mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-25 03:04:15 +01:00
Detect potential misalignment in modern
This commit is contained in:
parent
b53cca1a06
commit
31a3ada7de
@ -3,7 +3,7 @@
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#include "sprite.h"
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extern u8 gDecompressionBuffer[0x4000];
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extern u8 ALIGNED(4) gDecompressionBuffer[0x4000];
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void LZDecompressWram(const u32 *src, void *dest);
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void LZDecompressVram(const u32 *src, void *dest);
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@ -213,7 +213,7 @@ struct SoundInfo
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ExtVolPitFunc ExtVolPit;
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u8 gap2[16];
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struct SoundChannel chans[MAX_DIRECTSOUND_CHANNELS];
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s8 pcmBuffer[PCM_DMA_BUF_SIZE * 2];
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s8 ALIGNED(4) pcmBuffer[PCM_DMA_BUF_SIZE * 2];
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};
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struct SongHeader
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@ -1,7 +1,7 @@
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#ifndef GUARD_GBA_MACRO_H
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#define GUARD_GBA_MACRO_H
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#define CPU_FILL(value, dest, size, bit) \
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#define CPU_FILL_UNCHECKED(value, dest, size, bit) \
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{ \
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vu##bit tmp = (vu##bit)(value); \
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CpuSet((void *)&tmp, \
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@ -9,10 +9,33 @@
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CPU_SET_##bit##BIT | CPU_SET_SRC_FIXED | ((size)/(bit/8) & 0x1FFFFF)); \
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}
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#if MODERN
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#define CPU_FILL(value, dest, size, bit) \
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do \
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{ \
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_Static_assert(_Alignof(dest) >= (bit / 8), "destination potentially unaligned"); \
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CPU_FILL_UNCHECKED(value, dest, size, bit); \
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} while (0)
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#else
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#define CPU_FILL(value, dest, size, bit) CPU_FILL_UNCHECKED(value, dest, size, bit)
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#endif
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#define CpuFill16(value, dest, size) CPU_FILL(value, dest, size, 16)
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#define CpuFill32(value, dest, size) CPU_FILL(value, dest, size, 32)
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#define CPU_COPY(src, dest, size, bit) CpuSet(src, dest, CPU_SET_##bit##BIT | ((size)/(bit/8) & 0x1FFFFF))
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#define CPU_COPY_UNCHECKED(src, dest, size, bit) CpuSet(src, dest, CPU_SET_##bit##BIT | ((size)/(bit/8) & 0x1FFFFF))
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#if MODERN
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#define CPU_COPY(src, dest, size, bit) \
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do \
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{ \
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_Static_assert(_Alignof(src) >= (bit / 8), "source potentially unaligned"); \
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_Static_assert(_Alignof(dest) >= (bit / 8), "destination potentially unaligned"); \
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CPU_COPY_UNCHECKED(src, dest, size, bit); \
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} while (0)
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#else
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#define CPU_COPY(src, dest, size, bit) CPU_COPY_UNCHECKED(src, dest, size, bit)
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#endif
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#define CpuCopy16(src, dest, size) CPU_COPY(src, dest, size, 16)
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#define CpuCopy32(src, dest, size) CPU_COPY(src, dest, size, 32)
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@ -31,7 +54,7 @@
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#define CpuFastCopy(src, dest, size) CpuFastSet(src, dest, ((size)/(32/8) & 0x1FFFFF))
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#define DmaSet(dmaNum, src, dest, control) \
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#define DmaSetUnchecked(dmaNum, src, dest, control) \
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{ \
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vu32 *dmaRegs = (vu32 *)REG_ADDR_DMA##dmaNum; \
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dmaRegs[0] = (vu32)(src); \
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@ -40,7 +63,21 @@
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dmaRegs[2]; \
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}
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#define DMA_FILL(dmaNum, value, dest, size, bit) \
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#if MODERN
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// NOTE: Assumes 16-bit DMAs.
