From 3102e499da6af188fff123edce7e36427112f2f2 Mon Sep 17 00:00:00 2001 From: Evan Date: Wed, 2 Dec 2020 14:23:03 -0500 Subject: [PATCH] fix babydoll eyes anim priority --- data/battle_anim_scripts.s | 2 ++ 1 file changed, 2 insertions(+) diff --git a/data/battle_anim_scripts.s b/data/battle_anim_scripts.s index 70ed22c9e..69c2fe6cf 100644 --- a/data/battle_anim_scripts.s +++ b/data/battle_anim_scripts.s @@ -9451,6 +9451,7 @@ Move_BABY_DOLL_EYES:: loadspritegfx ANIM_TAG_PINK_CLOUD loadspritegfx ANIM_TAG_OPENING_EYE @eye setalpha 8, 8 + monbg ANIM_DEF_PARTNER launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x0 0x0 0xA 0x7FFF waitforvisualfinish launchtemplate gOpeningEyeSpriteTemplate 0x5 0x4 0x0 0x0 0x1 0x0 @@ -9463,6 +9464,7 @@ Move_BABY_DOLL_EYES:: launchtask AnimTask_ShakeMon2 0x2 0x5 0x3 0x1 0x0 0x9 0x1 launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x0 0xA 0x0 0x7FFF waitforvisualfinish + clearmonbg ANIM_DEF_PARTNER blendoff end