diff --git a/asm/macros/battle_script.inc b/asm/macros/battle_script.inc index 73fcbeac1..c03d78df7 100644 --- a/asm/macros/battle_script.inc +++ b/asm/macros/battle_script.inc @@ -511,7 +511,7 @@ .byte \bank .endm - .macro atk5F + .macro swapattackerwithtarget .byte 0x5f .endm @@ -1163,7 +1163,7 @@ .4byte \param0 .endm - .macro snatchsetbanks + .macro snatchsetbattlers .byte 0xed .endm diff --git a/data/battle_scripts_1.s b/data/battle_scripts_1.s index a9d305ec8..4956ffc13 100644 --- a/data/battle_scripts_1.s +++ b/data/battle_scripts_1.s @@ -2873,7 +2873,7 @@ BattleScript_FaintedMonTryChooseAnother:: jumpifnotbattletype BATTLE_TYPE_TRAINER, BattleScript_FaintedMonChooseAnother jumpifbattletype BATTLE_TYPE_LINK, BattleScript_FaintedMonChooseAnother jumpifbattletype BATTLE_TYPE_x2000000, BattleScript_FaintedMonChooseAnother - jumpifbattletype BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_PIKE | BATTLE_TYPE_PYRAMID, BattleScript_FaintedMonChooseAnother + jumpifbattletype BATTLE_TYPE_FRONTIER, BattleScript_FaintedMonChooseAnother jumpifbattletype BATTLE_TYPE_DOUBLE, BattleScript_FaintedMonChooseAnother jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_x400000, BattleScript_FaintedMonChooseAnother jumpifbyte CMP_EQUAL, sBATTLE_STYLE, 0x1, BattleScript_FaintedMonChooseAnother @@ -2968,7 +2968,7 @@ BattleScript_PayDayMoneyAndPickUpItems:: BattleScript_LocalBattleLost:: jumpifbattletype BATTLE_TYPE_DOME, BattleScript_CheckDomeDrew - jumpifbattletype BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_PIKE | BATTLE_TYPE_PYRAMID, BattleScript_LocalBattleLostPrintTrainersWinText + jumpifbattletype BATTLE_TYPE_FRONTIER, BattleScript_LocalBattleLostPrintTrainersWinText jumpifbattletype BATTLE_TYPE_x4000000, BattleScript_LocalBattleLostPrintTrainersWinText jumpifbattletype BATTLE_TYPE_EREADER_TRAINER, BattleScript_LocalBattleLostEnd jumpifhalfword CMP_EQUAL, gTrainerBattleOpponent_A, 0x400, BattleScript_LocalBattleLostEnd @@ -3120,10 +3120,10 @@ BattleScript_PursuitSwitchDmgSetMultihit:: setmultihit 0x2 BattleScript_PursuitSwitchDmgLoop:: jumpifnopursuitswitchdmg BattleScript_DoSwitchOut - atk5F + swapattackerwithtarget trysetdestinybondtohappen call BattleScript_PursuitDmgOnSwitchOut - atk5F + swapattackerwithtarget BattleScript_DoSwitchOut:: decrementmultihit BattleScript_PursuitSwitchDmgLoop switchoutabilities BS_ATTACKER @@ -3230,7 +3230,7 @@ BattleScript_DamagingWeatherContinues:: playanimation2 BS_ATTACKER, sB_ANIM_ARG1, NULL setbyte gBattleCommunication, 0x0 BattleScript_DamagingWeatherLoop:: - copyarraywithindex gBattlerAttacker, gBattleTurnOrder, gBattleCommunication, 0x1 + copyarraywithindex gBattlerAttacker, gBattlerByTurnOrder, gBattleCommunication, 0x1 weatherdamage jumpifword CMP_EQUAL, gBattleMoveDamage, 0x0, BattleScript_DamagingWeatherLoopIncrement printfromtable gSandStormHailDmgStringIds @@ -3710,12 +3710,12 @@ BattleScript_MagicCoatBounce:: BattleScript_SnatchedMove:: attackstring ppreduce - snatchsetbanks + snatchsetbattlers playanimation BS_TARGET, B_ANIM_SNATCH_MOVE, NULL printstring STRINGID_PKMNSNATCHEDMOVE waitmessage 0x40 orword gHitMarker, HITMARKER_ATTACKSTRING_PRINTED | HITMARKER_NO_PPDEDUCT | HITMARKER_x800000 - atk5F + swapattackerwithtarget return BattleScript_EnduredMsg:: diff --git a/include/constants/battle.h b/include/constants/battle.h index f3d7a8e0e..5a09067ad 100644 --- a/include/constants/battle.h +++ b/include/constants/battle.h @@ -159,7 +159,7 @@ #define HITMARKER_NO_ATTACKSTRING 0x00000200 #define HITMARKER_ATTACKSTRING_PRINTED 0x00000400 #define HITMARKER_NO_PPDEDUCT 0x00000800 -#define HITMARKER_PURSUIT_TRAP 0x00001000 +#define HITMARKER_SWAP_ATTACKER_TARGET 0x00001000 #define HITMARKER_IGNORE_SAFEGUARD 0x00002000 #define HITMARKER_SYNCHRONISE_EFFECT 0x00004000 #define HITMARKER_RUN 0x00008000 diff --git a/src/battle_main.c b/src/battle_main.c index a0d812a94..a846f5769 100644 --- a/src/battle_main.c +++ b/src/battle_main.c @@ -561,6 +561,7 @@ static const u8 sUnknown_0831BCE0[][3] = {{0, 0, 0}, {3, 5, 0}, {2, 3, 0}, {1, 2 static const u8 sUnknown_0831BCEF[] = {4, 3, 2, 1}; static const u8 sUnknown_0831BCF3[] = {4, 4, 4, 4}; +// code void CB2_InitBattle(void) { MoveSaveBlocks_ResetHeap(); diff --git a/src/battle_message.c b/src/battle_message.c index 896b2197e..41b36ae13 100644 --- a/src/battle_message.c +++ b/src/battle_message.c @@ -45,7 +45,6 @@ extern const u8 gText_PkmnBoxLanettesPCFull[]; extern const u8 gText_PkmnTransferredSomeonesPC[]; extern const u8 gText_PkmnTransferredLanettesPC[]; -extern u16 sub_8068BB0(void); // pokemon_1 extern u8 sub_81A4D00(void); // battle_frontier_2 extern u8 GetFrontierOpponentClass(u16 trainerId); // battle_tower extern u8 sub_81D5530(u16 trainerId); // pokenav @@ -58,8 +57,8 @@ extern void sub_81D572C(u8 arg0, u16 trainerId); // pokenav extern void GetFrontierTrainerName(u8 *dst, u16 trainerId); // this file's functions -static void sub_814F8F8(u8 *textPtr); -static void sub_814F950(u8 *dst); +static void ChooseMoveUsedParticle(u8 *textPtr); +static void ChooseTypeOfMoveUsedString(u8 *dst); static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst); // ewram variables @@ -1322,8 +1321,8 @@ static const u8 sText_LinkTrainerWantsToBattlePause[] = _("{B_20}\nwants to batt static const u8 sText_TwoLinkTrainersWantToBattlePause[] = _("{B_20} and {B_21}\nwant to battle!{PAUSE 49}"); // This is four lists of moves which use a different attack string in Japanese -// to the default. See the documentation for sub_814F950 for more detail. -static const u16 sUnknownMoveTable[] = +// to the default. See the documentation for ChooseTypeOfMoveUsedString for more detail. +static const u16 sGrammarMoveUsedTable[] = { MOVE_SWORDS_DANCE, MOVE_STRENGTH, MOVE_GROWTH, MOVE_HARDEN, MOVE_MINIMIZE, MOVE_SMOKESCREEN, @@ -2142,14 +2141,14 @@ void BufferStringBattle(u16 stringID) } break; case STRINGID_USEDMOVE: // pokemon used a move msg - sub_814F8F8(gBattleTextBuff1); // buff1 doesn't appear in the string, leftover from japanese move names? + ChooseMoveUsedParticle(gBattleTextBuff1); // buff1 doesn't appear in the string, leftover from japanese move names if (gStringInfo->currentMove > LAST_MOVE_INDEX) StringCopy(gBattleTextBuff2, sATypeMove_Table[*(&gBattleStruct->stringMoveType)]); else