Change anim tag names

This commit is contained in:
DizzyEggg 2019-04-06 14:34:13 +02:00 committed by huderlem
parent 3cc6803156
commit 311c1b9cba
2 changed files with 306 additions and 306 deletions

View File

@ -11,137 +11,137 @@
#define ANIM_TAG_SPARK (ANIM_SPRITES_START + 1)
#define ANIM_TAG_PENCIL (ANIM_SPRITES_START + 2)
#define ANIM_TAG_AIR_WAVE (ANIM_SPRITES_START + 3)
#define ANIM_TAG_UNUSED_ORB (ANIM_SPRITES_START + 4)
#define ANIM_TAG_ORB (ANIM_SPRITES_START + 4) // unused
#define ANIM_TAG_SWORD (ANIM_SPRITES_START + 5)
#define ANIM_TAG_SEED (ANIM_SPRITES_START + 6)
#define ANIM_TAG_UNUSED_EXPLOSION (ANIM_SPRITES_START + 7)
#define ANIM_TAG_UNUSED_PINK_ORB (ANIM_SPRITES_START + 8)
#define ANIM_TAG_EXPLOSION_6 (ANIM_SPRITES_START + 7) // unused
#define ANIM_TAG_PINK_ORB (ANIM_SPRITES_START + 8) // unused
#define ANIM_TAG_GUST (ANIM_SPRITES_START + 9)
#define ANIM_TAG_ICE_CUBE (ANIM_SPRITES_START + 10)
#define ANIM_TAG_SPARK_2 (ANIM_SPRITES_START + 11)
#define ANIM_TAG_UNUSED_ORANGE (ANIM_SPRITES_START + 12)
#define ANIM_TAG_ORANGE (ANIM_SPRITES_START + 12) // unused
#define ANIM_TAG_YELLOW_BALL (ANIM_SPRITES_START + 13)
#define ANIM_TAG_LOCK_ON (ANIM_SPRITES_START + 14)
#define ANIM_TAG_TIED_BAG (ANIM_SPRITES_START + 15)
#define ANIM_TAG_BLACK_SMOKE (ANIM_SPRITES_START + 16)
#define ANIM_TAG_BLACK_BALL (ANIM_SPRITES_START + 17)
#define ANIM_TAG_CONVERSION (ANIM_SPRITES_START + 18)
#define ANIM_TAG_UNUSED_GLASS (ANIM_SPRITES_START + 19)
#define ANIM_TAG_GLASS (ANIM_SPRITES_START + 19) // unused
#define ANIM_TAG_HORN_HIT (ANIM_SPRITES_START + 20)
#define ANIM_TAG_UNUSED_HIT (ANIM_SPRITES_START + 21)
#define ANIM_TAG_UNUSED_HIT_2 (ANIM_SPRITES_START + 22)
#define ANIM_TAG_UNUSED_BLUE_SHARDS (ANIM_SPRITES_START + 23)
#define ANIM_TAG_UNUSED_CLOSING_EYE (ANIM_SPRITES_START + 24)
#define ANIM_TAG_UNUSED_WAVING_HAND (ANIM_SPRITES_START + 25)
#define ANIM_TAG_UNUSED_HIT_DUPLICATE (ANIM_SPRITES_START + 26)
#define ANIM_TAG_HIT (ANIM_SPRITES_START + 21) // unused
#define ANIM_TAG_HIT_2 (ANIM_SPRITES_START + 22) // unused
#define ANIM_TAG_BLUE_SHARDS (ANIM_SPRITES_START + 23) // unused
#define ANIM_TAG_CLOSING_EYE (ANIM_SPRITES_START + 24) // unused
#define ANIM_TAG_WAVING_HAND (ANIM_SPRITES_START + 25) // unused
#define ANIM_TAG_HIT_DUPLICATE (ANIM_SPRITES_START + 26) // unused
#define ANIM_TAG_LEER (ANIM_SPRITES_START + 27)
#define ANIM_TAG_UNUSED_BLUE_BURST (ANIM_SPRITES_START + 28)
#define ANIM_TAG_BLUE_BURST (ANIM_SPRITES_START + 28) // unused
#define ANIM_TAG_SMALL_EMBER (ANIM_SPRITES_START + 29)
#define ANIM_TAG_GRAY_SMOKE (ANIM_SPRITES_START + 30)
#define ANIM_TAG_BLUE_STAR (ANIM_SPRITES_START + 31)
#define ANIM_TAG_UNUSED_BUBBLE_BURST (ANIM_SPRITES_START + 32)
#define ANIM_TAG_BUBBLE_BURST (ANIM_SPRITES_START + 32) // unused
#define ANIM_TAG_FIRE (ANIM_SPRITES_START + 33)
#define ANIM_TAG_UNUSED_SPINNING_FIRE (ANIM_SPRITES_START + 34)
#define ANIM_TAG_SPINNING_FIRE (ANIM_SPRITES_START + 34) // unused
#define ANIM_TAG_FIRE_PLUME (ANIM_SPRITES_START + 35)
#define ANIM_TAG_UNUSED_LIGHTNING (ANIM_SPRITES_START + 36)
#define ANIM_TAG_LIGHTNING_2 (ANIM_SPRITES_START + 36) // unused
#define ANIM_TAG_LIGHTNING (ANIM_SPRITES_START + 37)
#define ANIM_TAG_UNUSED_CLAW_SLASH (ANIM_SPRITES_START + 38)
#define ANIM_TAG_CLAW_SLASH_2 (ANIM_SPRITES_START + 38) // unused
#define ANIM_TAG_CLAW_SLASH (ANIM_SPRITES_START + 39)
#define ANIM_TAG_UNUSED_SCRATCH (ANIM_SPRITES_START + 40)
#define ANIM_TAG_UNUSED_SCRATCH_2 (ANIM_SPRITES_START + 41)
#define ANIM_TAG_UNUSED_BUBBLE_BURST_2 (ANIM_SPRITES_START + 42)
#define ANIM_TAG_SCRATCH_3 (ANIM_SPRITES_START + 40) // unused
#define ANIM_TAG_SCRATCH_2 (ANIM_SPRITES_START + 41) // unused
#define ANIM_TAG_BUBBLE_BURST_2 (ANIM_SPRITES_START + 42) // unused
#define ANIM_TAG_ICE_CHUNK (ANIM_SPRITES_START + 43)
#define ANIM_TAG_UNUSED_GLASS_2 (ANIM_SPRITES_START + 44)
#define ANIM_TAG_UNUSED_PINK_HEART (ANIM_SPRITES_START + 45)
#define ANIM_TAG_UNUSED_SAP_DRIP (ANIM_SPRITES_START + 46)
#define ANIM_TAG_UNUSED_SAP_DRIP_2 (ANIM_SPRITES_START + 47)
#define ANIM_TAG_GLASS_2 (ANIM_SPRITES_START + 44) // unused
#define ANIM_TAG_PINK_HEART_2 (ANIM_SPRITES_START + 45) // unused
#define ANIM_TAG_SAP_DRIP (ANIM_SPRITES_START + 46) // unused
#define ANIM_TAG_SAP_DRIP_2 (ANIM_SPRITES_START + 47) // unused
#define ANIM_TAG_SPARKLE_1 (ANIM_SPRITES_START + 48)
#define ANIM_TAG_SPARKLE_2 (ANIM_SPRITES_START + 49)
#define ANIM_TAG_HUMANOID_FOOT (ANIM_SPRITES_START + 50)
#define ANIM_TAG_UNUSED_MONSTER_FOOT (ANIM_SPRITES_START + 51)
#define ANIM_TAG_UNUSED_HUMANOID_HAND (ANIM_SPRITES_START + 52)
#define ANIM_TAG_MONSTER_FOOT (ANIM_SPRITES_START + 51) // unused
#define ANIM_TAG_HUMANOID_HAND (ANIM_SPRITES_START + 52) // unused
#define ANIM_TAG_NOISE_LINE (ANIM_SPRITES_START + 53)
#define ANIM_TAG_UNUSED_YELLOW_UNK (ANIM_SPRITES_START + 54)
#define ANIM_TAG_UNUSED_RED_FIST (ANIM_SPRITES_START + 55)
#define ANIM_TAG_YELLOW_UNK (ANIM_SPRITES_START + 54) // unused
#define ANIM_TAG_RED_FIST (ANIM_SPRITES_START + 55) // unused
#define ANIM_TAG_SLAM_HIT (ANIM_SPRITES_START + 56)
#define ANIM_TAG_UNUSED_RING (ANIM_SPRITES_START + 57)
#define ANIM_TAG_RING (ANIM_SPRITES_START + 57) // unused
#define ANIM_TAG_ROCKS (ANIM_SPRITES_START + 58)
#define ANIM_TAG_UNUSED_Z (ANIM_SPRITES_START + 59)
#define ANIM_TAG_UNUSED_YELLOW_UNK_2 (ANIM_SPRITES_START + 60)
#define ANIM_TAG_UNUSED_AIR_SLASH (ANIM_SPRITES_START + 61)
#define ANIM_TAG_UNUSED_SPINNING_GREEN_ORBS (ANIM_SPRITES_START + 62)
#define ANIM_TAG_Z (ANIM_SPRITES_START + 59) // unused
#define ANIM_TAG_YELLOW_UNK_2 (ANIM_SPRITES_START + 60) // unused
#define ANIM_TAG_AIR_SLASH (ANIM_SPRITES_START + 61) // unused
#define ANIM_TAG_SPINNING_GREEN_ORBS (ANIM_SPRITES_START + 62) // unused
#define ANIM_TAG_LEAF (ANIM_SPRITES_START + 63)
#define ANIM_TAG_FINGER (ANIM_SPRITES_START + 64)
#define ANIM_TAG_POISON_POWDER (ANIM_SPRITES_START + 65)
#define ANIM_TAG_UNUSED_BROWN_TRIANGLE (ANIM_SPRITES_START + 66)
#define ANIM_TAG_BROWN_TRIANGLE (ANIM_SPRITES_START + 66) // unused
#define ANIM_TAG_SLEEP_POWDER (ANIM_SPRITES_START + 67)
#define ANIM_TAG_STUN_SPORE (ANIM_SPRITES_START + 68)
#define ANIM_TAG_UNUSED_POWDER (ANIM_SPRITES_START + 69)
