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remove unneeded VARIOUS_JUMP_IF_NO_VALID_TARGETS
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@ -2049,11 +2049,6 @@
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various \battler, VARIOUS_ACTIVATE_TERRAIN_CHANGE_ABILITIES
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.endm
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.macro jumpifnovalidtargets jumpInstr:req
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various BS_ATTACKER, VARIOUS_JUMP_IF_NO_VALID_TARGETS
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.4byte \jumpInstr
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.endm
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@ helpful macros
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.macro setstatchanger stat:req, stages:req, down:req
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setbyte sSTATCHANGER, \stat | \stages << 3 | \down << 7
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@ -8573,7 +8573,6 @@ BattleScript_TryAdrenalineOrbRet:
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return
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BattleScript_IntimidateActivates::
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jumpifnovalidtargets BattleScript_IntimidateEnd
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showabilitypopup BS_ATTACKER
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pause B_WAIT_TIME_LONG
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destroyabilitypopup
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@ -255,10 +255,9 @@
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#define VARIOUS_TRY_WIND_RIDER_POWER 163
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#define VARIOUS_ACTIVATE_WEATHER_CHANGE_ABILITIES 164
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#define VARIOUS_ACTIVATE_TERRAIN_CHANGE_ABILITIES 165
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#define VARIOUS_JUMP_IF_NO_VALID_TARGETS 166
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#define VARIOUS_JUMP_IF_EMERGENCY_EXITED 167
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#define VARIOUS_STORE_HEALING_WISH 168
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#define VARIOUS_HIT_SWITCH_TARGET_FAILED 169
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#define VARIOUS_JUMP_IF_EMERGENCY_EXITED 166
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#define VARIOUS_STORE_HEALING_WISH 167
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#define VARIOUS_HIT_SWITCH_TARGET_FAILED 168
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// Cmd_manipulatedamage
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#define DMG_CHANGE_SIGN 0
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@ -11068,22 +11068,6 @@ static void Cmd_various(void)
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AbilityBattleEffects(ABILITYEFFECT_ON_TERRAIN, gActiveBattler, 0, 0, 0);
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return;
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}
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case VARIOUS_JUMP_IF_NO_VALID_TARGETS:
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{
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VARIOUS_ARGS(const u8 *jumpInstr);
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u32 count = 0;
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for (i = 0; i < gBattlersCount; i++)
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{
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if (GetBattlerSide(i) != GetBattlerSide(gBattlerAttacker) && IsBattlerAlive(i))
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count++;
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}
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if (count == 0)
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gBattlescriptCurrInstr = cmd->jumpInstr;
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else
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gBattlescriptCurrInstr = cmd->nextInstr;
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return;
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}
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case VARIOUS_JUMP_IF_EMERGENCY_EXITED:
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{
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VARIOUS_ARGS(const u8 *jumpInstr);
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