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#define DmaSet(dmaNum, src, dest, control) \
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do \
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{ \
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_Static_assert(_Alignof(src) >= __builtin_choose_expr(__builtin_constant_p(control), ((control) & (DMA_32BIT << 16)) ? 4 : 2, 2), "source potentially unaligned"); \
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_Static_assert(_Alignof(dest) >= __builtin_choose_expr(__builtin_constant_p(control), ((control) & (DMA_32BIT << 16)) ? 4 : 2, 2), "destination potentially unaligned"); \
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DmaSetUnchecked(dmaNum, src, dest, control); \
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} while (0)
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#else
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#define DmaSet(dmaNum, src, dest, control) \
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DmaSetUnchecked(dmaNum, src, dest, control)
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#endif
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#define DMA_FILL_UNCHECKED(dmaNum, value, dest, size, bit) \
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{ \
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vu##bit tmp = (vu##bit)(value); \
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DmaSet(dmaNum, \
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@ -50,6 +87,17 @@
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| ((size)/(bit/8))); \
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}
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#if MODERN
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#define DMA_FILL(dmaNum, value, dest, size, bit) \
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do \
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{ \
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_Static_assert(_Alignof(dest) >= (bit / 8), "destination potentially unaligned"); \
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DMA_FILL_UNCHECKED(dmaNum, value, dest, size, bit); \
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} while (0)
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#else
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#define DMA_FILL(dmaNum, value, dest, size, bit) DMA_FILL_UNCHECKED(dmaNum, value, dest, size, bit)
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#endif
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#define DmaFill16(dmaNum, value, dest, size) DMA_FILL(dmaNum, value, dest, size, 16)
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#define DmaFill32(dmaNum, value, dest, size) DMA_FILL(dmaNum, value, dest, size, 32)
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@ -58,23 +106,46 @@
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// unit size (2 or 4 bytes) and then combined with the DMA control flags using a
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// bitwise OR operation.
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#define DMA_CLEAR(dmaNum, dest, size, bit) \
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#define DMA_CLEAR_UNCHECKED(dmaNum, dest, size, bit) \
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{ \
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vu##bit *_dest = (vu##bit *)(dest); \
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u32 _size = size; \
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DmaFill##bit(dmaNum, 0, _dest, _size); \
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}
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#if MODERN
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#define DMA_CLEAR(dmaNum, dest, size, bit) \
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do \
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{ \
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_Static_assert(_Alignof(dest) >= (bit / 8), "destination potentially unaligned"); \
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DMA_CLEAR_UNCHECKED(dmaNum, dest, size, bit); \
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} while (0)
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#else
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#define DMA_CLEAR(dmaNum, dest, size, bit) DMA_CLEAR_UNCHECKED(dmaNum, dest, size, bit)
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#endif
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#define DmaClear16(dmaNum, dest, size) DMA_CLEAR(dmaNum, dest, size, 16)
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#define DmaClear32(dmaNum, dest, size) DMA_CLEAR(dmaNum, dest, size, 32)
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#define DMA_COPY(dmaNum, src, dest, size, bit) \
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#define DMA_COPY_UNCHECKED(dmaNum, src, dest, size, bit) \
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DmaSet(dmaNum, \
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src, \
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dest, \
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(DMA_ENABLE | DMA_START_NOW | DMA_##bit##BIT | DMA_SRC_INC | DMA_DEST_INC) << 16 \
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| ((size)/(bit/8)))
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#if MODERN
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#define DMA_COPY(dmaNum, src, dest, size, bit) \
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do \
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{ \
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_Static_assert(_Alignof(src) >= (bit / 8), "source potentially unaligned"); \
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_Static_assert(_Alignof(dest) >= (bit / 8), "destination potentially unaligned"); \
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DMA_COPY_UNCHECKED(dmaNum, src, dest, size, bit); \
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} while (0)
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#else
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#define DMA_COPY(dmaNum, src, dest, size, bit) DMA_COPY_UNCHECKED(dmaNum, src, dest, size, bit)
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#endif
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#define DmaCopy16(dmaNum, src, dest, size) DMA_COPY(dmaNum, src, dest, size, 16)
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#define DmaCopy32(dmaNum, src, dest, size) DMA_COPY(dmaNum, src, dest, size, 32)
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@ -27,10 +27,32 @@ u16 ArcTan2(s16 x, s16 y);
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void CpuSet(const void *src, void *dest, u32 control);
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#if MODERN
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// NOTE: Assumes 16-bit CpuSets unless control is a constant and has
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// CPU_SET_32BIT set.