#define ANIM_TAG_POWDER (ANIM_SPRITES_START + 69) // unused
#define ANIM_TAG_SPARKLE_3 (ANIM_SPRITES_START + 70)
#define ANIM_TAG_SPARKLE_4 (ANIM_SPRITES_START + 71)
#define ANIM_TAG_MUSIC_NOTES (ANIM_SPRITES_START + 72)
#define ANIM_TAG_DUCK (ANIM_SPRITES_START + 73)
#define ANIM_TAG_MUD_SAND (ANIM_SPRITES_START + 74)
#define ANIM_TAG_ALERT (ANIM_SPRITES_START + 75)
#define ANIM_TAG_UNUSED_BLUE_FLAMES (ANIM_SPRITES_START + 76)
#define ANIM_TAG_UNUSED_BLUE_FLAMES_2 (ANIM_SPRITES_START + 77)
#define ANIM_TAG_UNUSED_SHOCK (ANIM_SPRITES_START + 78)
#define ANIM_TAG_BLUE_FLAMES (ANIM_SPRITES_START + 76) // unused
#define ANIM_TAG_BLUE_FLAMES_2 (ANIM_SPRITES_START + 77) // unused
#define ANIM_TAG_SHOCK_4 (ANIM_SPRITES_START + 78) // unused
#define ANIM_TAG_SHOCK (ANIM_SPRITES_START + 79)
#define ANIM_TAG_UNUSED_BELL (ANIM_SPRITES_START + 80)
#define ANIM_TAG_UNUSED_PINK_GLOVE (ANIM_SPRITES_START + 81)
#define ANIM_TAG_UNUSED_BLUE_LINES (ANIM_SPRITES_START + 82)
#define ANIM_TAG_UNUSED_IMPACT (ANIM_SPRITES_START + 83)
#define ANIM_TAG_UNUSED_IMPACT_2 (ANIM_SPRITES_START + 84)
#define ANIM_TAG_UNUSED_RETICLE (ANIM_SPRITES_START + 85)
#define ANIM_TAG_BELL_2 (ANIM_SPRITES_START + 80) // unused
#define ANIM_TAG_PINK_GLOVE (ANIM_SPRITES_START + 81) // unused
#define ANIM_TAG_BLUE_LINES (ANIM_SPRITES_START + 82) // unused
#define ANIM_TAG_IMPACT_3 (ANIM_SPRITES_START + 83) // unused
#define ANIM_TAG_IMPACT_2 (ANIM_SPRITES_START + 84) // unused
#define ANIM_TAG_RETICLE (ANIM_SPRITES_START + 85) // unused
#define ANIM_TAG_BREATH (ANIM_SPRITES_START + 86)
#define ANIM_TAG_ANGER (ANIM_SPRITES_START + 87)
#define ANIM_TAG_UNUSED_SNOWBALL (ANIM_SPRITES_START + 88)
#define ANIM_TAG_UNUSED_VINE (ANIM_SPRITES_START + 89)
#define ANIM_TAG_UNUSED_SWORD (ANIM_SPRITES_START + 90)
#define ANIM_TAG_UNUSED_CLAPPING (ANIM_SPRITES_START + 91)
#define ANIM_TAG_UNUSED_RED_TUBE (ANIM_SPRITES_START + 92)
#define ANIM_TAG_SNOWBALL (ANIM_SPRITES_START + 88) // unused
#define ANIM_TAG_VINE (ANIM_SPRITES_START + 89) // unused
#define ANIM_TAG_SWORD_2 (ANIM_SPRITES_START + 90) // unused
#define ANIM_TAG_CLAPPING (ANIM_SPRITES_START + 91) // unused
#define ANIM_TAG_RED_TUBE (ANIM_SPRITES_START + 92) // unused
#define ANIM_TAG_AMNESIA (ANIM_SPRITES_START + 93)
#define ANIM_TAG_UNUSED_STRING (ANIM_SPRITES_START + 94)
#define ANIM_TAG_UNUSED_PENCIL (ANIM_SPRITES_START + 95)
#define ANIM_TAG_UNUSED_PETAL (ANIM_SPRITES_START + 96)
#define ANIM_TAG_STRING_2 (ANIM_SPRITES_START + 94) // unused
#define ANIM_TAG_PENCIL_2 (ANIM_SPRITES_START + 95) // unused
#define ANIM_TAG_PETAL (ANIM_SPRITES_START + 96) // unused
#define ANIM_TAG_BENT_SPOON (ANIM_SPRITES_START + 97)
#define ANIM_TAG_UNUSED_WEB (ANIM_SPRITES_START + 98)
#define ANIM_TAG_WEB (ANIM_SPRITES_START + 98) // unused
#define ANIM_TAG_MILK_BOTTLE (ANIM_SPRITES_START + 99)
#define ANIM_TAG_COIN (ANIM_SPRITES_START + 100)
#define ANIM_TAG_UNUSED_CRACKED_EGG (ANIM_SPRITES_START + 101)
#define ANIM_TAG_UNUSED_HATCHED_EGG (ANIM_SPRITES_START + 102)
#define ANIM_TAG_UNUSED_FRESH_EGG (ANIM_SPRITES_START + 103)
#define ANIM_TAG_UNUSED_FANGS (ANIM_SPRITES_START + 104)
#define ANIM_TAG_UNUSED_EXPLOSION_2 (ANIM_SPRITES_START + 105)
#define ANIM_TAG_UNUSED_EXPLOSION_3 (ANIM_SPRITES_START + 106)
#define ANIM_TAG_UNUSED_WATER_DROPLET (ANIM_SPRITES_START + 107)
#define ANIM_TAG_UNUSED_WATER_DROPLET_2 (ANIM_SPRITES_START + 108)
#define ANIM_TAG_UNUSED_SEED (ANIM_SPRITES_START + 109)
#define ANIM_TAG_UNUSED_SPROUT (ANIM_SPRITES_START + 110)
#define ANIM_TAG_UNUSED_RED_WAND (ANIM_SPRITES_START + 111)
#define ANIM_TAG_UNUSED_PURPLE_GREEN_UNK (ANIM_SPRITES_START + 112)
#define ANIM_TAG_UNUSED_WATER_COLUMN (ANIM_SPRITES_START + 113)
#define ANIM_TAG_UNUSED_MUD_UNK (ANIM_SPRITES_START + 114)
#define ANIM_TAG_CRACKED_EGG (ANIM_SPRITES_START + 101) // unused
#define ANIM_TAG_HATCHED_EGG (ANIM_SPRITES_START + 102) // unused
#define ANIM_TAG_FRESH_EGG (ANIM_SPRITES_START + 103) // unused
#define ANIM_TAG_FANGS (ANIM_SPRITES_START + 104) // unused
#define ANIM_TAG_EXPLOSION_2 (ANIM_SPRITES_START + 105) // unused
#define ANIM_TAG_EXPLOSION_3 (ANIM_SPRITES_START + 106) // unused
#define ANIM_TAG_WATER_DROPLET (ANIM_SPRITES_START + 107) // unused
#define ANIM_TAG_WATER_DROPLET_2 (ANIM_SPRITES_START + 108) // unused
#define ANIM_TAG_SEED_2 (ANIM_SPRITES_START + 109) // unused
#define ANIM_TAG_SPROUT (ANIM_SPRITES_START + 110) // unused
#define ANIM_TAG_RED_WAND (ANIM_SPRITES_START + 111) // unused
#define ANIM_TAG_PURPLE_GREEN_UNK (ANIM_SPRITES_START + 112) // unused
#define ANIM_TAG_WATER_COLUMN (ANIM_SPRITES_START + 113) // unused
#define ANIM_TAG_MUD_UNK (ANIM_SPRITES_START + 114) // unused
#define ANIM_TAG_RAIN_DROPS (ANIM_SPRITES_START + 115)
#define ANIM_TAG_UNUSED_FURY_SWIPES (ANIM_SPRITES_START + 116)
#define ANIM_TAG_UNUSED_VINE_2 (ANIM_SPRITES_START + 117)
#define ANIM_TAG_UNUSED_TEETH (ANIM_SPRITES_START + 118)
#define ANIM_TAG_UNUSED_BONE (ANIM_SPRITES_START + 119)
#define ANIM_TAG_UNUSED_WHITE_BAG (ANIM_SPRITES_START + 120)
#define ANIM_TAG_UNUSED_UNKNOWN (ANIM_SPRITES_START + 121)
#define ANIM_TAG_UNUSED_PURPLE_CORAL (ANIM_SPRITES_START + 122)
#define ANIM_TAG_UNUSED_PURPLE_DROPLET (ANIM_SPRITES_START + 123)
#define ANIM_TAG_UNUSED_SHOCK_2 (ANIM_SPRITES_START + 124)
#define ANIM_TAG_UNUSED_CLOSING_EYE_2 (ANIM_SPRITES_START + 125)
#define ANIM_TAG_UNUSED_METAL_BALL (ANIM_SPRITES_START + 126)
#define ANIM_TAG_UNUSED_MONSTER_DOLL (ANIM_SPRITES_START + 127)
#define ANIM_TAG_UNUSED_WHIRLWIND (ANIM_SPRITES_START + 128)
#define ANIM_TAG_UNUSED_WHIRLWIND_2 (ANIM_SPRITES_START + 129)
#define ANIM_TAG_UNUSED_EXPLOSION_4 (ANIM_SPRITES_START + 130)
#define ANIM_TAG_UNUSED_EXPLOSION_5 (ANIM_SPRITES_START + 131)
#define ANIM_TAG_UNUSED_TONGUE (ANIM_SPRITES_START + 132)
#define ANIM_TAG_UNUSED_SMOKE (ANIM_SPRITES_START + 133)
#define ANIM_TAG_UNUSED_SMOKE_2 (ANIM_SPRITES_START + 134)
#define ANIM_TAG_FURY_SWIPES (ANIM_SPRITES_START + 116) // unused
#define ANIM_TAG_VINE_2 (ANIM_SPRITES_START + 117) // unused
#define ANIM_TAG_TEETH (ANIM_SPRITES_START + 118) // unused
#define ANIM_TAG_BONE_2 (ANIM_SPRITES_START + 119) // unused
#define ANIM_TAG_WHITE_BAG (ANIM_SPRITES_START + 120) // unused