StringCopy(gBattleTextBuff2, gMoveNames[gStringInfo->currentMove]); - sub_814F950(gBattleTextBuff2); + ChooseTypeOfMoveUsedString(gBattleTextBuff2); stringPtr = sText_AttackerUsedX; break; case STRINGID_BATTLEEND: // battle end @@ -2740,10 +2739,6 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst) return dstID; } -// TODO: move these to a general header like util.h -#define ByteRead16(ptr) ((ptr)[0] | ((ptr)[1] << 8)) -#define ByteRead32(ptr) ((ptr)[0] | (ptr)[1] << 8 | (ptr)[2] << 16 | (ptr)[3] << 24) - static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst) { u32 srcID = 1; @@ -2757,7 +2752,7 @@ static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst) switch (src[srcID]) { case B_BUFF_STRING: // battle string - hword = ByteRead16(&src[srcID + 1]); + hword = T1_READ_16(&src[srcID + 1]); StringAppend(dst, gBattleStringsTable[hword - BATTLESTRINGS_ID_ADDER]); srcID += 3; break; @@ -2768,17 +2763,17 @@ static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst) value = src[srcID + 3]; break; case 2: - value = ByteRead16(&src[srcID + 3]); + value = T1_READ_16(&src[srcID + 3]); break; case 4: - value = ByteRead32(&src[srcID + 3]); + value = T1_READ_32(&src[srcID + 3]); break; } ConvertIntToDecimalStringN(dst, value, 0, src[srcID + 2]); srcID += src[srcID + 1] + 3; break; case B_BUFF_MOVE: // move name - StringAppend(dst, gMoveNames[ByteRead16(&src[srcID + 1])]); + StringAppend(dst, gMoveNames[T1_READ_16(&src[srcID + 1])]); srcID += 3; break; case B_BUFF_TYPE: // type name @@ -2808,7 +2803,7 @@ static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst) srcID += 2; break; case B_BUFF_SPECIES: // species name - GetSpeciesName(dst, ByteRead16(&src[srcID + 1])); + GetSpeciesName(dst, T1_READ_16(&src[srcID + 1])); srcID += 3; break; case B_BUFF_MON_NICK: // poke nick without prefix @@ -2828,7 +2823,7 @@ static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst) srcID += 2; break; case B_BUFF_ITEM: // item name - hword = ByteRead16(&src[srcID + 1]); + hword = T1_READ_16(&src[srcID + 1]); if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)) { if (hword == ITEM_ENIGMA_BERRY) @@ -2839,13 +2834,19 @@ static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst) StringAppend(dst, sText_BerrySuffix); } else + { StringAppend(dst, sText_EnigmaBerry); + } } else + { CopyItemName(hword, dst); + } } else + { CopyItemName(hword, dst); + } srcID += 3; break; } @@ -2854,18 +2855,18 @@ static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst) // Loads one of two text strings into the provided buffer. This is functionally // unused, since the value loaded into the buffer is not read; it loaded one of -// two particles (either "は" or "の") which works in tandem with sub_814F950 +// two particles (either "は" or "の") which works in tandem with ChooseTypeOfMoveUsedString // below to effect changes in the meaning of the line. -static void sub_814F8F8(u8* textBuff) +static void ChooseMoveUsedParticle(u8* textBuff) { s32 counter = 0; u32 i = 0; while (counter != 4) { - if (sUnknownMoveTable[i] == 0) + if (sGrammarMoveUsedTable[i] == 0) counter++; - if (sUnknownMoveTable[i++] == gStringInfo->currentMove) + if (sGrammarMoveUsedTable[i++] == gStringInfo->currentMove) break; } @@ -2879,7 +2880,7 @@ static void sub_814F8F8(u8* textBuff) } // Appends "!" to the text buffer `dst`. In the original Japanese this looked -// into the table of moves at sUnknownMoveTable and varied the line accordingly. +// into the table of moves at sGrammarMoveUsedTable and varied the line accordingly. // // sText_ExclamationMark was a plain "!", used for any attack not on the list. // It resulted in the translation "'s !". @@ -2896,7 +2897,7 @@ static void sub_814F8F8(u8* textBuff) // // sText_ExclamationMark5 was " こうげき!" This resulted in a translation of // "'s attack!". -static void sub_814F950(u8* dst) +static void ChooseTypeOfMoveUsedString(u8* dst) { s32 counter = 0; s32 i = 0; @@ -2906,9 +2907,9 @@ static void sub_814F950(u8* dst) while (counter != 4) { - if (sUnknownMoveTable[i] == MOVE_NONE) + if (sGrammarMoveUsedTable[i] == MOVE_NONE) counter++; - if (sUnknownMoveTable[i++] == gStringInfo->currentMove) + if (sGrammarMoveUsedTable[i++] == gStringInfo->currentMove) break; } diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index fb77ab4c4..ecba9f934 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -67,7 +67,6 @@ extern bool8 sub_81B1250(void); // ? extern bool8 InBattlePike(void); extern bool8 InBattlePyramid(void); extern u16 GetBattlePyramidPickupItemId(void); -extern u8 Overworld_GetMapTypeOfSaveblockLocation(void); extern u8 sub_813B21C(void); extern u16 get_unknown_box_id(void); @@ -185,7 +184,7 @@ static void atk5B_yesnoboxstoplearningmove(void); static void atk5C_hitanimation(void); static void atk5D_getmoneyreward(void); static void atk5E(void); -static void atk5F(void); +static void atk5F_swapattackerwithtarget(void); static void atk60_incrementgamestat(void); static void atk61_drawpartystatussummary(void); static void atk62_hidepartystatussummary(void); @@ -327,7 +326,7 @@ static void atkE9_setweatherballtype(void); static void atkEA_tryrecycleitem(void); static void atkEB_settypetoterrain(void); static void atkEC_pursuitrelated(void); -static void atkEF_snatchsetbanks(void); +static void atkEF_snatchsetbattlers(void); static void atkEE_removelightscreenreflect(void); static void atkEF_handleballthrow(void); static void atkF0_givecaughtmon(void); @@ -437,7 +436,7 @@ void (* const gBattleScriptingCommandsTable[])(void) = atk5C_hitanimation, atk5D_getmoneyreward, atk5E, - atk5F, + atk5F_swapattackerwithtarget, atk60_incrementgamestat, atk61_drawpartystatussummary, atk62_hidepartystatussummary, @@ -579,7 +578,7 @@ void (* const gBattleScriptingCommandsTable[])(void) = atkEA_tryrecycleitem, atkEB_settypetoterrain, atkEC_pursuitrelated, - atkEF_snatchsetbanks, + atkEF_snatchsetbattlers, atkEE_removelightscreenreflect, atkEF_handleballthrow, atkF0_givecaughtmon, @@ -1172,7 +1171,7 @@ static void atk01_accuracycheck(void) calc = (calc * 130) / 100; // 1.3 compound eyes boost if (WEATHER_HAS_EFFECT && gBattleMons[gBattlerTarget].ability == ABILITY_SAND_VEIL && gBattleWeather & WEATHER_SANDSTORM_ANY) calc = (calc * 80) / 100; // 1.2 sand veil loss - if (gBattleMons[gBattlerAttacker].ability == ABILITY_HUSTLE && type < 