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#define CpuSet(src, dest, control) \
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do \
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{ \
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_Static_assert(_Alignof(src) >= __builtin_choose_expr(__builtin_constant_p(control), ((control) & CPU_SET_32BIT) ? 4 : 2, 2), "source potentially unaligned"); \
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_Static_assert(_Alignof(dest) >= __builtin_choose_expr(__builtin_constant_p(control), ((control) & CPU_SET_32BIT) ? 4 : 2, 2), "destination potentially unaligned"); \
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CpuSet(src, dest, control); \
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} while (0)
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#endif
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#define CPU_FAST_SET_SRC_FIXED 0x01000000
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void CpuFastSet(const void *src, void *dest, u32 control);
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#if MODERN
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#define CpuFastSet(src, dest, control) \
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do \
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{ \
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_Static_assert(_Alignof(src) >= 4, "source potentially unaligned"); \
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_Static_assert(_Alignof(dest) >= 4, "destination potentially unaligned"); \
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CpuFastSet(src, dest, control); \
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} while (0)
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#endif
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void BgAffineSet(struct BgAffineSrcData *src, struct BgAffineDstData *dest, s32 count);
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void ObjAffineSet(struct ObjAffineSrcData *src, void *dest, s32 count, s32 offset);
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@ -845,7 +845,7 @@ struct WaldaPhrase
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struct TrainerNameRecord
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{
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u32 trainerId;
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u8 trainerName[PLAYER_NAME_LENGTH + 1];
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u8 ALIGNED(2) trainerName[PLAYER_NAME_LENGTH + 1];
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};
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struct TrainerHillSave
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@ -3893,7 +3893,7 @@ extern const u32 gIntroGroudon_Gfx[];
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extern const u32 gIntroGroudon_Tilemap[];
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extern const u32 gIntroLegendBg_Gfx[];
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extern const u32 gIntroGroudonBg_Tilemap[];
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extern const u8 gIntro3Bg_Pal[0x200];
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extern const u8 ALIGNED(2) gIntro3Bg_Pal[0x200];
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extern const u32 gIntroKyogre_Gfx[];
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extern const u32 gIntroKyogre_Tilemap[];
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extern const u32 gIntroKyogreBg_Tilemap[];
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@ -5018,8 +5018,8 @@ extern const u32 gPokenavOptions_Gfx[];
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extern const u16 gPokenavOptions_Pal[];
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// Battle Factory Screen
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extern const u8 gFrontierFactorySelectMenu_Gfx[];
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extern const u8 gFrontierFactorySelectMenu_Tilemap[];
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extern const u16 gFrontierFactorySelectMenu_Gfx[];
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extern const u16 gFrontierFactorySelectMenu_Tilemap[];
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extern const u16 gFrontierFactorySelectMenu_Pal[];
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// Object event pals
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@ -78,7 +78,7 @@ struct BagMenu
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u8 numShownItems[POCKETS_COUNT];
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s16 graphicsLoadState;
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u8 unused2[14];
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u8 pocketNameBuffer[32][32];
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u8 ALIGNED(4) pocketNameBuffer[32][32];
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u8 unused3[4];
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};
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@ -329,7 +329,7 @@ struct RfuIntrStruct
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{
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union RfuPacket rxPacketAlloc;
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union RfuPacket txPacketAlloc;
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u8 block1[0x960]; // size of librfu_intr.s binary
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u8 ALIGNED(2) block1[0x960]; // size of librfu_intr.s binary
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struct STWIStatus block2;
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};
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@ -238,7 +238,7 @@ struct BlockRequest
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};
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extern struct Link gLink;
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extern u16 gRecvCmds[MAX_RFU_PLAYERS][CMD_LENGTH];
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extern u16 ALIGNED(4) gRecvCmds[MAX_RFU_PLAYERS][CMD_LENGTH];
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extern u8 gBlockSendBuffer[BLOCK_BUFFER_SIZE];
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extern u16 gLinkType;
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extern u32 gLinkStatus;
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@ -18,7 +18,7 @@ struct MonMarkingsMenu
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struct Sprite *textSprite;