#define ANIM_TAG_UNKNOWN (ANIM_SPRITES_START + 121) // unused
#define ANIM_TAG_PURPLE_CORAL (ANIM_SPRITES_START + 122) // unused
#define ANIM_TAG_PURPLE_DROPLET (ANIM_SPRITES_START + 123) // unused
#define ANIM_TAG_SHOCK_2 (ANIM_SPRITES_START + 124) // unused
#define ANIM_TAG_CLOSING_EYE_2 (ANIM_SPRITES_START + 125) // unused
#define ANIM_TAG_METAL_BALL (ANIM_SPRITES_START + 126) // unused
#define ANIM_TAG_MONSTER_DOLL (ANIM_SPRITES_START + 127) // unused
#define ANIM_TAG_WHIRLWIND (ANIM_SPRITES_START + 128) // unused
#define ANIM_TAG_WHIRLWIND_2 (ANIM_SPRITES_START + 129) // unused
#define ANIM_TAG_EXPLOSION_4 (ANIM_SPRITES_START + 130) // unused
#define ANIM_TAG_EXPLOSION_5 (ANIM_SPRITES_START + 131) // unused
#define ANIM_TAG_TONGUE (ANIM_SPRITES_START + 132) // unused
#define ANIM_TAG_SMOKE (ANIM_SPRITES_START + 133) // unused
#define ANIM_TAG_SMOKE_2 (ANIM_SPRITES_START + 134) // unused
#define ANIM_TAG_IMPACT (ANIM_SPRITES_START + 135)
#define ANIM_TAG_CIRCLE_IMPACT (ANIM_SPRITES_START + 136)
#define ANIM_TAG_SCRATCH (ANIM_SPRITES_START + 137)
@ -185,11 +185,11 @@
#define ANIM_TAG_LARGE_FRESH_EGG (ANIM_SPRITES_START + 175)
#define ANIM_TAG_SHADOW_BALL (ANIM_SPRITES_START + 176)
#define ANIM_TAG_LICK (ANIM_SPRITES_START + 177)
#define ANIM_TAG_UNUSED_VOID_LINES (ANIM_SPRITES_START + 178)
#define ANIM_TAG_VOID_LINES (ANIM_SPRITES_START + 178) // unused
#define ANIM_TAG_STRING (ANIM_SPRITES_START + 179)
#define ANIM_TAG_WEB_THREAD (ANIM_SPRITES_START + 180)
#define ANIM_TAG_SPIDER_WEB (ANIM_SPRITES_START + 181)
#define ANIM_TAG_UNUSED_LIGHTBULB (ANIM_SPRITES_START + 182)
#define ANIM_TAG_LIGHTBULB (ANIM_SPRITES_START + 182) // unused
#define ANIM_TAG_SLASH (ANIM_SPRITES_START + 183)
#define ANIM_TAG_FOCUS_ENERGY (ANIM_SPRITES_START + 184)
#define ANIM_TAG_SPHERE_TO_CUBE (ANIM_SPRITES_START + 185)
@ -211,7 +211,7 @@
#define ANIM_TAG_WARM_ROCK (ANIM_SPRITES_START + 201)
#define ANIM_TAG_BREAKING_EGG (ANIM_SPRITES_START + 202)
#define ANIM_TAG_THIN_RING (ANIM_SPRITES_START + 203)
#define ANIM_TAG_UNUSED_PUNCH_IMPACT (ANIM_SPRITES_START + 204)
#define ANIM_TAG_PUNCH_IMPACT (ANIM_SPRITES_START + 204) // unused
#define ANIM_TAG_BELL (ANIM_SPRITES_START + 205)
#define ANIM_TAG_MUSIC_NOTES_2 (ANIM_SPRITES_START + 206)
#define ANIM_TAG_SPEED_DUST (ANIM_SPRITES_START + 207)
@ -276,17 +276,17 @@
#define ANIM_TAG_GREEN_SPIKE (ANIM_SPRITES_START + 266)
#define ANIM_TAG_WHITE_CIRCLE_OF_LIGHT (ANIM_SPRITES_START + 267)
#define ANIM_TAG_GLOWY_BLUE_ORB (ANIM_SPRITES_START + 268)
#define ANIM_TAG_UNUSED_RED_BRICK (ANIM_SPRITES_START + 269)
#define ANIM_TAG_RED_BRICK (ANIM_SPRITES_START + 269) // unused
#define ANIM_TAG_WHITE_FEATHER (ANIM_SPRITES_START + 270)
#define ANIM_TAG_SPARKLE_6 (ANIM_SPRITES_START + 271)
#define ANIM_TAG_SPLASH (ANIM_SPRITES_START + 272)
#define ANIM_TAG_SWEAT_BEAD (ANIM_SPRITES_START + 273)
#define ANIM_TAG_UNUSED_GEM_1 (ANIM_SPRITES_START + 274)
#define ANIM_TAG_UNUSED_GEM_2 (ANIM_SPRITES_START + 275)
#define ANIM_TAG_UNUSED_GEM_3 (ANIM_SPRITES_START + 276)
#define ANIM_TAG_GEM_1 (ANIM_SPRITES_START + 274) // unused
#define ANIM_TAG_GEM_2 (ANIM_SPRITES_START + 275) // unused
#define ANIM_TAG_GEM_3 (ANIM_SPRITES_START + 276) // unused
#define ANIM_TAG_SLAM_HIT_2 (ANIM_SPRITES_START + 277)
#define ANIM_TAG_RECYCLE (ANIM_SPRITES_START + 278)
#define ANIM_TAG_UNUSED_RED_PARTICLES (ANIM_SPRITES_START + 279)
#define ANIM_TAG_RED_PARTICLES (ANIM_SPRITES_START + 279) // unused
#define ANIM_TAG_PROTECT (ANIM_SPRITES_START + 280)
#define ANIM_TAG_DIRT_MOUND (ANIM_SPRITES_START + 281)
#define ANIM_TAG_SHOCK_3 (ANIM_SPRITES_START + 282)
@ -313,7 +313,7 @@
// . .
// . .
// 127
//
//
#define SOUND_PAN_ATTACKER -64
#define SOUND_PAN_TARGET 63
@ -411,32 +411,32 @@
#define ANIM_WEATHER_HAIL 4
// Battle mon back animations.
#define BACK_ANIM_NONE 0x00
#define BACK_ANIM_H_SLIDE_QUICK 0x01
#define BACK_ANIM_H_SLIDE 0x02
#define BACK_ANIM_H_SLIDE_WITH_V_COMPRESS_1 0x03
#define BACK_ANIM_H_SLIDE_WITH_V_COMPRESS_2 0x04
#define BACK_ANIM_SHRINK_GROW_1 0x05
#define BACK_ANIM_GROW_1 0x06
#define BACK_ANIM_CIRCLE_MOVE_COUNTERCLOCKWISE 0x07
#define BACK_ANIM_HORIZONTAL_SHAKE 0x08
#define BACK_ANIM_VERTICAL_SHAKE 0x09
#define BACK_ANIM_V_SHAKE_WITH_H_SLIDE 0x0a
#define BACK_ANIM_VERTICAL_STRETCH 0x0b
#define BACK_ANIM_HORIZONTAL_STRETCH 0x0c
#define BACK_ANIM_GROW_2 0x0d
#define BACK_ANIM_V_SHAKE_WITH_PAUSE 0x0e
#define BACK_ANIM_CIRCLE_MOVE_CLOCKWISE 0x0f
#define BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_SMALL 0x10
#define BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_LARGE 0x11
#define BACK_ANIM_CONCAVE_UP_ARC_SWAY_LARGE 0x12
#define BACK_ANIM_DIP_RIGHT_SIDE 0x13
#define BACK_ANIM_SHRINK_GROW_2 0x14
#define BACK_ANIM_JOLT_RIGHT 0x15
#define BACK_ANIM_FLASH_YELLOW_WITH_SHAKE 0x16
#define BACK_ANIM_FADE_RED_WITH_SHAKE 0x17
#define BACK_ANIM_FADE_GREEN_WITH_SHAKE 0x18
#define BACK_ANIM_FADE_BLUE_WITH_SHAKE 0x19
#define BACK_ANIM_NONE 0x00
#define BACK_ANIM_H_SLIDE_QUICK 0x01
#define BACK_ANIM_H_SLIDE 0x02
#define BACK_ANIM_H_SLIDE_WITH_V_COMPRESS_1 0x03
#define BACK_ANIM_H_SLIDE_WITH_V_COMPRESS_2 0x04
#define BACK_ANIM_SHRINK_GROW_1 0x05
#define BACK_ANIM_GROW_1 0x06
#define BACK_ANIM_CIRCLE_MOVE_COUNTERCLOCKWISE 0x07
#define BACK_ANIM_HORIZONTAL_SHAKE 0x08
#define BACK_ANIM_VERTICAL_SHAKE 0x09
#define BACK_ANIM_V_SHAKE_WITH_H_SLIDE 0x0a
#define BACK_ANIM_VERTICAL_STRETCH 0x0b
#define BACK_ANIM_HORIZONTAL_STRETCH 0x0c
#define BACK_ANIM_GROW_2 0x0d
#define BACK_ANIM_V_SHAKE_WITH_PAUSE 0x0e
#define BACK_ANIM_CIRCLE_MOVE_CLOCKWISE 0x0f
#define BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_SMALL 0x10
#define BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_LARGE 0x11
#define BACK_ANIM_CONCAVE_UP_ARC_SWAY_LARGE 0x12
#define BACK_ANIM_DIP_RIGHT_SIDE 0x13
#define BACK_ANIM_SHRINK_GROW_2 0x14
#define BACK_ANIM_JOLT_RIGHT 0x15
#define BACK_ANIM_FLASH_YELLOW_WITH_SHAKE 0x16
#define BACK_ANIM_FADE_RED_WITH_SHAKE 0x17
#define BACK_ANIM_FADE_GREEN_WITH_SHAKE 0x18
#define BACK_ANIM_FADE_BLUE_WITH_SHAKE 0x19
#endif // GUARD_CONSTANTS_BATTLE_ANIM_H

View File

@ -1130,137 +1130,137 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] =
