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Add Spinda spot color constants
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@ -5653,9 +5653,12 @@ u16 SpeciesToCryId(u16 species)
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return gSpeciesIdToCryId[species - (SPECIES_TREECKO - 1)];
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}
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// To draw the spot, add 4 to the color indexes
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#define SPOT_COLOR_ADJUSTMENT 4
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// Spots can be drawn on Spinda's color indexes 1, 2, or 3
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#define FIRST_SPOT_COLOR 1
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#define LAST_SPOT_COLOR 3
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// To draw a spot pixel, add 4 to the color index
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#define SPOT_COLOR_ADJUSTMENT 4
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/*
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The macro below handles drawing the randomly-placed spots on Spinda's front sprite.
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Spinda has 4 spots, each with an entry in gSpindaSpotGraphics. Each entry contains
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@ -5711,13 +5714,15 @@ u16 SpeciesToCryId(u16 species)
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if (column & 1) \
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{ \
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/* Draw spot pixel if this is Spinda's body color */ \
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if ((u8)((*destPixels & 0xF0) - (1 << 4)) <= (2 << 4)) \
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if ((u8)((*destPixels & 0xF0) - (FIRST_SPOT_COLOR << 4))\
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<= ((LAST_SPOT_COLOR - FIRST_SPOT_COLOR) << 4))\
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*destPixels += (SPOT_COLOR_ADJUSTMENT << 4); \
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} \
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else \
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{ \
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/* Draw spot pixel if this is Spinda's body color */ \
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if ((u8)((*destPixels & 0xF) - 1) <= 2) \
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if ((u8)((*destPixels & 0xF) - FIRST_SPOT_COLOR) \
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<= (LAST_SPOT_COLOR - FIRST_SPOT_COLOR)) \
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*destPixels += SPOT_COLOR_ADJUSTMENT; \
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} \
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} \
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