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const u8 *frameTiles;
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const u16 *framePalette;
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u8 windowSpriteTiles[0x1000];
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u8 ALIGNED(2) windowSpriteTiles[0x1000];
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u8 unused[0x80];
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u8 tileLoadState;
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};
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@ -54,9 +54,9 @@ struct PaletteFadeControl
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extern struct PaletteFadeControl gPaletteFade;
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extern u32 gPlttBufferTransferPending;
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extern u8 gPaletteDecompressionBuffer[];
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extern u16 gPlttBufferUnfaded[PLTT_BUFFER_SIZE];
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extern u16 gPlttBufferFaded[PLTT_BUFFER_SIZE];
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extern u8 ALIGNED(4) gPaletteDecompressionBuffer[];
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extern u16 ALIGNED(4) gPlttBufferUnfaded[PLTT_BUFFER_SIZE];
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extern u16 ALIGNED(4) gPlttBufferFaded[PLTT_BUFFER_SIZE];
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void LoadCompressedPalette(const u32 *src, u16 offset, u16 size);
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void LoadPalette(const void *src, u16 offset, u16 size);
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@ -37,7 +37,7 @@ struct ScanlineEffect
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extern struct ScanlineEffect gScanlineEffect;
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extern u16 gScanlineEffectRegBuffers[2][0x3C0];
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extern u16 ALIGNED(4) gScanlineEffectRegBuffers[2][0x3C0];
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void ScanlineEffect_Stop(void);
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void ScanlineEffect_Clear(void);
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@ -268,7 +268,7 @@ static const u8 sActionHighlightMiddle_Gfx[] = INCBIN_U8( "graphics/battle_front
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static const u8 sActionHighlightRight_Gfx[] = INCBIN_U8( "graphics/battle_frontier/factory_screen/action_highlight_right.4bpp");
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static const u8 sMonPicBgAnim_Gfx[] = INCBIN_U8( "graphics/battle_frontier/factory_screen/mon_pic_bg_anim.4bpp");
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static const u8 sMonPicBg_Tilemap[] = INCBIN_U8( "graphics/battle_frontier/factory_screen/mon_pic_bg.bin");
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static const u8 sMonPicBg_Gfx[] = INCBIN_U8( "graphics/battle_frontier/factory_screen/mon_pic_bg.4bpp");
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static const u16 sMonPicBg_Gfx[] = INCBIN_U16("graphics/battle_frontier/factory_screen/mon_pic_bg.4bpp");
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static const u16 sMonPicBg_Pal[] = INCBIN_U16("graphics/battle_frontier/factory_screen/mon_pic_bg.gbapal");
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static const struct SpriteSheet sSelect_SpriteSheets[] =
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@ -117,7 +117,7 @@ static const struct WindowTemplate sBerryFixWindowTemplates[] = {
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DUMMY_WIN_TEMPLATE
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};
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static const u16 sBerryFixPalColors[] = {
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static const u16 ALIGNED(4) sBerryFixPalColors[] = {
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RGB_WHITE, RGB_WHITE, RGB(12, 12, 12), RGB(26, 26, 25),
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RGB(28, 1, 1), RGB(31, 23, 14), RGB(4, 19, 1), RGB(18, 30, 18),
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RGB(6, 10, 25), RGB(20, 24, 30), RGB_WHITE, RGB(12, 12, 12),
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@ -1301,8 +1301,8 @@ static void Task_ReadyStartLinkContest(u8 taskId)
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static bool8 SetupContestGraphics(u8 *stateVar)
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{
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u16 tempPalette1[16];
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u16 tempPalette2[16];
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u16 ALIGNED(4) tempPalette1[16];
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u16 ALIGNED(4) tempPalette2[16];
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switch (*stateVar)
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{
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@ -1916,7 +1916,7 @@ static void CopyPalette(u16 *dest, u16 pal)
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static void CopyTile(u8 *dest, u16 tile)
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{
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u8 buffer[TILE_SIZE_4BPP];
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u8 ALIGNED(4) buffer[TILE_SIZE_4BPP];
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u16 mode;
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u16 i;
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@ -61,7 +61,7 @@ static void None_Main(void);
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static u8 None_Finish(void);
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EWRAM_DATA struct Weather gWeather = {0};
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EWRAM_DATA static u8 sFieldEffectPaletteColorMapTypes[32] = {0};
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EWRAM_DATA static u8 ALIGNED(2) sFieldEffectPaletteColorMapTypes[32] = {0};
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static const u8 *sPaletteColorMapTypes;
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@ -111,7 +111,7 @@ void (*const gWeatherPalStateFuncs[])(void) =
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// This table specifies which of the color maps should be
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// applied to each of the background and sprite palettes.