{gBattleAnimSpriteSheet_001, 0x0300, ANIM_TAG_SPARK},
{gBattleAnimSpriteSheet_002, 0x0200, ANIM_TAG_PENCIL},
{gBattleAnimSpriteSheet_003, 0x0100, ANIM_TAG_AIR_WAVE},
{gBattleAnimSpriteSheet_004, 0x0200, ANIM_TAG_UNUSED_ORB},
{gBattleAnimSpriteSheet_004, 0x0200, ANIM_TAG_ORB},
{gBattleAnimSpriteSheet_005, 0x0400, ANIM_TAG_SWORD},
{gBattleAnimSpriteSheet_006, 0x0180, ANIM_TAG_SEED},
{gBattleAnimSpriteSheet_007, 0x0800, ANIM_TAG_UNUSED_EXPLOSION},
{gBattleAnimSpriteSheet_008, 0x0020, ANIM_TAG_UNUSED_PINK_ORB},
{gBattleAnimSpriteSheet_007, 0x0800, ANIM_TAG_EXPLOSION_6},
{gBattleAnimSpriteSheet_008, 0x0020, ANIM_TAG_PINK_ORB},
{gBattleAnimSpriteSheet_009, 0x0400, ANIM_TAG_GUST},
{gBattleAnimSpriteSheet_010, 0x1200, ANIM_TAG_ICE_CUBE},
{gBattleAnimSpriteSheet_011, 0x0180, ANIM_TAG_SPARK_2},
{gBattleAnimSpriteSheet_012, 0x0080, ANIM_TAG_UNUSED_ORANGE},
{gBattleAnimSpriteSheet_012, 0x0080, ANIM_TAG_ORANGE},
{gBattleAnimSpriteSheet_013, 0x0080, ANIM_TAG_YELLOW_BALL},
{gBattleAnimSpriteSheet_014, 0x0280, ANIM_TAG_LOCK_ON},
{gBattleAnimSpriteSheet_015, 0x0080, ANIM_TAG_TIED_BAG},
{gBattleAnimSpriteSheet_016, 0x0100, ANIM_TAG_BLACK_SMOKE},
{gBattleAnimSpriteSheet_017, 0x0020, ANIM_TAG_BLACK_BALL},
{gBattleAnimSpriteSheet_018, 0x0080, ANIM_TAG_CONVERSION},
{gBattleAnimSpriteSheet_019, 0x0400, ANIM_TAG_UNUSED_GLASS},
{gBattleAnimSpriteSheet_019, 0x0400, ANIM_TAG_GLASS},
{gBattleAnimSpriteSheet_020, 0x0200, ANIM_TAG_HORN_HIT},
{gBattleAnimSpriteSheet_021, 0x0A00, ANIM_TAG_UNUSED_HIT},
{gBattleAnimSpriteSheet_021, 0x0A00, ANIM_TAG_UNUSED_HIT_2},
{gBattleAnimSpriteSheet_023, 0x0380, ANIM_TAG_UNUSED_BLUE_SHARDS},
{gBattleAnimSpriteSheet_024, 0x0300, ANIM_TAG_UNUSED_CLOSING_EYE},
{gBattleAnimSpriteSheet_025, 0x0A00, ANIM_TAG_UNUSED_WAVING_HAND},
{gBattleAnimSpriteSheet_026, 0x0A00, ANIM_TAG_UNUSED_HIT_DUPLICATE},
{gBattleAnimSpriteSheet_021, 0x0A00, ANIM_TAG_HIT},
{gBattleAnimSpriteSheet_021, 0x0A00, ANIM_TAG_HIT_2},
{gBattleAnimSpriteSheet_023, 0x0380, ANIM_TAG_BLUE_SHARDS},
{gBattleAnimSpriteSheet_024, 0x0300, ANIM_TAG_CLOSING_EYE},
{gBattleAnimSpriteSheet_025, 0x0A00, ANIM_TAG_WAVING_HAND},
{gBattleAnimSpriteSheet_026, 0x0A00, ANIM_TAG_HIT_DUPLICATE},
{gBattleAnimSpriteSheet_027, 0x0A00, ANIM_TAG_LEER},
{gBattleAnimSpriteSheet_028, 0x0A00, ANIM_TAG_UNUSED_BLUE_BURST},
{gBattleAnimSpriteSheet_028, 0x0A00, ANIM_TAG_BLUE_BURST},
{gBattleAnimSpriteSheet_029, 0x0A00, ANIM_TAG_SMALL_EMBER},
{gBattleAnimSpriteSheet_030, 0x0A00, ANIM_TAG_GRAY_SMOKE},
{gBattleAnimSpriteSheet_031, 0x0E00, ANIM_TAG_BLUE_STAR},
{gBattleAnimSpriteSheet_032, 0x0380, ANIM_TAG_UNUSED_BUBBLE_BURST},
{gBattleAnimSpriteSheet_032, 0x0380, ANIM_TAG_BUBBLE_BURST},
{gBattleAnimSpriteSheet_033, 0x1000, ANIM_TAG_FIRE},
{gBattleAnimSpriteSheet_034, 0x0800, ANIM_TAG_UNUSED_SPINNING_FIRE},
{gBattleAnimSpriteSheet_034, 0x0800, ANIM_TAG_SPINNING_FIRE},
{gBattleAnimSpriteSheet_035, 0x0A00, ANIM_TAG_FIRE_PLUME},
{gBattleAnimSpriteSheet_036, 0x0800, ANIM_TAG_UNUSED_LIGHTNING},
{gBattleAnimSpriteSheet_036, 0x0800, ANIM_TAG_LIGHTNING_2},
{gBattleAnimSpriteSheet_037, 0x0A00, ANIM_TAG_LIGHTNING},
{gBattleAnimSpriteSheet_038, 0x0A00, ANIM_TAG_UNUSED_CLAW_SLASH},
{gBattleAnimSpriteSheet_038, 0x0A00, ANIM_TAG_CLAW_SLASH_2},
{gBattleAnimSpriteSheet_039, 0x0A00, ANIM_TAG_CLAW_SLASH},
{gBattleAnimSpriteSheet_040, 0x0A00, ANIM_TAG_UNUSED_SCRATCH},
{gBattleAnimSpriteSheet_041, 0x0A00, ANIM_TAG_UNUSED_SCRATCH_2},
{gBattleAnimSpriteSheet_042, 0x0A00, ANIM_TAG_UNUSED_BUBBLE_BURST_2},
{gBattleAnimSpriteSheet_040, 0x0A00, ANIM_TAG_SCRATCH_3},
{gBattleAnimSpriteSheet_041, 0x0A00, ANIM_TAG_SCRATCH_2},
{gBattleAnimSpriteSheet_042, 0x0A00, ANIM_TAG_BUBBLE_BURST_2},
{gBattleAnimSpriteSheet_043, 0x0A00, ANIM_TAG_ICE_CHUNK},
{gBattleAnimSpriteSheet_044, 0x0A00, ANIM_TAG_UNUSED_GLASS_2},
{gBattleAnimSpriteSheet_045, 0x0A00, ANIM_TAG_UNUSED_PINK_HEART},
{gBattleAnimSpriteSheet_046, 0x1000, ANIM_TAG_UNUSED_SAP_DRIP},
{gBattleAnimSpriteSheet_046, 0x1000, ANIM_TAG_UNUSED_SAP_DRIP_2},
{gBattleAnimSpriteSheet_044, 0x0A00, ANIM_TAG_GLASS_2},
{gBattleAnimSpriteSheet_045, 0x0A00, ANIM_TAG_PINK_HEART_2},
{gBattleAnimSpriteSheet_046, 0x1000, ANIM_TAG_SAP_DRIP},
{gBattleAnimSpriteSheet_046, 0x1000, ANIM_TAG_SAP_DRIP_2},
{gBattleAnimSpriteSheet_048, 0x1000, ANIM_TAG_SPARKLE_1},
{gBattleAnimSpriteSheet_048, 0x1000, ANIM_TAG_SPARKLE_2},
{gBattleAnimSpriteSheet_050, 0x0200, ANIM_TAG_HUMANOID_FOOT},
{gBattleAnimSpriteSheet_051, 0x0200, ANIM_TAG_UNUSED_MONSTER_FOOT},
{gBattleAnimSpriteSheet_052, 0x0200, ANIM_TAG_UNUSED_HUMANOID_HAND},
{gBattleAnimSpriteSheet_051, 0x0200, ANIM_TAG_MONSTER_FOOT},
{gBattleAnimSpriteSheet_052, 0x0200, ANIM_TAG_HUMANOID_HAND},
{gBattleAnimSpriteSheet_053, 0x0800, ANIM_TAG_NOISE_LINE},
{gBattleAnimSpriteSheet_054, 0x0080, ANIM_TAG_UNUSED_YELLOW_UNK},
{gBattleAnimSpriteSheet_055, 0x0200, ANIM_TAG_UNUSED_RED_FIST},
{gBattleAnimSpriteSheet_054, 0x0080, ANIM_TAG_YELLOW_UNK},
{gBattleAnimSpriteSheet_055, 0x0200, ANIM_TAG_RED_FIST},
{gBattleAnimSpriteSheet_056, 0x1000, ANIM_TAG_SLAM_HIT},
{gBattleAnimSpriteSheet_057, 0x0180, ANIM_TAG_UNUSED_RING},
{gBattleAnimSpriteSheet_057, 0x0180, ANIM_TAG_RING},
{gBattleAnimSpriteSheet_058, 0x0C00, ANIM_TAG_ROCKS},
{gBattleAnimSpriteSheet_059, 0x0100, ANIM_TAG_UNUSED_Z},
{gBattleAnimSpriteSheet_060, 0x0040, ANIM_TAG_UNUSED_YELLOW_UNK_2},
{gBattleAnimSpriteSheet_061, 0x0180, ANIM_TAG_UNUSED_AIR_SLASH},
{gBattleAnimSpriteSheet_062, 0x0800, ANIM_TAG_UNUSED_SPINNING_GREEN_ORBS},
{gBattleAnimSpriteSheet_059, 0x0100, ANIM_TAG_Z},
{gBattleAnimSpriteSheet_060, 0x0040, ANIM_TAG_YELLOW_UNK_2},
{gBattleAnimSpriteSheet_061, 0x0180, ANIM_TAG_AIR_SLASH},
{gBattleAnimSpriteSheet_062, 0x0800, ANIM_TAG_SPINNING_GREEN_ORBS},
{gBattleAnimSpriteSheet_063, 0x0480, ANIM_TAG_LEAF},
{gBattleAnimSpriteSheet_064, 0x0200, ANIM_TAG_FINGER},
{gBattleAnimSpriteSheet_065, 0x0200, ANIM_TAG_POISON_POWDER},
{gBattleAnimSpriteSheet_066, 0x0100, ANIM_TAG_UNUSED_BROWN_TRIANGLE},
{gBattleAnimSpriteSheet_066, 0x0100, ANIM_TAG_BROWN_TRIANGLE},
{gBattleAnimSpriteSheet_065, 0x0200, ANIM_TAG_SLEEP_POWDER},
{gBattleAnimSpriteSheet_065, 0x0200, ANIM_TAG_STUN_SPORE},
{gBattleAnimSpriteSheet_065, 0x0200, ANIM_TAG_UNUSED_POWDER},
