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finish porting ice
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64832ff67e
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314b718471
@ -3484,7 +3484,7 @@ Move_HAIL:
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loadspritegfx ANIM_TAG_ICE_CRYSTALS
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createvisualtask sub_8116620, 10, 1, 3, 0, 6, RGB_BLACK
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waitforvisualfinish
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createvisualtask sub_810C918, 5
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createvisualtask AnimTask_Hail1, 5
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loopsewithpan SE_W258, 0, 8, 10
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waitforvisualfinish
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createvisualtask sub_8116620, 10, 1, 3, 6, 0, RGB_BLACK
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@ -3956,7 +3956,7 @@ Move_MIST_BALL:
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createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 1, 1, 1, RGB(23, 16, 31), 16, 0x7FFF, 16
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delay 0
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playsewithpan SE_W114, 0
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createvisualtask sub_810C324, 5
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createvisualtask AnimTask_LoadMistTiles, 5
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createvisualtask sub_8116620, 10, 4, 3, 0, 16, RGB_WHITE
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delay 8
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createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 4, 0, 70, 0
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@ -6937,7 +6937,7 @@ Mist1:
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Move_HAZE:
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waitforvisualfinish
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playsewithpan SE_W114, 0
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createvisualtask sub_810C0A0, 5
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createvisualtask AnimTask_Haze1, 5
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delay 30
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createvisualtask sub_8116620, 10, 0x780, 2, 0, 16, RGB_BLACK
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delay 0x5A
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@ -163,7 +163,6 @@ SECTIONS {
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src/fire.o(.text);
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src/electric.o(.text);
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src/ice.o(.text);
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asm/ice.o(.text);
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src/fight.o(.text);
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src/poison.o(.text);
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asm/flying.o(.text);
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