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static const u8 sBasePaletteColorMapTypes[32] =
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static const u8 ALIGNED(2) sBasePaletteColorMapTypes[32] =
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{
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// background palettes
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COLOR_MAP_DARK_CONTRAST,
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@ -149,7 +149,7 @@ static const u8 sBasePaletteColorMapTypes[32] =
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COLOR_MAP_DARK_CONTRAST,
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};
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const u16 gFogPalette[] = INCBIN_U16("graphics/weather/fog.gbapal");
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const u16 ALIGNED(4) gFogPalette[] = INCBIN_U16("graphics/weather/fog.gbapal");
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void StartWeather(void)
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{
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@ -25,7 +25,7 @@ struct ConnectionFlags
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u8 east:1;
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};
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EWRAM_DATA static u16 sBackupMapData[MAX_MAP_DATA_SIZE] = {0};
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EWRAM_DATA static u16 ALIGNED(4) sBackupMapData[MAX_MAP_DATA_SIZE] = {0};
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EWRAM_DATA struct MapHeader gMapHeader = {0};
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EWRAM_DATA struct Camera gCamera = {0};
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EWRAM_DATA static struct ConnectionFlags sMapConnectionFlags = {0};
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@ -1219,8 +1219,8 @@ const u32 gRouletteMultiplier_Gfx[] = INCBIN_U32("graphics/roulette/multiplier.4
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const u16 gFrontierFactorySelectMenu_Pal[] = INCBIN_U16("graphics/battle_frontier/factory_menu1.gbapal");
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const u16 gFrontierFactorySelectMenu_Pal2[] = INCBIN_U16("graphics/battle_frontier/factory_menu2.gbapal");
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const u8 gFrontierFactorySelectMenu_Gfx[] = INCBIN_U8("graphics/battle_frontier/factory_menu1.4bpp");
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const u8 gFrontierFactorySelectMenu_Gfx2[] = INCBIN_U8("graphics/battle_frontier/factory_menu2.4bpp");
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const u16 gFrontierFactorySelectMenu_Gfx[] = INCBIN_U16("graphics/battle_frontier/factory_menu1.4bpp");
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const u16 gFrontierFactorySelectMenu_Gfx2[] = INCBIN_U16("graphics/battle_frontier/factory_menu2.4bpp");
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const u16 gFrontierFactorySelectMenu_Tilemap[] = INCBIN_U16("graphics/battle_frontier/factory_menu.bin");