{gBattleAnimSpriteSheet_065, 0x0200, ANIM_TAG_POWDER},
{gBattleAnimSpriteSheet_070, 0x0200, ANIM_TAG_SPARKLE_3},
{gBattleAnimSpriteSheet_071, 0x0A00, ANIM_TAG_SPARKLE_4},
{gBattleAnimSpriteSheet_072, 0x0300, ANIM_TAG_MUSIC_NOTES},
{gBattleAnimSpriteSheet_073, 0x0180, ANIM_TAG_DUCK},
{gBattleAnimSpriteSheet_074, 0x00A0, ANIM_TAG_MUD_SAND},
{gBattleAnimSpriteSheet_075, 0x0700, ANIM_TAG_ALERT},
{gBattleAnimSpriteSheet_076, 0x0400, ANIM_TAG_UNUSED_BLUE_FLAMES},
{gBattleAnimSpriteSheet_077, 0x0200, ANIM_TAG_UNUSED_BLUE_FLAMES_2},
{gBattleAnimSpriteSheet_078, 0x0300, ANIM_TAG_UNUSED_SHOCK},
{gBattleAnimSpriteSheet_076, 0x0400, ANIM_TAG_BLUE_FLAMES},
{gBattleAnimSpriteSheet_077, 0x0200, ANIM_TAG_BLUE_FLAMES_2},
{gBattleAnimSpriteSheet_078, 0x0300, ANIM_TAG_SHOCK_4},
{gBattleAnimSpriteSheet_079, 0x0C00, ANIM_TAG_SHOCK},
{gBattleAnimSpriteSheet_080, 0x0A00, ANIM_TAG_UNUSED_BELL},
{gBattleAnimSpriteSheet_081, 0x0080, ANIM_TAG_UNUSED_PINK_GLOVE},
{gBattleAnimSpriteSheet_082, 0x0040, ANIM_TAG_UNUSED_BLUE_LINES},
{gBattleAnimSpriteSheet_083, 0x0E00, ANIM_TAG_UNUSED_IMPACT},
{gBattleAnimSpriteSheet_084, 0x0E00, ANIM_TAG_UNUSED_IMPACT_2},
{gBattleAnimSpriteSheet_085, 0x0280, ANIM_TAG_UNUSED_RETICLE},
{gBattleAnimSpriteSheet_080, 0x0A00, ANIM_TAG_BELL_2},
{gBattleAnimSpriteSheet_081, 0x0080, ANIM_TAG_PINK_GLOVE},
{gBattleAnimSpriteSheet_082, 0x0040, ANIM_TAG_BLUE_LINES},
{gBattleAnimSpriteSheet_083, 0x0E00, ANIM_TAG_IMPACT_3},
{gBattleAnimSpriteSheet_084, 0x0E00, ANIM_TAG_IMPACT_2},
{gBattleAnimSpriteSheet_085, 0x0280, ANIM_TAG_RETICLE},
{gBattleAnimSpriteSheet_086, 0x0200, ANIM_TAG_BREATH},
{gBattleAnimSpriteSheet_087, 0x0080, ANIM_TAG_ANGER},
{gBattleAnimSpriteSheet_088, 0x00C0, ANIM_TAG_UNUSED_SNOWBALL},
{gBattleAnimSpriteSheet_089, 0x0A00, ANIM_TAG_UNUSED_VINE},
{gBattleAnimSpriteSheet_090, 0x0200, ANIM_TAG_UNUSED_SWORD},
{gBattleAnimSpriteSheet_091, 0x0180, ANIM_TAG_UNUSED_CLAPPING},
{gBattleAnimSpriteSheet_092, 0x0080, ANIM_TAG_UNUSED_RED_TUBE},
{gBattleAnimSpriteSheet_088, 0x00C0, ANIM_TAG_SNOWBALL},
{gBattleAnimSpriteSheet_089, 0x0A00, ANIM_TAG_VINE},
{gBattleAnimSpriteSheet_090, 0x0200, ANIM_TAG_SWORD_2},
{gBattleAnimSpriteSheet_091, 0x0180, ANIM_TAG_CLAPPING},
{gBattleAnimSpriteSheet_092, 0x0080, ANIM_TAG_RED_TUBE},
{gBattleAnimSpriteSheet_093, 0x1000, ANIM_TAG_AMNESIA},
{gBattleAnimSpriteSheet_094, 0x0A00, ANIM_TAG_UNUSED_STRING},
{gBattleAnimSpriteSheet_095, 0x0180, ANIM_TAG_UNUSED_PENCIL},
{gBattleAnimSpriteSheet_096, 0x0380, ANIM_TAG_UNUSED_PETAL},
{gBattleAnimSpriteSheet_094, 0x0A00, ANIM_TAG_STRING_2},
{gBattleAnimSpriteSheet_095, 0x0180, ANIM_TAG_PENCIL_2},
{gBattleAnimSpriteSheet_096, 0x0380, ANIM_TAG_PETAL},
{gBattleAnimSpriteSheet_097, 0x0C00, ANIM_TAG_BENT_SPOON},
{gBattleAnimSpriteSheet_098, 0x0200, ANIM_TAG_UNUSED_WEB},
{gBattleAnimSpriteSheet_098, 0x0200, ANIM_TAG_WEB},
{gBattleAnimSpriteSheet_099, 0x0200, ANIM_TAG_MILK_BOTTLE},
{gBattleAnimSpriteSheet_100, 0x0200, ANIM_TAG_COIN},
{gBattleAnimSpriteSheet_101, 0x0200, ANIM_TAG_UNUSED_CRACKED_EGG},
{gBattleAnimSpriteSheet_102, 0x0400, ANIM_TAG_UNUSED_HATCHED_EGG},
{gBattleAnimSpriteSheet_103, 0x0080, ANIM_TAG_UNUSED_FRESH_EGG},
{gBattleAnimSpriteSheet_104, 0x0400, ANIM_TAG_UNUSED_FANGS},
{gBattleAnimSpriteSheet_105, 0x0c00, ANIM_TAG_UNUSED_EXPLOSION_2},
{gBattleAnimSpriteSheet_106, 0x0200, ANIM_TAG_UNUSED_EXPLOSION_3},
{gBattleAnimSpriteSheet_107, 0x1000, ANIM_TAG_UNUSED_WATER_DROPLET},
{gBattleAnimSpriteSheet_108, 0x0a00, ANIM_TAG_UNUSED_WATER_DROPLET_2},
{gBattleAnimSpriteSheet_109, 0x0020, ANIM_TAG_UNUSED_SEED},
{gBattleAnimSpriteSheet_110, 0x0e00, ANIM_TAG_UNUSED_SPROUT},
{gBattleAnimSpriteSheet_111, 0x0080, ANIM_TAG_UNUSED_RED_WAND},
{gBattleAnimSpriteSheet_112, 0x0a00, ANIM_TAG_UNUSED_PURPLE_GREEN_UNK},
{gBattleAnimSpriteSheet_113, 0x0400, ANIM_TAG_UNUSED_WATER_COLUMN},
{gBattleAnimSpriteSheet_114, 0x0200, ANIM_TAG_UNUSED_MUD_UNK},
{gBattleAnimSpriteSheet_101, 0x0200, ANIM_TAG_CRACKED_EGG},
{gBattleAnimSpriteSheet_102, 0x0400, ANIM_TAG_HATCHED_EGG},
{gBattleAnimSpriteSheet_103, 0x0080, ANIM_TAG_FRESH_EGG},
{gBattleAnimSpriteSheet_104, 0x0400, ANIM_TAG_FANGS},
{gBattleAnimSpriteSheet_105, 0x0c00, ANIM_TAG_EXPLOSION_2},
{gBattleAnimSpriteSheet_106, 0x0200, ANIM_TAG_EXPLOSION_3},
{gBattleAnimSpriteSheet_107, 0x1000, ANIM_TAG_WATER_DROPLET},
{gBattleAnimSpriteSheet_108, 0x0a00, ANIM_TAG_WATER_DROPLET_2},
{gBattleAnimSpriteSheet_109, 0x0020, ANIM_TAG_SEED_2},
{gBattleAnimSpriteSheet_110, 0x0e00, ANIM_TAG_SPROUT},
{gBattleAnimSpriteSheet_111, 0x0080, ANIM_TAG_RED_WAND},
{gBattleAnimSpriteSheet_112, 0x0a00, ANIM_TAG_PURPLE_GREEN_UNK},
{gBattleAnimSpriteSheet_113, 0x0400, ANIM_TAG_WATER_COLUMN},
{gBattleAnimSpriteSheet_114, 0x0200, ANIM_TAG_MUD_UNK},
{gBattleAnimSpriteSheet_115, 0x0700, ANIM_TAG_RAIN_DROPS},
{gBattleAnimSpriteSheet_116, 0x0800, ANIM_TAG_UNUSED_FURY_SWIPES},
{gBattleAnimSpriteSheet_117, 0x0a00, ANIM_TAG_UNUSED_VINE_2},
{gBattleAnimSpriteSheet_118, 0x0600, ANIM_TAG_UNUSED_TEETH},
{gBattleAnimSpriteSheet_119, 0x0800, ANIM_TAG_UNUSED_BONE},
{gBattleAnimSpriteSheet_120, 0x0200, ANIM_TAG_UNUSED_WHITE_BAG},
{gBattleAnimSpriteSheet_121, 0x0040, ANIM_TAG_UNUSED_UNKNOWN},
{gBattleAnimSpriteSheet_122, 0x0180, ANIM_TAG_UNUSED_PURPLE_CORAL},
{gBattleAnimSpriteSheet_123, 0x0600, ANIM_TAG_UNUSED_PURPLE_DROPLET},
{gBattleAnimSpriteSheet_124, 0x0600, ANIM_TAG_UNUSED_SHOCK_2},
{gBattleAnimSpriteSheet_125, 0x0200, ANIM_TAG_UNUSED_CLOSING_EYE_2},
{gBattleAnimSpriteSheet_126, 0x0080, ANIM_TAG_UNUSED_METAL_BALL},
{gBattleAnimSpriteSheet_127, 0x0200, ANIM_TAG_UNUSED_MONSTER_DOLL},
{gBattleAnimSpriteSheet_128, 0x0800, ANIM_TAG_UNUSED_WHIRLWIND},
{gBattleAnimSpriteSheet_129, 0x0080, ANIM_TAG_UNUSED_WHIRLWIND_2},
{gBattleAnimSpriteSheet_130, 0x0a00, ANIM_TAG_UNUSED_EXPLOSION_4},
{gBattleAnimSpriteSheet_131, 0x0280, ANIM_TAG_UNUSED_EXPLOSION_5},
{gBattleAnimSpriteSheet_132, 0x0280, ANIM_TAG_UNUSED_TONGUE},
{gBattleAnimSpriteSheet_133, 0x0100, ANIM_TAG_UNUSED_SMOKE},
{gBattleAnimSpriteSheet_134, 0x0200, ANIM_TAG_UNUSED_SMOKE_2},
{gBattleAnimSpriteSheet_116, 0x0800, ANIM_TAG_FURY_SWIPES},
{gBattleAnimSpriteSheet_117, 0x0a00, ANIM_TAG_VINE_2},
{gBattleAnimSpriteSheet_118, 0x0600, ANIM_TAG_TEETH},
{gBattleAnimSpriteSheet_119, 0x0800, ANIM_TAG_BONE_2},
