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Stakeout
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@ -5817,6 +5817,10 @@ static u32 CalcAttackStat(u16 move, u8 battlerAtk, u8 battlerDef, u8 moveType, b
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if (IS_MOVE_PHYSICAL(move))
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MulModifier(&modifier, UQ_4_12(1.5));
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break;
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case ABILITY_STAKEOUT:
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if (gDisableStructs[battlerDef].isFirstTurn == 2) // just switched in
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MulModifier(&modifier, UQ_4_12(2.0));
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break;
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}
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// target's abilities
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