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@ -2429,16 +2429,16 @@ static void PrintPocketNames(const u8 *pocketName1, const u8 *pocketName2)
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static void CopyPocketNameToWindow(u32 a)
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{
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u8 (* tileDataBuffer)[32][32];
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u8 (*tileDataBuffer)[32][32];
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u8 *windowTileData;
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int b;
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if (a > 8)
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a = 8;
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tileDataBuffer = &gBagMenu->pocketNameBuffer;
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windowTileData = (u8 *)GetWindowAttribute(2, WINDOW_TILE_DATA);
|
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CpuCopy32(tileDataBuffer[0][a], windowTileData, 0x100); // Top half of pocket name
|
||||
CpuCopy32(&tileDataBuffer[0][a], windowTileData, 0x100); // Top half of pocket name
|
||||
b = a + 16;
|
||||
CpuCopy32(tileDataBuffer[0][b], windowTileData + 0x100, 0x100); // Bottom half of pocket name
|
||||
CpuCopy32(&tileDataBuffer[0][b], windowTileData + 0x100, 0x100); // Bottom half of pocket name
|
||||
CopyWindowToVram(WIN_POCKET_NAME, COPYWIN_GFX);
|
||||
}
|
||||
|
||||
|
@ -78,7 +78,7 @@ bool8 gRemoteLinkPlayersNotReceived[MAX_LINK_PLAYERS];
|
||||
u8 gBlockReceivedStatus[MAX_LINK_PLAYERS];
|
||||
u32 gLinkFiller2;
|
||||
u16 gLinkHeldKeys;
|
||||
u16 gRecvCmds[MAX_RFU_PLAYERS][CMD_LENGTH];
|
||||
u16 ALIGNED(4) gRecvCmds[MAX_RFU_PLAYERS][CMD_LENGTH];
|
||||
u32 gLinkStatus;
|
||||
bool8 gLinkDummy1; // Never read
|
||||
bool8 gLinkDummy2; // Never read
|
||||
|
@ -75,7 +75,7 @@ static void Task_FossilFallAndSink(u8);
|
||||
static void SpriteCB_FallingFossil(struct Sprite *);
|
||||
static void UpdateDisintegrationEffect(u8 *, u16, u8, u8, u8);
|
||||
|
||||
static const u8 sBlankTile_Gfx[32] = {0};
|
||||
static const u8 ALIGNED(2) sBlankTile_Gfx[32] = {0};
|
||||
static const u8 sMirageTower_Gfx[] = INCBIN_U8("graphics/misc/mirage_tower.4bpp");
|
||||
static const u16 sMirageTowerTilemap[] = INCBIN_U16("graphics/misc/mirage_tower.bin");
|
||||
static const u16 sFossil_Pal[] = INCBIN_U16("graphics/object_events/pics/misc/fossil.gbapal"); // Unused
|
||||
|
@ -64,7 +64,7 @@ static EWRAM_DATA struct PaletteStruct sPaletteStructs[NUM_PALETTE_STRUCTS] = {0
|
||||
EWRAM_DATA struct PaletteFadeControl gPaletteFade = {0};
|
||||
static EWRAM_DATA u32 sFiller = 0;
|
||||
static EWRAM_DATA u32 sPlttBufferTransferPending = 0;
|
||||
EWRAM_DATA u8 gPaletteDecompressionBuffer[PLTT_SIZE] = {0};
|
||||
EWRAM_DATA u8 ALIGNED(2) gPaletteDecompressionBuffer[PLTT_SIZE] = {0};
|
||||
|
||||
static const struct PaletteStructTemplate sDummyPaletteStructTemplate = {
|
||||
.id = 0xFFFF,
|
||||
|
@ -8,7 +8,7 @@
|
||||
|
||||