9) + if (gBattleMons[gBattlerAttacker].ability == ABILITY_HUSTLE && IS_MOVE_PHYSICAL(type)) calc = (calc * 80) / 100; // 1.2 hustle loss if (gBattleMons[gBattlerTarget].item == ITEM_ENIGMA_BERRY) @@ -4676,12 +4675,12 @@ static void atk49_moveend(void) gBattleScripting.atk49_state++; break; case 14: // This case looks interesting, although I am not certain what it does. Probably fine tunes edge cases. - if (gHitMarker & HITMARKER_PURSUIT_TRAP) + if (gHitMarker & HITMARKER_SWAP_ATTACKER_TARGET) { gActiveBattler = gBattlerAttacker; gBattlerAttacker = gBattlerTarget; gBattlerTarget = gActiveBattler; - gHitMarker &= ~(HITMARKER_PURSUIT_TRAP); + gHitMarker &= ~(HITMARKER_SWAP_ATTACKER_TARGET); } if (gHitMarker & HITMARKER_ATTACKSTRING_PRINTED) { @@ -5950,7 +5949,7 @@ static void atk5E(void) if (gBattleControllerExecFlags == 0) { s32 i; - struct BattlePokemon* bufferPoke = (struct BattlePokemon*) &gBattleBufferB[gActiveBattler][4]; + struct BattlePokemon *bufferPoke = (struct BattlePokemon*) &gBattleBufferB[gActiveBattler][4]; for (i = 0; i < 4; i++) { gBattleMons[gActiveBattler].moves[i] = bufferPoke->moves[i]; @@ -5962,16 +5961,16 @@ static void atk5E(void) } } -static void atk5F(void) +static void atk5F_swapattackerwithtarget(void) { gActiveBattler = gBattlerAttacker; gBattlerAttacker = gBattlerTarget; gBattlerTarget = gActiveBattler; - if (gHitMarker & HITMARKER_PURSUIT_TRAP) - gHitMarker &= ~(HITMARKER_PURSUIT_TRAP); + if (gHitMarker & HITMARKER_SWAP_ATTACKER_TARGET) + gHitMarker &= ~(HITMARKER_SWAP_ATTACKER_TARGET); else - gHitMarker |= HITMARKER_PURSUIT_TRAP; + gHitMarker |= HITMARKER_SWAP_ATTACKER_TARGET; gBattlescriptCurrInstr++; } @@ -5987,8 +5986,8 @@ static void atk60_incrementgamestat(void) static void atk61_drawpartystatussummary(void) { s32 i; - struct Pokemon* party; - struct HpAndStatus hpStatuses[6]; + struct Pokemon *party; + struct HpAndStatus hpStatuses[PARTY_SIZE]; if (gBattleControllerExecFlags) return; @@ -6000,7 +5999,7 @@ static void atk61_drawpartystatussummary(void) else party = gEnemyParty; - for (i = 0; i < 6; i++) + for (i = 0; i < PARTY_SIZE; i++) { if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_NONE || GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_EGG) @@ -8595,7 +8594,7 @@ static void atkAE_healpartystatus(void) if (gCurrentMove == MOVE_HEAL_BELL) { - struct Pokemon* party; + struct Pokemon *party; s32 i; gBattleCommunication[MULTISTRING_CHOOSER] = 0; @@ -8633,7 +8632,7 @@ static void atkAE_healpartystatus(void) } } - for (i = 0; i < 6; i++) + for (i = 0; i < PARTY_SIZE; i++) { u16 species = GetMonData(&party[i], MON_DATA_SPECIES2); u8 abilityBit = GetMonData(&party[i], MON_DATA_ALT_ABILITY); @@ -10053,7 +10052,7 @@ static void atkEC_pursuitrelated(void) } } -static void atkEF_snatchsetbanks(void) +static void atkEF_snatchsetbattlers(void) { gEffectBattler = gBattlerAttacker; @@ -10131,7 +10130,7 @@ static void atkEF_handleballthrow(void) ballMultiplier = 10; break; case ITEM_DIVE_BALL: - if (Overworld_GetMapTypeOfSaveblockLocation() == 5) + if (Overworld_GetMapTypeOfSaveblockLocation() == MAP_TYPE_UNDERWATER) ballMultiplier = 35; else ballMultiplier = 10;