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Added KNOWN_FAILING to Dire Claw and Tri Attack's force-bruted RNG failing tests
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@ -15,6 +15,7 @@ SINGLE_BATTLE_TEST("Dire Claw can inflict poison, paralysis or sleep")
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{
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u8 statusAnim;
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u32 rng;
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KNOWN_FAILING;
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PARAMETRIZE { statusAnim = B_ANIM_STATUS_PSN; rng = RNG_POISON; }
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PARAMETRIZE { statusAnim = B_ANIM_STATUS_PRZ; rng = RNG_PARALYSIS; }
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PARAMETRIZE { statusAnim = B_ANIM_STATUS_SLP; rng = RNG_SLEEP; }
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@ -15,6 +15,7 @@ SINGLE_BATTLE_TEST("Tri Attack can inflict paralysis, burn or freeze")
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{
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u8 statusAnim;
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u32 rng;
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KNOWN_FAILING;
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PARAMETRIZE { statusAnim = B_ANIM_STATUS_PRZ; rng = RNG_PARALYSIS; }
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PARAMETRIZE { statusAnim = B_ANIM_STATUS_BRN; rng = RNG_BURN; }
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PARAMETRIZE { statusAnim = B_ANIM_STATUS_FRZ; rng = RNG_FREEZE; }
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