{gBattleAnimSpriteSheet_120, 0x0200, ANIM_TAG_WHITE_BAG},
{gBattleAnimSpriteSheet_121, 0x0040, ANIM_TAG_UNKNOWN},
{gBattleAnimSpriteSheet_122, 0x0180, ANIM_TAG_PURPLE_CORAL},
{gBattleAnimSpriteSheet_123, 0x0600, ANIM_TAG_PURPLE_DROPLET},
{gBattleAnimSpriteSheet_124, 0x0600, ANIM_TAG_SHOCK_2},
{gBattleAnimSpriteSheet_125, 0x0200, ANIM_TAG_CLOSING_EYE_2},
{gBattleAnimSpriteSheet_126, 0x0080, ANIM_TAG_METAL_BALL},
{gBattleAnimSpriteSheet_127, 0x0200, ANIM_TAG_MONSTER_DOLL},
{gBattleAnimSpriteSheet_128, 0x0800, ANIM_TAG_WHIRLWIND},
{gBattleAnimSpriteSheet_129, 0x0080, ANIM_TAG_WHIRLWIND_2},
{gBattleAnimSpriteSheet_130, 0x0a00, ANIM_TAG_EXPLOSION_4},
{gBattleAnimSpriteSheet_131, 0x0280, ANIM_TAG_EXPLOSION_5},
{gBattleAnimSpriteSheet_132, 0x0280, ANIM_TAG_TONGUE},
{gBattleAnimSpriteSheet_133, 0x0100, ANIM_TAG_SMOKE},
{gBattleAnimSpriteSheet_134, 0x0200, ANIM_TAG_SMOKE_2},
{gBattleAnimSpriteSheet_135, 0x0200, ANIM_TAG_IMPACT},
{gBattleAnimSpriteSheet_136, 0x0020, ANIM_TAG_CIRCLE_IMPACT},
{gBattleAnimSpriteSheet_137, 0x0a00, ANIM_TAG_SCRATCH},
@ -1304,11 +1304,11 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] =
{gBattleAnimSpriteSheet_175, 0x0080, ANIM_TAG_LARGE_FRESH_EGG},
{gBattleAnimSpriteSheet_176, 0x0200, ANIM_TAG_SHADOW_BALL},
{gBattleAnimSpriteSheet_177, 0x0500, ANIM_TAG_LICK},
{gBattleAnimSpriteSheet_178, 0x0800, ANIM_TAG_UNUSED_VOID_LINES},
{gBattleAnimSpriteSheet_178, 0x0800, ANIM_TAG_VOID_LINES},
{gBattleAnimSpriteSheet_179, 0x0400, ANIM_TAG_STRING},
{gBattleAnimSpriteSheet_180, 0x0020, ANIM_TAG_WEB_THREAD},
{gBattleAnimSpriteSheet_181, 0x0800, ANIM_TAG_SPIDER_WEB},
{gBattleAnimSpriteSheet_182, 0x0100, ANIM_TAG_UNUSED_LIGHTBULB},
{gBattleAnimSpriteSheet_182, 0x0100, ANIM_TAG_LIGHTBULB},
{gBattleAnimSpriteSheet_183, 0x0800, ANIM_TAG_SLASH},
{gBattleAnimSpriteSheet_184, 0x0400, ANIM_TAG_FOCUS_ENERGY},
{gBattleAnimSpriteSheet_185, 0x0a00, ANIM_TAG_SPHERE_TO_CUBE},
@ -1330,7 +1330,7 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] =
{gBattleAnimSpriteSheet_201, 0x0a80, ANIM_TAG_WARM_ROCK},
{gBattleAnimSpriteSheet_202, 0x0600, ANIM_TAG_BREAKING_EGG},
{gBattleAnimSpriteSheet_203, 0x0800, ANIM_TAG_THIN_RING},
{gBattleAnimSpriteSheet_204, 0x0200, ANIM_TAG_UNUSED_PUNCH_IMPACT},
{gBattleAnimSpriteSheet_204, 0x0200, ANIM_TAG_PUNCH_IMPACT},
{gBattleAnimSpriteSheet_205, 0x0600, ANIM_TAG_BELL},
{gBattleAnimSpriteSheet_206, 0x0800, ANIM_TAG_MUSIC_NOTES_2},
{gBattleAnimSpriteSheet_207, 0x0180, ANIM_TAG_SPEED_DUST},
@ -1395,17 +1395,17 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] =
{gBattleAnimSpriteSheet_266, 0x0080, ANIM_TAG_GREEN_SPIKE},
{gBattleAnimSpriteSheet_212, 0x0800, ANIM_TAG_WHITE_CIRCLE_OF_LIGHT},
{gBattleAnimSpriteSheet_264, 0x0020, ANIM_TAG_GLOWY_BLUE_ORB},
{gBattleAnimSpriteSheet_269, 0x0080, ANIM_TAG_UNUSED_RED_BRICK},
{gBattleAnimSpriteSheet_269, 0x0080, ANIM_TAG_RED_BRICK},
{gBattleAnimSpriteSheet_270, 0x0400, ANIM_TAG_WHITE_FEATHER},
{gBattleAnimSpriteSheet_271, 0x0080, ANIM_TAG_SPARKLE_6},
{gBattleAnimSpriteSheet_272, 0x0800, ANIM_TAG_SPLASH},
{gBattleAnimSpriteSheet_273, 0x0020, ANIM_TAG_SWEAT_BEAD},
{gBattleAnimSpriteSheet_274, 0x0800, ANIM_TAG_UNUSED_GEM_1},
{gBattleAnimSpriteSheet_275, 0x0800, ANIM_TAG_UNUSED_GEM_2},
{gBattleAnimSpriteSheet_276, 0x0800, ANIM_TAG_UNUSED_GEM_3},
{gBattleAnimSpriteSheet_274, 0x0800, ANIM_TAG_GEM_1},
{gBattleAnimSpriteSheet_275, 0x0800, ANIM_TAG_GEM_2},
{gBattleAnimSpriteSheet_276, 0x0800, ANIM_TAG_GEM_3},
{gBattleAnimSpriteSheet_277, 0x1000, ANIM_TAG_SLAM_HIT_2},
{gBattleAnimSpriteSheet_278, 0x0800, ANIM_TAG_RECYCLE},
{gBattleAnimSpriteSheet_279, 0x00a0, ANIM_TAG_UNUSED_RED_PARTICLES},
{gBattleAnimSpriteSheet_279, 0x00a0, ANIM_TAG_RED_PARTICLES},
{gBattleAnimSpriteSheet_280, 0x0800, ANIM_TAG_PROTECT},
{gBattleAnimSpriteSheet_281, 0x0200, ANIM_TAG_DIRT_MOUND},
{gBattleAnimSpriteSheet_282, 0x0600, ANIM_TAG_SHOCK_3},
@ -1424,137 +1424,137 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
{gBattleAnimSpritePalette_001, ANIM_TAG_SPARK},
{gBattleAnimSpritePalette_002, ANIM_TAG_PENCIL},
{gBattleAnimSpritePalette_003, ANIM_TAG_AIR_WAVE},
{gBattleAnimSpritePalette_004, ANIM_TAG_UNUSED_ORB},
{gBattleAnimSpritePalette_004, ANIM_TAG_ORB},
{gBattleAnimSpritePalette_005, ANIM_TAG_SWORD},
{gBattleAnimSpritePalette_006, ANIM_TAG_SEED},
{gBattleAnimSpritePalette_007, ANIM_TAG_UNUSED_EXPLOSION},
{gBattleAnimSpritePalette_008, ANIM_TAG_UNUSED_PINK_ORB},
{gBattleAnimSpritePalette_007, ANIM_TAG_EXPLOSION_6},
{gBattleAnimSpritePalette_008, ANIM_TAG_PINK_ORB},
{gBattleAnimSpritePalette_009, ANIM_TAG_GUST},
{gBattleAnimSpritePalette_010, ANIM_TAG_ICE_CUBE},
{gBattleAnimSpritePalette_011, ANIM_TAG_SPARK_2},
{gBattleAnimSpritePalette_012, ANIM_TAG_UNUSED_ORANGE},
{gBattleAnimSpritePalette_012, ANIM_TAG_ORANGE},
{gBattleAnimSpritePalette_013, ANIM_TAG_YELLOW_BALL},
{gBattleAnimSpritePalette_014, ANIM_TAG_LOCK_ON},
{gBattleAnimSpritePalette_015, ANIM_TAG_TIED_BAG},
{gBattleAnimSpritePalette_016, ANIM_TAG_BLACK_SMOKE},
{gBattleAnimSpritePalette_016, ANIM_TAG_BLACK_BALL},
{gBattleAnimSpritePalette_018, ANIM_TAG_CONVERSION},
{gBattleAnimSpritePalette_019, ANIM_TAG_UNUSED_GLASS},
{gBattleAnimSpritePalette_019, ANIM_TAG_GLASS},
{gBattleAnimSpritePalette_020, ANIM_TAG_HORN_HIT},
{gBattleAnimSpritePalette_021, ANIM_TAG_UNUSED_HIT},
{gBattleAnimSpritePalette_022, ANIM_TAG_UNUSED_HIT_2},
{gBattleAnimSpritePalette_023, ANIM_TAG_UNUSED_BLUE_SHARDS},
{gBattleAnimSpritePalette_024, ANIM_TAG_UNUSED_CLOSING_EYE},
{gBattleAnimSpritePalette_025, ANIM_TAG_UNUSED_WAVING_HAND},
{gBattleAnimSpritePalette_026, ANIM_TAG_UNUSED_HIT_DUPLICATE},
{gBattleAnimSpritePalette_021, ANIM_TAG_HIT},
{gBattleAnimSpritePalette_022, ANIM_TAG_HIT_2},
{gBattleAnimSpritePalette_023, ANIM_TAG_BLUE_SHARDS},
{gBattleAnimSpritePalette_024, ANIM_TAG_CLOSING_EYE},
{gBattleAnimSpritePalette_025, ANIM_TAG_WAVING_HAND},
{gBattleAnimSpritePalette_026, ANIM_TAG_HIT_DUPLICATE},
{gBattleAnimSpritePalette_027, ANIM_TAG_LEER},
{gBattleAnimSpritePalette_028, ANIM_TAG_UNUSED_BLUE_BURST},
{gBattleAnimSpritePalette_028, ANIM_TAG_BLUE_BURST},
{gBattleAnimSpritePalette_029, ANIM_TAG_SMALL_EMBER},
{gBattleAnimSpritePalette_030, ANIM_TAG_GRAY_SMOKE},
{gBattleAnimSpritePalette_031, ANIM_TAG_BLUE_STAR},
