Corrected Electrify's battle string

This commit is contained in:
LOuroboros 2020-06-16 02:58:58 -03:00
parent 72be56c15c
commit 2fb4c0cab1

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@ -623,7 +623,7 @@ static const u8 sText_TerrainBecomesMisty[] = _("Mist swirled about\nthe battlef
static const u8 sText_TerrainBecomesGrassy[] = _("Grass grew to cover\nthe battlefield!");
static const u8 sText_TerrainBecomesElectric[] = _("An electric current runs across\nthe battlefield!");
static const u8 sText_TerrainBecomesPsychic[] = _("The battlefield got weird!");
static const u8 sText_TargetElectrified[] = _("The opposing {B_ATK_NAME_WITH_PREFIX}'s moves\nhave been electrified!");
static const u8 sText_TargetElectrified[] = _("The {B_DEF_NAME_WITH_PREFIX}'s moves\nhave been electrified!");
static const u8 sText_AssaultVestDoesntAllow[] = _("The effects of the {B_LAST_ITEM} prevent status\nmoves from being used!\p");
static const u8 sText_GravityPreventsUsage[] = _("{B_ATK_NAME_WITH_PREFIX} can't use {B_CURRENT_MOVE}\nbecause of gravity!\p");
static const u8 sText_HealBlockPreventsUsage[] = _("{B_ATK_NAME_WITH_PREFIX} was\nprevented from healing!\p");