static EWRAM_DATA u8 *sPokedexAreaMapBgNum = NULL;
|
||||
|
||||
static const u16 sPokedexAreaMap_Pal[] = INCBIN_U16("graphics/pokedex/region_map.gbapal");
|
||||
static const u16 ALIGNED(4) sPokedexAreaMap_Pal[] = INCBIN_U16("graphics/pokedex/region_map.gbapal");
|
||||
static const u32 sPokedexAreaMap_Gfx[] = INCBIN_U32("graphics/pokedex/region_map.8bpp.lz");
|
||||
static const u32 sPokedexAreaMap_Tilemap[] = INCBIN_U32("graphics/pokedex/region_map.bin.lz");
|
||||
static const u32 sPokedexAreaMapAffine_Gfx[] = INCBIN_U32("graphics/pokedex/region_map_affine.8bpp.lz");
|
||||
|
@ -550,8 +550,8 @@ struct PokemonStorageSystemData
|
||||
u16 *displayMonTilePtr;
|
||||
struct Sprite *displayMonSprite;
|
||||
u16 displayMonPalBuffer[0x40];
|
||||
u8 tileBuffer[MON_PIC_SIZE * MAX_MON_PIC_FRAMES];
|
||||
u8 itemIconBuffer[0x800];
|
||||
u8 ALIGNED(4) tileBuffer[MON_PIC_SIZE * MAX_MON_PIC_FRAMES];
|
||||
u8 ALIGNED(4) itemIconBuffer[0x800];
|
||||
u8 wallpaperBgTilemapBuffer[0x1000];
|
||||
u8 displayMenuTilemapBuffer[0x800];
|
||||
};
|
||||
|
@ -116,10 +116,12 @@ static const LoopedTask sLoopedTaskFuncs[] =
|
||||
[CONDITION_FUNC_CLOSE_MARKINGS] = LoopedTask_CloseMonMarkingsWindow
|
||||
};
|
||||
|
||||
typedef u8 ALIGNED(4) TilemapBuffer[BG_SCREEN_SIZE];
|
||||
|
||||
struct Pokenav_ConditionMenuGfx
|
||||
{
|
||||
u32 loopedTaskId;
|
||||
u8 tilemapBuffers[3][BG_SCREEN_SIZE];
|
||||
TilemapBuffer tilemapBuffers[3];
|
||||
u8 filler[2];
|
||||
u8 partyPokeballSpriteIds[PARTY_SIZE + 1];
|
||||
u32 (*callback)(void);
|
||||
|
@ -35,7 +35,7 @@ struct Pokenav_RegionMapGfx
|
||||
u32 loopTaskId;
|
||||
u16 infoWindowId;
|
||||
struct Sprite *cityZoomTextSprites[3];
|
||||
u8 tilemapBuffer[BG_SCREEN_SIZE];
|
||||
u8 ALIGNED(2) tilemapBuffer[BG_SCREEN_SIZE];
|
||||
u8 cityZoomPics[NUM_CITY_MAPS][200];
|
||||
};
|
||||
|
||||
|
@ -60,10 +60,12 @@ enum
|
||||
|
||||
#define MAX_SMOKE 10
|
||||
|
||||
typedef u8 ALIGNED(4) TilemapBuffer[BG_SCREEN_SIZE];
|
||||
|
||||
struct RayquazaScene
|
||||
{
|
||||
MainCallback exitCallback;
|
||||
u8 tilemapBuffers[4][BG_SCREEN_SIZE];
|
||||
TilemapBuffer tilemapBuffers[4];
|
||||
u16 unk; // never read
|
||||
u8 animId;
|
||||
bool8 endEarly;
|
||||
|
@ -13,7 +13,7 @@ static void CopyValue32Bit(void);
|
||||
// Per-scanline register values.
|
||||
// This is double buffered so that it can be safely written to at any time
|
||||
// without overwriting the buffer that the DMA is currently reading
|
||||
EWRAM_DATA u16 gScanlineEffectRegBuffers[2][0x3C0] = {0};
|
||||
EWRAM_DATA u16 ALIGNED(4) gScanlineEffectRegBuffers[2][0x3C0] = {0};
|
||||
|
||||
EWRAM_DATA struct ScanlineEffect gScanlineEffect = {0};
|
||||
EWRAM_DATA static bool8 sShouldStopWaveTask = FALSE;
|
||||
|
@ -158,7 +158,7 @@ void CopySpriteTiles(u8 shape, u8 size, u8 *tiles, u16 *tilemap, u8 *output)
|
||||
{
|
||||
u8 x, y;
|
||||
s8 i, j;
|
||||
u8 xflip[32];
|
||||
u8 ALIGNED(4) xflip[32];
|
||||
u8 h = sSpriteDimensions[shape][size][1];
|
||||
u8 w = sSpriteDimensions[shape][size][0];
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user