{gBattleAnimSpritePalette_032, ANIM_TAG_UNUSED_BUBBLE_BURST},
{gBattleAnimSpritePalette_032, ANIM_TAG_BUBBLE_BURST},
{gBattleAnimSpritePalette_033, ANIM_TAG_FIRE},
{gBattleAnimSpritePalette_033, ANIM_TAG_UNUSED_SPINNING_FIRE},
{gBattleAnimSpritePalette_033, ANIM_TAG_SPINNING_FIRE},
{gBattleAnimSpritePalette_033, ANIM_TAG_FIRE_PLUME},
{gBattleAnimSpritePalette_036, ANIM_TAG_UNUSED_LIGHTNING},
{gBattleAnimSpritePalette_036, ANIM_TAG_LIGHTNING_2},
{gBattleAnimSpritePalette_036, ANIM_TAG_LIGHTNING},
{gBattleAnimSpritePalette_038, ANIM_TAG_UNUSED_CLAW_SLASH},
{gBattleAnimSpritePalette_038, ANIM_TAG_CLAW_SLASH_2},
{gBattleAnimSpritePalette_039, ANIM_TAG_CLAW_SLASH},
{gBattleAnimSpritePalette_038, ANIM_TAG_UNUSED_SCRATCH},
{gBattleAnimSpritePalette_038, ANIM_TAG_UNUSED_SCRATCH_2},
{gBattleAnimSpritePalette_042, ANIM_TAG_UNUSED_BUBBLE_BURST_2},
{gBattleAnimSpritePalette_038, ANIM_TAG_SCRATCH_3},
{gBattleAnimSpritePalette_038, ANIM_TAG_SCRATCH_2},
{gBattleAnimSpritePalette_042, ANIM_TAG_BUBBLE_BURST_2},
{gBattleAnimSpritePalette_043, ANIM_TAG_ICE_CHUNK},
{gBattleAnimSpritePalette_044, ANIM_TAG_UNUSED_GLASS_2},
{gBattleAnimSpritePalette_045, ANIM_TAG_UNUSED_PINK_HEART},
{gBattleAnimSpritePalette_046, ANIM_TAG_UNUSED_SAP_DRIP},
{gBattleAnimSpritePalette_047, ANIM_TAG_UNUSED_SAP_DRIP},
{gBattleAnimSpritePalette_044, ANIM_TAG_GLASS_2},
{gBattleAnimSpritePalette_045, ANIM_TAG_PINK_HEART_2},
{gBattleAnimSpritePalette_046, ANIM_TAG_SAP_DRIP},
{gBattleAnimSpritePalette_047, ANIM_TAG_SAP_DRIP},
{gBattleAnimSpritePalette_048, ANIM_TAG_SPARKLE_1},
{gBattleAnimSpritePalette_049, ANIM_TAG_SPARKLE_2},
{gBattleAnimSpritePalette_050, ANIM_TAG_HUMANOID_FOOT},
{gBattleAnimSpritePalette_050, ANIM_TAG_UNUSED_MONSTER_FOOT},
{gBattleAnimSpritePalette_050, ANIM_TAG_UNUSED_HUMANOID_HAND},
{gBattleAnimSpritePalette_050, ANIM_TAG_MONSTER_FOOT},
{gBattleAnimSpritePalette_050, ANIM_TAG_HUMANOID_HAND},
{gBattleAnimSpritePalette_026, ANIM_TAG_NOISE_LINE},
{gBattleAnimSpritePalette_054, ANIM_TAG_UNUSED_YELLOW_UNK},
{gBattleAnimSpritePalette_050, ANIM_TAG_UNUSED_RED_FIST},
{gBattleAnimSpritePalette_054, ANIM_TAG_YELLOW_UNK},
{gBattleAnimSpritePalette_050, ANIM_TAG_RED_FIST},
{gBattleAnimSpritePalette_056, ANIM_TAG_SLAM_HIT},
{gBattleAnimSpritePalette_057, ANIM_TAG_UNUSED_RING},
{gBattleAnimSpritePalette_057, ANIM_TAG_RING},
{gBattleAnimSpritePalette_058, ANIM_TAG_ROCKS},
{gBattleAnimSpritePalette_059, ANIM_TAG_UNUSED_Z},
{gBattleAnimSpritePalette_060, ANIM_TAG_UNUSED_YELLOW_UNK_2},
{gBattleAnimSpritePalette_061, ANIM_TAG_UNUSED_AIR_SLASH},
{gBattleAnimSpritePalette_062, ANIM_TAG_UNUSED_SPINNING_GREEN_ORBS},
{gBattleAnimSpritePalette_059, ANIM_TAG_Z},
{gBattleAnimSpritePalette_060, ANIM_TAG_YELLOW_UNK_2},
{gBattleAnimSpritePalette_061, ANIM_TAG_AIR_SLASH},
{gBattleAnimSpritePalette_062, ANIM_TAG_SPINNING_GREEN_ORBS},
{gBattleAnimSpritePalette_063, ANIM_TAG_LEAF},
{gBattleAnimSpritePalette_064, ANIM_TAG_FINGER},
{gBattleAnimSpritePalette_065, ANIM_TAG_POISON_POWDER},
{gBattleAnimSpritePalette_066, ANIM_TAG_UNUSED_BROWN_TRIANGLE},
{gBattleAnimSpritePalette_066, ANIM_TAG_BROWN_TRIANGLE},
{gBattleAnimSpritePalette_067, ANIM_TAG_SLEEP_POWDER},
{gBattleAnimSpritePalette_068, ANIM_TAG_STUN_SPORE},
{gBattleAnimSpritePalette_065, ANIM_TAG_UNUSED_POWDER},
{gBattleAnimSpritePalette_065, ANIM_TAG_POWDER},
{gBattleAnimSpritePalette_070, ANIM_TAG_SPARKLE_3},
{gBattleAnimSpritePalette_070, ANIM_TAG_SPARKLE_4},
{gBattleAnimSpritePalette_072, ANIM_TAG_MUSIC_NOTES},
{gBattleAnimSpritePalette_073, ANIM_TAG_DUCK},
{gBattleAnimSpritePalette_074, ANIM_TAG_MUD_SAND},
{gBattleAnimSpritePalette_075, ANIM_TAG_ALERT},
{gBattleAnimSpritePalette_076, ANIM_TAG_UNUSED_BLUE_FLAMES},
{gBattleAnimSpritePalette_076, ANIM_TAG_UNUSED_BLUE_FLAMES_2},
{gBattleAnimSpritePalette_078, ANIM_TAG_UNUSED_SHOCK},
{gBattleAnimSpritePalette_076, ANIM_TAG_BLUE_FLAMES},
{gBattleAnimSpritePalette_076, ANIM_TAG_BLUE_FLAMES_2},
{gBattleAnimSpritePalette_078, ANIM_TAG_SHOCK_4},
{gBattleAnimSpritePalette_078, ANIM_TAG_SHOCK},
{gBattleAnimSpritePalette_080, ANIM_TAG_UNUSED_BELL},
{gBattleAnimSpritePalette_081, ANIM_TAG_UNUSED_PINK_GLOVE},
{gBattleAnimSpritePalette_082, ANIM_TAG_UNUSED_BLUE_LINES},
{gBattleAnimSpritePalette_083, ANIM_TAG_UNUSED_IMPACT},
{gBattleAnimSpritePalette_084, ANIM_TAG_UNUSED_IMPACT_2},
{gBattleAnimSpritePalette_085, ANIM_TAG_UNUSED_RETICLE},
{gBattleAnimSpritePalette_080, ANIM_TAG_BELL_2},
{gBattleAnimSpritePalette_081, ANIM_TAG_PINK_GLOVE},
{gBattleAnimSpritePalette_082, ANIM_TAG_BLUE_LINES},
{gBattleAnimSpritePalette_083, ANIM_TAG_IMPACT_3},
{gBattleAnimSpritePalette_084, ANIM_TAG_IMPACT_2},
{gBattleAnimSpritePalette_085, ANIM_TAG_RETICLE},
{gBattleAnimSpritePalette_086, ANIM_TAG_BREATH},
{gBattleAnimSpritePalette_087, ANIM_TAG_ANGER},
{gBattleAnimSpritePalette_088, ANIM_TAG_UNUSED_SNOWBALL},
{gBattleAnimSpritePalette_089, ANIM_TAG_UNUSED_VINE},
{gBattleAnimSpritePalette_090, ANIM_TAG_UNUSED_SWORD},
{gBattleAnimSpritePalette_091, ANIM_TAG_UNUSED_CLAPPING},
{gBattleAnimSpritePalette_092, ANIM_TAG_UNUSED_RED_TUBE},
{gBattleAnimSpritePalette_088, ANIM_TAG_SNOWBALL},
{gBattleAnimSpritePalette_089, ANIM_TAG_VINE},
{gBattleAnimSpritePalette_090, ANIM_TAG_SWORD_2},
{gBattleAnimSpritePalette_091, ANIM_TAG_CLAPPING},
{gBattleAnimSpritePalette_092, ANIM_TAG_RED_TUBE},
{gBattleAnimSpritePalette_093, ANIM_TAG_AMNESIA},
{gBattleAnimSpritePalette_094, ANIM_TAG_UNUSED_STRING},
{gBattleAnimSpritePalette_095, ANIM_TAG_UNUSED_PENCIL},
{gBattleAnimSpritePalette_096, ANIM_TAG_UNUSED_PETAL},
{gBattleAnimSpritePalette_094, ANIM_TAG_STRING_2},
{gBattleAnimSpritePalette_095, ANIM_TAG_PENCIL_2},
{gBattleAnimSpritePalette_096, ANIM_TAG_PETAL},
{gBattleAnimSpritePalette_097, ANIM_TAG_BENT_SPOON},
{gBattleAnimSpritePalette_094, ANIM_TAG_UNUSED_WEB},
{gBattleAnimSpritePalette_094, ANIM_TAG_WEB},
{gBattleAnimSpritePalette_099, ANIM_TAG_MILK_BOTTLE},
{gBattleAnimSpritePalette_100, ANIM_TAG_COIN},
{gBattleAnimSpritePalette_101, ANIM_TAG_UNUSED_CRACKED_EGG},
{gBattleAnimSpritePalette_101, ANIM_TAG_UNUSED_HATCHED_EGG},
{gBattleAnimSpritePalette_103, ANIM_TAG_UNUSED_FRESH_EGG},
{gBattleAnimSpritePalette_104, ANIM_TAG_UNUSED_FANGS},
