anims/s
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const u32 gBattleAnimSpriteGfx_StraightBeam[] = INCBIN_U32("graphics/battle_anims/sprites/straight_beam.4bpp.lz");
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const u32 gBattleAnimSpriteGfx_StraightBeam[] = INCBIN_U32("graphics/battle_anims/sprites/straight_beam.4bpp.lz");
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const u32 gBattleAnimSpritePal_StraightBeam[] = INCBIN_U32("graphics/battle_anims/sprites/straight_beam.gbapal.lz");
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const u32 gBattleAnimSpritePal_StraightBeam[] = INCBIN_U32("graphics/battle_anims/sprites/straight_beam.gbapal.lz");
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const u32 gBattleAnimSpriteGfx_SubstituteBack[] = INCBIN_U32("graphics/battle_anims/sprites/substitute_back_new.4bpp.lz");
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const u32 gBattleAnimSpriteGfx_NewSubstituteFront[] = INCBIN_U32("graphics/battle_anims/sprites/substitute_new.4bpp.lz");
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const u32 gBattleAnimSpritePal_NewSubstituteFront[] = INCBIN_U32("graphics/battle_anims/sprites/substitute_new.gbapal.lz");
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const u32 gBattleAnimSpritePal_NewSurf[] = INCBIN_U32("graphics/battle_anims/sprites/surf_new.gbapal.lz");
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const u32 gBattleAnimSpritePal_NewSurf[] = INCBIN_U32("graphics/battle_anims/sprites/surf_new.gbapal.lz");
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const u32 gBattleAnimSpriteGfx_NewSword[] = INCBIN_U32("graphics/battle_anims/sprites/sword_new.4bpp.lz");
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const u32 gBattleAnimSpriteGfx_NewSword[] = INCBIN_U32("graphics/battle_anims/sprites/sword_new.4bpp.lz");
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@ -1174,9 +1170,9 @@ const u32 gBattleAnimSpritePal_HandsAndFeet[] = INCBIN_U32("graphics/battle_anim
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const u32 gBattleAnimSpriteGfx_Confetti[] = INCBIN_U32("graphics/battle_anims/sprites/confetti.4bpp.lz");
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const u32 gBattleAnimSpriteGfx_Confetti[] = INCBIN_U32("graphics/battle_anims/sprites/confetti.4bpp.lz");
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const u32 gBattleAnimSpritePal_Confetti[] = INCBIN_U32("graphics/battle_anims/sprites/confetti.gbapal.lz");
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const u32 gBattleAnimSpritePal_Confetti[] = INCBIN_U32("graphics/battle_anims/sprites/confetti.gbapal.lz");
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const u32 gSubstituteDollPal[] = INCBIN_U32("graphics/battle_anims/sprites/substitute.gbapal.lz");
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const u32 gBattleAnimSpriteGfx_Substitute[] = INCBIN_U32("graphics/battle_anims/sprites/substitute.4bpp.lz");
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const u32 gSubstituteDollFrontGfx[] = INCBIN_U32("graphics/battle_anims/sprites/substitute.4bpp.lz");
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const u32 gBattleAnimSpriteGfx_SubstituteBack[] = INCBIN_U32("graphics/battle_anims/sprites/substitute_back.4bpp.lz");
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const u32 gSubstituteDollBackGfx[] = INCBIN_U32("graphics/battle_anims/sprites/substitute_back.4bpp.lz");
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const u32 gBattleAnimSpritePal_Substitute[] = INCBIN_U32("graphics/battle_anims/sprites/substitute.gbapal.lz");
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const u32 gBattleAnimSpriteGfx_GreenStar[] = INCBIN_U32("graphics/battle_anims/sprites/green_star.4bpp.lz");
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const u32 gBattleAnimSpriteGfx_GreenStar[] = INCBIN_U32("graphics/battle_anims/sprites/green_star.4bpp.lz");
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const u32 gBattleAnimSpritePal_GreenStar[] = INCBIN_U32("graphics/battle_anims/sprites/green_star.gbapal.lz");
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const u32 gBattleAnimSpritePal_GreenStar[] = INCBIN_U32("graphics/battle_anims/sprites/green_star.gbapal.lz");
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