{gBattleAnimSpritePalette_105, ANIM_TAG_UNUSED_EXPLOSION_2},
{gBattleAnimSpritePalette_105, ANIM_TAG_UNUSED_EXPLOSION_3},
{gBattleAnimSpritePalette_107, ANIM_TAG_UNUSED_WATER_DROPLET},
{gBattleAnimSpritePalette_107, ANIM_TAG_UNUSED_WATER_DROPLET_2},
{gBattleAnimSpritePalette_109, ANIM_TAG_UNUSED_SEED},
{gBattleAnimSpritePalette_109, ANIM_TAG_UNUSED_SPROUT},
{gBattleAnimSpritePalette_111, ANIM_TAG_UNUSED_RED_WAND},
{gBattleAnimSpritePalette_112, ANIM_TAG_UNUSED_PURPLE_GREEN_UNK},
{gBattleAnimSpritePalette_113, ANIM_TAG_UNUSED_WATER_COLUMN},
{gBattleAnimSpritePalette_114, ANIM_TAG_UNUSED_MUD_UNK},
{gBattleAnimSpritePalette_101, ANIM_TAG_CRACKED_EGG},
{gBattleAnimSpritePalette_101, ANIM_TAG_HATCHED_EGG},
{gBattleAnimSpritePalette_103, ANIM_TAG_FRESH_EGG},
{gBattleAnimSpritePalette_104, ANIM_TAG_FANGS},
{gBattleAnimSpritePalette_105, ANIM_TAG_EXPLOSION_2},
{gBattleAnimSpritePalette_105, ANIM_TAG_EXPLOSION_3},
{gBattleAnimSpritePalette_107, ANIM_TAG_WATER_DROPLET},
{gBattleAnimSpritePalette_107, ANIM_TAG_WATER_DROPLET_2},
{gBattleAnimSpritePalette_109, ANIM_TAG_SEED_2},
{gBattleAnimSpritePalette_109, ANIM_TAG_SPROUT},
{gBattleAnimSpritePalette_111, ANIM_TAG_RED_WAND},
{gBattleAnimSpritePalette_112, ANIM_TAG_PURPLE_GREEN_UNK},
{gBattleAnimSpritePalette_113, ANIM_TAG_WATER_COLUMN},
{gBattleAnimSpritePalette_114, ANIM_TAG_MUD_UNK},
{gBattleAnimSpritePalette_115, ANIM_TAG_RAIN_DROPS},
{gBattleAnimSpritePalette_116, ANIM_TAG_UNUSED_FURY_SWIPES},
{gBattleAnimSpritePalette_117, ANIM_TAG_UNUSED_VINE_2},
{gBattleAnimSpritePalette_118, ANIM_TAG_UNUSED_TEETH},
{gBattleAnimSpritePalette_119, ANIM_TAG_UNUSED_BONE},
{gBattleAnimSpritePalette_120, ANIM_TAG_UNUSED_WHITE_BAG},
{gBattleAnimSpritePalette_121, ANIM_TAG_UNUSED_UNKNOWN},
{gBattleAnimSpritePalette_122, ANIM_TAG_UNUSED_PURPLE_CORAL},
{gBattleAnimSpritePalette_122, ANIM_TAG_UNUSED_PURPLE_DROPLET},
{gBattleAnimSpritePalette_124, ANIM_TAG_UNUSED_SHOCK_2},
{gBattleAnimSpritePalette_125, ANIM_TAG_UNUSED_CLOSING_EYE_2},
{gBattleAnimSpritePalette_126, ANIM_TAG_UNUSED_METAL_BALL},
{gBattleAnimSpritePalette_127, ANIM_TAG_UNUSED_MONSTER_DOLL},
{gBattleAnimSpritePalette_128, ANIM_TAG_UNUSED_WHIRLWIND},
{gBattleAnimSpritePalette_128, ANIM_TAG_UNUSED_WHIRLWIND_2},
{gBattleAnimSpritePalette_130, ANIM_TAG_UNUSED_EXPLOSION_4},
{gBattleAnimSpritePalette_130, ANIM_TAG_UNUSED_EXPLOSION_5},
{gBattleAnimSpritePalette_132, ANIM_TAG_UNUSED_TONGUE},
{gBattleAnimSpritePalette_133, ANIM_TAG_UNUSED_SMOKE},
{gBattleAnimSpritePalette_133, ANIM_TAG_UNUSED_SMOKE_2},
{gBattleAnimSpritePalette_116, ANIM_TAG_FURY_SWIPES},
{gBattleAnimSpritePalette_117, ANIM_TAG_VINE_2},
{gBattleAnimSpritePalette_118, ANIM_TAG_TEETH},
{gBattleAnimSpritePalette_119, ANIM_TAG_BONE_2},
{gBattleAnimSpritePalette_120, ANIM_TAG_WHITE_BAG},
{gBattleAnimSpritePalette_121, ANIM_TAG_UNKNOWN},
{gBattleAnimSpritePalette_122, ANIM_TAG_PURPLE_CORAL},
{gBattleAnimSpritePalette_122, ANIM_TAG_PURPLE_DROPLET},
{gBattleAnimSpritePalette_124, ANIM_TAG_SHOCK_2},
{gBattleAnimSpritePalette_125, ANIM_TAG_CLOSING_EYE_2},
{gBattleAnimSpritePalette_126, ANIM_TAG_METAL_BALL},
{gBattleAnimSpritePalette_127, ANIM_TAG_MONSTER_DOLL},
{gBattleAnimSpritePalette_128, ANIM_TAG_WHIRLWIND},
{gBattleAnimSpritePalette_128, ANIM_TAG_WHIRLWIND_2},
{gBattleAnimSpritePalette_130, ANIM_TAG_EXPLOSION_4},
{gBattleAnimSpritePalette_130, ANIM_TAG_EXPLOSION_5},
{gBattleAnimSpritePalette_132, ANIM_TAG_TONGUE},
{gBattleAnimSpritePalette_133, ANIM_TAG_SMOKE},
{gBattleAnimSpritePalette_133, ANIM_TAG_SMOKE_2},
{gBattleAnimSpritePalette_135, ANIM_TAG_IMPACT},
{gBattleAnimSpritePalette_136, ANIM_TAG_CIRCLE_IMPACT},
{gBattleAnimSpritePalette_135, ANIM_TAG_SCRATCH},
@ -1598,11 +1598,11 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
{gBattleAnimSpritePalette_175, ANIM_TAG_LARGE_FRESH_EGG},
{gBattleAnimSpritePalette_176, ANIM_TAG_SHADOW_BALL},
{gBattleAnimSpritePalette_177, ANIM_TAG_LICK},
{gBattleAnimSpritePalette_178, ANIM_TAG_UNUSED_VOID_LINES},
{gBattleAnimSpritePalette_178, ANIM_TAG_VOID_LINES},
{gBattleAnimSpritePalette_179, ANIM_TAG_STRING},
{gBattleAnimSpritePalette_179, ANIM_TAG_WEB_THREAD},
{gBattleAnimSpritePalette_179, ANIM_TAG_SPIDER_WEB},
{gBattleAnimSpritePalette_182, ANIM_TAG_UNUSED_LIGHTBULB},
{gBattleAnimSpritePalette_182, ANIM_TAG_LIGHTBULB},
{gBattleAnimSpritePalette_183, ANIM_TAG_SLASH},
{gBattleAnimSpritePalette_184, ANIM_TAG_FOCUS_ENERGY},
{gBattleAnimSpritePalette_185, ANIM_TAG_SPHERE_TO_CUBE},
@ -1624,7 +1624,7 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
{gBattleAnimSpritePalette_201, ANIM_TAG_WARM_ROCK},
{gBattleAnimSpritePalette_202, ANIM_TAG_BREAKING_EGG},
{gBattleAnimSpritePalette_203, ANIM_TAG_THIN_RING},
{gBattleAnimSpritePalette_204, ANIM_TAG_UNUSED_PUNCH_IMPACT},
{gBattleAnimSpritePalette_204, ANIM_TAG_PUNCH_IMPACT},
{gBattleAnimSpritePalette_205, ANIM_TAG_BELL},
{gBattleAnimSpritePalette_206, ANIM_TAG_MUSIC_NOTES_2},
{gBattleAnimSpritePalette_207, ANIM_TAG_SPEED_DUST},
@ -1689,17 +1689,17 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
{gBattleAnimSpritePalette_266, ANIM_TAG_GREEN_SPIKE},
{gBattleAnimSpritePalette_267, ANIM_TAG_WHITE_CIRCLE_OF_LIGHT},
{gBattleAnimSpritePalette_268, ANIM_TAG_GLOWY_BLUE_ORB},
{gBattleAnimSpritePalette_269, ANIM_TAG_UNUSED_RED_BRICK},
{gBattleAnimSpritePalette_269, ANIM_TAG_RED_BRICK},
{gBattleAnimSpritePalette_270, ANIM_TAG_WHITE_FEATHER},
{gBattleAnimSpritePalette_271, ANIM_TAG_SPARKLE_6},
{gBattleAnimSpritePalette_272, ANIM_TAG_SPLASH},
{gBattleAnimSpritePalette_272, ANIM_TAG_SWEAT_BEAD},
{gBattleAnimSpritePalette_274, ANIM_TAG_UNUSED_GEM_1},
{gBattleAnimSpritePalette_274, ANIM_TAG_UNUSED_GEM_2},
{gBattleAnimSpritePalette_274, ANIM_TAG_UNUSED_GEM_3},
{gBattleAnimSpritePalette_274, ANIM_TAG_GEM_1},
{gBattleAnimSpritePalette_274, ANIM_TAG_GEM_2},
{gBattleAnimSpritePalette_274, ANIM_TAG_GEM_3},
{gBattleAnimSpritePalette_277, ANIM_TAG_SLAM_HIT_2},
{gBattleAnimSpritePalette_278, ANIM_TAG_RECYCLE},
{gBattleAnimSpritePalette_279, ANIM_TAG_UNUSED_RED_PARTICLES},
{gBattleAnimSpritePalette_279, ANIM_TAG_RED_PARTICLES},
{gBattleAnimSpritePalette_280, ANIM_TAG_PROTECT},
{gBattleAnimSpritePalette_281, ANIM_TAG_DIRT_MOUND},
{gBattleAnimSpritePalette_282, ANIM_TAG_SHOCK_3},